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engage/generated/unity_engine/vfx/
visualeffectasset.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-vfx-visualeffectasset-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            object_2::{IObject_2, Object_2},
12            vfx::visualeffectobject::{IVisualEffectObject, VisualEffectObject},
13        },
14    };
15
16    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/vfx/visualeffectasset/VisualEffectAsset.md"))]
17    #[::unity::class(namespace = "UnityEngine.VFX", name = "VisualEffectAsset")]
18    #[parent(crate::unity_engine::vfx::visualeffectobject::VisualEffectObject)]
19    pub struct VisualEffectAsset {
20        #[static_field]
21        #[rename(name = "PlayEventID")]
22        pub play_event_id: i32,
23        #[static_field]
24        #[rename(name = "StopEventID")]
25        pub stop_event_id: i32,
26    }
27}
28
29#[cfg(feature = "unity_engine-vfx-visualeffectasset-types")]
30pub use __types::*;
31
32#[cfg(feature = "unity_engine-vfx-visualeffectasset")]
33impl VisualEffectAsset {
34    #[doc = "`.cctor()` overload"]
35    pub fn cctor() -> () {
36        unsafe {
37            ::unity::il2cpp_call!((::unity::module_base()+0x3f44f80usize)as*mut u8,();
38            )
39        }
40    }
41}
42
43#[cfg(feature = "unity_engine-vfx-visualeffectasset")]
44pub trait IVisualEffectAssetMethods: IVisualEffectAsset {
45    #[doc = "`.ctor()` overload"]
46    fn ctor(self) -> () {
47        unsafe {
48            let __receiver = <VisualEffectAsset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
49            ::unity::il2cpp_call!((::unity::module_base()+0x3f44ea0usize)as*mut u8,();
50(VisualEffectAsset)__receiver)
51        }
52    }
53}
54
55#[cfg(feature = "unity_engine-vfx-visualeffectasset")]
56impl<__T: IVisualEffectAsset> IVisualEffectAssetMethods for __T {}
57
58#[cfg(feature = "unity_engine-vfx-visualeffectasset")]
59impl VisualEffectAsset {
60    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
61        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
62    }
63
64    pub fn cctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
65        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
66    }
67}
68
69#[cfg(feature = "unity_engine-vfx-visualeffectasset")]
70impl VisualEffectAsset {
71    #[doc = "`.ctor()` — no args"]
72    pub fn new() -> Self {
73        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
74            panic!(
75                "{}
76::{}
77 failed to instantiate",
78                ::core::stringify!(VisualEffectAsset),
79                ::core::stringify!(new),
80            )
81        });
82        <Self as IVisualEffectAssetMethods>::ctor(this);
83        this
84    }
85}
86
87#[cfg(feature = "unity_engine-vfx-visualeffectasset")]
88#[doc(hidden)]
89pub mod prelude {
90    pub use super::{IVisualEffectAsset, IVisualEffectAssetMethods, VisualEffectAsset};
91    #[cfg(feature = "system-object")]
92    pub use crate::system::object::IObjectMethods;
93    #[cfg(feature = "unity_engine-object_2")]
94    pub use crate::unity_engine::object_2::IObject_2Methods;
95    #[cfg(feature = "unity_engine-vfx-visualeffectobject")]
96    pub use crate::unity_engine::vfx::visualeffectobject::IVisualEffectObjectMethods;
97    pub use crate::{
98        system::object::IObject,
99        unity_engine::{object_2::IObject_2, vfx::visualeffectobject::IVisualEffectObject},
100    };
101}