Skip to main content

engage/generated/unity_engine/vfx/
visualeffectobject.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-vfx-visualeffectobject-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::object_2::{IObject_2, Object_2},
11    };
12
13    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/vfx/visualeffectobject/VisualEffectObject.md"))]
14    #[::unity::class(namespace = "UnityEngine.VFX", name = "VisualEffectObject")]
15    #[parent(crate::unity_engine::object_2::Object_2)]
16    pub struct VisualEffectObject {}
17}
18
19#[cfg(feature = "unity_engine-vfx-visualeffectobject-types")]
20pub use __types::*;
21
22#[cfg(feature = "unity_engine-vfx-visualeffectobject")]
23pub trait IVisualEffectObjectMethods: IVisualEffectObject {
24    #[doc = "`.ctor()` overload"]
25    fn ctor(self) -> () {
26        unsafe {
27            let __receiver = <VisualEffectObject as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
28            ::unity::il2cpp_call!((::unity::module_base()+0x3f44f10usize)as*mut u8,();
29(VisualEffectObject)__receiver)
30        }
31    }
32}
33
34#[cfg(feature = "unity_engine-vfx-visualeffectobject")]
35impl<__T: IVisualEffectObject> IVisualEffectObjectMethods for __T {}
36
37#[cfg(feature = "unity_engine-vfx-visualeffectobject")]
38impl VisualEffectObject {
39    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
40        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
41    }
42}
43
44#[cfg(feature = "unity_engine-vfx-visualeffectobject")]
45impl VisualEffectObject {
46    #[doc = "`.ctor()` — no args"]
47    pub fn new() -> Self {
48        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
49            panic!(
50                "{}
51::{}
52 failed to instantiate",
53                ::core::stringify!(VisualEffectObject),
54                ::core::stringify!(new),
55            )
56        });
57        <Self as IVisualEffectObjectMethods>::ctor(this);
58        this
59    }
60}
61
62#[cfg(feature = "unity_engine-vfx-visualeffectobject")]
63#[doc(hidden)]
64pub mod prelude {
65    pub use super::{IVisualEffectObject, IVisualEffectObjectMethods, VisualEffectObject};
66    #[cfg(feature = "system-object")]
67    pub use crate::system::object::IObjectMethods;
68    #[cfg(feature = "unity_engine-object_2")]
69    pub use crate::unity_engine::object_2::IObject_2Methods;
70    pub use crate::{system::object::IObject, unity_engine::object_2::IObject_2};
71}