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engage/generated/unity_engine/vfx/
vfxspawnerstate.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-vfx-vfxspawnerstate-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/vfx/vfxspawnerstate/VFXSpawnerState.md"))]
11    #[::unity::class(namespace = "UnityEngine.VFX", name = "VFXSpawnerState")]
12    #[parent(crate::system::object::Object)]
13    pub struct VFXSpawnerState {
14        #[offset(16)]
15        #[rename(name = "m_Ptr")]
16        pub m_ptr: ::unity::IntPtr,
17        #[offset(24)]
18        #[rename(name = "m_Owner")]
19        pub m_owner: bool,
20    }
21}
22
23#[cfg(feature = "unity_engine-vfx-vfxspawnerstate-types")]
24pub use __types::*;
25
26#[cfg(feature = "unity_engine-vfx-vfxspawnerstate")]
27impl VFXSpawnerState {
28    #[doc = "`CreateSpawnerStateWrapper()` overload"]
29    pub fn create_spawner_state_wrapper() -> crate::unity_engine::vfx::vfxspawnerstate::VFXSpawnerState {
30        unsafe {
31            ::unity::il2cpp_call!((::unity::module_base()+0x3f448f0usize)as*mut u8,crate::unity_engine::vfx::vfxspawnerstate::VFXSpawnerState;
32            )
33        }
34    }
35
36    #[doc = "`Internal_Destroy(::unity::IntPtr)` overload"]
37    pub fn internal_destroy(ptr: impl ::core::convert::Into<::unity::IntPtr>) -> () {
38        unsafe {
39            ::unity::il2cpp_call!((::unity::module_base()+0x3f44a60usize)as*mut u8,();
40(::unity::IntPtr)::core::convert::Into::into(ptr))
41        }
42    }
43}
44
45#[cfg(feature = "unity_engine-vfx-vfxspawnerstate")]
46pub trait IVFXSpawnerStateMethods: IVFXSpawnerState {
47    #[doc = "`.ctor(::unity::IntPtr, bool)` overload"]
48    fn ctor(self, ptr: impl ::core::convert::Into<::unity::IntPtr>, owner: impl ::core::convert::Into<bool>) -> () {
49        unsafe {
50            let __receiver = <VFXSpawnerState as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
51            ::unity::il2cpp_call!((::unity::module_base()+0x3f448b0usize)as*mut u8,();
52(VFXSpawnerState)__receiver,(::unity::IntPtr)::core::convert::Into::into(ptr),(bool)::core::convert::Into::into(owner))
53        }
54    }
55    #[doc = "`SetWrapValue(::unity::IntPtr)` overload"]
56    fn set_wrap_value(self, ptr: impl ::core::convert::Into<::unity::IntPtr>) -> () {
57        unsafe {
58            let __receiver = <VFXSpawnerState as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
59            ::unity::il2cpp_call!((::unity::module_base()+0x3f44960usize)as*mut u8,();
60(VFXSpawnerState)__receiver,(::unity::IntPtr)::core::convert::Into::into(ptr))
61        }
62    }
63    #[doc = "`Release()` overload"]
64    fn release(self) -> () {
65        unsafe {
66            let __receiver = <VFXSpawnerState as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
67            ::unity::il2cpp_call!((::unity::module_base()+0x3f449d0usize)as*mut u8,();
68(VFXSpawnerState)__receiver)
69        }
70    }
71    #[doc = "`Finalize()` overload"]
72    fn finalize(self) -> () {
73        unsafe {
74            let __receiver = <VFXSpawnerState as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
75            {
76                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
77                let __vi = *__vt.get(1usize).unwrap_or_else(|| {
78                    panic!(
79                        "unity: virtual slot {}
80 out of range (vtable len {}
81) on the runtime class behind {}
82 (method `{}
83`)",
84                        1usize,
85                        __vt.len(),
86                        <VFXSpawnerState as ::unity::ClassIdentity>::NAME,
87                        "Finalize",
88                    )
89                });
90                let __inner: extern "C" fn(VFXSpawnerState, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
91                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
92                __inner(__receiver, __mi)
93            }
94        }
95    }
96    #[doc = "`Dispose()` overload"]
97    fn dispose(self) -> () {
98        unsafe {
99            let __receiver = <VFXSpawnerState as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
100            {
101                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
102                let __vi = *__vt.get(4usize).unwrap_or_else(|| {
103                    panic!(
104                        "unity: virtual slot {}
105 out of range (vtable len {}
106) on the runtime class behind {}
107 (method `{}
108`)",
109                        4usize,
110                        __vt.len(),
111                        <VFXSpawnerState as ::unity::ClassIdentity>::NAME,
112                        "Dispose",
113                    )
114                });
115                let __inner: extern "C" fn(VFXSpawnerState, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__vi.method_ptr);
116                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
117                __inner(__receiver, __mi)
118            }
119        }
120    }
121}
122
123#[cfg(feature = "unity_engine-vfx-vfxspawnerstate")]
124impl<__T: IVFXSpawnerState> IVFXSpawnerStateMethods for __T {}
125
126#[cfg(feature = "unity_engine-vfx-vfxspawnerstate")]
127impl VFXSpawnerState {
128    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
129        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
130    }
131
132    pub fn create_spawner_state_wrapper_method_info() -> &'static ::unity::il2cpp::MethodInfo {
133        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
134    }
135
136    pub fn set_wrap_value_method_info() -> &'static ::unity::il2cpp::MethodInfo {
137        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
138    }
139
140    pub fn release_method_info() -> &'static ::unity::il2cpp::MethodInfo {
141        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
142    }
143
144    pub fn finalize_method_info() -> &'static ::unity::il2cpp::MethodInfo {
145        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
146    }
147
148    pub fn dispose_method_info() -> &'static ::unity::il2cpp::MethodInfo {
149        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
150    }
151
152    pub fn internal_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
153        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
154    }
155}
156
157#[cfg(feature = "unity_engine-vfx-vfxspawnerstate")]
158impl VFXSpawnerState {
159    #[doc = "Direct (non-virtual) call to `VFXSpawnerState`'s own `Finalize`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
160    pub unsafe fn finalize(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
161        let __mi = Self::finalize_method_info();
162        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
163        __inner(this.into(), ::core::option::Option::None)
164    }
165
166    #[doc = "Direct (non-virtual) call to `VFXSpawnerState`'s own `Dispose`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
167    pub unsafe fn dispose(this: impl ::core::convert::Into<::unity::IlInstance>) -> () {
168        let __mi = Self::dispose_method_info();
169        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> () = ::core::mem::transmute(__mi.method_ptr);
170        __inner(this.into(), ::core::option::Option::None)
171    }
172}
173
174#[cfg(feature = "unity_engine-vfx-vfxspawnerstate")]
175impl VFXSpawnerState {
176    #[doc = "`.ctor(::unity::IntPtr, bool)` — overload selector"]
177    pub fn new(ptr: ::unity::IntPtr, owner: bool) -> Self {
178        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
179            panic!(
180                "{}
181::{}
182 failed to instantiate",
183                ::core::stringify!(VFXSpawnerState),
184                ::core::stringify!(new),
185            )
186        });
187        <Self as IVFXSpawnerStateMethods>::ctor(this, ptr, owner);
188        this
189    }
190}
191
192#[cfg(feature = "unity_engine-vfx-vfxspawnerstate")]
193#[doc(hidden)]
194pub mod prelude {
195    pub use super::{IVFXSpawnerState, IVFXSpawnerStateMethods, VFXSpawnerState};
196    pub use crate::system::object::IObject;
197    #[cfg(feature = "system-object")]
198    pub use crate::system::object::IObjectMethods;
199}