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IAccessoryShopBuyRoot

Trait IAccessoryShopBuyRoot 

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pub trait IAccessoryShopBuyRoot: IMonoBehaviour {
Show 30 methods // Provided methods fn m_menu_object(self) -> GameObject { ... } fn set_m_menu_object(self, value: GameObject) { ... } fn m_unit_name_object(self) -> GameObject { ... } fn set_m_unit_name_object(self, value: GameObject) { ... } fn m_unit_name(self) -> TextMeshProUGUI { ... } fn set_m_unit_name(self, value: TextMeshProUGUI) { ... } fn m_equipment_info_window_object(self) -> GameObject { ... } fn set_m_equipment_info_window_object(self, value: GameObject) { ... } fn m_detail_info_window_object(self) -> GameObject { ... } fn set_m_detail_info_window_object(self, value: GameObject) { ... } fn m_key_help_all_object(self) -> GameObject { ... } fn set_m_key_help_all_object(self, value: GameObject) { ... } fn m_key_help_all_animator(self) -> Animator { ... } fn set_m_key_help_all_animator(self, value: Animator) { ... } fn m_watching_mode_key_help_controller(self) -> KeyHelpController { ... } fn set_m_watching_mode_key_help_controller(self, value: KeyHelpController) { ... } fn m_accessory_shop_buy_root_proc(self) -> AccessoryShopBuyRootProc { ... } fn set_m_accessory_shop_buy_root_proc(self, value: AccessoryShopBuyRootProc) { ... } fn m_unit(self) -> Unit { ... } fn set_m_unit(self, value: Unit) { ... } fn m_accessory_shop_buy_menu(self) -> AccessoryShopBuyMenu { ... } fn set_m_accessory_shop_buy_menu(self, value: AccessoryShopBuyMenu) { ... } fn m_accessory_equipment_info_window(self) -> AccessoryEquipmentInfo { ... } fn set_m_accessory_equipment_info_window( self, value: AccessoryEquipmentInfo, ) { ... } fn m_accessory_detail_info_window(self) -> AccessoryDetailInfoWindow { ... } fn set_m_accessory_detail_info_window( self, value: AccessoryDetailInfoWindow, ) { ... } fn m_return_event_handler(self) -> AccessoryShopBuyRoot_ReturnEventHandler { ... } fn set_m_return_event_handler( self, value: AccessoryShopBuyRoot_ReturnEventHandler, ) { ... } fn m_accessory_data(self) -> AccessoryData { ... } fn set_m_accessory_data(self, value: AccessoryData) { ... }
}

Provided Methods§

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fn m_menu_object(self) -> GameObject

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fn set_m_menu_object(self, value: GameObject)

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fn m_unit_name_object(self) -> GameObject

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fn set_m_unit_name_object(self, value: GameObject)

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fn m_unit_name(self) -> TextMeshProUGUI

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fn set_m_unit_name(self, value: TextMeshProUGUI)

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fn m_equipment_info_window_object(self) -> GameObject

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fn set_m_equipment_info_window_object(self, value: GameObject)

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fn m_detail_info_window_object(self) -> GameObject

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fn set_m_detail_info_window_object(self, value: GameObject)

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fn m_key_help_all_object(self) -> GameObject

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fn set_m_key_help_all_object(self, value: GameObject)

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fn m_key_help_all_animator(self) -> Animator

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fn set_m_key_help_all_animator(self, value: Animator)

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fn m_watching_mode_key_help_controller(self) -> KeyHelpController

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fn set_m_watching_mode_key_help_controller(self, value: KeyHelpController)

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fn m_accessory_shop_buy_root_proc(self) -> AccessoryShopBuyRootProc

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fn set_m_accessory_shop_buy_root_proc(self, value: AccessoryShopBuyRootProc)

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fn m_unit(self) -> Unit

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fn set_m_unit(self, value: Unit)

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fn m_accessory_shop_buy_menu(self) -> AccessoryShopBuyMenu

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fn set_m_accessory_shop_buy_menu(self, value: AccessoryShopBuyMenu)

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fn m_accessory_equipment_info_window(self) -> AccessoryEquipmentInfo

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fn set_m_accessory_equipment_info_window(self, value: AccessoryEquipmentInfo)

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fn m_accessory_detail_info_window(self) -> AccessoryDetailInfoWindow

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fn set_m_accessory_detail_info_window(self, value: AccessoryDetailInfoWindow)

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fn m_return_event_handler(self) -> AccessoryShopBuyRoot_ReturnEventHandler

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fn set_m_return_event_handler( self, value: AccessoryShopBuyRoot_ReturnEventHandler, )

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fn m_accessory_data(self) -> AccessoryData

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fn set_m_accessory_data(self, value: AccessoryData)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§