pub trait IAccessoryShopBuyRoot: IMonoBehaviour {
Show 30 methods
// Provided methods
fn m_menu_object(self) -> GameObject { ... }
fn set_m_menu_object(self, value: GameObject) { ... }
fn m_unit_name_object(self) -> GameObject { ... }
fn set_m_unit_name_object(self, value: GameObject) { ... }
fn m_unit_name(self) -> TextMeshProUGUI { ... }
fn set_m_unit_name(self, value: TextMeshProUGUI) { ... }
fn m_equipment_info_window_object(self) -> GameObject { ... }
fn set_m_equipment_info_window_object(self, value: GameObject) { ... }
fn m_detail_info_window_object(self) -> GameObject { ... }
fn set_m_detail_info_window_object(self, value: GameObject) { ... }
fn m_key_help_all_object(self) -> GameObject { ... }
fn set_m_key_help_all_object(self, value: GameObject) { ... }
fn m_key_help_all_animator(self) -> Animator { ... }
fn set_m_key_help_all_animator(self, value: Animator) { ... }
fn m_watching_mode_key_help_controller(self) -> KeyHelpController { ... }
fn set_m_watching_mode_key_help_controller(self, value: KeyHelpController) { ... }
fn m_accessory_shop_buy_root_proc(self) -> AccessoryShopBuyRootProc { ... }
fn set_m_accessory_shop_buy_root_proc(self, value: AccessoryShopBuyRootProc) { ... }
fn m_unit(self) -> Unit { ... }
fn set_m_unit(self, value: Unit) { ... }
fn m_accessory_shop_buy_menu(self) -> AccessoryShopBuyMenu { ... }
fn set_m_accessory_shop_buy_menu(self, value: AccessoryShopBuyMenu) { ... }
fn m_accessory_equipment_info_window(self) -> AccessoryEquipmentInfo { ... }
fn set_m_accessory_equipment_info_window(
self,
value: AccessoryEquipmentInfo,
) { ... }
fn m_accessory_detail_info_window(self) -> AccessoryDetailInfoWindow { ... }
fn set_m_accessory_detail_info_window(
self,
value: AccessoryDetailInfoWindow,
) { ... }
fn m_return_event_handler(self) -> AccessoryShopBuyRoot_ReturnEventHandler { ... }
fn set_m_return_event_handler(
self,
value: AccessoryShopBuyRoot_ReturnEventHandler,
) { ... }
fn m_accessory_data(self) -> AccessoryData { ... }
fn set_m_accessory_data(self, value: AccessoryData) { ... }
}Provided Methods§
fn m_unit_name_object(self) -> GameObject
fn set_m_unit_name_object(self, value: GameObject)
fn m_unit_name(self) -> TextMeshProUGUI
fn set_m_unit_name(self, value: TextMeshProUGUI)
fn m_equipment_info_window_object(self) -> GameObject
fn set_m_equipment_info_window_object(self, value: GameObject)
fn m_detail_info_window_object(self) -> GameObject
fn set_m_detail_info_window_object(self, value: GameObject)
fn m_key_help_all_object(self) -> GameObject
fn set_m_key_help_all_object(self, value: GameObject)
fn m_key_help_all_animator(self) -> Animator
fn set_m_key_help_all_animator(self, value: Animator)
fn m_watching_mode_key_help_controller(self) -> KeyHelpController
fn set_m_watching_mode_key_help_controller(self, value: KeyHelpController)
fn m_accessory_shop_buy_root_proc(self) -> AccessoryShopBuyRootProc
fn set_m_accessory_shop_buy_root_proc(self, value: AccessoryShopBuyRootProc)
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_accessory_equipment_info_window(self) -> AccessoryEquipmentInfo
fn set_m_accessory_equipment_info_window(self, value: AccessoryEquipmentInfo)
fn m_accessory_detail_info_window(self) -> AccessoryDetailInfoWindow
fn set_m_accessory_detail_info_window(self, value: AccessoryDetailInfoWindow)
fn m_return_event_handler(self) -> AccessoryShopBuyRoot_ReturnEventHandler
fn set_m_return_event_handler( self, value: AccessoryShopBuyRoot_ReturnEventHandler, )
fn m_accessory_data(self) -> AccessoryData
fn set_m_accessory_data(self, value: AccessoryData)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.