Skip to main content

engage/generated/unity_engine/vfx/
vfxmanager.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-vfx-vfxmanager-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/vfx/vfxmanager/VFXManager.md"))]
11    #[::unity::class(namespace = "UnityEngine.VFX", name = "VFXManager")]
12    #[parent(crate::system::object::Object)]
13    pub struct VFXManager {}
14}
15
16#[cfg(feature = "unity_engine-vfx-vfxmanager-types")]
17pub use __types::*;
18
19#[cfg(feature = "unity_engine-vfx-vfxmanager")]
20#[doc(hidden)]
21pub mod prelude {
22    pub use super::{IVFXManager, VFXManager};
23    pub use crate::system::object::IObject;
24    #[cfg(feature = "system-object")]
25    pub use crate::system::object::IObjectMethods;
26}