engage/generated/unity_engine/vfx/
visualeffectasset.rs1#[cfg(feature = "unity_engine-vfx-visualeffectasset-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 object_2::{IObject_2, Object_2},
12 vfx::visualeffectobject::{IVisualEffectObject, VisualEffectObject},
13 },
14 };
15
16 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/vfx/visualeffectasset/VisualEffectAsset.md"))]
17 #[::unity::class(namespace = "UnityEngine.VFX", name = "VisualEffectAsset")]
18 #[parent(crate::unity_engine::vfx::visualeffectobject::VisualEffectObject)]
19 pub struct VisualEffectAsset {
20 #[static_field]
21 #[rename(name = "PlayEventID")]
22 pub play_event_id: i32,
23 #[static_field]
24 #[rename(name = "StopEventID")]
25 pub stop_event_id: i32,
26 }
27}
28
29#[cfg(feature = "unity_engine-vfx-visualeffectasset-types")]
30pub use __types::*;
31
32#[cfg(feature = "unity_engine-vfx-visualeffectasset")]
33impl VisualEffectAsset {
34 #[doc = "`.cctor()` overload"]
35 pub fn cctor() -> () {
36 unsafe {
37 ::unity::il2cpp_call!((::unity::module_base()+0x3f44f80usize)as*mut u8,();
38 )
39 }
40 }
41}
42
43#[cfg(feature = "unity_engine-vfx-visualeffectasset")]
44pub trait IVisualEffectAssetMethods: IVisualEffectAsset {
45 #[doc = "`.ctor()` overload"]
46 fn ctor(self) -> () {
47 unsafe {
48 let __receiver = <VisualEffectAsset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
49 ::unity::il2cpp_call!((::unity::module_base()+0x3f44ea0usize)as*mut u8,();
50(VisualEffectAsset)__receiver)
51 }
52 }
53}
54
55#[cfg(feature = "unity_engine-vfx-visualeffectasset")]
56impl<__T: IVisualEffectAsset> IVisualEffectAssetMethods for __T {}
57
58#[cfg(feature = "unity_engine-vfx-visualeffectasset")]
59impl VisualEffectAsset {
60 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
61 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
62 }
63
64 pub fn cctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
65 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
66 }
67}
68
69#[cfg(feature = "unity_engine-vfx-visualeffectasset")]
70impl VisualEffectAsset {
71 #[doc = "`.ctor()` — no args"]
72 pub fn new() -> Self {
73 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
74 panic!(
75 "{}
76::{}
77 failed to instantiate",
78 ::core::stringify!(VisualEffectAsset),
79 ::core::stringify!(new),
80 )
81 });
82 <Self as IVisualEffectAssetMethods>::ctor(this);
83 this
84 }
85}
86
87#[cfg(feature = "unity_engine-vfx-visualeffectasset")]
88#[doc(hidden)]
89pub mod prelude {
90 pub use super::{IVisualEffectAsset, IVisualEffectAssetMethods, VisualEffectAsset};
91 #[cfg(feature = "system-object")]
92 pub use crate::system::object::IObjectMethods;
93 #[cfg(feature = "unity_engine-object_2")]
94 pub use crate::unity_engine::object_2::IObject_2Methods;
95 #[cfg(feature = "unity_engine-vfx-visualeffectobject")]
96 pub use crate::unity_engine::vfx::visualeffectobject::IVisualEffectObjectMethods;
97 pub use crate::{
98 system::object::IObject,
99 unity_engine::{object_2::IObject_2, vfx::visualeffectobject::IVisualEffectObject},
100 };
101}