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Unit

Struct Unit 

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pub struct Unit(/* private fields */);
Expand description

IL2CPP class: App.Unit Inherits: Object

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impl Unit

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pub fn base(self) -> Object

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impl Unit

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pub fn item_max() -> i32

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pub fn set_item_max(value: i32)

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pub fn exp_max() -> i32

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pub fn set_exp_max(value: i32)

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pub fn enhance_move_max() -> i32

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pub fn set_enhance_move_max(value: i32)

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pub fn stun_max() -> i32

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pub fn set_stun_max(value: i32)

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pub fn equip_skill_max() -> i32

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pub fn set_equip_skill_max(value: i32)

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pub fn internal_level_min() -> i32

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pub fn set_internal_level_min(value: i32)

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pub fn internal_level_max() -> i32

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pub fn set_internal_level_max(value: i32)

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pub fn skill_point_max() -> i32

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pub fn set_skill_point_max(value: i32)

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pub fn cell_count_max() -> i32

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pub fn set_cell_count_max(value: i32)

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pub fn level_up_retry_max() -> i32

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pub fn set_level_up_retry_max(value: i32)

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pub fn default_god_states() -> Array<GodState>

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pub fn set_default_god_states(value: Array<GodState>)

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pub fn version() -> i32

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pub fn set_version(value: i32)

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pub fn s_attack_image() -> MapDeployAttackImage

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pub fn set_s_attack_image(value: MapDeployAttackImage)

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pub fn s_rod_image() -> MapDeployRodImage

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pub fn set_s_rod_image(value: MapDeployRodImage)

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pub fn s_heal_image() -> MapDeployHealImage

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pub fn set_s_heal_image(value: MapDeployHealImage)

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pub fn s_support_image() -> MapDeploySupportImage

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pub fn set_s_support_image(value: MapDeploySupportImage)

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pub fn s_interference_image() -> MapDeployInterferenceImage

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pub fn set_s_interference_image(value: MapDeployInterferenceImage)

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pub fn s_engage_image() -> MapDeployEngageImage

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pub fn set_s_engage_image(value: MapDeployEngageImage)

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pub fn s_move_image() -> MapDeployMoveImage

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pub fn set_s_move_image(value: MapDeployMoveImage)

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pub fn leader_add_level() -> i32

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pub fn set_leader_add_level(value: i32)

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pub fn s_engaging() -> bool

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pub fn set_s_engaging(value: bool)

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pub fn s_mind() -> MapMind_Type

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pub fn set_s_mind(value: MapMind_Type)

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pub fn s_can_engage_start() -> bool

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pub fn set_s_can_engage_start(value: bool)

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pub fn s_unit_list() -> UnitItemList

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pub fn set_s_unit_list(value: UnitItemList)

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pub fn s_temp_list() -> UnitItemList

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pub fn set_s_temp_list(value: UnitItemList)

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pub fn s_temp_target() -> MapTarget_DataSet

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pub fn set_s_temp_target(value: MapTarget_DataSet)

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pub fn disorder() -> SkillData_States

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pub fn set_disorder(value: SkillData_States)

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pub fn grow_abort_count() -> i32

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pub fn set_grow_abort_count(value: i32)

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pub fn invalid_engage_count() -> u8

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pub fn set_invalid_engage_count(value: u8)

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pub fn enemy_engage_mask() -> MapDeployTemplate_1_Flag<MapDnagerDeploy>

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pub fn set_enemy_engage_mask(value: MapDeployTemplate_1_Flag<MapDnagerDeploy>)

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impl Unit

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pub fn calc_encount_level( dispos: impl Into<DisposData>, level: impl Into<i32>, ) -> i32

CalcEncountLevel(crate::app::disposdata::DisposData, i32) overload

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pub fn calc_encount_job( dispos: impl Into<DisposData>, random: impl Into<Random_2>, level: impl Into<i32>, job: impl Into<JobData>, ) -> JobData

CalcEncountJob(crate::app::disposdata::DisposData, crate::app::random_2::Random_2, i32, crate::app::jobdata::JobData) overload

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pub fn get_name_for_relay_data( edit: impl Into<UnitEdit>, person: impl Into<PersonData>, job: impl Into<JobData>, is_morph: impl Into<bool>, relay_player_index: impl Into<i32>, ) -> Il2CppString

GetNameForRelayData(crate::app::unitedit::UnitEdit, crate::app::persondata::PersonData, crate::app::jobdata::JobData, bool, i32) overload

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pub fn get_name_impl_2( edit: impl Into<UnitEdit>, person: impl Into<PersonData>, job: impl Into<JobData>, is_morph: impl Into<bool>, is_guest: impl Into<bool>, relay_player_index: impl Into<i32>, force_type: impl Into<Force_Type>, ) -> Il2CppString

GetNameImpl(crate::app::unitedit::UnitEdit, crate::app::persondata::PersonData, crate::app::jobdata::JobData, bool, bool, i32, crate::app::force::Force_Type) overload

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pub fn is_default_name_for_net( is_guest: impl Into<bool>, relay_player_index: impl Into<i32>, force_type: impl Into<Force_Type>, ) -> bool

IsDefaultNameForNet(bool, i32, crate::app::force::Force_Type) overload

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pub fn get_gender_2( edit: impl Into<UnitEdit>, person: impl Into<PersonData>, ) -> Gender

GetGender(crate::app::unitedit::UnitEdit, crate::app::persondata::PersonData) overload

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pub fn get_dress_gender_2( edit: impl Into<UnitEdit>, person: impl Into<PersonData>, ) -> Gender

GetDressGender(crate::app::unitedit::UnitEdit, crate::app::persondata::PersonData) overload

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pub fn get_command_give_skills(skill: impl Into<SkillData>) -> SkillArray

GetCommandGiveSkills(crate::app::skilldata::SkillData) overload

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pub fn cctor()

.cctor() overload

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impl Unit

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn initialize_method_info() -> &'static MethodInfo

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pub fn create_method_info() -> &'static MethodInfo

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pub fn create_from_dispos_method_info() -> &'static MethodInfo

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pub fn calc_encount_level_method_info() -> &'static MethodInfo

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pub fn calc_encount_job_method_info() -> &'static MethodInfo

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pub fn create_challenge_enemy_method_info() -> &'static MethodInfo

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pub fn create_encount_enemy_method_info() -> &'static MethodInfo

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pub fn set_encount_hp_stock_method_info() -> &'static MethodInfo

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pub fn set_hp_stock_count_method_info() -> &'static MethodInfo

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pub fn create_encount_post_method_info() -> &'static MethodInfo

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pub fn create_encount_mob_method_info() -> &'static MethodInfo

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pub fn create_dlc_god_enemy_method_info() -> &'static MethodInfo

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pub fn create_dlc_god_enemy_impl1_method_info() -> &'static MethodInfo

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pub fn create_for_vision_method_info() -> &'static MethodInfo

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pub fn create_for_summon_method_info() -> &'static MethodInfo

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pub fn create_for_summon_telop_method_info() -> &'static MethodInfo

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pub fn create_for_summon_common_method_info() -> &'static MethodInfo

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pub fn create_for_arena_method_info() -> &'static MethodInfo

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pub fn create_for_versus_method_info() -> &'static MethodInfo

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pub fn auto_grow_capability_method_info() -> &'static MethodInfo

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pub fn auto_grow_capability_2_method_info() -> &'static MethodInfo

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pub fn clear_method_info() -> &'static MethodInfo

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pub fn clear_except_map_history_index_method_info() -> &'static MethodInfo

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pub fn clear_impl_method_info() -> &'static MethodInfo

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pub fn clear_for_rewind_preview_method_info() -> &'static MethodInfo

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pub fn copy_from_method_info() -> &'static MethodInfo

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pub fn copy_from_for_level_up_method_info() -> &'static MethodInfo

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pub fn copy_from_for_arena_result_method_info() -> &'static MethodInfo

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pub fn copy_from_for_versus_method_info() -> &'static MethodInfo

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pub fn reset_phase_begin_method_info() -> &'static MethodInfo

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pub fn is_engage_owner_method_info() -> &'static MethodInfo

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pub fn reset_phase_begin_after_method_info() -> &'static MethodInfo

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pub fn reset_phase_end_method_info() -> &'static MethodInfo

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pub fn reset_sub_phase_charm_confusion_begin_method_info() -> &'static MethodInfo

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pub fn reset_dead_method_info() -> &'static MethodInfo

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pub fn reset_map_begin_method_info() -> &'static MethodInfo

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pub fn reset_map_end_method_info() -> &'static MethodInfo

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pub fn map_completed_method_info() -> &'static MethodInfo

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pub fn fixed_method_info() -> &'static MethodInfo

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pub fn transfer_method_info() -> &'static MethodInfo

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pub fn transfer_for_sortie_method_info() -> &'static MethodInfo

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pub fn transfer_for_rewind_method_info() -> &'static MethodInfo

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pub fn transfer_for_rewind_latest_method_info() -> &'static MethodInfo

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pub fn transfer_impl_method_info() -> &'static MethodInfo

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pub fn update_state_method_info() -> &'static MethodInfo

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pub fn update_state_with_auto_equip_method_info() -> &'static MethodInfo

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pub fn update_state_with_equipped_method_info() -> &'static MethodInfo

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pub fn try_update_state_with_equipped_method_info() -> &'static MethodInfo

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pub fn add_skill_method_info() -> &'static MethodInfo

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pub fn add_skill_2_method_info() -> &'static MethodInfo

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pub fn add_skill_3_method_info() -> &'static MethodInfo

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pub fn add_skill_without_update_method_info() -> &'static MethodInfo

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pub fn is_engaging_method_info() -> &'static MethodInfo

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pub fn update_state_impl_method_info() -> &'static MethodInfo

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pub fn commit_enhance_method_info() -> &'static MethodInfo

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pub fn update_place_method_info() -> &'static MethodInfo

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pub fn create_actor_method_info() -> &'static MethodInfo

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pub fn try_create_actor_method_info() -> &'static MethodInfo

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pub fn reload_actor_method_info() -> &'static MethodInfo

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pub fn delete_actor_method_info() -> &'static MethodInfo

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pub fn update_actor_method_info() -> &'static MethodInfo

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pub fn tick_actor_method_info() -> &'static MethodInfo

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pub fn check_status_method_info() -> &'static MethodInfo

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pub fn not_status_method_info() -> &'static MethodInfo

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pub fn set_status_method_info() -> &'static MethodInfo

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pub fn clear_status_method_info() -> &'static MethodInfo

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pub fn change_status_method_info() -> &'static MethodInfo

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pub fn get_status_method_info() -> &'static MethodInfo

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pub fn set_dead_method_info() -> &'static MethodInfo

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pub fn get_name_method_info() -> &'static MethodInfo

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pub fn get_talk_name_method_info() -> &'static MethodInfo

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pub fn get_name_impl_method_info() -> &'static MethodInfo

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pub fn get_name_for_relay_data_method_info() -> &'static MethodInfo

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pub fn get_name_impl_2_method_info() -> &'static MethodInfo

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pub fn is_default_name_for_net_method_info() -> &'static MethodInfo

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pub fn get_ascii_name_method_info() -> &'static MethodInfo

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pub fn get_job_name_method_info() -> &'static MethodInfo

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pub fn set_position_method_info() -> &'static MethodInfo

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pub fn set_position_2_method_info() -> &'static MethodInfo

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pub fn set_rotation_method_info() -> &'static MethodInfo

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pub fn set_force_for_stand_alone_method_info() -> &'static MethodInfo

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pub fn is_hero_method_info() -> &'static MethodInfo

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pub fn is_dead_method_info() -> &'static MethodInfo

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pub fn get_gender_method_info() -> &'static MethodInfo

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pub fn get_dress_gender_method_info() -> &'static MethodInfo

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pub fn get_gender_2_method_info() -> &'static MethodInfo

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pub fn get_dress_gender_2_method_info() -> &'static MethodInfo

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pub fn is_female_method_info() -> &'static MethodInfo

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pub fn is_leader_method_info() -> &'static MethodInfo

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pub fn is_morph_method_info() -> &'static MethodInfo

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pub fn has_fang_curse_method_info() -> &'static MethodInfo

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pub fn is_enchantment_method_info() -> &'static MethodInfo

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pub fn is_move_not_allow_method_info() -> &'static MethodInfo

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pub fn is_unique_method_info() -> &'static MethodInfo

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pub fn is_show_method_info() -> &'static MethodInfo

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pub fn can_sortie_method_info() -> &'static MethodInfo

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pub fn is_play_area_method_info() -> &'static MethodInfo

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pub fn is_play_area_2_method_info() -> &'static MethodInfo

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pub fn is_allied_method_info() -> &'static MethodInfo

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pub fn is_operate_method_info() -> &'static MethodInfo

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pub fn is_efficacy_method_info() -> &'static MethodInfo

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pub fn get_attrs_method_info() -> &'static MethodInfo

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pub fn can_transporter_method_info() -> &'static MethodInfo

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pub fn can_breakable_method_info() -> &'static MethodInfo

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pub fn can_sky_battle_method_info() -> &'static MethodInfo

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pub fn get_force_absent_type_method_info() -> &'static MethodInfo

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pub fn get_force_dead_type_method_info() -> &'static MethodInfo

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pub fn is_same_force_type_method_info() -> &'static MethodInfo

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pub fn set_engage_impl_method_info() -> &'static MethodInfo

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pub fn set_engage_simulation_method_info() -> &'static MethodInfo

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pub fn play_engage_method_info() -> &'static MethodInfo

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pub fn is_engaging_2_method_info() -> &'static MethodInfo

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pub fn is_hero_engaging_method_info() -> &'static MethodInfo

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pub fn can_engage_heal_method_info() -> &'static MethodInfo

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pub fn set_engage_method_info() -> &'static MethodInfo

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pub fn try_relocation_method_info() -> &'static MethodInfo

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pub fn is_active_route_method_info() -> &'static MethodInfo

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pub fn get_first_x_method_info() -> &'static MethodInfo

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pub fn get_first_z_method_info() -> &'static MethodInfo

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pub fn set_engage_attack_method_info() -> &'static MethodInfo

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pub fn can_engage_impl_method_info() -> &'static MethodInfo

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pub fn can_engage_cancel_method_info() -> &'static MethodInfo

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pub fn can_engage_start_method_info() -> &'static MethodInfo

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pub fn get_linkable_god_unit_method_info() -> &'static MethodInfo

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pub fn pre_start_target_select_method_info() -> &'static MethodInfo

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pub fn post_start_target_select_method_info() -> &'static MethodInfo

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pub fn try_add_achieve_engage_method_info() -> &'static MethodInfo

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pub fn decide_target_select_method_info() -> &'static MethodInfo

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pub fn cancel_target_select_method_info() -> &'static MethodInfo

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pub fn can_change_engage_method_info() -> &'static MethodInfo

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pub fn try_change_engage_method_info() -> &'static MethodInfo

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pub fn change_engage_method_info() -> &'static MethodInfo

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pub fn can_engage_attack_method_info() -> &'static MethodInfo

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pub fn can_engage_target_method_info() -> &'static MethodInfo

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pub fn engage_target_exists_method_info() -> &'static MethodInfo

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pub fn can_enemy_engage_attack_method_info() -> &'static MethodInfo

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pub fn can_execute_engage_attack_method_info() -> &'static MethodInfo

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pub fn can_act_method_info() -> &'static MethodInfo

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pub fn can_act_without_engage_charge_method_info() -> &'static MethodInfo

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pub fn can_be_target_method_info() -> &'static MethodInfo

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pub fn can_external_move_method_info() -> &'static MethodInfo

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pub fn is_sight_method_info() -> &'static MethodInfo

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pub fn can_warp_method_info() -> &'static MethodInfo

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pub fn can_skill_method_info() -> &'static MethodInfo

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pub fn can_change_god_method_info() -> &'static MethodInfo

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pub fn change_god_method_info() -> &'static MethodInfo

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pub fn get_cells_method_info() -> &'static MethodInfo

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pub fn get_cells_2_method_info() -> &'static MethodInfo

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pub fn set_base_capability_method_info() -> &'static MethodInfo

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pub fn add_base_capability_method_info() -> &'static MethodInfo

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pub fn set_capability_just_method_info() -> &'static MethodInfo

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pub fn get_god_enhance_rating_method_info() -> &'static MethodInfo

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pub fn change_hp_method_info() -> &'static MethodInfo

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pub fn play_set_hp_method_info() -> &'static MethodInfo

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pub fn play_set_heal_method_info() -> &'static MethodInfo

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pub fn play_set_damage_method_info() -> &'static MethodInfo

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pub fn is_changing_hp_method_info() -> &'static MethodInfo

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pub fn get_max_hp_method_info() -> &'static MethodInfo

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pub fn get_str_method_info() -> &'static MethodInfo

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pub fn get_tech_method_info() -> &'static MethodInfo

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pub fn get_quick_method_info() -> &'static MethodInfo

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pub fn get_luck_method_info() -> &'static MethodInfo

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pub fn get_def_method_info() -> &'static MethodInfo

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pub fn get_magic_method_info() -> &'static MethodInfo

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pub fn get_mdef_method_info() -> &'static MethodInfo

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pub fn get_phys_method_info() -> &'static MethodInfo

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pub fn get_sight_method_info() -> &'static MethodInfo

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pub fn get_move_power_method_info() -> &'static MethodInfo

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pub fn get_move_power_without_removing_method_info() -> &'static MethodInfo

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pub fn find_skill_method_info() -> &'static MethodInfo

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pub fn find_skill_2_method_info() -> &'static MethodInfo

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pub fn get_removable_skill_method_info() -> &'static MethodInfo

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pub fn get_removable_power_method_info() -> &'static MethodInfo

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pub fn get_capability_method_info() -> &'static MethodInfo

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pub fn get_capability_2_method_info() -> &'static MethodInfo

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pub fn get_capability_grow_method_info() -> &'static MethodInfo

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pub fn get_capability_grow_2_method_info() -> &'static MethodInfo

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pub fn get_capability_limit_method_info() -> &'static MethodInfo

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pub fn get_capability_limit_2_method_info() -> &'static MethodInfo

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pub fn can_capability_grow_method_info() -> &'static MethodInfo

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pub fn can_capability_grow_2_method_info() -> &'static MethodInfo

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pub fn get_strength_capability_index_method_info() -> &'static MethodInfo

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pub fn get_no_enhance_max_hp_method_info() -> &'static MethodInfo

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pub fn get_no_enhance_str_method_info() -> &'static MethodInfo

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pub fn get_no_enhance_tech_method_info() -> &'static MethodInfo

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pub fn get_no_enhance_quick_method_info() -> &'static MethodInfo

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pub fn get_no_enhance_luck_method_info() -> &'static MethodInfo

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pub fn get_no_enhance_def_method_info() -> &'static MethodInfo

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pub fn get_no_enhance_magic_method_info() -> &'static MethodInfo

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pub fn get_no_enhance_mdef_method_info() -> &'static MethodInfo

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pub fn get_no_enhance_phys_method_info() -> &'static MethodInfo

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pub fn get_no_enhance_sight_method_info() -> &'static MethodInfo

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pub fn get_no_enhance_move_power_method_info() -> &'static MethodInfo

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pub fn get_no_enhance_capability_method_info() -> &'static MethodInfo

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pub fn get_no_enhance_capability_2_method_info() -> &'static MethodInfo

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pub fn get_enhanced_level_method_info() -> &'static MethodInfo

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pub fn add_hp_method_info() -> &'static MethodInfo

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pub fn is_dont_attack_method_info() -> &'static MethodInfo

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pub fn set_dont_attack_method_info() -> &'static MethodInfo

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pub fn set_dont_attack_force_mask_method_info() -> &'static MethodInfo

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pub fn get_entrust_for_ai_method_info() -> &'static MethodInfo

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pub fn can_talk_method_info() -> &'static MethodInfo

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pub fn can_dance_method_info() -> &'static MethodInfo

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pub fn can_contract_method_info() -> &'static MethodInfo

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pub fn can_again_method_info() -> &'static MethodInfo

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pub fn can_chain_method_info() -> &'static MethodInfo

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pub fn can_chain_attack_method_info() -> &'static MethodInfo

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pub fn is_terrain_invalid_method_info() -> &'static MethodInfo

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pub fn can_chain_guard_method_info() -> &'static MethodInfo

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pub fn get_guard_type_method_info() -> &'static MethodInfo

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pub fn can_ccogitation_method_info() -> &'static MethodInfo

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pub fn can_trade_method_info() -> &'static MethodInfo

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pub fn can_gain_reliance_method_info() -> &'static MethodInfo

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pub fn has_skill_method_info() -> &'static MethodInfo

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pub fn has_skill_2_method_info() -> &'static MethodInfo

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pub fn has_skill_3_method_info() -> &'static MethodInfo

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pub fn has_skill_4_method_info() -> &'static MethodInfo

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pub fn has_dance_skill_method_info() -> &'static MethodInfo

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pub fn has_contract_skill_method_info() -> &'static MethodInfo

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pub fn is_standing_die_method_info() -> &'static MethodInfo

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pub fn is_immortal_method_info() -> &'static MethodInfo

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pub fn is_last_boss_method_info() -> &'static MethodInfo

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pub fn get_equip_skill_method_info() -> &'static MethodInfo

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pub fn has_equip_skill_method_info() -> &'static MethodInfo

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pub fn has_equip_skill_2_method_info() -> &'static MethodInfo

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pub fn add_equip_skill_method_info() -> &'static MethodInfo

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pub fn add_equip_skill_2_method_info() -> &'static MethodInfo

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pub fn remove_equip_skill_method_info() -> &'static MethodInfo

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pub fn remove_equip_skill_2_method_info() -> &'static MethodInfo

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pub fn replace_equip_skill_method_info() -> &'static MethodInfo

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pub fn replace_equip_skill_2_method_info() -> &'static MethodInfo

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pub fn move_equip_skill_method_info() -> &'static MethodInfo

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pub fn has_private_skill_method_info() -> &'static MethodInfo

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pub fn has_private_skill_2_method_info() -> &'static MethodInfo

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pub fn add_private_skill_method_info() -> &'static MethodInfo

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pub fn add_private_skill_2_method_info() -> &'static MethodInfo

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pub fn add_private_skill_3_method_info() -> &'static MethodInfo

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pub fn remove_private_skill_method_info() -> &'static MethodInfo

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pub fn remove_private_skill_2_method_info() -> &'static MethodInfo

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pub fn remove_private_skill_3_method_info() -> &'static MethodInfo

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pub fn get_record_method_info() -> &'static MethodInfo

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pub fn set_record_method_info() -> &'static MethodInfo

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pub fn add_record_method_info() -> &'static MethodInfo

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pub fn inc_record_method_info() -> &'static MethodInfo

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pub fn dec_record_method_info() -> &'static MethodInfo

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pub fn add_record_with_history_method_info() -> &'static MethodInfo

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pub fn get_from_equip_skill_pool_method_info() -> &'static MethodInfo

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pub fn add_to_equip_skill_pool_method_info() -> &'static MethodInfo

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pub fn add_to_equip_skill_pool_2_method_info() -> &'static MethodInfo

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pub fn remove_from_equip_skill_pool_method_info() -> &'static MethodInfo

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pub fn remove_from_equip_skill_pool_2_method_info() -> &'static MethodInfo

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pub fn is_exist_in_equip_skill_pool_method_info() -> &'static MethodInfo

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pub fn is_exist_in_equip_skill_pool_2_method_info() -> &'static MethodInfo

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pub fn is_inheritance_enable_method_info() -> &'static MethodInfo

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pub fn is_poison_method_info() -> &'static MethodInfo

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pub fn is_stun_method_info() -> &'static MethodInfo

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pub fn is_sleep_method_info() -> &'static MethodInfo

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pub fn is_silence_method_info() -> &'static MethodInfo

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pub fn is_charm_method_info() -> &'static MethodInfo

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pub fn is_confusion_method_info() -> &'static MethodInfo

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pub fn is_charm_or_confusion_method_info() -> &'static MethodInfo

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pub fn is_freeze_method_info() -> &'static MethodInfo

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pub fn is_weakness_method_info() -> &'static MethodInfo

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pub fn is_not_enhance_method_info() -> &'static MethodInfo

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pub fn is_disorder_method_info() -> &'static MethodInfo

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pub fn clear_disorder_method_info() -> &'static MethodInfo

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pub fn is_vision_method_info() -> &'static MethodInfo

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pub fn is_vision_2_method_info() -> &'static MethodInfo

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pub fn can_gain_item_method_info() -> &'static MethodInfo

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pub fn get_vision_owner_method_info() -> &'static MethodInfo

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pub fn is_summon_method_info() -> &'static MethodInfo

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pub fn is_summon_2_method_info() -> &'static MethodInfo

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pub fn is_summon_god_method_info() -> &'static MethodInfo

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pub fn get_summon_owner_method_info() -> &'static MethodInfo

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pub fn is_lockon_method_info() -> &'static MethodInfo

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pub fn try_get_lock_target_method_info() -> &'static MethodInfo

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pub fn set_lock_target_method_info() -> &'static MethodInfo

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pub fn reset_lock_target_method_info() -> &'static MethodInfo

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pub fn is_on_map_method_info() -> &'static MethodInfo

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pub fn is_decoy_method_info() -> &'static MethodInfo

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pub fn add_exp_method_info() -> &'static MethodInfo

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pub fn add_skill_point_method_info() -> &'static MethodInfo

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pub fn can_grow_method_info() -> &'static MethodInfo

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pub fn normalize_exp_method_info() -> &'static MethodInfo

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pub fn exp_to_skill_point_method_info() -> &'static MethodInfo

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pub fn nomralize_skill_point_method_info() -> &'static MethodInfo

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pub fn level_up_method_info() -> &'static MethodInfo

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pub fn dbg_level_down_method_info() -> &'static MethodInfo

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pub fn learn_job_skill_method_info() -> &'static MethodInfo

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pub fn learn_job_skill_for_chart_method_info() -> &'static MethodInfo

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pub fn learn_job_skill_2_method_info() -> &'static MethodInfo

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pub fn learn_job_skill_3_method_info() -> &'static MethodInfo

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pub fn cc_check_aptitude_method_info() -> &'static MethodInfo

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pub fn class_change_method_info() -> &'static MethodInfo

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pub fn class_change_for_chart_method_info() -> &'static MethodInfo

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pub fn update_difficulty_method_info() -> &'static MethodInfo

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pub fn reset_weapon_mask_method_info() -> &'static MethodInfo

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pub fn set_selected_weapon_method_info() -> &'static MethodInfo

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pub fn set_selected_weapon_from_original_aptitude_method_info() -> &'static MethodInfo

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pub fn set_weapon_mask_from_parson_method_info() -> &'static MethodInfo

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pub fn set_optimal_weapon_for_class_change_method_info() -> &'static MethodInfo

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pub fn set_selected_weapon_from_items_method_info() -> &'static MethodInfo

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pub fn set_selected_weapon_for_chart_method_info() -> &'static MethodInfo

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pub fn set_selected_weapon_from_dispos_method_info() -> &'static MethodInfo

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pub fn inherit_aptitude_method_info() -> &'static MethodInfo

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pub fn inherit_aptitude_2_method_info() -> &'static MethodInfo

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pub fn add_aptitude_for_chart_method_info() -> &'static MethodInfo

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pub fn set_aptitude_from_dispos_method_info() -> &'static MethodInfo

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pub fn add_aptitude_from_weapon_mask_method_info() -> &'static MethodInfo

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pub fn update_weapon_mask_method_info() -> &'static MethodInfo

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pub fn ai_activate_method_info() -> &'static MethodInfo

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pub fn ai_activate_cause_attacked_method_info() -> &'static MethodInfo

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pub fn ai_set_engage_attack_method_info() -> &'static MethodInfo

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pub fn ai_clear_engage_attack_method_info() -> &'static MethodInfo

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pub fn has_item_method_info() -> &'static MethodInfo

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pub fn has_rod_method_info() -> &'static MethodInfo

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pub fn has_heal_rod_method_info() -> &'static MethodInfo

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pub fn has_heal_rod_for_oneself_method_info() -> &'static MethodInfo

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pub fn has_support_rod_method_info() -> &'static MethodInfo

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pub fn has_support_rod_for_oneself_method_info() -> &'static MethodInfo

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pub fn has_interference_rod_method_info() -> &'static MethodInfo

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pub fn has_criticale_weapon_method_info() -> &'static MethodInfo

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pub fn has_efficacy_weapon_method_info() -> &'static MethodInfo

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pub fn has_drop_item_method_info() -> &'static MethodInfo

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pub fn has_max_item_method_info() -> &'static MethodInfo

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pub fn get_item_method_info() -> &'static MethodInfo

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pub fn get_item_index_method_info() -> &'static MethodInfo

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pub fn get_item_index_2_method_info() -> &'static MethodInfo

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pub fn for_each_unit_item_method_info() -> &'static MethodInfo

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pub fn for_each_can_equip_item_method_info() -> &'static MethodInfo

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pub fn get_actual_item_method_info() -> &'static MethodInfo

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pub fn is_item_equipped_method_info() -> &'static MethodInfo

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pub fn get_item_equipped_method_info() -> &'static MethodInfo

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pub fn get_item_index_equipped_method_info() -> &'static MethodInfo

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pub fn get_item_hold_method_info() -> &'static MethodInfo

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pub fn get_item_index_hold_method_info() -> &'static MethodInfo

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pub fn item_add_method_info() -> &'static MethodInfo

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pub fn item_add_2_method_info() -> &'static MethodInfo

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pub fn item_add_3_method_info() -> &'static MethodInfo

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pub fn item_add_4_method_info() -> &'static MethodInfo

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pub fn item_add_on_dlc_evil_method_info() -> &'static MethodInfo

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pub fn equipable_item_add_method_info() -> &'static MethodInfo

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pub fn item_move_method_info() -> &'static MethodInfo

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pub fn item_close_up_method_info() -> &'static MethodInfo

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pub fn item_equip_method_info() -> &'static MethodInfo

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pub fn item_equip_2_method_info() -> &'static MethodInfo

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pub fn item_reorder_method_info() -> &'static MethodInfo

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pub fn item_equip_3_method_info() -> &'static MethodInfo

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pub fn item_equip_4_method_info() -> &'static MethodInfo

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pub fn item_take_off_method_info() -> &'static MethodInfo

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pub fn item_take_off_2_method_info() -> &'static MethodInfo

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pub fn item_put_off_method_info() -> &'static MethodInfo

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pub fn item_put_off_2_method_info() -> &'static MethodInfo

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pub fn item_put_off_all_method_info() -> &'static MethodInfo

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pub fn has_item_2_method_info() -> &'static MethodInfo

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pub fn get_item_count_method_info() -> &'static MethodInfo

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pub fn get_item_selected_method_info() -> &'static MethodInfo

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pub fn set_item_selected_method_info() -> &'static MethodInfo

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pub fn has_equipable_item_method_info() -> &'static MethodInfo

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pub fn has_equipable_item_2_method_info() -> &'static MethodInfo

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pub fn has_equipable_item_3_method_info() -> &'static MethodInfo

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pub fn can_item_equip_method_info() -> &'static MethodInfo

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pub fn can_item_equip_2_method_info() -> &'static MethodInfo

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pub fn can_item_equip_3_method_info() -> &'static MethodInfo

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pub fn can_item_kind_equip_method_info() -> &'static MethodInfo

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pub fn can_use_cannon_method_info() -> &'static MethodInfo

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pub fn can_use_cannon_2_method_info() -> &'static MethodInfo

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pub fn next_item_equip_method_info() -> &'static MethodInfo

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pub fn is_item_sealed_method_info() -> &'static MethodInfo

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pub fn is_item_sealed_2_method_info() -> &'static MethodInfo

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pub fn is_item_sealed_3_method_info() -> &'static MethodInfo

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pub fn get_item_index_key_door_method_info() -> &'static MethodInfo

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pub fn can_unlock_door_method_info() -> &'static MethodInfo

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pub fn can_unlock_treasure_box_method_info() -> &'static MethodInfo

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pub fn get_range_i_method_info() -> &'static MethodInfo

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pub fn get_range_i_2_method_info() -> &'static MethodInfo

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pub fn get_range_i_3_method_info() -> &'static MethodInfo

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pub fn get_range_o_method_info() -> &'static MethodInfo

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pub fn get_range_o_2_method_info() -> &'static MethodInfo

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pub fn get_range_o_3_method_info() -> &'static MethodInfo

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pub fn get_range_io_method_info() -> &'static MethodInfo

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pub fn get_range_io_2_method_info() -> &'static MethodInfo

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pub fn get_range_io_3_method_info() -> &'static MethodInfo

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pub fn get_item_distance_method_info() -> &'static MethodInfo

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pub fn get_rod_range_extend_method_info() -> &'static MethodInfo

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pub fn get_item_range_method_info() -> &'static MethodInfo

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pub fn get_skill_range_method_info() -> &'static MethodInfo

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pub fn get_item_range_2_method_info() -> &'static MethodInfo

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pub fn get_item_range_3_method_info() -> &'static MethodInfo

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pub fn get_engage_range_method_info() -> &'static MethodInfo

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pub fn get_attack_range_method_info() -> &'static MethodInfo

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pub fn get_rod_range_method_info() -> &'static MethodInfo

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pub fn get_attack_range_2_method_info() -> &'static MethodInfo

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pub fn get_rod_range_2_method_info() -> &'static MethodInfo

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pub fn get_revenge_weapon_method_info() -> &'static MethodInfo

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pub fn get_rod_heal_power_method_info() -> &'static MethodInfo

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pub fn can_item_use_method_info() -> &'static MethodInfo

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pub fn can_item_use_2_method_info() -> &'static MethodInfo

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pub fn item_use_impl_method_info() -> &'static MethodInfo

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pub fn item_use_method_info() -> &'static MethodInfo

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pub fn item_enchant_method_info() -> &'static MethodInfo

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pub fn is_item_enhance_having_method_info() -> &'static MethodInfo

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pub fn is_draw_active_color_method_info() -> &'static MethodInfo

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pub fn get_accessory_list_method_info() -> &'static MethodInfo

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pub fn set_ring_method_info() -> &'static MethodInfo

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pub fn set_ring_impl_method_info() -> &'static MethodInfo

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pub fn clear_ring_method_info() -> &'static MethodInfo

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pub fn clear_ring_impl_method_info() -> &'static MethodInfo

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pub fn get_ring_method_info() -> &'static MethodInfo

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pub fn get_power_method_info() -> &'static MethodInfo

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pub fn set_god_unit_method_info() -> &'static MethodInfo

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pub fn set_god_unit_to_copy_method_info() -> &'static MethodInfo

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pub fn clear_god_unit_method_info() -> &'static MethodInfo

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pub fn clear_god_unit_from_copy_method_info() -> &'static MethodInfo

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pub fn can_god_equip_method_info() -> &'static MethodInfo

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pub fn reset_engage_count_method_info() -> &'static MethodInfo

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pub fn play_engage_cancel_method_info() -> &'static MethodInfo

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pub fn reset_engaing_method_info() -> &'static MethodInfo

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pub fn try_connect_god_unit_method_info() -> &'static MethodInfo

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pub fn try_connect_god_unit_to_copy_method_info() -> &'static MethodInfo

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pub fn try_disconnect_god_unit_method_info() -> &'static MethodInfo

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pub fn try_disconnect_ring_method_info() -> &'static MethodInfo

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pub fn try_disconnect_god_unit_from_copy_method_info() -> &'static MethodInfo

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pub fn sight_up_method_info() -> &'static MethodInfo

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pub fn can_revive_method_info() -> &'static MethodInfo

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pub fn is_asphyxiation_method_info() -> &'static MethodInfo

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pub fn revive_method_info() -> &'static MethodInfo

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pub fn revive_for_rewind_v0_method_info() -> &'static MethodInfo

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pub fn revive_for_rewind_v1_method_info() -> &'static MethodInfo

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pub fn set_god_state_method_info() -> &'static MethodInfo

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pub fn get_god_state_method_info() -> &'static MethodInfo

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pub fn get_god_state_count_method_info() -> &'static MethodInfo

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pub fn is_default_god_states_method_info() -> &'static MethodInfo

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pub fn get_current_god_state_index_method_info() -> &'static MethodInfo

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pub fn get_current_god_state_method_info() -> &'static MethodInfo

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pub fn can_set_extra_hp_stock_method_info() -> &'static MethodInfo

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pub fn has_extra_hp_stock_method_info() -> &'static MethodInfo

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pub fn set_extra_hp_stock_method_info() -> &'static MethodInfo

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pub fn clear_extra_hp_stock_method_info() -> &'static MethodInfo

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pub fn extra_hp_stock_for_rewind_method_info() -> &'static MethodInfo

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pub fn dbg_set_hp_stock_count_method_info() -> &'static MethodInfo

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pub fn update_god_unit_for_god_state_method_info() -> &'static MethodInfo

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pub fn serialize_method_info() -> &'static MethodInfo

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pub fn deserialize_method_info() -> &'static MethodInfo

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pub fn get_prev_method_info() -> &'static MethodInfo

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pub fn set_prev_method_info() -> &'static MethodInfo

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pub fn get_next_method_info() -> &'static MethodInfo

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pub fn set_next_method_info() -> &'static MethodInfo

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pub fn get_ai_method_info() -> &'static MethodInfo

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pub fn get_edit_method_info() -> &'static MethodInfo

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pub fn get_person_method_info() -> &'static MethodInfo

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pub fn set_person_method_info() -> &'static MethodInfo

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pub fn get_pid_method_info() -> &'static MethodInfo

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pub fn get_prefixless_pid_method_info() -> &'static MethodInfo

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pub fn get_job_method_info() -> &'static MethodInfo

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pub fn set_job_method_info() -> &'static MethodInfo

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pub fn get_jid_method_info() -> &'static MethodInfo

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pub fn get_prefixless_jid_method_info() -> &'static MethodInfo

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pub fn get_force_method_info() -> &'static MethodInfo

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pub fn set_force_method_info() -> &'static MethodInfo

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pub fn get_force_type_method_info() -> &'static MethodInfo

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pub fn get_force_mask_method_info() -> &'static MethodInfo

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pub fn get_base_capability_method_info() -> &'static MethodInfo

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pub fn get_grow_capability_method_info() -> &'static MethodInfo

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pub fn get_level_capability_method_info() -> &'static MethodInfo

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pub fn get_grow_seed_method_info() -> &'static MethodInfo

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pub fn set_grow_seed_method_info() -> &'static MethodInfo

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pub fn get_drop_seed_method_info() -> &'static MethodInfo

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pub fn set_drop_seed_method_info() -> &'static MethodInfo

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pub fn get_actor_method_info() -> &'static MethodInfo

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pub fn set_actor_method_info() -> &'static MethodInfo

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pub fn get_info_method_info() -> &'static MethodInfo

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pub fn set_info_method_info() -> &'static MethodInfo

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pub fn get_unit_model_method_info() -> &'static MethodInfo

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pub fn get_god_model_method_info() -> &'static MethodInfo

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pub fn get_position_method_info() -> &'static MethodInfo

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pub fn get_cell_center_position_method_info() -> &'static MethodInfo

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pub fn get_direction_method_info() -> &'static MethodInfo

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pub fn get_index_method_info() -> &'static MethodInfo

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pub fn set_index_method_info() -> &'static MethodInfo

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pub fn get_bmap_size_method_info() -> &'static MethodInfo

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pub fn get_style_method_info() -> &'static MethodInfo

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pub fn get_x_method_info() -> &'static MethodInfo

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pub fn set_x_method_info() -> &'static MethodInfo

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pub fn get_z_method_info() -> &'static MethodInfo

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pub fn set_z_method_info() -> &'static MethodInfo

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pub fn get_dispos_x_method_info() -> &'static MethodInfo

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pub fn set_dispos_x_method_info() -> &'static MethodInfo

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pub fn get_dispos_z_method_info() -> &'static MethodInfo

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pub fn set_dispos_z_method_info() -> &'static MethodInfo

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pub fn get_center_x_method_info() -> &'static MethodInfo

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pub fn get_center_z_method_info() -> &'static MethodInfo

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pub fn get_angle_method_info() -> &'static MethodInfo

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pub fn set_angle_method_info() -> &'static MethodInfo

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pub fn get_dispos_sound_method_info() -> &'static MethodInfo

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pub fn get_move_type_method_info() -> &'static MethodInfo

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pub fn get_level_method_info() -> &'static MethodInfo

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pub fn set_level_method_info() -> &'static MethodInfo

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pub fn get_limit_level_method_info() -> &'static MethodInfo

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pub fn get_exp_method_info() -> &'static MethodInfo

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pub fn set_exp_method_info() -> &'static MethodInfo

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pub fn get_skill_point_method_info() -> &'static MethodInfo

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pub fn set_skill_point_method_info() -> &'static MethodInfo

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pub fn get_hp_method_info() -> &'static MethodInfo

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pub fn set_hp_method_info() -> &'static MethodInfo

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pub fn get_display_hp_method_info() -> &'static MethodInfo

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pub fn get_hp_stock_count_method_info() -> &'static MethodInfo

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pub fn get_hp_stock_count_max_method_info() -> &'static MethodInfo

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pub fn get_plain_hp_stock_count_method_info() -> &'static MethodInfo

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pub fn set_plain_hp_stock_count_method_info() -> &'static MethodInfo

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pub fn get_plain_hp_stock_count_max_method_info() -> &'static MethodInfo

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pub fn get_extra_hp_stock_count_method_info() -> &'static MethodInfo

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pub fn get_extra_hp_stock_count_max_method_info() -> &'static MethodInfo

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pub fn get_base_move_power_method_info() -> &'static MethodInfo

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pub fn get_item_list_method_info() -> &'static MethodInfo

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pub fn get_god_unit_method_info() -> &'static MethodInfo

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pub fn get_actual_god_unit_method_info() -> &'static MethodInfo

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pub fn get_extra_sight_method_info() -> &'static MethodInfo

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pub fn set_extra_sight_method_info() -> &'static MethodInfo

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pub fn get_move_distance_method_info() -> &'static MethodInfo

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pub fn get_mask_skill_lock_method_info() -> &'static MethodInfo

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pub fn get_mask_skill_method_info() -> &'static MethodInfo

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pub fn get_equip_skill_2_method_info() -> &'static MethodInfo

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pub fn get_private_skill_method_info() -> &'static MethodInfo

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pub fn get_supported_skill_method_info() -> &'static MethodInfo

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pub fn get_receive_skill_method_info() -> &'static MethodInfo

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pub fn get_equip_skill_pool_method_info() -> &'static MethodInfo

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pub fn get_learned_job_skill_method_info() -> &'static MethodInfo

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pub fn set_learned_job_skill_method_info() -> &'static MethodInfo

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pub fn get_original_aptitude_method_info() -> &'static MethodInfo

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pub fn get_aptitude_method_info() -> &'static MethodInfo

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pub fn get_weapon_mask_method_info() -> &'static MethodInfo

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pub fn get_selected_weapon_mask_method_info() -> &'static MethodInfo

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pub fn get_enhance_factors_method_info() -> &'static MethodInfo

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pub fn get_internal_level_method_info() -> &'static MethodInfo

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pub fn set_internal_level_method_info() -> &'static MethodInfo

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pub fn get_last_pick_voice_method_info() -> &'static MethodInfo

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pub fn set_last_pick_voice_method_info() -> &'static MethodInfo

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pub fn get_max_stun_method_info() -> &'static MethodInfo

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pub fn get_stun_method_info() -> &'static MethodInfo

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pub fn get_engage_count_method_info() -> &'static MethodInfo

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pub fn set_engage_count_method_info() -> &'static MethodInfo

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pub fn play_set_engage_count_method_info() -> &'static MethodInfo

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pub fn play_set_engage_count_2_method_info() -> &'static MethodInfo

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pub fn get_engage_count_view_method_info() -> &'static MethodInfo

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pub fn set_engage_count_view_method_info() -> &'static MethodInfo

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pub fn get_engage_count_limit_method_info() -> &'static MethodInfo

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pub fn get_engage_turn_method_info() -> &'static MethodInfo

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pub fn set_engage_turn_method_info() -> &'static MethodInfo

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pub fn get_remaining_engage_turn_method_info() -> &'static MethodInfo

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pub fn get_engage_turn_limit_method_info() -> &'static MethodInfo

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pub fn get_alpha_method_info() -> &'static MethodInfo

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pub fn get_ident_method_info() -> &'static MethodInfo

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pub fn set_ident_method_info() -> &'static MethodInfo

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pub fn get_record_2_method_info() -> &'static MethodInfo

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pub fn get_map_history_index_method_info() -> &'static MethodInfo

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pub fn set_map_history_index_method_info() -> &'static MethodInfo

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pub fn get_relay_player_index_method_info() -> &'static MethodInfo

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pub fn set_relay_player_index_method_info() -> &'static MethodInfo

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pub fn create_impl1_method_info() -> &'static MethodInfo

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pub fn try_copy_edit_method_info() -> &'static MethodInfo

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pub fn create_impl2_method_info() -> &'static MethodInfo

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pub fn set_dispos_method_info() -> &'static MethodInfo

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pub fn set_dispos_weapon_mask_method_info() -> &'static MethodInfo

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pub fn set_dispos_skill_method_info() -> &'static MethodInfo

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pub fn set_dispos_god_method_info() -> &'static MethodInfo

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pub fn add_person_item_method_info() -> &'static MethodInfo

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pub fn add_dispos_item_method_info() -> &'static MethodInfo

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pub fn set_dispos_belong_method_info() -> &'static MethodInfo

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pub fn set_dispos_ai_method_info() -> &'static MethodInfo

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pub fn create_god_states_method_info() -> &'static MethodInfo

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pub fn get_god_state_2_method_info() -> &'static MethodInfo

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pub fn dispos_state2_god_state_method_info() -> &'static MethodInfo

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pub fn setup_for_vision_method_info() -> &'static MethodInfo

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pub fn create_for_summon_impl1_method_info() -> &'static MethodInfo

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pub fn setup_for_summon_method_info() -> &'static MethodInfo

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pub fn create_impl2_exclude_internal_level_method_info() -> &'static MethodInfo

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pub fn setup_capability_for_vision_method_info() -> &'static MethodInfo

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pub fn get_safe_person_method_info() -> &'static MethodInfo

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pub fn get_safe_job_method_info() -> &'static MethodInfo

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pub fn calculate_auto_grow_capability_method_info() -> &'static MethodInfo

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pub fn get_max_hp_impl_method_info() -> &'static MethodInfo

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pub fn get_str_impl_method_info() -> &'static MethodInfo

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pub fn get_tech_impl_method_info() -> &'static MethodInfo

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pub fn get_quick_impl_method_info() -> &'static MethodInfo

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pub fn get_luck_impl_method_info() -> &'static MethodInfo

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pub fn get_def_impl_method_info() -> &'static MethodInfo

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pub fn get_magic_impl_method_info() -> &'static MethodInfo

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pub fn get_mdef_impl_method_info() -> &'static MethodInfo

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pub fn get_phys_impl_method_info() -> &'static MethodInfo

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pub fn get_sight_impl_method_info() -> &'static MethodInfo

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pub fn get_move_power_impl_method_info() -> &'static MethodInfo

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pub fn get_capability_impl_method_info() -> &'static MethodInfo

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pub fn get_total_level_method_info() -> &'static MethodInfo

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pub fn get_order_method_info() -> &'static MethodInfo

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pub fn calc_item_range_method_info() -> &'static MethodInfo

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pub fn get_item_grow_capability_method_info() -> &'static MethodInfo

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pub fn get_attack_image_method_info() -> &'static MethodInfo

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pub fn get_rod_image_method_info() -> &'static MethodInfo

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pub fn get_heal_image_method_info() -> &'static MethodInfo

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pub fn get_support_image_method_info() -> &'static MethodInfo

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pub fn get_interference_image_method_info() -> &'static MethodInfo

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pub fn get_total_order_method_info() -> &'static MethodInfo

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pub fn set_total_order_method_info() -> &'static MethodInfo

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pub fn get_total_action_method_info() -> &'static MethodInfo

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pub fn set_total_action_method_info() -> &'static MethodInfo

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pub fn get_total_attack_method_info() -> &'static MethodInfo

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pub fn set_total_attack_method_info() -> &'static MethodInfo

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pub fn get_total_damage_method_info() -> &'static MethodInfo

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pub fn set_total_damage_method_info() -> &'static MethodInfo

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pub fn get_total_result_method_info() -> &'static MethodInfo

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pub fn set_total_result_method_info() -> &'static MethodInfo

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pub fn get_side_type_method_info() -> &'static MethodInfo

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pub fn set_side_type_method_info() -> &'static MethodInfo

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pub fn update_image_method_info() -> &'static MethodInfo

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pub fn clear_image_method_info() -> &'static MethodInfo

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pub fn try_get_engage_mind_method_info() -> &'static MethodInfo

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pub fn get_engage_attack_method_info() -> &'static MethodInfo

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pub fn get_engage_skills_method_info() -> &'static MethodInfo

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pub fn get_engage_skill_method_info() -> &'static MethodInfo

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pub fn get_support_skill_method_info() -> &'static MethodInfo

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pub fn add_cannon_skill_method_info() -> &'static MethodInfo

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pub fn remove_cannon_skill_method_info() -> &'static MethodInfo

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pub fn get_command_give_skills_method_info() -> &'static MethodInfo

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pub fn add_command_skill_method_info() -> &'static MethodInfo

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pub fn remove_command_skill_method_info() -> &'static MethodInfo

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pub fn add_give_skill_method_info() -> &'static MethodInfo

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pub fn add_give_skill_2_method_info() -> &'static MethodInfo

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pub fn get_battle_temporary_method_info() -> &'static MethodInfo

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pub fn set_battle_temporary_method_info() -> &'static MethodInfo

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pub fn is_exist_die_method_info() -> &'static MethodInfo

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pub fn update_move_distance_method_info() -> &'static MethodInfo

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pub fn update_move_distance_2_method_info() -> &'static MethodInfo

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pub fn update_move_distance_3_method_info() -> &'static MethodInfo

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pub fn clear_move_distance_method_info() -> &'static MethodInfo

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pub fn can_grow_up_method_info() -> &'static MethodInfo

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pub fn get_simple_power_method_info() -> &'static MethodInfo

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pub fn get_simple_physical_power_method_info() -> &'static MethodInfo

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pub fn get_simple_magic_power_method_info() -> &'static MethodInfo

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pub fn get_simple_physical_defense_method_info() -> &'static MethodInfo

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pub fn get_simple_magic_defense_method_info() -> &'static MethodInfo

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pub fn get_simple_hit_method_info() -> &'static MethodInfo

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pub fn get_simple_avoid_method_info() -> &'static MethodInfo

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pub fn get_simple_critical_method_info() -> &'static MethodInfo

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pub fn get_simple_secure_method_info() -> &'static MethodInfo

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pub fn get_simple_continuous_method_info() -> &'static MethodInfo

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pub fn reset_param_method_info() -> &'static MethodInfo

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pub fn get_fortune_seed_method_info() -> &'static MethodInfo

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pub fn set_fortune_seed_method_info() -> &'static MethodInfo

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pub fn get_fortune_target_method_info() -> &'static MethodInfo

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pub fn set_fortune_target_method_info() -> &'static MethodInfo

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pub fn get_fortune_random_value_method_info() -> &'static MethodInfo

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pub fn get_weapon_level_method_info() -> &'static MethodInfo

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pub fn get_skill_equip_method_info() -> &'static MethodInfo

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pub fn get_engage_equip_method_info() -> &'static MethodInfo

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pub fn get_effect_position_method_info() -> &'static MethodInfo

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pub fn can_stay_without_god_method_info() -> &'static MethodInfo

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pub fn cctor_method_info() -> &'static MethodInfo

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impl Unit

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pub fn new(use_image: bool) -> Self

.ctor(bool) — overload selector

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impl ClassIdentity for Unit

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "Unit"

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fn class() -> Class

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impl Clone for Unit

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fn clone(&self) -> Unit

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for Unit

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IList_1<Unit> for ItemUseSequence_EnchantedUnitList

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fn items(self) -> Array<T0>

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fn set_items(self, value: Array<T0>)

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fn size(self) -> i32

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fn set_size(self, value: i32)

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fn version(self) -> i32

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fn set_version(self, value: i32)

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fn sync_root(self) -> IlInstance

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fn set_sync_root(self, value: IlInstance)

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impl IList_1<Unit> for MapSequenceBattle_RangeWarpTargets

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fn items(self) -> Array<T0>

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fn set_items(self, value: Array<T0>)

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fn size(self) -> i32

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fn set_size(self, value: i32)

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fn version(self) -> i32

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fn set_version(self, value: i32)

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fn sync_root(self) -> IlInstance

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fn set_sync_root(self, value: IlInstance)

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impl IList_1<Unit> for MapSequenceBattle_UnitList

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fn items(self) -> Array<T0>

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fn set_items(self, value: Array<T0>)

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fn size(self) -> i32

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fn set_size(self, value: i32)

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fn version(self) -> i32

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fn set_version(self, value: i32)

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fn sync_root(self) -> IlInstance

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fn set_sync_root(self, value: IlInstance)

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impl IList_1<Unit> for MapSkill_SkillCalculator_UnitList

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fn items(self) -> Array<T0>

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fn set_items(self, value: Array<T0>)

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fn size(self) -> i32

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fn set_size(self, value: i32)

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fn version(self) -> i32

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fn set_version(self, value: i32)

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fn sync_root(self) -> IlInstance

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fn set_sync_root(self, value: IlInstance)

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impl IUnit for Unit

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fn m_status(self) -> Unit_StatusField

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fn set_m_status(self, value: Unit_StatusField)

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fn m_prev(self) -> Unit

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fn set_m_prev(self, value: Unit)

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fn m_next(self) -> Unit

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fn set_m_next(self, value: Unit)

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fn m_ai(self) -> UnitAI

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fn set_m_ai(self, value: UnitAI)

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fn m_edit(self) -> UnitEdit

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fn set_m_edit(self, value: UnitEdit)

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fn m_ident(self) -> i32

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fn set_m_ident(self, value: i32)

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fn m_person(self) -> PersonData

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fn set_m_person(self, value: PersonData)

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fn m_job(self) -> JobData

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fn set_m_job(self, value: JobData)

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fn m_force(self) -> Force

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fn set_m_force(self, value: Force)

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fn m_base_capability(self) -> UnitBaseCapability

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fn set_m_base_capability(self, value: UnitBaseCapability)

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fn m_grow_capability(self) -> Capability

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fn set_m_grow_capability(self, value: Capability)

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fn m_level_capability(self) -> UnitBaseCapability

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fn set_m_level_capability(self, value: UnitBaseCapability)

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fn m_grow_seed(self) -> u32

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fn set_m_grow_seed(self, value: u32)

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fn m_drop_seed(self) -> u32

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fn set_m_drop_seed(self, value: u32)

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fn m_actor(self) -> UnitActor

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fn set_m_actor(self, value: UnitActor)

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fn m_info(self) -> MapInfoRoot

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fn set_m_info(self, value: MapInfoRoot)

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fn m_index(self) -> u8

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fn set_m_index(self, value: u8)

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fn m_level(self) -> u8

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fn set_m_level(self, value: u8)

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fn m_exp(self) -> u8

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fn set_m_exp(self, value: u8)

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fn m_hp(self) -> Unit_ChangeValue

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fn set_m_hp(self, value: Unit_ChangeValue)

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fn m_hp_stock_count(self) -> u8

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fn set_m_hp_stock_count(self, value: u8)

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fn m_hp_stock_count_max(self) -> u8

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fn set_m_hp_stock_count_max(self, value: u8)

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fn m_extra_hp_stock_count(self) -> u8

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fn set_m_extra_hp_stock_count(self, value: u8)

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fn m_extra_hp_stock_count_max(self) -> u8

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fn set_m_extra_hp_stock_count_max(self, value: u8)

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fn m_engage_count(self) -> u8

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fn set_m_engage_count(self, value: u8)

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fn m_engage_turn(self) -> u8

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fn set_m_engage_turn(self, value: u8)

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fn m_engage_count_view(self) -> u8

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fn set_m_engage_count_view(self, value: u8)

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fn m_god_states(self) -> Array<GodState>

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fn set_m_god_states(self, value: Array<GodState>)

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fn m_x(self) -> i8

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fn set_m_x(self, value: i8)

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fn m_z(self) -> i8

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fn set_m_z(self, value: i8)

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fn m_dispos_x(self) -> i8

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fn set_m_dispos_x(self, value: i8)

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fn m_dispos_z(self) -> i8

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fn set_m_dispos_z(self, value: i8)

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fn m_angle(self) -> f32

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fn set_m_angle(self, value: f32)

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fn m_dont_attack_person(self) -> PersonData

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fn set_m_dont_attack_person(self, value: PersonData)

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fn m_dont_attack_force_mask(self) -> u32

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fn set_m_dont_attack_force_mask(self, value: u32)

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fn m_item_list(self) -> UnitItemList

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fn set_m_item_list(self, value: UnitItemList)

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fn m_item_selected(self) -> UnitItem

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fn set_m_item_selected(self, value: UnitItem)

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fn m_accessory_list(self) -> UnitAccessoryList

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fn set_m_accessory_list(self, value: UnitAccessoryList)

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fn m_god_unit(self) -> GodUnit

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fn set_m_god_unit(self, value: GodUnit)

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fn m_ring(self) -> UnitRing

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fn set_m_ring(self, value: UnitRing)

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fn m_extra_sight(self) -> i32

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fn set_m_extra_sight(self, value: i32)

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fn m_move_distance(self) -> i32

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fn set_m_move_distance(self, value: i32)

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fn m_mask_skill(self) -> SkillArray

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fn set_m_mask_skill(self, value: SkillArray)

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fn m_equip_skill(self) -> SkillArray

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fn set_m_equip_skill(self, value: SkillArray)

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fn m_private_skill(self) -> SkillArray

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fn set_m_private_skill(self, value: SkillArray)

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fn m_receive_skill(self) -> SkillArray

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fn set_m_receive_skill(self, value: SkillArray)

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fn m_supported_skill(self) -> SkillArray

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fn set_m_supported_skill(self, value: SkillArray)

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fn m_equip_skill_pool(self) -> SkillArray

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fn set_m_equip_skill_pool(self, value: SkillArray)

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fn m_learned_job_skill(self) -> SkillData

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fn set_m_learned_job_skill(self, value: SkillData)

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fn m_original_aptitude(self) -> WeaponMask

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fn set_m_original_aptitude(self, value: WeaponMask)

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fn m_aptitude(self) -> WeaponMask

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fn set_m_aptitude(self, value: WeaponMask)

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fn m_weapon_mask(self) -> WeaponMask

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fn set_m_weapon_mask(self, value: WeaponMask)

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fn m_selected_weapon_mask(self) -> WeaponMask

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fn set_m_selected_weapon_mask(self, value: WeaponMask)

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fn m_enhance_factors(self) -> UnitEnhanceFactors

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fn set_m_enhance_factors(self, value: UnitEnhanceFactors)

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fn m_enhance_calculator(self) -> UnitEnhanceCalculator

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fn set_m_enhance_calculator(self, value: UnitEnhanceCalculator)

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fn m_internal_level(self) -> i8

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fn set_m_internal_level(self, value: i8)

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fn m_last_pick_voice(self) -> i8

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fn set_m_last_pick_voice(self, value: i8)

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fn m_attack_image(self) -> MapDeployAttackImage

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fn set_m_attack_image(self, value: MapDeployAttackImage)

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fn m_rod_image(self) -> MapDeployRodImage

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fn set_m_rod_image(self, value: MapDeployRodImage)

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fn m_heal_image(self) -> MapDeployHealImage

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fn set_m_heal_image(self, value: MapDeployHealImage)

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fn m_support_image(self) -> MapDeploySupportImage

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fn set_m_support_image(self, value: MapDeploySupportImage)

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fn m_interference_image(self) -> MapDeployInterferenceImage

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fn set_m_interference_image(self, value: MapDeployInterferenceImage)

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fn m_engage_image(self) -> MapDeployEngageImage

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fn set_m_engage_image(self, value: MapDeployEngageImage)

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fn m_move_image(self) -> MapDeployMoveImage

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fn set_m_move_image(self, value: MapDeployMoveImage)

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fn m_record(self) -> UnitRecord

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fn set_m_record(self, value: UnitRecord)

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fn m_map_history_index(self) -> u8

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fn set_m_map_history_index(self, value: u8)

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fn m_mask_skill_lock(self) -> IlInstance

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fn set_m_mask_skill_lock(self, value: IlInstance)

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fn m_fortune_target(self) -> PersonData

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fn set_m_fortune_target(self, value: PersonData)

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fn m_fortune_seed(self) -> u32

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fn set_m_fortune_seed(self, value: u32)

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fn m_relay_player_index(self) -> u8

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fn set_m_relay_player_index(self, value: u8)

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fn m_skill_point(self) -> i16

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fn set_m_skill_point(self, value: i16)

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fn m_owner_unit(self) -> i32

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fn set_m_owner_unit(self, value: i32)

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fn m_lock_target_x(self) -> i8

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fn set_m_lock_target_x(self, value: i8)

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fn m_lock_target_z(self) -> i8

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fn set_m_lock_target_z(self, value: i8)

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fn m_calc_info(self) -> Unit_CalcInfo

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fn set_m_calc_info(self, value: Unit_CalcInfo)

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impl IlType for Unit

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fn il_type() -> &'static Il2CppType

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impl Copy for Unit

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impl IObject for Unit

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impl Freeze for Unit

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impl RefUnwindSafe for Unit

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impl !Send for Unit

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impl !Sync for Unit

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impl Unpin for Unit

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impl UnwindSafe for Unit

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fn override_class(self) -> Class

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

Source§

fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<__T> IUnitMethods for __T
where __T: IUnit,

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fn ctor(self, use_image: impl Into<bool>)

.ctor(bool) overload
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fn initialize(self, index: impl Into<i32>)

Initialize(i32) overload
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fn create( self, person: impl Into<PersonData>, job: impl Into<JobData>, level: impl Into<i32>, random: impl Into<Random_2>, )

Create(crate::app::persondata::PersonData, crate::app::jobdata::JobData, i32, crate::app::random_2::Random_2) overload
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fn create_from_dispos(self, data: impl Into<DisposData>)

CreateFromDispos(crate::app::disposdata::DisposData) overload
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fn create_challenge_enemy( self, dispos: impl Into<DisposData>, random: impl Into<Random_2>, level: impl Into<i32>, ejid: impl Into<Il2CppString>, )

CreateChallengeEnemy(crate::app::disposdata::DisposData, crate::app::random_2::Random_2, i32, ::unity::Il2CppString) overload
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fn create_encount_enemy( self, dispos: impl Into<DisposData>, unit_rare_type: impl Into<EncountUnitData_RareType>, job: impl Into<JobData>, )

CreateEncountEnemy(crate::app::disposdata::DisposData, crate::app::encountunitdata::EncountUnitData_RareType, crate::app::jobdata::JobData) overload
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fn set_encount_hp_stock( self, dispos: impl Into<DisposData>, difficulty: impl Into<Difficulty>, )

SetEncountHpStock(crate::app::disposdata::DisposData, crate::app::difficulty::Difficulty) overload
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fn set_hp_stock_count(self, count: impl Into<i32>)

SetHpStockCount(i32) overload
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fn create_encount_post( self, dispos: impl Into<DisposData>, level: impl Into<i32>, offset: impl Into<bool>, rare_type: impl Into<EncountUnitData_RareType>, )

CreateEncountPost(crate::app::disposdata::DisposData, i32, bool, crate::app::encountunitdata::EncountUnitData_RareType) overload
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fn create_encount_mob( self, pid: impl Into<Il2CppString>, jid: impl Into<Il2CppString>, equip_weapon_iid: impl Into<Il2CppString>, )

CreateEncountMob(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
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fn create_dlc_god_enemy( self, data: impl Into<DisposData>, is_clear_all: impl Into<bool>, )

CreateDlcGodEnemy(crate::app::disposdata::DisposData, bool) overload
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fn create_dlc_god_enemy_impl1( self, dispos: impl Into<DisposData>, level: impl Into<i32>, random: impl Into<Random_2>, )

CreateDlcGodEnemyImpl1(crate::app::disposdata::DisposData, i32, crate::app::random_2::Random_2) overload
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fn create_for_vision( self, original: impl Into<Unit>, person: impl Into<PersonData>, )

CreateForVision(crate::app::unit::Unit, crate::app::persondata::PersonData) overload
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fn create_for_summon( self, original: impl Into<Unit>, rank: impl Into<PersonData_Ranks>, person: impl Into<PersonData>, )

CreateForSummon(crate::app::unit::Unit, crate::app::persondata::PersonData_Ranks, crate::app::persondata::PersonData) overload
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fn create_for_summon_telop( self, original: impl Into<Unit>, rank: impl Into<PersonData_Ranks>, person: impl Into<PersonData>, )

CreateForSummonTelop(crate::app::unit::Unit, crate::app::persondata::PersonData_Ranks, crate::app::persondata::PersonData) overload
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fn create_for_summon_common( self, original: impl Into<Unit>, rank: impl Into<PersonData_Ranks>, person: impl Into<PersonData>, )

CreateForSummonCommon(crate::app::unit::Unit, crate::app::persondata::PersonData_Ranks, crate::app::persondata::PersonData) overload
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fn create_for_arena( self, emblem: impl Into<GodUnit>, level: impl Into<i32>, type: impl Into<RingCleaningSequence_GodType>, )

CreateForArena(crate::app::godunit::GodUnit, i32, crate::app::ringcleaningsequence::RingCleaningSequence_GodType) overload
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fn create_for_versus(self, data: impl Into<DisposData>)

CreateForVersus(crate::app::disposdata::DisposData) overload
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fn auto_grow_capability( self, level: impl Into<i32>, target_level: impl Into<i32>, )

AutoGrowCapability(i32, i32) overload
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fn auto_grow_capability_2( self, level: impl Into<i32>, percents: impl Into<CapabilityInt>, )

AutoGrowCapability(i32, crate::app::capabilityint::CapabilityInt) overload
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fn clear(self)

Clear() overload
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fn clear_except_map_history_index(self)

ClearExceptMapHistoryIndex() overload
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fn clear_impl(self, is_clear_map_history_index: impl Into<bool>)

ClearImpl(bool) overload
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fn clear_for_rewind_preview(self) -> Il2CppString

ClearForRewindPreview(*mut::unity::Il2CppString) overload
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fn copy_from(self, from: impl Into<Unit>)

CopyFrom(crate::app::unit::Unit) overload
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fn copy_from_for_level_up(self, from: impl Into<Unit>)

CopyFromForLevelUp(crate::app::unit::Unit) overload
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fn copy_from_for_arena_result(self, from: impl Into<Unit>)

CopyFromForArenaResult(crate::app::unit::Unit) overload
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fn copy_from_for_versus(self, from: impl Into<Unit>)

CopyFromForVersus(crate::app::unit::Unit) overload
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fn reset_phase_begin(self, phase: impl Into<Force_Type>)

ResetPhaseBegin(crate::app::force::Force_Type) overload
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fn is_engage_owner(self) -> bool

IsEngageOwner() overload
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fn reset_phase_begin_after(self, phase: impl Into<Force_Type>)

ResetPhaseBeginAfter(crate::app::force::Force_Type) overload
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fn reset_phase_end(self, phase: impl Into<Force_Type>)

ResetPhaseEnd(crate::app::force::Force_Type) overload
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fn reset_sub_phase_charm_confusion_begin(self)

ResetSubPhaseCharmConfusionBegin() overload
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fn reset_dead(self)

ResetDead() overload
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fn reset_map_begin(self)

ResetMapBegin() overload
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fn reset_map_end(self, is_reset_position: impl Into<bool>)

ResetMapEnd(bool) overload
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fn map_completed(self)

MapCompleted() overload
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fn fixed(self)

Fixed() overload
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fn transfer(self, force: impl Into<Force_Type>, is_last: impl Into<bool>)

Transfer(crate::app::force::Force_Type, bool) overload
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fn transfer_for_sortie( self, force: impl Into<Force_Type>, is_last: impl Into<bool>, )

TransferForSortie(crate::app::force::Force_Type, bool) overload
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fn transfer_for_rewind( self, force: impl Into<Force_Type>, prev_unit: impl Into<Unit>, )

TransferForRewind(crate::app::force::Force_Type, crate::app::unit::Unit) overload
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fn transfer_for_rewind_latest(self, force: impl Into<Force_Type>)

TransferForRewindLatest(crate::app::force::Force_Type) overload
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fn transfer_impl( self, force: impl Into<Force_Type>, is_last: impl Into<bool>, prev_unit: impl Into<Unit>, is_delete_actor: impl Into<bool>, )

TransferImpl(crate::app::force::Force_Type, bool, crate::app::unit::Unit, bool) overload
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fn update_state(self)

UpdateState() overload
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fn update_state_with_auto_equip(self)

UpdateStateWithAutoEquip() overload
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fn update_state_with_equipped(self, equipped: impl Into<UnitItem>)

UpdateStateWithEquipped(crate::app::unititem::UnitItem) overload
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fn try_update_state_with_equipped(self, equipped: impl Into<UnitItem>) -> bool

TryUpdateStateWithEquipped(crate::app::unititem::UnitItem) overload
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fn add_skill(self, array: impl Into<SkillArray>)

AddSkill(crate::app::skillarray::SkillArray) overload
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fn add_skill_2( self, array: impl Into<SkillArray>, category: impl Into<SkillData_Categorys>, )

AddSkill(crate::app::skillarray::SkillArray, crate::app::skilldata::SkillData_Categorys) overload
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fn add_skill_3( self, skill: impl Into<SkillData>, category: impl Into<SkillData_Categorys>, age: impl Into<i32>, )

AddSkill(crate::app::skilldata::SkillData, crate::app::skilldata::SkillData_Categorys, i32) overload
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fn add_skill_without_update( self, skill: impl Into<SkillData>, category: impl Into<SkillData_Categorys>, age: impl Into<i32>, ) -> bool

AddSkillWithoutUpdate(crate::app::skilldata::SkillData, crate::app::skilldata::SkillData_Categorys, i32) overload
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fn is_engaging(self, god_unit: impl Into<GodUnit>) -> bool

IsEngaging(crate::app::godunit::GodUnit) overload
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fn update_state_impl( self, is_auto_equip: impl Into<bool>, equipped: impl Into<UnitItem>, )

UpdateStateImpl(bool, crate::app::unititem::UnitItem) overload
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fn commit_enhance(self, equipped: impl Into<UnitItem>)

CommitEnhance(crate::app::unititem::UnitItem) overload
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fn update_place(self)

UpdatePlace() overload
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fn create_actor(self)

CreateActor() overload
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fn try_create_actor(self) -> bool

TryCreateActor() overload
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fn reload_actor(self)

ReloadActor() overload
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fn delete_actor(self)

DeleteActor() overload
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fn update_actor(self)

UpdateActor() overload
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fn tick_actor(self)

TickActor() overload
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fn check_status(self, status: impl Into<Unit_Status>) -> bool

CheckStatus(crate::app::unit::Unit_Status) overload
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fn not_status(self, status: impl Into<Unit_Status>) -> bool

NotStatus(crate::app::unit::Unit_Status) overload
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fn set_status(self, status: impl Into<Unit_Status>)

SetStatus(crate::app::unit::Unit_Status) overload
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fn clear_status(self, status: impl Into<Unit_Status>)

ClearStatus(crate::app::unit::Unit_Status) overload
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fn change_status(self, status: impl Into<Unit_Status>)

ChangeStatus(crate::app::unit::Unit_Status) overload
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fn get_status(self) -> Unit_StatusField

GetStatus() overload
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fn set_dead(self)

SetDead() overload
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fn get_name(self) -> Il2CppString

GetName() overload
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fn get_talk_name(self) -> Il2CppString

GetTalkName() overload
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fn get_name_impl(self, is_morph: impl Into<bool>) -> Il2CppString

GetNameImpl(bool) overload
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fn get_ascii_name(self) -> Il2CppString

GetAsciiName() overload
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fn get_job_name(self) -> Il2CppString

GetJobName() overload
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fn set_position(self, pos: impl Into<Vector3>, update: impl Into<bool>)

SetPosition(crate::unity_engine::vector3::Vector3, bool) overload
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fn set_position_2( self, x: impl Into<i32>, z: impl Into<i32>, update: impl Into<bool>, )

SetPosition(i32, i32, bool) overload
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fn set_rotation(self, angle: impl Into<f32>)

SetRotation(f32) overload
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fn set_force_for_stand_alone(self, force: impl Into<Force>)

SetForceForStandAlone(crate::app::force::Force) overload
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fn is_hero(self) -> bool

IsHero() overload
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fn is_dead(self) -> bool

IsDead() overload
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fn get_gender(self) -> Gender

GetGender() overload
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fn get_dress_gender(self) -> Gender

GetDressGender() overload
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fn is_female(self) -> bool

IsFemale() overload
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fn is_leader(self) -> bool

IsLeader() overload
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fn is_morph(self) -> bool

IsMorph() overload
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fn has_fang_curse(self) -> bool

HasFangCurse() overload
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fn is_enchantment(self) -> bool

IsEnchantment() overload
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fn is_move_not_allow(self) -> bool

IsMoveNotAllow() overload
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fn is_unique(self) -> bool

IsUnique() overload
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fn is_show(self) -> bool

IsShow() overload
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fn can_sortie(self) -> bool

CanSortie() overload
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fn is_play_area(self) -> bool

IsPlayArea() overload
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fn is_play_area_2(self, x: impl Into<i32>, z: impl Into<i32>) -> bool

IsPlayArea(i32, i32) overload
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fn is_allied(self, unit: impl Into<Unit>) -> bool

IsAllied(crate::app::unit::Unit) overload
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fn is_operate(self) -> bool

IsOperate() overload
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fn is_efficacy(self, target: impl Into<Unit>) -> bool

IsEfficacy(crate::app::unit::Unit) overload
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fn get_attrs(self) -> SkillData_Attrs

GetAttrs() overload
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fn can_transporter(self) -> bool

CanTransporter() overload
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fn can_breakable(self, target: impl Into<Unit>) -> bool

CanBreakable(crate::app::unit::Unit) overload
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fn can_sky_battle(self) -> bool

CanSkyBattle() overload
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fn get_force_absent_type(self) -> Force_Type

GetForceAbsentType() overload
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fn get_force_dead_type(self) -> Force_Type

GetForceDeadType() overload
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fn is_same_force_type(self, force_type: impl Into<Force_Type>) -> bool

IsSameForceType(crate::app::force::Force_Type) overload
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fn set_engage_impl(self, enable: impl Into<bool>, link: impl Into<bool>)

SetEngageImpl(bool, bool) overload
SetEngageLinkSimulation(bool, crate::app::unit::Unit) overload
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fn set_engage_simulation(self, enable: impl Into<bool>, link: impl Into<Unit>)

SetEngageSimulation(bool, crate::app::unit::Unit) overload
SetGodLinkImpl(crate::app::godunit::GodUnit) overload
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fn play_engage(self, enable: impl Into<bool>)

PlayEngage(bool) overload
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fn is_engaging_2(self) -> bool

IsEngaging() overload
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fn is_hero_engaging(self) -> bool

IsHeroEngaging() overload
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fn can_engage_heal(self) -> bool

CanEngageHeal() overload
SetEngageLink(bool, crate::app::godunit::GodUnit, crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn set_engage(self, enable: impl Into<bool>, link: impl Into<Unit>)

SetEngage(bool, crate::app::unit::Unit) overload
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fn try_relocation(self) -> bool

TryRelocation() overload
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fn is_active_route(self) -> bool

IsActiveRoute() overload
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fn get_first_x(self) -> i32

get_FirstX() overload
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fn get_first_z(self) -> i32

get_FirstZ() overload
ForceSetEngageLinkForRewind(crate::app::unit::Unit) overload
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fn set_engage_attack(self, enable: impl Into<bool>)

SetEngageAttack(bool) overload
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fn can_engage_impl(self, god_unit: impl Into<GodUnit>) -> bool

CanEngageImpl(crate::app::godunit::GodUnit) overload
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fn can_engage_cancel(self, pickup: impl Into<bool>) -> bool

CanEngageCancel(bool) overload
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fn can_engage_start(self) -> bool

CanEngageStart() overload
CanEngageLink() overload
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fn get_linkable_god_unit(self) -> GodUnit

GetLinkableGodUnit() overload
GetEngageLinkUnit() overload
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fn pre_start_target_select(self)

PreStartTargetSelect() overload
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fn post_start_target_select(self)

PostStartTargetSelect() overload
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fn try_add_achieve_engage(self)

TryAddAchieveEngage() overload
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fn decide_target_select(self, is_redoer: impl Into<bool>)

DecideTargetSelect(bool) overload
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fn cancel_target_select(self)

CancelTargetSelect() overload
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fn can_change_engage(self, target_unit: impl Into<Unit>) -> bool

CanChangeEngage(crate::app::unit::Unit) overload
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fn try_change_engage( self, target_unit: impl Into<Unit>, item_index: impl Into<i32>, ) -> bool

TryChangeEngage(crate::app::unit::Unit, i32) overload
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fn change_engage(self, target_unit: impl Into<Unit>, item_index: impl Into<i32>)

ChangeEngage(crate::app::unit::Unit, i32) overload
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fn can_engage_attack(self) -> bool

CanEngageAttack() overload
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fn can_engage_target(self, target: impl Into<Unit>) -> bool

CanEngageTarget(crate::app::unit::Unit) overload
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fn engage_target_exists( self, target: impl Into<Unit>, skill: impl Into<SkillData>, ) -> bool

EngageTargetExists(crate::app::unit::Unit, crate::app::skilldata::SkillData) overload
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fn can_enemy_engage_attack(self) -> bool

CanEnemyEngageAttack() overload
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fn can_execute_engage_attack(self) -> bool

CanExecuteEngageAttack() overload
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fn can_act(self, is_fixed: impl Into<bool>, is_charged: impl Into<bool>) -> bool

CanAct(bool, bool) overload
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fn can_act_without_engage_charge(self) -> bool

CanActWithoutEngageCharge() overload
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fn can_be_target(self) -> bool

CanBeTarget() overload
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fn can_external_move(self) -> bool

CanExternalMove() overload
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fn is_sight(self, x: impl Into<i32>, z: impl Into<i32>) -> bool

IsSight(i32, i32) overload
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fn can_warp( self, rod_unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, ) -> bool

CanWarp(crate::app::unit::Unit, i32, i32) overload
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fn can_skill(self, skill: impl Into<SkillData>) -> bool

CanSkill(crate::app::skilldata::SkillData) overload
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fn can_change_god(self) -> bool

CanChangeGod() overload
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fn change_god(self) -> bool

ChangeGod() overload
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fn get_cells(self, cells: impl Into<Array<MapPos>>) -> i32

GetCells(::unity::Array<crate::app::mappos::MapPos>) overload
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fn get_cells_2( self, cells: impl Into<Array<MapPos>>, base_x: impl Into<i32>, base_z: impl Into<i32>, ) -> i32

GetCells(::unity::Array<crate::app::mappos::MapPos>, i32, i32) overload
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fn set_base_capability(self, index: impl Into<i32>, value: impl Into<i32>)

SetBaseCapability(i32, i32) overload
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fn add_base_capability(self, index: impl Into<i32>, value: impl Into<i32>)

AddBaseCapability(i32, i32) overload
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fn set_capability_just(self, index: impl Into<i32>, value: impl Into<i32>)

SetCapabilityJust(i32, i32) overload
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fn get_god_enhance_rating(self, god: impl Into<GodUnit>) -> i32

GetGodEnhanceRating(crate::app::godunit::GodUnit) overload
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fn change_hp(self, hp: impl Into<i32>)

ChangeHp(i32) overload
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fn play_set_hp(self, hp: impl Into<i32>)

PlaySetHp(i32) overload
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fn play_set_heal(self, heal: impl Into<i32>)

PlaySetHeal(i32) overload
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fn play_set_damage( self, damage: impl Into<i32>, can_die: impl Into<bool>, is_multi: impl Into<bool>, )

PlaySetDamage(i32, bool, bool) overload
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fn is_changing_hp(self) -> bool

IsChangingHp() overload
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fn get_max_hp(self) -> i32

GetMaxHp() overload
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fn get_str(self) -> i32

GetStr() overload
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fn get_tech(self) -> i32

GetTech() overload
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fn get_quick(self) -> i32

GetQuick() overload
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fn get_luck(self) -> i32

GetLuck() overload
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fn get_def(self) -> i32

GetDef() overload
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fn get_magic(self) -> i32

GetMagic() overload
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fn get_mdef(self) -> i32

GetMdef() overload
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fn get_phys(self) -> i32

GetPhys() overload
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fn get_sight(self) -> i32

GetSight() overload
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fn get_move_power(self) -> i32

GetMovePower() overload
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fn get_move_power_without_removing(self) -> i32

GetMovePowerWithoutRemoving() overload
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fn find_skill(self, flags: impl Into<SkillData_Flags>) -> SkillData

FindSkill(crate::app::skilldata::SkillData_Flags) overload
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fn find_skill_2(self, states: impl Into<SkillData_States>) -> SkillData

FindSkill(crate::app::skilldata::SkillData_States) overload
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fn get_removable_skill(self) -> SkillData

GetRemovableSkill() overload
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fn get_removable_power(self) -> i32

GetRemovablePower() overload
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fn get_capability( self, index: impl Into<i32>, calc_enhance: impl Into<bool>, ) -> i32

GetCapability(i32, bool) overload
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fn get_capability_2( self, type: impl Into<CapabilityDefinition_Type>, calc_enhance: impl Into<bool>, ) -> i32

GetCapability(crate::app::capabilitydefinition::CapabilityDefinition_Type, bool) overload
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fn get_capability_grow( self, index: impl Into<i32>, is_auto_grow: impl Into<bool>, ) -> i32

GetCapabilityGrow(i32, bool) overload
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fn get_capability_grow_2( self, type: impl Into<CapabilityDefinition_Type>, is_auto_grow: impl Into<bool>, ) -> i32

GetCapabilityGrow(crate::app::capabilitydefinition::CapabilityDefinition_Type, bool) overload
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fn get_capability_limit(self, type: impl Into<CapabilityDefinition_Type>) -> i32

GetCapabilityLimit(crate::app::capabilitydefinition::CapabilityDefinition_Type) overload
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fn get_capability_limit_2(self, index: impl Into<i32>) -> i32

GetCapabilityLimit(i32) overload
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fn can_capability_grow(self, type: impl Into<CapabilityDefinition_Type>) -> bool

CanCapabilityGrow(crate::app::capabilitydefinition::CapabilityDefinition_Type) overload
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fn can_capability_grow_2(self, index: impl Into<i32>) -> bool

CanCapabilityGrow(i32) overload
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fn get_strength_capability_index( self, rand: impl Into<Random_2>, ) -> CapabilityDefinition_Type

GetStrengthCapabilityIndex(crate::app::random_2::Random_2) overload
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fn get_no_enhance_max_hp(self) -> i32

GetNoEnhanceMaxHp() overload
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fn get_no_enhance_str(self) -> i32

GetNoEnhanceStr() overload
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fn get_no_enhance_tech(self) -> i32

GetNoEnhanceTech() overload
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fn get_no_enhance_quick(self) -> i32

GetNoEnhanceQuick() overload
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fn get_no_enhance_luck(self) -> i32

GetNoEnhanceLuck() overload
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fn get_no_enhance_def(self) -> i32

GetNoEnhanceDef() overload
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fn get_no_enhance_magic(self) -> i32

GetNoEnhanceMagic() overload
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fn get_no_enhance_mdef(self) -> i32

GetNoEnhanceMdef() overload
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fn get_no_enhance_phys(self) -> i32

GetNoEnhancePhys() overload
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fn get_no_enhance_sight(self) -> i32

GetNoEnhanceSight() overload
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fn get_no_enhance_move_power(self) -> i32

GetNoEnhanceMovePower() overload
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fn get_no_enhance_capability(self, index: impl Into<i32>) -> i32

GetNoEnhanceCapability(i32) overload
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fn get_no_enhance_capability_2( self, type: impl Into<CapabilityDefinition_Type>, ) -> i32

GetNoEnhanceCapability(crate::app::capabilitydefinition::CapabilityDefinition_Type) overload
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fn get_enhanced_level(self) -> i32

GetEnhancedLevel() overload
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fn add_hp(self, v: impl Into<i32>)

AddHp(i32) overload
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fn is_dont_attack(self, unit: impl Into<Unit>) -> bool

IsDontAttack(crate::app::unit::Unit) overload
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fn set_dont_attack(self, person: impl Into<PersonData>)

SetDontAttack(crate::app::persondata::PersonData) overload
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fn set_dont_attack_force_mask(self, force_mask: impl Into<u32>)

SetDontAttackForceMask(u32) overload
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fn get_entrust_for_ai(self) -> UnitEntrust_Type

GetEntrustForAI() overload
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fn can_talk(self) -> bool

CanTalk() overload
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fn can_dance(self, target: impl Into<Unit>) -> bool

CanDance(crate::app::unit::Unit) overload
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fn can_contract(self, target: impl Into<Unit>) -> bool

CanContract(crate::app::unit::Unit) overload
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fn can_again(self) -> bool

CanAgain() overload
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fn can_chain(self, parent: impl Into<Unit>) -> bool

CanChain(crate::app::unit::Unit) overload
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fn can_chain_attack(self) -> bool

CanChainAttack() overload
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fn is_terrain_invalid(self, terrain: impl Into<TerrainData_2>) -> bool

IsTerrainInvalid(crate::app::terraindata_2::TerrainData_2) overload
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fn can_chain_guard(self) -> bool

CanChainGuard() overload
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fn get_guard_type(self) -> Unit_GuardType

GetGuardType() overload
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fn can_ccogitation(self) -> bool

CanCcogitation() overload
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fn can_trade(self) -> bool

CanTrade() overload
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fn can_gain_reliance(self) -> bool

CanGainReliance() overload
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fn has_skill(self, skill: impl Into<SkillData>) -> bool

HasSkill(crate::app::skilldata::SkillData) overload
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fn has_skill_2(self, sid: impl Into<Il2CppString>) -> bool

HasSkill(::unity::Il2CppString) overload
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fn has_skill_3(self, flags: impl Into<SkillData_Flags>) -> bool

HasSkill(crate::app::skilldata::SkillData_Flags) overload
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fn has_skill_4(self, states: impl Into<SkillData_States>) -> bool

HasSkill(crate::app::skilldata::SkillData_States) overload
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fn has_dance_skill(self) -> bool

HasDanceSkill() overload
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fn has_contract_skill(self) -> bool

HasContractSkill() overload
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fn is_standing_die(self) -> bool

IsStandingDie() overload
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fn is_immortal(self) -> bool

IsImmortal() overload
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fn is_last_boss(self) -> bool

IsLastBoss() overload
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fn get_equip_skill(self, index: impl Into<i32>) -> SkillData

GetEquipSkill(i32) overload
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fn has_equip_skill(self, sid: impl Into<Il2CppString>) -> bool

HasEquipSkill(::unity::Il2CppString) overload
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fn has_equip_skill_2(self, skill: impl Into<SkillData>) -> bool

HasEquipSkill(crate::app::skilldata::SkillData) overload
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fn add_equip_skill(self, sid: impl Into<Il2CppString>) -> bool

AddEquipSkill(::unity::Il2CppString) overload
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fn add_equip_skill_2(self, skill: impl Into<SkillData>) -> bool

AddEquipSkill(crate::app::skilldata::SkillData) overload
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fn remove_equip_skill(self, sid: impl Into<Il2CppString>)

RemoveEquipSkill(::unity::Il2CppString) overload
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fn remove_equip_skill_2(self, skill: impl Into<SkillData>)

RemoveEquipSkill(crate::app::skilldata::SkillData) overload
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fn replace_equip_skill( self, index: impl Into<i32>, sid: impl Into<Il2CppString>, )

ReplaceEquipSkill(i32, ::unity::Il2CppString) overload
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fn replace_equip_skill_2( self, index: impl Into<i32>, skill: impl Into<SkillData>, )

ReplaceEquipSkill(i32, crate::app::skilldata::SkillData) overload
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fn move_equip_skill(self, old_index: impl Into<i32>, new_index: impl Into<i32>)

MoveEquipSkill(i32, i32) overload
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fn has_private_skill(self, sid: impl Into<Il2CppString>) -> bool

HasPrivateSkill(::unity::Il2CppString) overload
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fn has_private_skill_2(self, skill: impl Into<SkillData>) -> bool

HasPrivateSkill(crate::app::skilldata::SkillData) overload
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fn add_private_skill(self, sid: impl Into<Il2CppString>) -> bool

AddPrivateSkill(::unity::Il2CppString) overload
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fn add_private_skill_2(self, skill: impl Into<SkillData>) -> bool

AddPrivateSkill(crate::app::skilldata::SkillData) overload
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fn add_private_skill_3(self, skills: impl Into<SkillArray>) -> bool

AddPrivateSkill(crate::app::skillarray::SkillArray) overload
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fn remove_private_skill(self, sid: impl Into<Il2CppString>) -> bool

RemovePrivateSkill(::unity::Il2CppString) overload
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fn remove_private_skill_2(self, skill: impl Into<SkillData>) -> bool

RemovePrivateSkill(crate::app::skilldata::SkillData) overload
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fn remove_private_skill_3(self, skills: impl Into<SkillArray>) -> bool

RemovePrivateSkill(crate::app::skillarray::SkillArray) overload
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fn get_record(self, kind: impl Into<UnitRecord_Kinds>) -> i32

GetRecord(crate::app::unitrecord::UnitRecord_Kinds) overload
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fn set_record(self, kind: impl Into<UnitRecord_Kinds>, value: impl Into<i32>)

SetRecord(crate::app::unitrecord::UnitRecord_Kinds, i32) overload
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fn add_record(self, kind: impl Into<UnitRecord_Kinds>, value: impl Into<i32>)

AddRecord(crate::app::unitrecord::UnitRecord_Kinds, i32) overload
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fn inc_record(self, kind: impl Into<UnitRecord_Kinds>)

IncRecord(crate::app::unitrecord::UnitRecord_Kinds) overload
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fn dec_record(self, kind: impl Into<UnitRecord_Kinds>)

DecRecord(crate::app::unitrecord::UnitRecord_Kinds) overload
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fn add_record_with_history( self, kind: impl Into<UnitRecord_Kinds>, value: impl Into<i32>, )

AddRecordWithHistory(crate::app::unitrecord::UnitRecord_Kinds, i32) overload
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fn get_from_equip_skill_pool(self, index: impl Into<i32>) -> SkillData

GetFromEquipSkillPool(i32) overload
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fn add_to_equip_skill_pool(self, sid: impl Into<Il2CppString>)

AddToEquipSkillPool(::unity::Il2CppString) overload
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fn add_to_equip_skill_pool_2(self, skill: impl Into<SkillData>)

AddToEquipSkillPool(crate::app::skilldata::SkillData) overload
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fn remove_from_equip_skill_pool(self, sid: impl Into<Il2CppString>)

RemoveFromEquipSkillPool(::unity::Il2CppString) overload
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fn remove_from_equip_skill_pool_2(self, skill: impl Into<SkillData>)

RemoveFromEquipSkillPool(crate::app::skilldata::SkillData) overload
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fn is_exist_in_equip_skill_pool(self, sid: impl Into<Il2CppString>) -> bool

IsExistInEquipSkillPool(::unity::Il2CppString) overload
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fn is_exist_in_equip_skill_pool_2(self, skill: impl Into<SkillData>) -> bool

IsExistInEquipSkillPool(crate::app::skilldata::SkillData) overload
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fn is_inheritance_enable(self, skill: impl Into<SkillData>) -> bool

IsInheritanceEnable(crate::app::skilldata::SkillData) overload
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fn is_poison(self) -> bool

IsPoison() overload
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fn is_stun(self) -> bool

IsStun() overload
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fn is_sleep(self) -> bool

IsSleep() overload
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fn is_silence(self) -> bool

IsSilence() overload
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fn is_charm(self) -> bool

IsCharm() overload
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fn is_confusion(self) -> bool

IsConfusion() overload
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fn is_charm_or_confusion(self) -> bool

IsCharmOrConfusion() overload
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fn is_freeze(self) -> bool

IsFreeze() overload
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fn is_weakness(self) -> bool

IsWeakness() overload
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fn is_not_enhance(self) -> bool

IsNotEnhance() overload
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fn is_disorder(self) -> bool

IsDisorder() overload
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fn clear_disorder(self, state: impl Into<SkillData_States>) -> bool

ClearDisorder(crate::app::skilldata::SkillData_States) overload
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fn is_vision(self) -> bool

IsVision() overload
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fn is_vision_2(self, owner: impl Into<Unit>) -> bool

IsVision(crate::app::unit::Unit) overload
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fn can_gain_item(self) -> bool

CanGainItem() overload
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fn get_vision_owner(self) -> Unit

GetVisionOwner() overload
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fn is_summon(self) -> bool

IsSummon() overload
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fn is_summon_2(self, owner: impl Into<Unit>) -> bool

IsSummon(crate::app::unit::Unit) overload
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fn is_summon_god(self) -> bool

IsSummonGod() overload
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fn get_summon_owner(self) -> Unit

GetSummonOwner() overload
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fn is_lockon(self) -> bool

IsLockon() overload
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fn try_get_lock_target(self) -> (bool, i32, i32)

TryGetLockTarget(*muti32, *muti32) overload
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fn set_lock_target(self, x: impl Into<i32>, z: impl Into<i32>)

SetLockTarget(i32, i32) overload
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fn reset_lock_target(self)

ResetLockTarget() overload
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fn is_on_map(self) -> bool

IsOnMap() overload
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fn is_decoy(self) -> bool

IsDecoy() overload
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fn add_exp(self, exp: impl Into<i32>)

AddExp(i32) overload
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fn add_skill_point(self, skill_point: impl Into<i32>)

AddSkillPoint(i32) overload
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fn can_grow(self) -> bool

CanGrow() overload
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fn normalize_exp(self, exp: impl Into<i32>) -> i32

NormalizeExp(i32) overload
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fn exp_to_skill_point(self, exp: impl Into<i32>) -> i32

ExpToSkillPoint(i32) overload
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fn nomralize_skill_point(self, skill_point: impl Into<i32>) -> i32

NomralizeSkillPoint(i32) overload
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fn level_up(self, abort: impl Into<i32>)

LevelUp(i32) overload
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fn dbg_level_down(self)

DbgLevelDown() overload
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fn learn_job_skill(self) -> SkillData

LearnJobSkill() overload
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fn learn_job_skill_for_chart(self, level: impl Into<i32>) -> SkillData

LearnJobSkillForChart(i32) overload
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fn learn_job_skill_2( self, level: impl Into<i32>, job: impl Into<JobData>, ) -> SkillData

LearnJobSkill(i32, crate::app::jobdata::JobData) overload
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fn learn_job_skill_3(self, job: impl Into<JobData>) -> SkillData

LearnJobSkill(crate::app::jobdata::JobData) overload
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fn cc_check_aptitude(self, job: impl Into<JobData>) -> bool

CCCheckAptitude(crate::app::jobdata::JobData) overload
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fn class_change(self, job: impl Into<JobData>, item: impl Into<ItemData>)

ClassChange(crate::app::jobdata::JobData, crate::app::itemdata::ItemData) overload
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fn class_change_for_chart( self, job: impl Into<JobData>, item: impl Into<ItemData>, level: impl Into<i32>, )

ClassChangeForChart(crate::app::jobdata::JobData, crate::app::itemdata::ItemData, i32) overload
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fn update_difficulty(self)

UpdateDifficulty() overload
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fn reset_weapon_mask(self)

ResetWeaponMask() overload
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fn set_selected_weapon(self, selected_weapon_mask: impl Into<WeaponMask>)

SetSelectedWeapon(crate::app::weaponmask::WeaponMask) overload
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fn set_selected_weapon_from_original_aptitude( self, aptitude: impl Into<WeaponMask>, )

SetSelectedWeaponFromOriginalAptitude(crate::app::weaponmask::WeaponMask) overload
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fn set_weapon_mask_from_parson(self)

SetWeaponMaskFromParson() overload
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fn set_optimal_weapon_for_class_change( self, weapon_mask: impl Into<WeaponMask>, is_bullet: impl Into<bool>, ) -> UnitItem

SetOptimalWeaponForClassChange(crate::app::weaponmask::WeaponMask, bool) overload
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fn set_selected_weapon_from_items( self, items: impl Into<Unit_ItemsForSelectedWeapon>, )

SetSelectedWeaponFromItems(crate::app::unit::Unit_ItemsForSelectedWeapon) overload
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fn set_selected_weapon_for_chart( self, chart_items: impl Into<Array<ChartData_Item>>, )

SetSelectedWeaponForChart(::unity::Array<crate::app::chartdata::ChartData_Item>) overload
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fn set_selected_weapon_from_dispos(self, data: impl Into<DisposData>)

SetSelectedWeaponFromDispos(crate::app::disposdata::DisposData) overload
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fn inherit_aptitude(self, god_unit: impl Into<GodUnit>)

InheritAptitude(crate::app::godunit::GodUnit) overload
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fn inherit_aptitude_2(self, god_bond: impl Into<GodBond>)

InheritAptitude(crate::app::godbond::GodBond) overload
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fn add_aptitude_for_chart(self)

AddAptitudeForChart() overload
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fn set_aptitude_from_dispos(self, data: impl Into<DisposData>)

SetAptitudeFromDispos(crate::app::disposdata::DisposData) overload
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fn add_aptitude_from_weapon_mask(self)

AddAptitudeFromWeaponMask() overload
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fn update_weapon_mask(self)

UpdateWeaponMask() overload
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fn ai_activate(self, attacked: impl Into<bool>)

AIActivate(bool) overload
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fn ai_activate_cause_attacked(self, longrange: impl Into<bool>)

AIActivate_CauseAttacked(bool) overload
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fn ai_set_engage_attack(self)

AISetEngageAttack() overload
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fn ai_clear_engage_attack(self)

AIClearEngageAttack() overload
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fn has_item(self, is_exclude_engage: impl Into<bool>) -> bool

HasItem(bool) overload
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fn has_rod(self) -> bool

HasRod() overload
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fn has_heal_rod(self) -> bool

HasHealRod() overload
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fn has_heal_rod_for_oneself( self, rod_type: impl Into<ItemData_RodTypes>, ) -> bool

HasHealRodForOneself(crate::app::itemdata::ItemData_RodTypes) overload
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fn has_support_rod(self) -> bool

HasSupportRod() overload
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fn has_support_rod_for_oneself( self, rod_type: impl Into<ItemData_RodTypes>, ) -> bool

HasSupportRodForOneself(crate::app::itemdata::ItemData_RodTypes) overload
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fn has_interference_rod(self) -> bool

HasInterferenceRod() overload
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fn has_criticale_weapon(self) -> bool

HasCriticaleWeapon() overload
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fn has_efficacy_weapon(self, target: impl Into<Unit>) -> bool

HasEfficacyWeapon(crate::app::unit::Unit) overload
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fn has_drop_item(self) -> bool

HasDropItem() overload
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fn has_max_item(self) -> bool

HasMaxItem() overload
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fn get_item(self, index: impl Into<i32>) -> UnitItem

GetItem(i32) overload
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fn get_item_index(self, iid: impl Into<Il2CppString>) -> i32

GetItemIndex(::unity::Il2CppString) overload
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fn get_item_index_2(self, item: impl Into<ItemData>) -> i32

GetItemIndex(crate::app::itemdata::ItemData) overload
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fn for_each_unit_item(self, func: impl Into<Unit_FuncUnitItem>)

ForEachUnitItem(crate::app::unit::Unit_FuncUnitItem) overload
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fn for_each_can_equip_item(self, func: impl Into<Unit_FuncUnitItem>)

ForEachCanEquipItem(crate::app::unit::Unit_FuncUnitItem) overload
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fn get_actual_item(self, unit_item: impl Into<UnitItem>) -> UnitItem

GetActualItem(crate::app::unititem::UnitItem) overload
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fn is_item_equipped(self) -> bool

IsItemEquipped() overload
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fn get_item_equipped(self) -> UnitItem

GetItemEquipped() overload
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fn get_item_index_equipped(self) -> i32

GetItemIndexEquipped() overload
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fn get_item_hold(self) -> UnitItem

GetItemHold() overload
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fn get_item_index_hold(self) -> i32

GetItemIndexHold() overload
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fn item_add(self, iid: impl Into<Il2CppString>) -> i32

ItemAdd(::unity::Il2CppString) overload
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fn item_add_2(self, iids: impl Into<Array<Il2CppString>>) -> bool

ItemAdd(::unity::Array<::unity::Il2CppString>) overload
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fn item_add_3(self, item: impl Into<ItemData>) -> i32

ItemAdd(crate::app::itemdata::ItemData) overload
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fn item_add_4(self, unit_item: impl Into<UnitItem>) -> i32

ItemAdd(crate::app::unititem::UnitItem) overload
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fn item_add_on_dlc_evil( self, iids: impl Into<Array<Il2CppString>>, chapter: impl Into<ChapterData>, level: impl Into<i32>, )

ItemAddOnDlcEvil(::unity::Array<::unity::Il2CppString>, crate::app::chapterdata::ChapterData, i32) overload
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fn equipable_item_add(self, iids: impl Into<Array<Il2CppString>>) -> bool

EquipableItemAdd(::unity::Array<::unity::Il2CppString>) overload
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fn item_move(self, from: impl Into<i32>, to: impl Into<i32>)

ItemMove(i32, i32) overload
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fn item_close_up(self)

ItemCloseUp() overload
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fn item_equip(self) -> bool

ItemEquip() overload
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fn item_equip_2(self, index: impl Into<i32>, reoder: impl Into<bool>) -> bool

ItemEquip(i32, bool) overload
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fn item_reorder(self)

ItemReorder() overload
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fn item_equip_3(self, unit_item: impl Into<UnitItem>) -> bool

ItemEquip(crate::app::unititem::UnitItem) overload
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fn item_equip_4(self, item_data: impl Into<ItemData>) -> bool

ItemEquip(crate::app::itemdata::ItemData) overload
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fn item_take_off(self, index: impl Into<i32>)

ItemTakeOff(i32) overload
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fn item_take_off_2(self, unit_item: impl Into<UnitItem>)

ItemTakeOff(crate::app::unititem::UnitItem) overload
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fn item_put_off(self, index: impl Into<i32>, closeup: impl Into<bool>)

ItemPutOff(i32, bool) overload
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fn item_put_off_2( self, unit_item: impl Into<UnitItem>, closeup: impl Into<bool>, )

ItemPutOff(crate::app::unititem::UnitItem, bool) overload
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fn item_put_off_all(self)

ItemPutOffAll() overload
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fn has_item_2(self, item: impl Into<ItemData>) -> bool

HasItem(crate::app::itemdata::ItemData) overload
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fn get_item_count(self) -> i32

GetItemCount() overload
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fn get_item_selected(self) -> UnitItem

GetItemSelected() overload
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fn set_item_selected(self, unit_item: impl Into<UnitItem>)

SetItemSelected(crate::app::unititem::UnitItem) overload
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fn has_equipable_item(self) -> bool

HasEquipableItem() overload
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fn has_equipable_item_2(self, range: impl Into<i32>) -> bool

HasEquipableItem(i32) overload
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fn has_equipable_item_3(self, kind: impl Into<ItemData_Kinds>) -> bool

HasEquipableItem(crate::app::itemdata::ItemData_Kinds) overload
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fn can_item_equip( self, unit_item: impl Into<UnitItem>, rod: impl Into<bool>, exp: impl Into<bool>, ) -> bool

CanItemEquip(crate::app::unititem::UnitItem, bool, bool) overload
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fn can_item_equip_2( self, item: impl Into<ItemData>, rod: impl Into<bool>, weapon_level: impl Into<bool>, ) -> bool

CanItemEquip(crate::app::itemdata::ItemData, bool, bool) overload
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fn can_item_equip_3( self, index: impl Into<i32>, rod: impl Into<bool>, exp: impl Into<bool>, ) -> bool

CanItemEquip(i32, bool, bool) overload
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fn can_item_kind_equip( self, kind: impl Into<ItemData_Kinds>, rod: impl Into<bool>, weapon_mask: impl Into<bool>, ) -> bool

CanItemKindEquip(crate::app::itemdata::ItemData_Kinds, bool, bool) overload
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fn can_use_cannon(self, x: impl Into<i32>, z: impl Into<i32>) -> bool

CanUseCannon(i32, i32) overload
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fn can_use_cannon_2(self, terrain: impl Into<TerrainData_2>) -> bool

CanUseCannon(crate::app::terraindata_2::TerrainData_2) overload
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fn next_item_equip(self, reverse: impl Into<bool>) -> bool

NextItemEquip(bool) overload
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fn is_item_sealed(self, unit_item: impl Into<UnitItem>) -> bool

IsItemSealed(crate::app::unititem::UnitItem) overload
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fn is_item_sealed_2(self, item: impl Into<ItemData>) -> bool

IsItemSealed(crate::app::itemdata::ItemData) overload
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fn is_item_sealed_3(self, index: impl Into<i32>) -> bool

IsItemSealed(i32) overload
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fn get_item_index_key_door(self) -> i32

GetItemIndexKeyDoor() overload
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fn can_unlock_door(self, enable_item: impl Into<bool>) -> bool

CanUnlockDoor(bool) overload
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fn can_unlock_treasure_box(self, enable_item: impl Into<bool>) -> bool

CanUnlockTreasureBox(bool) overload
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fn get_range_i(self, index: impl Into<i32>, skill: impl Into<SkillData>) -> i32

GetRangeI(i32, crate::app::skilldata::SkillData) overload
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fn get_range_i_2( self, item: impl Into<ItemData>, skill: impl Into<SkillData>, ) -> i32

GetRangeI(crate::app::itemdata::ItemData, crate::app::skilldata::SkillData) overload
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fn get_range_i_3( self, unit_item: impl Into<UnitItem>, skill: impl Into<SkillData>, ) -> i32

GetRangeI(crate::app::unititem::UnitItem, crate::app::skilldata::SkillData) overload
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fn get_range_o(self, index: impl Into<i32>, skill: impl Into<SkillData>) -> i32

GetRangeO(i32, crate::app::skilldata::SkillData) overload
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fn get_range_o_2( self, item: impl Into<ItemData>, skill: impl Into<SkillData>, ) -> i32

GetRangeO(crate::app::itemdata::ItemData, crate::app::skilldata::SkillData) overload
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fn get_range_o_3( self, unit_item: impl Into<UnitItem>, skill: impl Into<SkillData>, ) -> i32

GetRangeO(crate::app::unititem::UnitItem, crate::app::skilldata::SkillData) overload
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fn get_range_io( self, index: impl Into<i32>, skill: impl Into<SkillData>, ) -> (bool, i32, i32)

GetRangeIO(i32, *muti32, *muti32, crate::app::skilldata::SkillData) overload
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fn get_range_io_2( self, item: impl Into<ItemData>, skill: impl Into<SkillData>, ) -> (bool, i32, i32)

GetRangeIO(crate::app::itemdata::ItemData, *muti32, *muti32, crate::app::skilldata::SkillData) overload
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fn get_range_io_3( self, unit_item: impl Into<UnitItem>, skill: impl Into<SkillData>, ) -> (bool, i32, i32)

GetRangeIO(crate::app::unititem::UnitItem, *muti32, *muti32, crate::app::skilldata::SkillData) overload
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fn get_item_distance(self, item: impl Into<ItemData>) -> i32

GetItemDistance(crate::app::itemdata::ItemData) overload
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fn get_rod_range_extend(self, item: impl Into<ItemData>) -> i32

GetRodRangeExtend(crate::app::itemdata::ItemData) overload
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fn get_item_range( self, item: impl Into<ItemData>, skill: impl Into<SkillData>, ) -> (bool, i32, i32)

GetItemRange(*muti32, *muti32, crate::app::itemdata::ItemData, crate::app::skilldata::SkillData) overload
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fn get_skill_range(self, skill: impl Into<SkillData>) -> (bool, i32, i32)

GetSkillRange(*muti32, *muti32, crate::app::skilldata::SkillData) overload
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fn get_item_range_2( self, equip_item: impl Into<UnitItem>, skill: impl Into<SkillData>, ) -> (bool, i32, i32)

GetItemRange(*muti32, *muti32, crate::app::unititem::UnitItem, crate::app::skilldata::SkillData) overload
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fn get_item_range_3( self, item_mask: impl Into<u32>, skill: impl Into<SkillData>, ) -> (bool, i32, i32)

GetItemRange(*muti32, *muti32, u32, crate::app::skilldata::SkillData) overload
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fn get_engage_range(self) -> (bool, i32, i32)

GetEngageRange(*muti32, *muti32) overload
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fn get_attack_range(self, skill: impl Into<SkillData>) -> (bool, i32, i32)

GetAttackRange(*muti32, *muti32, crate::app::skilldata::SkillData) overload
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fn get_rod_range(self, skill: impl Into<SkillData>) -> (bool, i32, i32)

GetRodRange(*muti32, *muti32, crate::app::skilldata::SkillData) overload
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fn get_attack_range_2( self, equip_item: impl Into<UnitItem>, skill: impl Into<SkillData>, ) -> (bool, i32, i32)

GetAttackRange(*muti32, *muti32, crate::app::unititem::UnitItem, crate::app::skilldata::SkillData) overload
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fn get_rod_range_2( self, equip_item: impl Into<UnitItem>, skill: impl Into<SkillData>, ) -> (bool, i32, i32)

GetRodRange(*muti32, *muti32, crate::app::unititem::UnitItem, crate::app::skilldata::SkillData) overload
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fn get_revenge_weapon( self, target: impl Into<Unit>, target_item: impl Into<UnitItem>, range: impl Into<i32>, ) -> UnitItem

GetRevengeWeapon(crate::app::unit::Unit, crate::app::unititem::UnitItem, i32) overload
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fn get_rod_heal_power(self, unit_item: impl Into<UnitItem>) -> i32

GetRodHealPower(crate::app::unititem::UnitItem) overload
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fn can_item_use(self, item: impl Into<ItemData>) -> bool

CanItemUse(crate::app::itemdata::ItemData) overload
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fn can_item_use_2( self, item: impl Into<ItemData>, target_unit: impl Into<Unit>, ) -> bool

CanItemUse(crate::app::itemdata::ItemData, crate::app::unit::Unit) overload
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fn item_use_impl( self, item: impl Into<ItemData>, use_type: impl Into<ItemData_UseTypes>, power: impl Into<i32>, give_skills: impl Into<SkillArray>, )

ItemUseImpl(crate::app::itemdata::ItemData, crate::app::itemdata::ItemData_UseTypes, i32, crate::app::skillarray::SkillArray) overload
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fn item_use(self, item: impl Into<ItemData>)

ItemUse(crate::app::itemdata::ItemData) overload
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fn item_enchant(self, unit: impl Into<Unit>, item: impl Into<ItemData>)

ItemEnchant(crate::app::unit::Unit, crate::app::itemdata::ItemData) overload
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fn is_item_enhance_having(self, item_data: impl Into<ItemData>) -> bool

IsItemEnhanceHaving(crate::app::itemdata::ItemData) overload
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fn is_draw_active_color(self, unit_item: impl Into<UnitItem>) -> bool

IsDrawActiveColor(crate::app::unititem::UnitItem) overload
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fn get_accessory_list(self) -> UnitAccessoryList

get_AccessoryList() overload
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fn set_ring(self, ring: impl Into<UnitRing>)

SetRing(crate::app::unitring::UnitRing) overload
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fn set_ring_impl(self, ring: impl Into<UnitRing>)

SetRingImpl(crate::app::unitring::UnitRing) overload
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fn clear_ring(self)

ClearRing() overload
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fn clear_ring_impl(self)

ClearRingImpl() overload
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fn get_ring(self) -> UnitRing

get_Ring() overload
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fn get_power(self) -> i32

GetPower() overload
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fn set_god_unit(self, god_unit: impl Into<GodUnit>)

SetGodUnit(crate::app::godunit::GodUnit) overload
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fn set_god_unit_to_copy(self, god_unit: impl Into<GodUnit>)

SetGodUnitToCopy(crate::app::godunit::GodUnit) overload
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fn clear_god_unit(self)

ClearGodUnit() overload
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fn clear_god_unit_from_copy(self)

ClearGodUnitFromCopy() overload
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fn can_god_equip(self, god_unit: impl Into<GodUnit>) -> bool

CanGodEquip(crate::app::godunit::GodUnit) overload
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fn reset_engage_count(self)

ResetEngageCount() overload
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fn play_engage_cancel(self)

PlayEngageCancel() overload
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fn reset_engaing(self)

ResetEngaing() overload
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fn try_connect_god_unit(self, god_unit: impl Into<GodUnit>) -> GodUnit

TryConnectGodUnit(crate::app::godunit::GodUnit) overload
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fn try_connect_god_unit_to_copy(self, god_unit: impl Into<GodUnit>) -> GodUnit

TryConnectGodUnitToCopy(crate::app::godunit::GodUnit) overload
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fn try_disconnect_god_unit(self) -> GodUnit

TryDisconnectGodUnit() overload
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fn try_disconnect_ring(self) -> UnitRing

TryDisconnectRing() overload
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fn try_disconnect_god_unit_from_copy(self) -> GodUnit

TryDisconnectGodUnitFromCopy() overload
TryDisconnectGodLinkFromCopy() overload
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fn sight_up(self, unit: impl Into<Unit>, item: impl Into<ItemData>) -> bool

SightUp(crate::app::unit::Unit, crate::app::itemdata::ItemData) overload
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fn can_revive(self) -> bool

CanRevive() overload
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fn is_asphyxiation(self) -> bool

IsAsphyxiation() overload
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fn revive(self)

Revive() overload
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fn revive_for_rewind_v0(self, hp_stock_count: impl Into<u8>)

ReviveForRewindV0(u8) overload
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fn revive_for_rewind_v1( self, plain_hp_stock_count: impl Into<u8>, extra_hp_stock_count: impl Into<u8>, extra_hp_stock_count_max: impl Into<u8>, )

ReviveForRewindV1(u8, u8, u8) overload
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fn set_god_state(self, index: impl Into<i32>, state: impl Into<GodState>)

SetGodState(i32, crate::app::godstate::GodState) overload
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fn get_god_state(self, index: impl Into<i32>) -> GodState

GetGodState(i32) overload
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fn get_god_state_count(self) -> i32

GetGodStateCount() overload
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fn is_default_god_states(self) -> bool

IsDefaultGodStates() overload
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fn get_current_god_state_index(self) -> i32

GetCurrentGodStateIndex() overload
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fn get_current_god_state(self) -> GodState

GetCurrentGodState() overload
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fn can_set_extra_hp_stock(self) -> bool

CanSetExtraHpStock() overload
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fn has_extra_hp_stock(self) -> bool

HasExtraHpStock() overload
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fn set_extra_hp_stock(self)

SetExtraHpStock() overload
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fn clear_extra_hp_stock(self)

ClearExtraHpStock() overload
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fn extra_hp_stock_for_rewind( self, is_set: impl Into<bool>, extra_hp_stock_count: impl Into<u8>, extra_hp_stock_count_max: impl Into<u8>, )

ExtraHpStockForRewind(bool, u8, u8) overload
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fn dbg_set_hp_stock_count(self, count: impl Into<i32>)

DbgSetHpStockCount(i32) overload
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fn update_god_unit_for_god_state( self, new_god_state: impl Into<GodState>, old_god_state: impl Into<GodState>, )

UpdateGodUnitForGodState(crate::app::godstate::GodState, crate::app::godstate::GodState) overload
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fn serialize(self, stream: impl Into<Stream_2>)

Serialize(crate::app::stream_2::Stream_2) overload
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fn deserialize(self, stream: impl Into<Stream_2>)

Deserialize(crate::app::stream_2::Stream_2) overload
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fn get_prev(self) -> Unit

get_Prev() overload
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fn set_prev(self, value: impl Into<Unit>)

set_Prev(crate::app::unit::Unit) overload
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fn get_next(self) -> Unit

get_Next() overload
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fn set_next(self, value: impl Into<Unit>)

set_Next(crate::app::unit::Unit) overload
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fn get_ai(self) -> UnitAI

get_Ai() overload
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fn get_edit(self) -> UnitEdit

get_Edit() overload
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fn get_person(self) -> PersonData

get_Person() overload
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fn set_person(self, value: impl Into<PersonData>)

set_Person(crate::app::persondata::PersonData) overload
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fn get_pid(self) -> Il2CppString

get_Pid() overload
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fn get_prefixless_pid(self) -> Il2CppString

get_PrefixlessPid() overload
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fn get_job(self) -> JobData

get_Job() overload
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fn set_job(self, value: impl Into<JobData>)

set_Job(crate::app::jobdata::JobData) overload
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fn get_jid(self) -> Il2CppString

get_Jid() overload
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fn get_prefixless_jid(self) -> Il2CppString

get_PrefixlessJid() overload
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fn get_force(self) -> Force

get_Force() overload
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fn set_force(self, value: impl Into<Force>)

set_Force(crate::app::force::Force) overload
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fn get_force_type(self) -> Force_Type

get_ForceType() overload
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fn get_force_mask(self) -> u32

get_ForceMask() overload
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fn get_base_capability(self) -> UnitBaseCapability

get_BaseCapability() overload
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fn get_grow_capability(self) -> Capability

get_GrowCapability() overload
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fn get_level_capability(self) -> UnitBaseCapability

get_LevelCapability() overload
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fn get_grow_seed(self) -> u32

get_GrowSeed() overload
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fn set_grow_seed(self, value: impl Into<u32>)

set_GrowSeed(u32) overload
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fn get_drop_seed(self) -> u32

get_DropSeed() overload
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fn set_drop_seed(self, value: impl Into<u32>)

set_DropSeed(u32) overload
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fn get_actor(self) -> UnitActor

get_Actor() overload
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fn set_actor(self, value: impl Into<UnitActor>)

set_Actor(crate::app::unitactor::UnitActor) overload
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fn get_info(self) -> MapInfoRoot

get_Info() overload
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fn set_info(self, value: impl Into<MapInfoRoot>)

set_Info(crate::app::mapinforoot::MapInfoRoot) overload
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fn get_unit_model(self) -> UnitModel

get_UnitModel() overload
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fn get_god_model(self) -> UnitModel

get_GodModel() overload
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fn get_position(self) -> Vector3

get_Position() overload
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fn get_cell_center_position(self) -> Vector3

get_CellCenterPosition() overload
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fn get_direction(self) -> Vector3

get_Direction() overload
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fn get_index(self) -> i32

get_Index() overload
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fn set_index(self, value: impl Into<i32>)

set_Index(i32) overload
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fn get_bmap_size(self) -> i32

get_BmapSize() overload
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fn get_style(self) -> BattleStyle_Types

get_Style() overload
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fn get_x(self) -> i32

get_X() overload
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fn set_x(self, value: impl Into<i32>)

set_X(i32) overload
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fn get_z(self) -> i32

get_Z() overload
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fn set_z(self, value: impl Into<i32>)

set_Z(i32) overload
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fn get_dispos_x(self) -> i32

get_DisposX() overload
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fn set_dispos_x(self, value: impl Into<i32>)

set_DisposX(i32) overload
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fn get_dispos_z(self) -> i32

get_DisposZ() overload
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fn set_dispos_z(self, value: impl Into<i32>)

set_DisposZ(i32) overload
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fn get_center_x(self) -> i32

get_CenterX() overload
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fn get_center_z(self) -> i32

get_CenterZ() overload
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fn get_angle(self) -> f32

get_Angle() overload
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fn set_angle(self, value: impl Into<f32>)

set_Angle(f32) overload
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fn get_dispos_sound(self) -> i32

get_DisposSound() overload
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fn get_move_type(self) -> JobData_MoveTypes

get_MoveType() overload
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fn get_level(self) -> i32

get_Level() overload
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fn set_level(self, value: impl Into<i32>)

set_Level(i32) overload
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fn get_limit_level(self) -> i32

get_LimitLevel() overload
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fn get_exp(self) -> i32

get_Exp() overload
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fn set_exp(self, value: impl Into<i32>)

set_Exp(i32) overload
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fn get_skill_point(self) -> i32

get_SkillPoint() overload
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fn set_skill_point(self, value: impl Into<i32>)

set_SkillPoint(i32) overload
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fn get_hp(self) -> i32

get_Hp() overload
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fn set_hp(self, value: impl Into<i32>)

set_Hp(i32) overload
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fn get_display_hp(self) -> i32

get_DisplayHp() overload
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fn get_hp_stock_count(self) -> i32

get_HpStockCount() overload
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fn get_hp_stock_count_max(self) -> i32

get_HpStockCountMax() overload
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fn get_plain_hp_stock_count(self) -> i32

get_PlainHpStockCount() overload
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fn set_plain_hp_stock_count(self, value: impl Into<i32>)

set_PlainHpStockCount(i32) overload
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fn get_plain_hp_stock_count_max(self) -> i32

get_PlainHpStockCountMax() overload
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fn get_extra_hp_stock_count(self) -> i32

get_ExtraHpStockCount() overload
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fn get_extra_hp_stock_count_max(self) -> i32

get_ExtraHpStockCountMax() overload
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fn get_base_move_power(self) -> i32

get_BaseMovePower() overload
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fn get_item_list(self) -> UnitItemList

get_ItemList() overload
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fn get_god_unit(self) -> GodUnit

get_GodUnit() overload
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fn get_actual_god_unit(self) -> GodUnit

get_ActualGodUnit() overload
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fn get_extra_sight(self) -> i32

get_ExtraSight() overload
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fn set_extra_sight(self, value: impl Into<i32>)

set_ExtraSight(i32) overload
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fn get_move_distance(self) -> i32

get_MoveDistance() overload
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fn get_mask_skill_lock(self) -> Object

get_MaskSkillLock() overload
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fn get_mask_skill(self) -> SkillArray

get_MaskSkill() overload
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fn get_equip_skill_2(self) -> SkillArray

get_EquipSkill() overload
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fn get_private_skill(self) -> SkillArray

get_PrivateSkill() overload
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fn get_supported_skill(self) -> SkillArray

get_SupportedSkill() overload
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fn get_receive_skill(self) -> SkillArray

get_ReceiveSkill() overload
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fn get_equip_skill_pool(self) -> SkillArray

get_EquipSkillPool() overload
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fn get_learned_job_skill(self) -> SkillData

get_LearnedJobSkill() overload
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fn set_learned_job_skill(self, value: impl Into<SkillData>)

set_LearnedJobSkill(crate::app::skilldata::SkillData) overload
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fn get_original_aptitude(self) -> WeaponMask

get_OriginalAptitude() overload
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fn get_aptitude(self) -> WeaponMask

get_Aptitude() overload
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fn get_weapon_mask(self) -> WeaponMask

get_WeaponMask() overload
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fn get_selected_weapon_mask(self) -> WeaponMask

get_SelectedWeaponMask() overload
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fn get_enhance_factors(self) -> UnitEnhanceFactors

get_EnhanceFactors() overload
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fn get_internal_level(self) -> i32

get_InternalLevel() overload
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fn set_internal_level(self, value: impl Into<i32>)

set_InternalLevel(i32) overload
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fn get_last_pick_voice(self) -> i8

get_LastPickVoice() overload
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fn set_last_pick_voice(self, value: impl Into<i8>)

set_LastPickVoice(i8) overload
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fn get_max_stun(self) -> i32

GetMaxStun() overload
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fn get_stun(self) -> i32

GetStun() overload
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fn get_engage_count(self) -> i32

get_EngageCount() overload
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fn set_engage_count(self, value: impl Into<i32>)

set_EngageCount(i32) overload
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fn play_set_engage_count( self, engage_count: impl Into<i32>, target_unit: impl Into<Unit>, )

PlaySetEngageCount(i32, crate::app::unit::Unit) overload
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fn play_set_engage_count_2( self, start: impl Into<Vector3>, goal: impl Into<Vector3>, count: impl Into<i32>, )

PlaySetEngageCount(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, i32) overload
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fn get_engage_count_view(self) -> i32

GetEngageCountView() overload
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fn set_engage_count_view(self, count: impl Into<i32>)

SetEngageCountView(i32) overload
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fn get_engage_count_limit(self) -> i32

GetEngageCountLimit() overload
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fn get_engage_turn(self) -> i32

get_EngageTurn() overload
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fn set_engage_turn(self, value: impl Into<i32>)

set_EngageTurn(i32) overload
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fn get_remaining_engage_turn(self) -> i32

GetRemainingEngageTurn() overload
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fn get_engage_turn_limit(self) -> i32

GetEngageTurnLimit() overload
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fn get_alpha(self) -> f32

GetAlpha() overload
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fn get_ident(self) -> i32

get_Ident() overload
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fn set_ident(self, value: impl Into<i32>)

set_Ident(i32) overload
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fn get_record_2(self) -> UnitRecord

get_Record() overload
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fn get_map_history_index(self) -> i32

get_MapHistoryIndex() overload
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fn set_map_history_index(self, value: impl Into<i32>)

set_MapHistoryIndex(i32) overload
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fn get_relay_player_index(self) -> i32

get_RelayPlayerIndex() overload
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fn set_relay_player_index(self, value: impl Into<i32>)

set_RelayPlayerIndex(i32) overload
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fn create_impl1( self, person: impl Into<PersonData>, job: impl Into<JobData>, level: impl Into<i32>, random: impl Into<Random_2>, )

CreateImpl1(crate::app::persondata::PersonData, crate::app::jobdata::JobData, i32, crate::app::random_2::Random_2) overload
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fn try_copy_edit(self)

TryCopyEdit() overload
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fn create_impl2(self)

CreateImpl2() overload
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fn set_dispos(self, data: impl Into<DisposData>)

SetDispos(crate::app::disposdata::DisposData) overload
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fn set_dispos_weapon_mask(self, data: impl Into<DisposData>)

SetDisposWeaponMask(crate::app::disposdata::DisposData) overload
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fn set_dispos_skill(self, data: impl Into<DisposData>)

SetDisposSkill(crate::app::disposdata::DisposData) overload
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fn set_dispos_god(self, data: impl Into<DisposData>)

SetDisposGod(crate::app::disposdata::DisposData) overload
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fn add_person_item(self, person: impl Into<PersonData>) -> bool

AddPersonItem(crate::app::persondata::PersonData) overload
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fn add_dispos_item(self, data: impl Into<DisposData>) -> bool

AddDisposItem(crate::app::disposdata::DisposData) overload
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fn set_dispos_belong(self, data: impl Into<DisposData>)

SetDisposBelong(crate::app::disposdata::DisposData) overload
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fn set_dispos_ai(self, data: impl Into<DisposData>)

SetDisposAi(crate::app::disposdata::DisposData) overload
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fn create_god_states(self, data: impl Into<DisposData>) -> Array<GodState>

CreateGodStates(crate::app::disposdata::DisposData) overload
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fn get_god_state_2( self, data: impl Into<DisposData>, index: impl Into<i32>, prev_state: impl Into<GodState>, ) -> GodState

GetGodState(crate::app::disposdata::DisposData, i32, crate::app::godstate::GodState) overload
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fn dispos_state2_god_state( self, dispos_state: impl Into<DisposData_State>, ) -> GodState

DisposState2GodState(crate::app::disposdata::DisposData_State) overload
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fn setup_for_vision(self, original: impl Into<Unit>)

SetupForVision(crate::app::unit::Unit) overload
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fn create_for_summon_impl1( self, person: impl Into<PersonData>, original: impl Into<Unit>, rank: impl Into<PersonData_Ranks>, )

CreateForSummonImpl1(crate::app::persondata::PersonData, crate::app::unit::Unit, crate::app::persondata::PersonData_Ranks) overload
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fn setup_for_summon( self, owner: impl Into<Unit>, rank: impl Into<PersonData_Ranks>, )

SetupForSummon(crate::app::unit::Unit, crate::app::persondata::PersonData_Ranks) overload
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fn create_impl2_exclude_internal_level(self)

CreateImpl2ExcludeInternalLevel() overload
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fn setup_capability_for_vision(self, original: impl Into<Unit>)

SetupCapabilityForVision(crate::app::unit::Unit) overload
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fn get_safe_person(self) -> PersonData

GetSafePerson() overload
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fn get_safe_job(self) -> JobData

GetSafeJob() overload
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fn calculate_auto_grow_capability(self, percents: impl Into<CapabilityInt>)

CalculateAutoGrowCapability(crate::app::capabilityint::CapabilityInt) overload
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fn get_max_hp_impl(self, calc_enhance: impl Into<bool>) -> i32

GetMaxHpImpl(bool) overload
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fn get_str_impl(self, calc_enhance: impl Into<bool>) -> i32

GetStrImpl(bool) overload
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fn get_tech_impl(self, calc_enhance: impl Into<bool>) -> i32

GetTechImpl(bool) overload
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fn get_quick_impl(self, calc_enhance: impl Into<bool>) -> i32

GetQuickImpl(bool) overload
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fn get_luck_impl(self, calc_enhance: impl Into<bool>) -> i32

GetLuckImpl(bool) overload
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fn get_def_impl(self, calc_enhance: impl Into<bool>) -> i32

GetDefImpl(bool) overload
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fn get_magic_impl(self, calc_enhance: impl Into<bool>) -> i32

GetMagicImpl(bool) overload
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fn get_mdef_impl(self, calc_enhance: impl Into<bool>) -> i32

GetMdefImpl(bool) overload
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fn get_phys_impl(self, calc_enhance: impl Into<bool>) -> i32

GetPhysImpl(bool) overload
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fn get_sight_impl(self, calc_enhance: impl Into<bool>) -> i32

GetSightImpl(bool) overload
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fn get_move_power_impl(self, calc_enhance: impl Into<bool>) -> i32

GetMovePowerImpl(bool) overload
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fn get_capability_impl( self, type: impl Into<CapabilityDefinition_Type>, calc_enhance: impl Into<bool>, ) -> i32

GetCapabilityImpl(crate::app::capabilitydefinition::CapabilityDefinition_Type, bool) overload
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fn get_total_level(self) -> i32

GetTotalLevel() overload
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fn get_order(self) -> i32

GetOrder() overload
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fn calc_item_range( self, item: impl Into<ItemData>, skill: impl Into<SkillData>, ) -> (bool, i32, i32)

CalcItemRange(crate::app::itemdata::ItemData, *muti32, *muti32, crate::app::skilldata::SkillData) overload
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fn get_item_grow_capability(self, item: impl Into<ItemData>) -> CapabilitySbyte

GetItemGrowCapability(crate::app::itemdata::ItemData) overload
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fn get_attack_image(self) -> MapDeployAttackImage

get_AttackImage() overload
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fn get_rod_image(self) -> MapDeployRodImage

get_RodImage() overload
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fn get_heal_image(self) -> MapDeployHealImage

get_HealImage() overload
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fn get_support_image(self) -> MapDeploySupportImage

get_SupportImage() overload
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fn get_interference_image(self) -> MapDeployInterferenceImage

get_InterferenceImage() overload
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fn get_total_order(self) -> i32

get_TotalOrder() overload
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fn set_total_order(self, value: impl Into<i32>)

set_TotalOrder(i32) overload
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fn get_total_action(self) -> i32

get_TotalAction() overload
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fn set_total_action(self, value: impl Into<i32>)

set_TotalAction(i32) overload
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fn get_total_attack(self) -> i32

get_TotalAttack() overload
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fn set_total_attack(self, value: impl Into<i32>)

set_TotalAttack(i32) overload
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fn get_total_damage(self) -> i32

get_TotalDamage() overload
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fn set_total_damage(self, value: impl Into<i32>)

set_TotalDamage(i32) overload
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fn get_total_result(self) -> BattleScene_Result

get_TotalResult() overload
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fn set_total_result(self, value: impl Into<BattleScene_Result>)

set_TotalResult(crate::app::battlescene::BattleScene_Result) overload
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fn get_side_type(self) -> BattleSide_Type

get_SideType() overload
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fn set_side_type(self, value: impl Into<BattleSide_Type>)

set_SideType(crate::app::battleside::BattleSide_Type) overload
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fn update_image(self, deploy: impl Into<MapDnagerDeploy>)

UpdateImage(crate::app::mapdnagerdeploy::MapDnagerDeploy) overload
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fn clear_image(self)

ClearImage() overload
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fn try_get_engage_mind(self) -> (bool, MapMind_Type)

TryGetEngageMind(*mutcrate::app::mapmind::MapMind_Type) overload
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fn get_engage_attack(self) -> SkillData

GetEngageAttack() overload
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fn get_engage_skills(self) -> SkillArray

GetEngageSkills() overload
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fn get_engage_skill(self, index: impl Into<i32>) -> SkillData

GetEngageSkill(i32) overload
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fn get_support_skill(self) -> SkillData

GetSupportSkill() overload
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fn add_cannon_skill(self, inspector: impl Into<CannonInspector>)

AddCannonSkill(crate::app::cannoninspector::CannonInspector) overload
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fn remove_cannon_skill(self, inspector: impl Into<CannonInspector>)

RemoveCannonSkill(crate::app::cannoninspector::CannonInspector) overload
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fn add_command_skill(self, skill: impl Into<SkillData>)

AddCommandSkill(crate::app::skilldata::SkillData) overload
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fn remove_command_skill(self, skill: impl Into<SkillData>)

RemoveCommandSkill(crate::app::skilldata::SkillData) overload
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fn add_give_skill(self, give: impl Into<SkillData>)

AddGiveSkill(crate::app::skilldata::SkillData) overload
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fn add_give_skill_2(self, gives: impl Into<SkillArray>)

AddGiveSkill(crate::app::skillarray::SkillArray) overload
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fn get_battle_temporary(self) -> i32

get_BattleTemporary() overload
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fn set_battle_temporary(self, value: impl Into<i32>)

set_BattleTemporary(i32) overload
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fn is_exist_die(self) -> bool

IsExistDie() overload
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fn update_move_distance(self)

UpdateMoveDistance() overload
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fn update_move_distance_2(self, x: impl Into<i32>, z: impl Into<i32>)

UpdateMoveDistance(i32, i32) overload
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fn update_move_distance_3( self, route: impl Into<MapRoute>, x: impl Into<i32>, z: impl Into<i32>, )

UpdateMoveDistance(crate::app::maproute::MapRoute, i32, i32) overload
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fn clear_move_distance(self)

ClearMoveDistance() overload
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fn can_grow_up(self, type: impl Into<CapabilityDefinition_Type>) -> bool

CanGrowUp(crate::app::capabilitydefinition::CapabilityDefinition_Type) overload
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fn get_simple_power(self) -> i32

GetSimplePower() overload
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fn get_simple_physical_power(self) -> i32

GetSimplePhysicalPower() overload
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fn get_simple_magic_power(self) -> i32

GetSimpleMagicPower() overload
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fn get_simple_physical_defense(self) -> i32

GetSimplePhysicalDefense() overload
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fn get_simple_magic_defense(self) -> i32

GetSimpleMagicDefense() overload
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fn get_simple_hit(self) -> i32

GetSimpleHit() overload
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fn get_simple_avoid(self) -> i32

GetSimpleAvoid() overload
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fn get_simple_critical(self) -> i32

GetSimpleCritical() overload
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fn get_simple_secure(self) -> i32

GetSimpleSecure() overload
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fn get_simple_continuous(self) -> i32

GetSimpleContinuous() overload
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fn reset_param(self)

ResetParam() overload
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fn get_fortune_seed(self) -> u32

get_FortuneSeed() overload
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fn set_fortune_seed(self, value: impl Into<u32>)

set_FortuneSeed(u32) overload
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fn get_fortune_target(self) -> PersonData

get_FortuneTarget() overload
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fn set_fortune_target(self, value: impl Into<PersonData>)

set_FortuneTarget(crate::app::persondata::PersonData) overload
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fn get_fortune_random_value(self, update: impl Into<bool>) -> i32

GetFortuneRandomValue(bool) overload
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fn get_weapon_level( self, kind: impl Into<ItemData_Kinds>, calc_enhance: impl Into<bool>, ) -> WeaponLevel_Kind

GetWeaponLevel(crate::app::itemdata::ItemData_Kinds, bool) overload
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fn get_skill_equip( self, skill: impl Into<SkillData>, index: impl Into<i32>, ) -> UnitItem

GetSkillEquip(crate::app::skilldata::SkillData, i32) overload
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fn get_engage_equip( self, skill: impl Into<SkillData>, target: impl Into<Unit>, ) -> UnitItem

GetEngageEquip(crate::app::skilldata::SkillData, crate::app::unit::Unit) overload
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fn get_effect_position(self) -> Vector3

GetEffectPosition() overload
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fn can_stay_without_god(self) -> bool

CanStayWithoutGod() overload
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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.