unity/engine/
rendering.rspub mod universal {
#[crate::class("UnityEngine.Rendering.Universal", "UniversalRenderPipelineAsset")]
pub struct UniversalRenderPipelineAsset {
pub zuper: *const u8,
pub default_shader: *const u8,
pub renderers: *const u8,
pub asset_version: i32,
pub asset_previous_version: i32,
pub renderer_type: i32,
pub renderer_data: *const u8,
pub renderer_data_list: *const u8,
pub default_renderer_index: i32,
pub require_depth_texture: bool,
pub require_opaque_texture: bool,
pub opaque_downsampling: i32,
pub supports_terrain_holes: bool,
pub supports_hdr: bool,
pub msaa: i32,
pub render_scale: f32,
}
}