pub struct Unit(/* private fields */);Expand description
IL2CPP class: App.Unit
Inherits: Object
Implementations§
Source§impl Unit
impl Unit
pub fn item_max() -> i32
pub fn set_item_max(value: i32)
pub fn exp_max() -> i32
pub fn set_exp_max(value: i32)
pub fn enhance_move_max() -> i32
pub fn set_enhance_move_max(value: i32)
pub fn stun_max() -> i32
pub fn set_stun_max(value: i32)
pub fn equip_skill_max() -> i32
pub fn set_equip_skill_max(value: i32)
pub fn internal_level_min() -> i32
pub fn set_internal_level_min(value: i32)
pub fn internal_level_max() -> i32
pub fn set_internal_level_max(value: i32)
pub fn skill_point_max() -> i32
pub fn set_skill_point_max(value: i32)
pub fn cell_count_max() -> i32
pub fn set_cell_count_max(value: i32)
pub fn level_up_retry_max() -> i32
pub fn set_level_up_retry_max(value: i32)
pub fn default_god_states() -> Array<GodState>
pub fn set_default_god_states(value: Array<GodState>)
pub fn version() -> i32
pub fn set_version(value: i32)
pub fn s_attack_image() -> MapDeployAttackImage
pub fn set_s_attack_image(value: MapDeployAttackImage)
pub fn s_rod_image() -> MapDeployRodImage
pub fn set_s_rod_image(value: MapDeployRodImage)
pub fn s_heal_image() -> MapDeployHealImage
pub fn set_s_heal_image(value: MapDeployHealImage)
pub fn s_support_image() -> MapDeploySupportImage
pub fn set_s_support_image(value: MapDeploySupportImage)
pub fn s_interference_image() -> MapDeployInterferenceImage
pub fn set_s_interference_image(value: MapDeployInterferenceImage)
pub fn s_engage_image() -> MapDeployEngageImage
pub fn set_s_engage_image(value: MapDeployEngageImage)
pub fn s_move_image() -> MapDeployMoveImage
pub fn set_s_move_image(value: MapDeployMoveImage)
pub fn leader_add_level() -> i32
pub fn set_leader_add_level(value: i32)
pub fn s_engaging() -> bool
pub fn set_s_engaging(value: bool)
pub fn s_mind() -> MapMind_Type
pub fn set_s_mind(value: MapMind_Type)
pub fn s_can_engage_start() -> bool
pub fn set_s_can_engage_start(value: bool)
pub fn s_unit_list() -> UnitItemList
pub fn set_s_unit_list(value: UnitItemList)
pub fn s_temp_list() -> UnitItemList
pub fn set_s_temp_list(value: UnitItemList)
pub fn s_temp_target() -> MapTarget_DataSet
pub fn set_s_temp_target(value: MapTarget_DataSet)
pub fn disorder() -> SkillData_States
pub fn set_disorder(value: SkillData_States)
pub fn grow_abort_count() -> i32
pub fn set_grow_abort_count(value: i32)
pub fn invalid_engage_count() -> u8
pub fn set_invalid_engage_count(value: u8)
pub fn enemy_engage_mask() -> MapDeployTemplate_1_Flag<MapDnagerDeploy>
pub fn set_enemy_engage_mask(value: MapDeployTemplate_1_Flag<MapDnagerDeploy>)
Source§impl Unit
impl Unit
Sourcepub fn calc_encount_level(
dispos: impl Into<DisposData>,
level: impl Into<i32>,
) -> i32
pub fn calc_encount_level( dispos: impl Into<DisposData>, level: impl Into<i32>, ) -> i32
CalcEncountLevel(crate::app::disposdata::DisposData, i32) overload
Sourcepub fn calc_encount_job(
dispos: impl Into<DisposData>,
random: impl Into<Random_2>,
level: impl Into<i32>,
job: impl Into<JobData>,
) -> JobData
pub fn calc_encount_job( dispos: impl Into<DisposData>, random: impl Into<Random_2>, level: impl Into<i32>, job: impl Into<JobData>, ) -> JobData
CalcEncountJob(crate::app::disposdata::DisposData, crate::app::random_2::Random_2, i32, crate::app::jobdata::JobData) overload
Sourcepub fn get_name_for_relay_data(
edit: impl Into<UnitEdit>,
person: impl Into<PersonData>,
job: impl Into<JobData>,
is_morph: impl Into<bool>,
relay_player_index: impl Into<i32>,
) -> Il2CppString
pub fn get_name_for_relay_data( edit: impl Into<UnitEdit>, person: impl Into<PersonData>, job: impl Into<JobData>, is_morph: impl Into<bool>, relay_player_index: impl Into<i32>, ) -> Il2CppString
GetNameForRelayData(crate::app::unitedit::UnitEdit, crate::app::persondata::PersonData, crate::app::jobdata::JobData, bool, i32) overload
Sourcepub fn get_name_impl_2(
edit: impl Into<UnitEdit>,
person: impl Into<PersonData>,
job: impl Into<JobData>,
is_morph: impl Into<bool>,
is_guest: impl Into<bool>,
relay_player_index: impl Into<i32>,
force_type: impl Into<Force_Type>,
) -> Il2CppString
pub fn get_name_impl_2( edit: impl Into<UnitEdit>, person: impl Into<PersonData>, job: impl Into<JobData>, is_morph: impl Into<bool>, is_guest: impl Into<bool>, relay_player_index: impl Into<i32>, force_type: impl Into<Force_Type>, ) -> Il2CppString
GetNameImpl(crate::app::unitedit::UnitEdit, crate::app::persondata::PersonData, crate::app::jobdata::JobData, bool, bool, i32, crate::app::force::Force_Type) overload
Sourcepub fn is_default_name_for_net(
is_guest: impl Into<bool>,
relay_player_index: impl Into<i32>,
force_type: impl Into<Force_Type>,
) -> bool
pub fn is_default_name_for_net( is_guest: impl Into<bool>, relay_player_index: impl Into<i32>, force_type: impl Into<Force_Type>, ) -> bool
IsDefaultNameForNet(bool, i32, crate::app::force::Force_Type) overload
Sourcepub fn get_gender_2(
edit: impl Into<UnitEdit>,
person: impl Into<PersonData>,
) -> Gender
pub fn get_gender_2( edit: impl Into<UnitEdit>, person: impl Into<PersonData>, ) -> Gender
GetGender(crate::app::unitedit::UnitEdit, crate::app::persondata::PersonData) overload
Sourcepub fn get_dress_gender_2(
edit: impl Into<UnitEdit>,
person: impl Into<PersonData>,
) -> Gender
pub fn get_dress_gender_2( edit: impl Into<UnitEdit>, person: impl Into<PersonData>, ) -> Gender
GetDressGender(crate::app::unitedit::UnitEdit, crate::app::persondata::PersonData) overload
Sourcepub fn get_command_give_skills(skill: impl Into<SkillData>) -> SkillArray
pub fn get_command_give_skills(skill: impl Into<SkillData>) -> SkillArray
GetCommandGiveSkills(crate::app::skilldata::SkillData) overload
Source§impl Unit
impl Unit
pub fn ctor_method_info() -> &'static MethodInfo
pub fn initialize_method_info() -> &'static MethodInfo
pub fn create_method_info() -> &'static MethodInfo
pub fn create_from_dispos_method_info() -> &'static MethodInfo
pub fn calc_encount_level_method_info() -> &'static MethodInfo
pub fn calc_encount_job_method_info() -> &'static MethodInfo
pub fn create_challenge_enemy_method_info() -> &'static MethodInfo
pub fn create_encount_enemy_method_info() -> &'static MethodInfo
pub fn set_encount_hp_stock_method_info() -> &'static MethodInfo
pub fn set_hp_stock_count_method_info() -> &'static MethodInfo
pub fn create_encount_post_method_info() -> &'static MethodInfo
pub fn create_encount_mob_method_info() -> &'static MethodInfo
pub fn create_dlc_god_enemy_method_info() -> &'static MethodInfo
pub fn create_dlc_god_enemy_impl1_method_info() -> &'static MethodInfo
pub fn create_for_vision_method_info() -> &'static MethodInfo
pub fn create_for_summon_method_info() -> &'static MethodInfo
pub fn create_for_summon_telop_method_info() -> &'static MethodInfo
pub fn create_for_summon_common_method_info() -> &'static MethodInfo
pub fn create_for_arena_method_info() -> &'static MethodInfo
pub fn create_for_versus_method_info() -> &'static MethodInfo
pub fn auto_grow_capability_method_info() -> &'static MethodInfo
pub fn auto_grow_capability_2_method_info() -> &'static MethodInfo
pub fn clear_method_info() -> &'static MethodInfo
pub fn clear_except_map_history_index_method_info() -> &'static MethodInfo
pub fn clear_impl_method_info() -> &'static MethodInfo
pub fn clear_for_rewind_preview_method_info() -> &'static MethodInfo
pub fn copy_from_method_info() -> &'static MethodInfo
pub fn copy_from_for_level_up_method_info() -> &'static MethodInfo
pub fn copy_from_for_arena_result_method_info() -> &'static MethodInfo
pub fn copy_from_for_versus_method_info() -> &'static MethodInfo
pub fn reset_phase_begin_method_info() -> &'static MethodInfo
pub fn is_engage_owner_method_info() -> &'static MethodInfo
pub fn reset_phase_begin_after_method_info() -> &'static MethodInfo
pub fn reset_phase_end_method_info() -> &'static MethodInfo
pub fn reset_sub_phase_charm_confusion_begin_method_info() -> &'static MethodInfo
pub fn reset_dead_method_info() -> &'static MethodInfo
pub fn reset_map_begin_method_info() -> &'static MethodInfo
pub fn reset_map_end_method_info() -> &'static MethodInfo
pub fn map_completed_method_info() -> &'static MethodInfo
pub fn fixed_method_info() -> &'static MethodInfo
pub fn transfer_method_info() -> &'static MethodInfo
pub fn transfer_for_sortie_method_info() -> &'static MethodInfo
pub fn transfer_for_rewind_method_info() -> &'static MethodInfo
pub fn transfer_for_rewind_latest_method_info() -> &'static MethodInfo
pub fn transfer_impl_method_info() -> &'static MethodInfo
pub fn update_state_method_info() -> &'static MethodInfo
pub fn update_state_with_auto_equip_method_info() -> &'static MethodInfo
pub fn update_state_with_equipped_method_info() -> &'static MethodInfo
pub fn try_update_state_with_equipped_method_info() -> &'static MethodInfo
pub fn add_skill_method_info() -> &'static MethodInfo
pub fn add_skill_2_method_info() -> &'static MethodInfo
pub fn add_skill_3_method_info() -> &'static MethodInfo
pub fn add_skill_without_update_method_info() -> &'static MethodInfo
pub fn is_engaging_method_info() -> &'static MethodInfo
pub fn update_state_impl_method_info() -> &'static MethodInfo
pub fn commit_enhance_method_info() -> &'static MethodInfo
pub fn update_place_method_info() -> &'static MethodInfo
pub fn create_actor_method_info() -> &'static MethodInfo
pub fn try_create_actor_method_info() -> &'static MethodInfo
pub fn reload_actor_method_info() -> &'static MethodInfo
pub fn delete_actor_method_info() -> &'static MethodInfo
pub fn update_actor_method_info() -> &'static MethodInfo
pub fn tick_actor_method_info() -> &'static MethodInfo
pub fn check_status_method_info() -> &'static MethodInfo
pub fn not_status_method_info() -> &'static MethodInfo
pub fn set_status_method_info() -> &'static MethodInfo
pub fn clear_status_method_info() -> &'static MethodInfo
pub fn change_status_method_info() -> &'static MethodInfo
pub fn get_status_method_info() -> &'static MethodInfo
pub fn set_dead_method_info() -> &'static MethodInfo
pub fn get_name_method_info() -> &'static MethodInfo
pub fn get_talk_name_method_info() -> &'static MethodInfo
pub fn get_name_impl_method_info() -> &'static MethodInfo
pub fn get_name_for_relay_data_method_info() -> &'static MethodInfo
pub fn get_name_impl_2_method_info() -> &'static MethodInfo
pub fn is_default_name_for_net_method_info() -> &'static MethodInfo
pub fn get_ascii_name_method_info() -> &'static MethodInfo
pub fn get_job_name_method_info() -> &'static MethodInfo
pub fn set_position_method_info() -> &'static MethodInfo
pub fn set_position_2_method_info() -> &'static MethodInfo
pub fn set_rotation_method_info() -> &'static MethodInfo
pub fn set_force_for_stand_alone_method_info() -> &'static MethodInfo
pub fn is_hero_method_info() -> &'static MethodInfo
pub fn is_dead_method_info() -> &'static MethodInfo
pub fn get_gender_method_info() -> &'static MethodInfo
pub fn get_dress_gender_method_info() -> &'static MethodInfo
pub fn get_gender_2_method_info() -> &'static MethodInfo
pub fn get_dress_gender_2_method_info() -> &'static MethodInfo
pub fn is_female_method_info() -> &'static MethodInfo
pub fn is_leader_method_info() -> &'static MethodInfo
pub fn is_morph_method_info() -> &'static MethodInfo
pub fn has_fang_curse_method_info() -> &'static MethodInfo
pub fn is_enchantment_method_info() -> &'static MethodInfo
pub fn is_move_not_allow_method_info() -> &'static MethodInfo
pub fn is_unique_method_info() -> &'static MethodInfo
pub fn is_show_method_info() -> &'static MethodInfo
pub fn can_sortie_method_info() -> &'static MethodInfo
pub fn is_play_area_method_info() -> &'static MethodInfo
pub fn is_play_area_2_method_info() -> &'static MethodInfo
pub fn is_allied_method_info() -> &'static MethodInfo
pub fn is_operate_method_info() -> &'static MethodInfo
pub fn is_efficacy_method_info() -> &'static MethodInfo
pub fn get_attrs_method_info() -> &'static MethodInfo
pub fn can_transporter_method_info() -> &'static MethodInfo
pub fn can_breakable_method_info() -> &'static MethodInfo
pub fn can_sky_battle_method_info() -> &'static MethodInfo
pub fn get_force_absent_type_method_info() -> &'static MethodInfo
pub fn get_force_dead_type_method_info() -> &'static MethodInfo
pub fn is_same_force_type_method_info() -> &'static MethodInfo
pub fn set_engage_impl_method_info() -> &'static MethodInfo
pub fn set_engage_link_simulation_method_info() -> &'static MethodInfo
pub fn set_engage_simulation_method_info() -> &'static MethodInfo
pub fn set_god_link_impl_method_info() -> &'static MethodInfo
pub fn play_engage_method_info() -> &'static MethodInfo
pub fn is_engaging_2_method_info() -> &'static MethodInfo
pub fn is_hero_engaging_method_info() -> &'static MethodInfo
pub fn can_engage_heal_method_info() -> &'static MethodInfo
pub fn set_engage_link_method_info() -> &'static MethodInfo
pub fn set_engage_method_info() -> &'static MethodInfo
pub fn try_relocation_method_info() -> &'static MethodInfo
pub fn is_active_route_method_info() -> &'static MethodInfo
pub fn get_first_x_method_info() -> &'static MethodInfo
pub fn get_first_z_method_info() -> &'static MethodInfo
pub fn force_set_engage_link_for_rewind_method_info() -> &'static MethodInfo
pub fn set_engage_attack_method_info() -> &'static MethodInfo
pub fn can_engage_impl_method_info() -> &'static MethodInfo
pub fn can_engage_cancel_method_info() -> &'static MethodInfo
pub fn can_engage_start_method_info() -> &'static MethodInfo
pub fn can_engage_link_method_info() -> &'static MethodInfo
pub fn get_linkable_god_unit_method_info() -> &'static MethodInfo
pub fn get_engage_link_unit_method_info() -> &'static MethodInfo
pub fn pre_start_target_select_method_info() -> &'static MethodInfo
pub fn post_start_target_select_method_info() -> &'static MethodInfo
pub fn try_add_achieve_engage_method_info() -> &'static MethodInfo
pub fn decide_target_select_method_info() -> &'static MethodInfo
pub fn cancel_target_select_method_info() -> &'static MethodInfo
pub fn can_change_engage_method_info() -> &'static MethodInfo
pub fn try_change_engage_method_info() -> &'static MethodInfo
pub fn change_engage_method_info() -> &'static MethodInfo
pub fn can_engage_attack_method_info() -> &'static MethodInfo
pub fn can_engage_target_method_info() -> &'static MethodInfo
pub fn engage_target_exists_method_info() -> &'static MethodInfo
pub fn can_enemy_engage_attack_method_info() -> &'static MethodInfo
pub fn can_execute_engage_attack_method_info() -> &'static MethodInfo
pub fn can_act_method_info() -> &'static MethodInfo
pub fn can_act_without_engage_charge_method_info() -> &'static MethodInfo
pub fn can_be_target_method_info() -> &'static MethodInfo
pub fn can_external_move_method_info() -> &'static MethodInfo
pub fn is_sight_method_info() -> &'static MethodInfo
pub fn can_warp_method_info() -> &'static MethodInfo
pub fn can_skill_method_info() -> &'static MethodInfo
pub fn can_change_god_method_info() -> &'static MethodInfo
pub fn change_god_method_info() -> &'static MethodInfo
pub fn get_cells_method_info() -> &'static MethodInfo
pub fn get_cells_2_method_info() -> &'static MethodInfo
pub fn set_base_capability_method_info() -> &'static MethodInfo
pub fn add_base_capability_method_info() -> &'static MethodInfo
pub fn set_capability_just_method_info() -> &'static MethodInfo
pub fn get_god_enhance_rating_method_info() -> &'static MethodInfo
pub fn change_hp_method_info() -> &'static MethodInfo
pub fn play_set_hp_method_info() -> &'static MethodInfo
pub fn play_set_heal_method_info() -> &'static MethodInfo
pub fn play_set_damage_method_info() -> &'static MethodInfo
pub fn is_changing_hp_method_info() -> &'static MethodInfo
pub fn get_max_hp_method_info() -> &'static MethodInfo
pub fn get_str_method_info() -> &'static MethodInfo
pub fn get_tech_method_info() -> &'static MethodInfo
pub fn get_quick_method_info() -> &'static MethodInfo
pub fn get_luck_method_info() -> &'static MethodInfo
pub fn get_def_method_info() -> &'static MethodInfo
pub fn get_magic_method_info() -> &'static MethodInfo
pub fn get_mdef_method_info() -> &'static MethodInfo
pub fn get_phys_method_info() -> &'static MethodInfo
pub fn get_sight_method_info() -> &'static MethodInfo
pub fn get_move_power_method_info() -> &'static MethodInfo
pub fn get_move_power_without_removing_method_info() -> &'static MethodInfo
pub fn find_skill_method_info() -> &'static MethodInfo
pub fn find_skill_2_method_info() -> &'static MethodInfo
pub fn get_removable_skill_method_info() -> &'static MethodInfo
pub fn get_removable_power_method_info() -> &'static MethodInfo
pub fn get_capability_method_info() -> &'static MethodInfo
pub fn get_capability_2_method_info() -> &'static MethodInfo
pub fn get_capability_grow_method_info() -> &'static MethodInfo
pub fn get_capability_grow_2_method_info() -> &'static MethodInfo
pub fn get_capability_limit_method_info() -> &'static MethodInfo
pub fn get_capability_limit_2_method_info() -> &'static MethodInfo
pub fn can_capability_grow_method_info() -> &'static MethodInfo
pub fn can_capability_grow_2_method_info() -> &'static MethodInfo
pub fn get_strength_capability_index_method_info() -> &'static MethodInfo
pub fn get_no_enhance_max_hp_method_info() -> &'static MethodInfo
pub fn get_no_enhance_str_method_info() -> &'static MethodInfo
pub fn get_no_enhance_tech_method_info() -> &'static MethodInfo
pub fn get_no_enhance_quick_method_info() -> &'static MethodInfo
pub fn get_no_enhance_luck_method_info() -> &'static MethodInfo
pub fn get_no_enhance_def_method_info() -> &'static MethodInfo
pub fn get_no_enhance_magic_method_info() -> &'static MethodInfo
pub fn get_no_enhance_mdef_method_info() -> &'static MethodInfo
pub fn get_no_enhance_phys_method_info() -> &'static MethodInfo
pub fn get_no_enhance_sight_method_info() -> &'static MethodInfo
pub fn get_no_enhance_move_power_method_info() -> &'static MethodInfo
pub fn get_no_enhance_capability_method_info() -> &'static MethodInfo
pub fn get_no_enhance_capability_2_method_info() -> &'static MethodInfo
pub fn get_enhanced_level_method_info() -> &'static MethodInfo
pub fn add_hp_method_info() -> &'static MethodInfo
pub fn is_dont_attack_method_info() -> &'static MethodInfo
pub fn set_dont_attack_method_info() -> &'static MethodInfo
pub fn set_dont_attack_force_mask_method_info() -> &'static MethodInfo
pub fn get_entrust_for_ai_method_info() -> &'static MethodInfo
pub fn can_talk_method_info() -> &'static MethodInfo
pub fn can_dance_method_info() -> &'static MethodInfo
pub fn can_contract_method_info() -> &'static MethodInfo
pub fn can_again_method_info() -> &'static MethodInfo
pub fn can_chain_method_info() -> &'static MethodInfo
pub fn can_chain_attack_method_info() -> &'static MethodInfo
pub fn is_terrain_invalid_method_info() -> &'static MethodInfo
pub fn can_chain_guard_method_info() -> &'static MethodInfo
pub fn get_guard_type_method_info() -> &'static MethodInfo
pub fn can_ccogitation_method_info() -> &'static MethodInfo
pub fn can_trade_method_info() -> &'static MethodInfo
pub fn can_gain_reliance_method_info() -> &'static MethodInfo
pub fn has_skill_method_info() -> &'static MethodInfo
pub fn has_skill_2_method_info() -> &'static MethodInfo
pub fn has_skill_3_method_info() -> &'static MethodInfo
pub fn has_skill_4_method_info() -> &'static MethodInfo
pub fn has_dance_skill_method_info() -> &'static MethodInfo
pub fn has_contract_skill_method_info() -> &'static MethodInfo
pub fn is_standing_die_method_info() -> &'static MethodInfo
pub fn is_immortal_method_info() -> &'static MethodInfo
pub fn is_last_boss_method_info() -> &'static MethodInfo
pub fn get_equip_skill_method_info() -> &'static MethodInfo
pub fn has_equip_skill_method_info() -> &'static MethodInfo
pub fn has_equip_skill_2_method_info() -> &'static MethodInfo
pub fn add_equip_skill_method_info() -> &'static MethodInfo
pub fn add_equip_skill_2_method_info() -> &'static MethodInfo
pub fn remove_equip_skill_method_info() -> &'static MethodInfo
pub fn remove_equip_skill_2_method_info() -> &'static MethodInfo
pub fn replace_equip_skill_method_info() -> &'static MethodInfo
pub fn replace_equip_skill_2_method_info() -> &'static MethodInfo
pub fn move_equip_skill_method_info() -> &'static MethodInfo
pub fn has_private_skill_method_info() -> &'static MethodInfo
pub fn has_private_skill_2_method_info() -> &'static MethodInfo
pub fn add_private_skill_method_info() -> &'static MethodInfo
pub fn add_private_skill_2_method_info() -> &'static MethodInfo
pub fn add_private_skill_3_method_info() -> &'static MethodInfo
pub fn remove_private_skill_method_info() -> &'static MethodInfo
pub fn remove_private_skill_2_method_info() -> &'static MethodInfo
pub fn remove_private_skill_3_method_info() -> &'static MethodInfo
pub fn get_record_method_info() -> &'static MethodInfo
pub fn set_record_method_info() -> &'static MethodInfo
pub fn add_record_method_info() -> &'static MethodInfo
pub fn inc_record_method_info() -> &'static MethodInfo
pub fn dec_record_method_info() -> &'static MethodInfo
pub fn add_record_with_history_method_info() -> &'static MethodInfo
pub fn get_from_equip_skill_pool_method_info() -> &'static MethodInfo
pub fn add_to_equip_skill_pool_method_info() -> &'static MethodInfo
pub fn add_to_equip_skill_pool_2_method_info() -> &'static MethodInfo
pub fn remove_from_equip_skill_pool_method_info() -> &'static MethodInfo
pub fn remove_from_equip_skill_pool_2_method_info() -> &'static MethodInfo
pub fn is_exist_in_equip_skill_pool_method_info() -> &'static MethodInfo
pub fn is_exist_in_equip_skill_pool_2_method_info() -> &'static MethodInfo
pub fn is_inheritance_enable_method_info() -> &'static MethodInfo
pub fn is_poison_method_info() -> &'static MethodInfo
pub fn is_stun_method_info() -> &'static MethodInfo
pub fn is_sleep_method_info() -> &'static MethodInfo
pub fn is_silence_method_info() -> &'static MethodInfo
pub fn is_charm_method_info() -> &'static MethodInfo
pub fn is_confusion_method_info() -> &'static MethodInfo
pub fn is_charm_or_confusion_method_info() -> &'static MethodInfo
pub fn is_freeze_method_info() -> &'static MethodInfo
pub fn is_weakness_method_info() -> &'static MethodInfo
pub fn is_not_enhance_method_info() -> &'static MethodInfo
pub fn is_disorder_method_info() -> &'static MethodInfo
pub fn clear_disorder_method_info() -> &'static MethodInfo
pub fn is_vision_method_info() -> &'static MethodInfo
pub fn is_vision_2_method_info() -> &'static MethodInfo
pub fn can_gain_item_method_info() -> &'static MethodInfo
pub fn get_vision_owner_method_info() -> &'static MethodInfo
pub fn is_summon_method_info() -> &'static MethodInfo
pub fn is_summon_2_method_info() -> &'static MethodInfo
pub fn is_summon_god_method_info() -> &'static MethodInfo
pub fn get_summon_owner_method_info() -> &'static MethodInfo
pub fn is_lockon_method_info() -> &'static MethodInfo
pub fn try_get_lock_target_method_info() -> &'static MethodInfo
pub fn set_lock_target_method_info() -> &'static MethodInfo
pub fn reset_lock_target_method_info() -> &'static MethodInfo
pub fn is_on_map_method_info() -> &'static MethodInfo
pub fn is_decoy_method_info() -> &'static MethodInfo
pub fn add_exp_method_info() -> &'static MethodInfo
pub fn add_skill_point_method_info() -> &'static MethodInfo
pub fn can_grow_method_info() -> &'static MethodInfo
pub fn normalize_exp_method_info() -> &'static MethodInfo
pub fn exp_to_skill_point_method_info() -> &'static MethodInfo
pub fn nomralize_skill_point_method_info() -> &'static MethodInfo
pub fn level_up_method_info() -> &'static MethodInfo
pub fn dbg_level_down_method_info() -> &'static MethodInfo
pub fn learn_job_skill_method_info() -> &'static MethodInfo
pub fn learn_job_skill_for_chart_method_info() -> &'static MethodInfo
pub fn learn_job_skill_2_method_info() -> &'static MethodInfo
pub fn learn_job_skill_3_method_info() -> &'static MethodInfo
pub fn cc_check_aptitude_method_info() -> &'static MethodInfo
pub fn class_change_method_info() -> &'static MethodInfo
pub fn class_change_for_chart_method_info() -> &'static MethodInfo
pub fn update_difficulty_method_info() -> &'static MethodInfo
pub fn reset_weapon_mask_method_info() -> &'static MethodInfo
pub fn set_selected_weapon_method_info() -> &'static MethodInfo
pub fn set_selected_weapon_from_original_aptitude_method_info() -> &'static MethodInfo
pub fn set_weapon_mask_from_parson_method_info() -> &'static MethodInfo
pub fn set_optimal_weapon_for_class_change_method_info() -> &'static MethodInfo
pub fn set_selected_weapon_from_items_method_info() -> &'static MethodInfo
pub fn set_selected_weapon_for_chart_method_info() -> &'static MethodInfo
pub fn set_selected_weapon_from_dispos_method_info() -> &'static MethodInfo
pub fn inherit_aptitude_method_info() -> &'static MethodInfo
pub fn inherit_aptitude_2_method_info() -> &'static MethodInfo
pub fn add_aptitude_for_chart_method_info() -> &'static MethodInfo
pub fn set_aptitude_from_dispos_method_info() -> &'static MethodInfo
pub fn add_aptitude_from_weapon_mask_method_info() -> &'static MethodInfo
pub fn update_weapon_mask_method_info() -> &'static MethodInfo
pub fn ai_activate_method_info() -> &'static MethodInfo
pub fn ai_activate_cause_attacked_method_info() -> &'static MethodInfo
pub fn ai_set_engage_attack_method_info() -> &'static MethodInfo
pub fn ai_clear_engage_attack_method_info() -> &'static MethodInfo
pub fn has_item_method_info() -> &'static MethodInfo
pub fn has_rod_method_info() -> &'static MethodInfo
pub fn has_heal_rod_method_info() -> &'static MethodInfo
pub fn has_heal_rod_for_oneself_method_info() -> &'static MethodInfo
pub fn has_support_rod_method_info() -> &'static MethodInfo
pub fn has_support_rod_for_oneself_method_info() -> &'static MethodInfo
pub fn has_interference_rod_method_info() -> &'static MethodInfo
pub fn has_criticale_weapon_method_info() -> &'static MethodInfo
pub fn has_efficacy_weapon_method_info() -> &'static MethodInfo
pub fn has_drop_item_method_info() -> &'static MethodInfo
pub fn has_max_item_method_info() -> &'static MethodInfo
pub fn get_item_method_info() -> &'static MethodInfo
pub fn get_item_index_method_info() -> &'static MethodInfo
pub fn get_item_index_2_method_info() -> &'static MethodInfo
pub fn for_each_unit_item_method_info() -> &'static MethodInfo
pub fn for_each_can_equip_item_method_info() -> &'static MethodInfo
pub fn get_actual_item_method_info() -> &'static MethodInfo
pub fn is_item_equipped_method_info() -> &'static MethodInfo
pub fn get_item_equipped_method_info() -> &'static MethodInfo
pub fn get_item_index_equipped_method_info() -> &'static MethodInfo
pub fn get_item_hold_method_info() -> &'static MethodInfo
pub fn get_item_index_hold_method_info() -> &'static MethodInfo
pub fn item_add_method_info() -> &'static MethodInfo
pub fn item_add_2_method_info() -> &'static MethodInfo
pub fn item_add_3_method_info() -> &'static MethodInfo
pub fn item_add_4_method_info() -> &'static MethodInfo
pub fn item_add_on_dlc_evil_method_info() -> &'static MethodInfo
pub fn equipable_item_add_method_info() -> &'static MethodInfo
pub fn item_move_method_info() -> &'static MethodInfo
pub fn item_close_up_method_info() -> &'static MethodInfo
pub fn item_equip_method_info() -> &'static MethodInfo
pub fn item_equip_2_method_info() -> &'static MethodInfo
pub fn item_reorder_method_info() -> &'static MethodInfo
pub fn item_equip_3_method_info() -> &'static MethodInfo
pub fn item_equip_4_method_info() -> &'static MethodInfo
pub fn item_take_off_method_info() -> &'static MethodInfo
pub fn item_take_off_2_method_info() -> &'static MethodInfo
pub fn item_put_off_method_info() -> &'static MethodInfo
pub fn item_put_off_2_method_info() -> &'static MethodInfo
pub fn item_put_off_all_method_info() -> &'static MethodInfo
pub fn has_item_2_method_info() -> &'static MethodInfo
pub fn get_item_count_method_info() -> &'static MethodInfo
pub fn get_item_selected_method_info() -> &'static MethodInfo
pub fn set_item_selected_method_info() -> &'static MethodInfo
pub fn has_equipable_item_method_info() -> &'static MethodInfo
pub fn has_equipable_item_2_method_info() -> &'static MethodInfo
pub fn has_equipable_item_3_method_info() -> &'static MethodInfo
pub fn can_item_equip_method_info() -> &'static MethodInfo
pub fn can_item_equip_2_method_info() -> &'static MethodInfo
pub fn can_item_equip_3_method_info() -> &'static MethodInfo
pub fn can_item_kind_equip_method_info() -> &'static MethodInfo
pub fn can_use_cannon_method_info() -> &'static MethodInfo
pub fn can_use_cannon_2_method_info() -> &'static MethodInfo
pub fn next_item_equip_method_info() -> &'static MethodInfo
pub fn is_item_sealed_method_info() -> &'static MethodInfo
pub fn is_item_sealed_2_method_info() -> &'static MethodInfo
pub fn is_item_sealed_3_method_info() -> &'static MethodInfo
pub fn get_item_index_key_door_method_info() -> &'static MethodInfo
pub fn can_unlock_door_method_info() -> &'static MethodInfo
pub fn can_unlock_treasure_box_method_info() -> &'static MethodInfo
pub fn get_range_i_method_info() -> &'static MethodInfo
pub fn get_range_i_2_method_info() -> &'static MethodInfo
pub fn get_range_i_3_method_info() -> &'static MethodInfo
pub fn get_range_o_method_info() -> &'static MethodInfo
pub fn get_range_o_2_method_info() -> &'static MethodInfo
pub fn get_range_o_3_method_info() -> &'static MethodInfo
pub fn get_range_io_method_info() -> &'static MethodInfo
pub fn get_range_io_2_method_info() -> &'static MethodInfo
pub fn get_range_io_3_method_info() -> &'static MethodInfo
pub fn get_item_distance_method_info() -> &'static MethodInfo
pub fn get_rod_range_extend_method_info() -> &'static MethodInfo
pub fn get_item_range_method_info() -> &'static MethodInfo
pub fn get_skill_range_method_info() -> &'static MethodInfo
pub fn get_item_range_2_method_info() -> &'static MethodInfo
pub fn get_item_range_3_method_info() -> &'static MethodInfo
pub fn get_engage_range_method_info() -> &'static MethodInfo
pub fn get_attack_range_method_info() -> &'static MethodInfo
pub fn get_rod_range_method_info() -> &'static MethodInfo
pub fn get_attack_range_2_method_info() -> &'static MethodInfo
pub fn get_rod_range_2_method_info() -> &'static MethodInfo
pub fn get_revenge_weapon_method_info() -> &'static MethodInfo
pub fn get_rod_heal_power_method_info() -> &'static MethodInfo
pub fn can_item_use_method_info() -> &'static MethodInfo
pub fn can_item_use_2_method_info() -> &'static MethodInfo
pub fn item_use_impl_method_info() -> &'static MethodInfo
pub fn item_use_method_info() -> &'static MethodInfo
pub fn item_enchant_method_info() -> &'static MethodInfo
pub fn is_item_enhance_having_method_info() -> &'static MethodInfo
pub fn is_draw_active_color_method_info() -> &'static MethodInfo
pub fn get_accessory_list_method_info() -> &'static MethodInfo
pub fn set_ring_method_info() -> &'static MethodInfo
pub fn set_ring_impl_method_info() -> &'static MethodInfo
pub fn clear_ring_method_info() -> &'static MethodInfo
pub fn clear_ring_impl_method_info() -> &'static MethodInfo
pub fn get_ring_method_info() -> &'static MethodInfo
pub fn get_power_method_info() -> &'static MethodInfo
pub fn set_god_unit_method_info() -> &'static MethodInfo
pub fn set_god_unit_to_copy_method_info() -> &'static MethodInfo
pub fn clear_god_unit_method_info() -> &'static MethodInfo
pub fn clear_god_unit_from_copy_method_info() -> &'static MethodInfo
pub fn can_god_equip_method_info() -> &'static MethodInfo
pub fn reset_engage_count_method_info() -> &'static MethodInfo
pub fn play_engage_cancel_method_info() -> &'static MethodInfo
pub fn reset_engaing_method_info() -> &'static MethodInfo
pub fn try_connect_god_unit_method_info() -> &'static MethodInfo
pub fn try_connect_god_unit_to_copy_method_info() -> &'static MethodInfo
pub fn try_disconnect_god_unit_method_info() -> &'static MethodInfo
pub fn try_disconnect_ring_method_info() -> &'static MethodInfo
pub fn try_disconnect_god_unit_from_copy_method_info() -> &'static MethodInfo
pub fn try_disconnect_god_link_from_copy_method_info() -> &'static MethodInfo
pub fn sight_up_method_info() -> &'static MethodInfo
pub fn can_revive_method_info() -> &'static MethodInfo
pub fn is_asphyxiation_method_info() -> &'static MethodInfo
pub fn revive_method_info() -> &'static MethodInfo
pub fn revive_for_rewind_v0_method_info() -> &'static MethodInfo
pub fn revive_for_rewind_v1_method_info() -> &'static MethodInfo
pub fn set_god_state_method_info() -> &'static MethodInfo
pub fn get_god_state_method_info() -> &'static MethodInfo
pub fn get_god_state_count_method_info() -> &'static MethodInfo
pub fn is_default_god_states_method_info() -> &'static MethodInfo
pub fn get_current_god_state_index_method_info() -> &'static MethodInfo
pub fn get_current_god_state_method_info() -> &'static MethodInfo
pub fn can_set_extra_hp_stock_method_info() -> &'static MethodInfo
pub fn has_extra_hp_stock_method_info() -> &'static MethodInfo
pub fn set_extra_hp_stock_method_info() -> &'static MethodInfo
pub fn clear_extra_hp_stock_method_info() -> &'static MethodInfo
pub fn extra_hp_stock_for_rewind_method_info() -> &'static MethodInfo
pub fn dbg_set_hp_stock_count_method_info() -> &'static MethodInfo
pub fn update_god_unit_for_god_state_method_info() -> &'static MethodInfo
pub fn serialize_method_info() -> &'static MethodInfo
pub fn deserialize_method_info() -> &'static MethodInfo
pub fn get_prev_method_info() -> &'static MethodInfo
pub fn set_prev_method_info() -> &'static MethodInfo
pub fn get_next_method_info() -> &'static MethodInfo
pub fn set_next_method_info() -> &'static MethodInfo
pub fn get_ai_method_info() -> &'static MethodInfo
pub fn get_edit_method_info() -> &'static MethodInfo
pub fn get_person_method_info() -> &'static MethodInfo
pub fn set_person_method_info() -> &'static MethodInfo
pub fn get_pid_method_info() -> &'static MethodInfo
pub fn get_prefixless_pid_method_info() -> &'static MethodInfo
pub fn get_job_method_info() -> &'static MethodInfo
pub fn set_job_method_info() -> &'static MethodInfo
pub fn get_jid_method_info() -> &'static MethodInfo
pub fn get_prefixless_jid_method_info() -> &'static MethodInfo
pub fn get_force_method_info() -> &'static MethodInfo
pub fn set_force_method_info() -> &'static MethodInfo
pub fn get_force_type_method_info() -> &'static MethodInfo
pub fn get_force_mask_method_info() -> &'static MethodInfo
pub fn get_base_capability_method_info() -> &'static MethodInfo
pub fn get_grow_capability_method_info() -> &'static MethodInfo
pub fn get_level_capability_method_info() -> &'static MethodInfo
pub fn get_grow_seed_method_info() -> &'static MethodInfo
pub fn set_grow_seed_method_info() -> &'static MethodInfo
pub fn get_drop_seed_method_info() -> &'static MethodInfo
pub fn set_drop_seed_method_info() -> &'static MethodInfo
pub fn get_actor_method_info() -> &'static MethodInfo
pub fn set_actor_method_info() -> &'static MethodInfo
pub fn get_info_method_info() -> &'static MethodInfo
pub fn set_info_method_info() -> &'static MethodInfo
pub fn get_unit_model_method_info() -> &'static MethodInfo
pub fn get_god_model_method_info() -> &'static MethodInfo
pub fn get_position_method_info() -> &'static MethodInfo
pub fn get_cell_center_position_method_info() -> &'static MethodInfo
pub fn get_direction_method_info() -> &'static MethodInfo
pub fn get_index_method_info() -> &'static MethodInfo
pub fn set_index_method_info() -> &'static MethodInfo
pub fn get_bmap_size_method_info() -> &'static MethodInfo
pub fn get_style_method_info() -> &'static MethodInfo
pub fn get_x_method_info() -> &'static MethodInfo
pub fn set_x_method_info() -> &'static MethodInfo
pub fn get_z_method_info() -> &'static MethodInfo
pub fn set_z_method_info() -> &'static MethodInfo
pub fn get_dispos_x_method_info() -> &'static MethodInfo
pub fn set_dispos_x_method_info() -> &'static MethodInfo
pub fn get_dispos_z_method_info() -> &'static MethodInfo
pub fn set_dispos_z_method_info() -> &'static MethodInfo
pub fn get_center_x_method_info() -> &'static MethodInfo
pub fn get_center_z_method_info() -> &'static MethodInfo
pub fn get_angle_method_info() -> &'static MethodInfo
pub fn set_angle_method_info() -> &'static MethodInfo
pub fn get_dispos_sound_method_info() -> &'static MethodInfo
pub fn get_move_type_method_info() -> &'static MethodInfo
pub fn get_level_method_info() -> &'static MethodInfo
pub fn set_level_method_info() -> &'static MethodInfo
pub fn get_limit_level_method_info() -> &'static MethodInfo
pub fn get_exp_method_info() -> &'static MethodInfo
pub fn set_exp_method_info() -> &'static MethodInfo
pub fn get_skill_point_method_info() -> &'static MethodInfo
pub fn set_skill_point_method_info() -> &'static MethodInfo
pub fn get_hp_method_info() -> &'static MethodInfo
pub fn set_hp_method_info() -> &'static MethodInfo
pub fn get_display_hp_method_info() -> &'static MethodInfo
pub fn get_hp_stock_count_method_info() -> &'static MethodInfo
pub fn get_hp_stock_count_max_method_info() -> &'static MethodInfo
pub fn get_plain_hp_stock_count_method_info() -> &'static MethodInfo
pub fn set_plain_hp_stock_count_method_info() -> &'static MethodInfo
pub fn get_plain_hp_stock_count_max_method_info() -> &'static MethodInfo
pub fn get_extra_hp_stock_count_method_info() -> &'static MethodInfo
pub fn get_extra_hp_stock_count_max_method_info() -> &'static MethodInfo
pub fn get_base_move_power_method_info() -> &'static MethodInfo
pub fn get_item_list_method_info() -> &'static MethodInfo
pub fn get_god_unit_method_info() -> &'static MethodInfo
pub fn get_actual_god_unit_method_info() -> &'static MethodInfo
pub fn get_extra_sight_method_info() -> &'static MethodInfo
pub fn set_extra_sight_method_info() -> &'static MethodInfo
pub fn get_move_distance_method_info() -> &'static MethodInfo
pub fn get_mask_skill_lock_method_info() -> &'static MethodInfo
pub fn get_mask_skill_method_info() -> &'static MethodInfo
pub fn get_equip_skill_2_method_info() -> &'static MethodInfo
pub fn get_private_skill_method_info() -> &'static MethodInfo
pub fn get_supported_skill_method_info() -> &'static MethodInfo
pub fn get_receive_skill_method_info() -> &'static MethodInfo
pub fn get_equip_skill_pool_method_info() -> &'static MethodInfo
pub fn get_learned_job_skill_method_info() -> &'static MethodInfo
pub fn set_learned_job_skill_method_info() -> &'static MethodInfo
pub fn get_original_aptitude_method_info() -> &'static MethodInfo
pub fn get_aptitude_method_info() -> &'static MethodInfo
pub fn get_weapon_mask_method_info() -> &'static MethodInfo
pub fn get_selected_weapon_mask_method_info() -> &'static MethodInfo
pub fn get_enhance_factors_method_info() -> &'static MethodInfo
pub fn get_internal_level_method_info() -> &'static MethodInfo
pub fn set_internal_level_method_info() -> &'static MethodInfo
pub fn get_last_pick_voice_method_info() -> &'static MethodInfo
pub fn set_last_pick_voice_method_info() -> &'static MethodInfo
pub fn get_max_stun_method_info() -> &'static MethodInfo
pub fn get_stun_method_info() -> &'static MethodInfo
pub fn get_engage_count_method_info() -> &'static MethodInfo
pub fn set_engage_count_method_info() -> &'static MethodInfo
pub fn play_set_engage_count_method_info() -> &'static MethodInfo
pub fn play_set_engage_count_2_method_info() -> &'static MethodInfo
pub fn get_engage_count_view_method_info() -> &'static MethodInfo
pub fn set_engage_count_view_method_info() -> &'static MethodInfo
pub fn get_engage_count_limit_method_info() -> &'static MethodInfo
pub fn get_engage_turn_method_info() -> &'static MethodInfo
pub fn set_engage_turn_method_info() -> &'static MethodInfo
pub fn get_remaining_engage_turn_method_info() -> &'static MethodInfo
pub fn get_engage_turn_limit_method_info() -> &'static MethodInfo
pub fn get_alpha_method_info() -> &'static MethodInfo
pub fn get_ident_method_info() -> &'static MethodInfo
pub fn set_ident_method_info() -> &'static MethodInfo
pub fn get_record_2_method_info() -> &'static MethodInfo
pub fn get_map_history_index_method_info() -> &'static MethodInfo
pub fn set_map_history_index_method_info() -> &'static MethodInfo
pub fn get_relay_player_index_method_info() -> &'static MethodInfo
pub fn set_relay_player_index_method_info() -> &'static MethodInfo
pub fn create_impl1_method_info() -> &'static MethodInfo
pub fn try_copy_edit_method_info() -> &'static MethodInfo
pub fn create_impl2_method_info() -> &'static MethodInfo
pub fn set_dispos_method_info() -> &'static MethodInfo
pub fn set_dispos_weapon_mask_method_info() -> &'static MethodInfo
pub fn set_dispos_skill_method_info() -> &'static MethodInfo
pub fn set_dispos_god_method_info() -> &'static MethodInfo
pub fn add_person_item_method_info() -> &'static MethodInfo
pub fn add_dispos_item_method_info() -> &'static MethodInfo
pub fn set_dispos_belong_method_info() -> &'static MethodInfo
pub fn set_dispos_ai_method_info() -> &'static MethodInfo
pub fn create_god_states_method_info() -> &'static MethodInfo
pub fn get_god_state_2_method_info() -> &'static MethodInfo
pub fn dispos_state2_god_state_method_info() -> &'static MethodInfo
pub fn setup_for_vision_method_info() -> &'static MethodInfo
pub fn create_for_summon_impl1_method_info() -> &'static MethodInfo
pub fn setup_for_summon_method_info() -> &'static MethodInfo
pub fn create_impl2_exclude_internal_level_method_info() -> &'static MethodInfo
pub fn setup_capability_for_vision_method_info() -> &'static MethodInfo
pub fn get_safe_person_method_info() -> &'static MethodInfo
pub fn get_safe_job_method_info() -> &'static MethodInfo
pub fn calculate_auto_grow_capability_method_info() -> &'static MethodInfo
pub fn get_max_hp_impl_method_info() -> &'static MethodInfo
pub fn get_str_impl_method_info() -> &'static MethodInfo
pub fn get_tech_impl_method_info() -> &'static MethodInfo
pub fn get_quick_impl_method_info() -> &'static MethodInfo
pub fn get_luck_impl_method_info() -> &'static MethodInfo
pub fn get_def_impl_method_info() -> &'static MethodInfo
pub fn get_magic_impl_method_info() -> &'static MethodInfo
pub fn get_mdef_impl_method_info() -> &'static MethodInfo
pub fn get_phys_impl_method_info() -> &'static MethodInfo
pub fn get_sight_impl_method_info() -> &'static MethodInfo
pub fn get_move_power_impl_method_info() -> &'static MethodInfo
pub fn get_capability_impl_method_info() -> &'static MethodInfo
pub fn get_total_level_method_info() -> &'static MethodInfo
pub fn get_order_method_info() -> &'static MethodInfo
pub fn calc_item_range_method_info() -> &'static MethodInfo
pub fn get_item_grow_capability_method_info() -> &'static MethodInfo
pub fn get_attack_image_method_info() -> &'static MethodInfo
pub fn get_rod_image_method_info() -> &'static MethodInfo
pub fn get_heal_image_method_info() -> &'static MethodInfo
pub fn get_support_image_method_info() -> &'static MethodInfo
pub fn get_interference_image_method_info() -> &'static MethodInfo
pub fn get_total_order_method_info() -> &'static MethodInfo
pub fn set_total_order_method_info() -> &'static MethodInfo
pub fn get_total_action_method_info() -> &'static MethodInfo
pub fn set_total_action_method_info() -> &'static MethodInfo
pub fn get_total_attack_method_info() -> &'static MethodInfo
pub fn set_total_attack_method_info() -> &'static MethodInfo
pub fn get_total_damage_method_info() -> &'static MethodInfo
pub fn set_total_damage_method_info() -> &'static MethodInfo
pub fn get_total_result_method_info() -> &'static MethodInfo
pub fn set_total_result_method_info() -> &'static MethodInfo
pub fn get_side_type_method_info() -> &'static MethodInfo
pub fn set_side_type_method_info() -> &'static MethodInfo
pub fn update_image_method_info() -> &'static MethodInfo
pub fn clear_image_method_info() -> &'static MethodInfo
pub fn try_get_engage_mind_method_info() -> &'static MethodInfo
pub fn get_engage_attack_method_info() -> &'static MethodInfo
pub fn get_engage_skills_method_info() -> &'static MethodInfo
pub fn get_engage_skill_method_info() -> &'static MethodInfo
pub fn get_support_skill_method_info() -> &'static MethodInfo
pub fn add_cannon_skill_method_info() -> &'static MethodInfo
pub fn remove_cannon_skill_method_info() -> &'static MethodInfo
pub fn get_command_give_skills_method_info() -> &'static MethodInfo
pub fn add_command_skill_method_info() -> &'static MethodInfo
pub fn remove_command_skill_method_info() -> &'static MethodInfo
pub fn add_give_skill_method_info() -> &'static MethodInfo
pub fn add_give_skill_2_method_info() -> &'static MethodInfo
pub fn get_battle_temporary_method_info() -> &'static MethodInfo
pub fn set_battle_temporary_method_info() -> &'static MethodInfo
pub fn is_exist_die_method_info() -> &'static MethodInfo
pub fn update_move_distance_method_info() -> &'static MethodInfo
pub fn update_move_distance_2_method_info() -> &'static MethodInfo
pub fn update_move_distance_3_method_info() -> &'static MethodInfo
pub fn clear_move_distance_method_info() -> &'static MethodInfo
pub fn can_grow_up_method_info() -> &'static MethodInfo
pub fn get_simple_power_method_info() -> &'static MethodInfo
pub fn get_simple_physical_power_method_info() -> &'static MethodInfo
pub fn get_simple_magic_power_method_info() -> &'static MethodInfo
pub fn get_simple_physical_defense_method_info() -> &'static MethodInfo
pub fn get_simple_magic_defense_method_info() -> &'static MethodInfo
pub fn get_simple_hit_method_info() -> &'static MethodInfo
pub fn get_simple_avoid_method_info() -> &'static MethodInfo
pub fn get_simple_critical_method_info() -> &'static MethodInfo
pub fn get_simple_secure_method_info() -> &'static MethodInfo
pub fn get_simple_continuous_method_info() -> &'static MethodInfo
pub fn reset_param_method_info() -> &'static MethodInfo
pub fn get_fortune_seed_method_info() -> &'static MethodInfo
pub fn set_fortune_seed_method_info() -> &'static MethodInfo
pub fn get_fortune_target_method_info() -> &'static MethodInfo
pub fn set_fortune_target_method_info() -> &'static MethodInfo
pub fn get_fortune_random_value_method_info() -> &'static MethodInfo
pub fn get_weapon_level_method_info() -> &'static MethodInfo
pub fn get_skill_equip_method_info() -> &'static MethodInfo
pub fn get_engage_equip_method_info() -> &'static MethodInfo
pub fn get_effect_position_method_info() -> &'static MethodInfo
pub fn can_stay_without_god_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for Unit
impl ClassIdentity for Unit
Source§impl FromIlInstance for Unit
impl FromIlInstance for Unit
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IList_1<Unit> for MapSequenceBattle_UnitList
impl IList_1<Unit> for MapSequenceBattle_UnitList
Source§impl IUnit for Unit
impl IUnit for Unit
fn m_status(self) -> Unit_StatusField
fn set_m_status(self, value: Unit_StatusField)
fn m_prev(self) -> Unit
fn set_m_prev(self, value: Unit)
fn m_next(self) -> Unit
fn set_m_next(self, value: Unit)
fn m_ai(self) -> UnitAI
fn set_m_ai(self, value: UnitAI)
fn m_edit(self) -> UnitEdit
fn set_m_edit(self, value: UnitEdit)
fn m_ident(self) -> i32
fn set_m_ident(self, value: i32)
fn m_person(self) -> PersonData
fn set_m_person(self, value: PersonData)
fn m_job(self) -> JobData
fn set_m_job(self, value: JobData)
fn m_force(self) -> Force
fn set_m_force(self, value: Force)
fn m_base_capability(self) -> UnitBaseCapability
fn set_m_base_capability(self, value: UnitBaseCapability)
fn m_grow_capability(self) -> Capability
fn set_m_grow_capability(self, value: Capability)
fn m_level_capability(self) -> UnitBaseCapability
fn set_m_level_capability(self, value: UnitBaseCapability)
fn m_grow_seed(self) -> u32
fn set_m_grow_seed(self, value: u32)
fn m_drop_seed(self) -> u32
fn set_m_drop_seed(self, value: u32)
fn m_actor(self) -> UnitActor
fn set_m_actor(self, value: UnitActor)
fn m_info(self) -> MapInfoRoot
fn set_m_info(self, value: MapInfoRoot)
fn m_index(self) -> u8
fn set_m_index(self, value: u8)
fn m_level(self) -> u8
fn set_m_level(self, value: u8)
fn m_exp(self) -> u8
fn set_m_exp(self, value: u8)
fn m_hp(self) -> Unit_ChangeValue
fn set_m_hp(self, value: Unit_ChangeValue)
fn m_hp_stock_count(self) -> u8
fn set_m_hp_stock_count(self, value: u8)
fn m_hp_stock_count_max(self) -> u8
fn set_m_hp_stock_count_max(self, value: u8)
fn m_extra_hp_stock_count(self) -> u8
fn set_m_extra_hp_stock_count(self, value: u8)
fn m_extra_hp_stock_count_max(self) -> u8
fn set_m_extra_hp_stock_count_max(self, value: u8)
fn m_engage_count(self) -> u8
fn set_m_engage_count(self, value: u8)
fn m_engage_turn(self) -> u8
fn set_m_engage_turn(self, value: u8)
fn m_engage_count_view(self) -> u8
fn set_m_engage_count_view(self, value: u8)
fn m_god_states(self) -> Array<GodState>
fn set_m_god_states(self, value: Array<GodState>)
fn m_x(self) -> i8
fn set_m_x(self, value: i8)
fn m_z(self) -> i8
fn set_m_z(self, value: i8)
fn m_dispos_x(self) -> i8
fn set_m_dispos_x(self, value: i8)
fn m_dispos_z(self) -> i8
fn set_m_dispos_z(self, value: i8)
fn m_angle(self) -> f32
fn set_m_angle(self, value: f32)
fn m_dont_attack_person(self) -> PersonData
fn set_m_dont_attack_person(self, value: PersonData)
fn m_dont_attack_force_mask(self) -> u32
fn set_m_dont_attack_force_mask(self, value: u32)
fn m_item_list(self) -> UnitItemList
fn set_m_item_list(self, value: UnitItemList)
fn m_item_selected(self) -> UnitItem
fn set_m_item_selected(self, value: UnitItem)
fn m_accessory_list(self) -> UnitAccessoryList
fn set_m_accessory_list(self, value: UnitAccessoryList)
fn m_god_unit(self) -> GodUnit
fn set_m_god_unit(self, value: GodUnit)
fn m_god_link(self) -> GodUnit
fn set_m_god_link(self, value: GodUnit)
fn m_ring(self) -> UnitRing
fn set_m_ring(self, value: UnitRing)
fn m_extra_sight(self) -> i32
fn set_m_extra_sight(self, value: i32)
fn m_move_distance(self) -> i32
fn set_m_move_distance(self, value: i32)
fn m_mask_skill(self) -> SkillArray
fn set_m_mask_skill(self, value: SkillArray)
fn m_equip_skill(self) -> SkillArray
fn set_m_equip_skill(self, value: SkillArray)
fn m_private_skill(self) -> SkillArray
fn set_m_private_skill(self, value: SkillArray)
fn m_receive_skill(self) -> SkillArray
fn set_m_receive_skill(self, value: SkillArray)
fn m_supported_skill(self) -> SkillArray
fn set_m_supported_skill(self, value: SkillArray)
fn m_equip_skill_pool(self) -> SkillArray
fn set_m_equip_skill_pool(self, value: SkillArray)
fn m_learned_job_skill(self) -> SkillData
fn set_m_learned_job_skill(self, value: SkillData)
fn m_original_aptitude(self) -> WeaponMask
fn set_m_original_aptitude(self, value: WeaponMask)
fn m_aptitude(self) -> WeaponMask
fn set_m_aptitude(self, value: WeaponMask)
fn m_weapon_mask(self) -> WeaponMask
fn set_m_weapon_mask(self, value: WeaponMask)
fn m_selected_weapon_mask(self) -> WeaponMask
fn set_m_selected_weapon_mask(self, value: WeaponMask)
fn m_enhance_factors(self) -> UnitEnhanceFactors
fn set_m_enhance_factors(self, value: UnitEnhanceFactors)
fn m_enhance_calculator(self) -> UnitEnhanceCalculator
fn set_m_enhance_calculator(self, value: UnitEnhanceCalculator)
fn m_internal_level(self) -> i8
fn set_m_internal_level(self, value: i8)
fn m_last_pick_voice(self) -> i8
fn set_m_last_pick_voice(self, value: i8)
fn m_attack_image(self) -> MapDeployAttackImage
fn set_m_attack_image(self, value: MapDeployAttackImage)
fn m_rod_image(self) -> MapDeployRodImage
fn set_m_rod_image(self, value: MapDeployRodImage)
fn m_heal_image(self) -> MapDeployHealImage
fn set_m_heal_image(self, value: MapDeployHealImage)
fn m_support_image(self) -> MapDeploySupportImage
fn set_m_support_image(self, value: MapDeploySupportImage)
fn m_interference_image(self) -> MapDeployInterferenceImage
fn set_m_interference_image(self, value: MapDeployInterferenceImage)
fn m_engage_image(self) -> MapDeployEngageImage
fn set_m_engage_image(self, value: MapDeployEngageImage)
fn m_move_image(self) -> MapDeployMoveImage
fn set_m_move_image(self, value: MapDeployMoveImage)
fn m_record(self) -> UnitRecord
fn set_m_record(self, value: UnitRecord)
fn m_map_history_index(self) -> u8
fn set_m_map_history_index(self, value: u8)
fn m_mask_skill_lock(self) -> IlInstance
fn set_m_mask_skill_lock(self, value: IlInstance)
fn m_fortune_target(self) -> PersonData
fn set_m_fortune_target(self, value: PersonData)
fn m_fortune_seed(self) -> u32
fn set_m_fortune_seed(self, value: u32)
fn m_relay_player_index(self) -> u8
fn set_m_relay_player_index(self, value: u8)
fn m_skill_point(self) -> i16
fn set_m_skill_point(self, value: i16)
fn m_owner_unit(self) -> i32
fn set_m_owner_unit(self, value: i32)
fn m_lock_target_x(self) -> i8
fn set_m_lock_target_x(self, value: i8)
fn m_lock_target_z(self) -> i8
fn set_m_lock_target_z(self, value: i8)
fn m_calc_info(self) -> Unit_CalcInfo
fn set_m_calc_info(self, value: Unit_CalcInfo)
impl Copy for Unit
impl IObject for Unit
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fn is_instance_of<T>(self) -> boolwhere
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Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
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fn ctor(self, capacity: i32)where
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fn get_item(self, index: i32) -> T0where
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fn add(self, item: T0)where
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fn to_array(self) -> Array<T0>where
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fn get_location_name(self) -> Il2CppStringwhere
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fn set_location_name(self, value: Il2CppString)where
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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
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fn get_download_status(self) -> DownloadStatuswhere
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fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
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fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
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Source§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
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Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
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fn move_next(self) -> boolwhere
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fn get_current(self) -> KeyValuePair_2<T0, T1>where
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fn dispose(self)where
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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
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fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
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Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
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fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
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fn dispose(self)where
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fn move_next(self) -> boolwhere
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fn get_current(self) -> T0where
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Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
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Self: Sized,
fn system_collections_i_enumerator_reset(self)where
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Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
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Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
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T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
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fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
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Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
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Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
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fn ctor(self, initialize: bool)where
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fn ctor_2(self, max_capacity: i32)where
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fn add_range(self, items: IEnumerable_1<T0>)where
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fn get_buffer(self, index: i32) -> Array<T0>where
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Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
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T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
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self,
sender: Object,
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Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
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T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
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Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
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Source§impl<__T> IObjectMethods for __Twhere
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Source§fn equals(self, obj: impl Into<Object>) -> bool
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Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
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GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
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T0: ClassIdentity,
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Source§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
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fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
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Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IUnitMethods for __Twhere
__T: IUnit,
impl<__T> IUnitMethods for __Twhere
__T: IUnit,
Source§fn initialize(self, index: impl Into<i32>)
fn initialize(self, index: impl Into<i32>)
Initialize(i32) overloadSource§fn create(
self,
person: impl Into<PersonData>,
job: impl Into<JobData>,
level: impl Into<i32>,
random: impl Into<Random_2>,
)
fn create( self, person: impl Into<PersonData>, job: impl Into<JobData>, level: impl Into<i32>, random: impl Into<Random_2>, )
Create(crate::app::persondata::PersonData, crate::app::jobdata::JobData, i32, crate::app::random_2::Random_2) overloadSource§fn create_from_dispos(self, data: impl Into<DisposData>)
fn create_from_dispos(self, data: impl Into<DisposData>)
CreateFromDispos(crate::app::disposdata::DisposData) overloadSource§fn create_challenge_enemy(
self,
dispos: impl Into<DisposData>,
random: impl Into<Random_2>,
level: impl Into<i32>,
ejid: impl Into<Il2CppString>,
)
fn create_challenge_enemy( self, dispos: impl Into<DisposData>, random: impl Into<Random_2>, level: impl Into<i32>, ejid: impl Into<Il2CppString>, )
CreateChallengeEnemy(crate::app::disposdata::DisposData, crate::app::random_2::Random_2, i32, ::unity::Il2CppString) overloadSource§fn create_encount_enemy(
self,
dispos: impl Into<DisposData>,
unit_rare_type: impl Into<EncountUnitData_RareType>,
job: impl Into<JobData>,
)
fn create_encount_enemy( self, dispos: impl Into<DisposData>, unit_rare_type: impl Into<EncountUnitData_RareType>, job: impl Into<JobData>, )
CreateEncountEnemy(crate::app::disposdata::DisposData, crate::app::encountunitdata::EncountUnitData_RareType, crate::app::jobdata::JobData) overloadSource§fn set_encount_hp_stock(
self,
dispos: impl Into<DisposData>,
difficulty: impl Into<Difficulty>,
)
fn set_encount_hp_stock( self, dispos: impl Into<DisposData>, difficulty: impl Into<Difficulty>, )
SetEncountHpStock(crate::app::disposdata::DisposData, crate::app::difficulty::Difficulty) overloadSource§fn set_hp_stock_count(self, count: impl Into<i32>)
fn set_hp_stock_count(self, count: impl Into<i32>)
SetHpStockCount(i32) overloadSource§fn create_encount_post(
self,
dispos: impl Into<DisposData>,
level: impl Into<i32>,
offset: impl Into<bool>,
rare_type: impl Into<EncountUnitData_RareType>,
)
fn create_encount_post( self, dispos: impl Into<DisposData>, level: impl Into<i32>, offset: impl Into<bool>, rare_type: impl Into<EncountUnitData_RareType>, )
CreateEncountPost(crate::app::disposdata::DisposData, i32, bool, crate::app::encountunitdata::EncountUnitData_RareType) overloadSource§fn create_encount_mob(
self,
pid: impl Into<Il2CppString>,
jid: impl Into<Il2CppString>,
equip_weapon_iid: impl Into<Il2CppString>,
)
fn create_encount_mob( self, pid: impl Into<Il2CppString>, jid: impl Into<Il2CppString>, equip_weapon_iid: impl Into<Il2CppString>, )
CreateEncountMob(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn create_dlc_god_enemy(
self,
data: impl Into<DisposData>,
is_clear_all: impl Into<bool>,
)
fn create_dlc_god_enemy( self, data: impl Into<DisposData>, is_clear_all: impl Into<bool>, )
CreateDlcGodEnemy(crate::app::disposdata::DisposData, bool) overloadSource§fn create_dlc_god_enemy_impl1(
self,
dispos: impl Into<DisposData>,
level: impl Into<i32>,
random: impl Into<Random_2>,
)
fn create_dlc_god_enemy_impl1( self, dispos: impl Into<DisposData>, level: impl Into<i32>, random: impl Into<Random_2>, )
CreateDlcGodEnemyImpl1(crate::app::disposdata::DisposData, i32, crate::app::random_2::Random_2) overloadSource§fn create_for_vision(
self,
original: impl Into<Unit>,
person: impl Into<PersonData>,
)
fn create_for_vision( self, original: impl Into<Unit>, person: impl Into<PersonData>, )
CreateForVision(crate::app::unit::Unit, crate::app::persondata::PersonData) overloadSource§fn create_for_summon(
self,
original: impl Into<Unit>,
rank: impl Into<PersonData_Ranks>,
person: impl Into<PersonData>,
)
fn create_for_summon( self, original: impl Into<Unit>, rank: impl Into<PersonData_Ranks>, person: impl Into<PersonData>, )
CreateForSummon(crate::app::unit::Unit, crate::app::persondata::PersonData_Ranks, crate::app::persondata::PersonData) overloadSource§fn create_for_summon_telop(
self,
original: impl Into<Unit>,
rank: impl Into<PersonData_Ranks>,
person: impl Into<PersonData>,
)
fn create_for_summon_telop( self, original: impl Into<Unit>, rank: impl Into<PersonData_Ranks>, person: impl Into<PersonData>, )
CreateForSummonTelop(crate::app::unit::Unit, crate::app::persondata::PersonData_Ranks, crate::app::persondata::PersonData) overloadSource§fn create_for_summon_common(
self,
original: impl Into<Unit>,
rank: impl Into<PersonData_Ranks>,
person: impl Into<PersonData>,
)
fn create_for_summon_common( self, original: impl Into<Unit>, rank: impl Into<PersonData_Ranks>, person: impl Into<PersonData>, )
CreateForSummonCommon(crate::app::unit::Unit, crate::app::persondata::PersonData_Ranks, crate::app::persondata::PersonData) overloadSource§fn create_for_arena(
self,
emblem: impl Into<GodUnit>,
level: impl Into<i32>,
type: impl Into<RingCleaningSequence_GodType>,
)
fn create_for_arena( self, emblem: impl Into<GodUnit>, level: impl Into<i32>, type: impl Into<RingCleaningSequence_GodType>, )
CreateForArena(crate::app::godunit::GodUnit, i32, crate::app::ringcleaningsequence::RingCleaningSequence_GodType) overloadSource§fn create_for_versus(self, data: impl Into<DisposData>)
fn create_for_versus(self, data: impl Into<DisposData>)
CreateForVersus(crate::app::disposdata::DisposData) overloadSource§fn auto_grow_capability(
self,
level: impl Into<i32>,
target_level: impl Into<i32>,
)
fn auto_grow_capability( self, level: impl Into<i32>, target_level: impl Into<i32>, )
AutoGrowCapability(i32, i32) overloadSource§fn auto_grow_capability_2(
self,
level: impl Into<i32>,
percents: impl Into<CapabilityInt>,
)
fn auto_grow_capability_2( self, level: impl Into<i32>, percents: impl Into<CapabilityInt>, )
AutoGrowCapability(i32, crate::app::capabilityint::CapabilityInt) overloadSource§fn clear_except_map_history_index(self)
fn clear_except_map_history_index(self)
ClearExceptMapHistoryIndex() overloadSource§fn clear_impl(self, is_clear_map_history_index: impl Into<bool>)
fn clear_impl(self, is_clear_map_history_index: impl Into<bool>)
ClearImpl(bool) overloadSource§fn clear_for_rewind_preview(self) -> Il2CppString
fn clear_for_rewind_preview(self) -> Il2CppString
ClearForRewindPreview(*mut::unity::Il2CppString) overloadSource§fn copy_from_for_level_up(self, from: impl Into<Unit>)
fn copy_from_for_level_up(self, from: impl Into<Unit>)
CopyFromForLevelUp(crate::app::unit::Unit) overloadSource§fn copy_from_for_arena_result(self, from: impl Into<Unit>)
fn copy_from_for_arena_result(self, from: impl Into<Unit>)
CopyFromForArenaResult(crate::app::unit::Unit) overloadSource§fn copy_from_for_versus(self, from: impl Into<Unit>)
fn copy_from_for_versus(self, from: impl Into<Unit>)
CopyFromForVersus(crate::app::unit::Unit) overloadSource§fn reset_phase_begin(self, phase: impl Into<Force_Type>)
fn reset_phase_begin(self, phase: impl Into<Force_Type>)
ResetPhaseBegin(crate::app::force::Force_Type) overloadSource§fn is_engage_owner(self) -> bool
fn is_engage_owner(self) -> bool
IsEngageOwner() overloadSource§fn reset_phase_begin_after(self, phase: impl Into<Force_Type>)
fn reset_phase_begin_after(self, phase: impl Into<Force_Type>)
ResetPhaseBeginAfter(crate::app::force::Force_Type) overloadSource§fn reset_phase_end(self, phase: impl Into<Force_Type>)
fn reset_phase_end(self, phase: impl Into<Force_Type>)
ResetPhaseEnd(crate::app::force::Force_Type) overloadSource§fn reset_sub_phase_charm_confusion_begin(self)
fn reset_sub_phase_charm_confusion_begin(self)
ResetSubPhaseCharmConfusionBegin() overloadSource§fn reset_dead(self)
fn reset_dead(self)
ResetDead() overloadSource§fn reset_map_begin(self)
fn reset_map_begin(self)
ResetMapBegin() overloadSource§fn reset_map_end(self, is_reset_position: impl Into<bool>)
fn reset_map_end(self, is_reset_position: impl Into<bool>)
ResetMapEnd(bool) overloadSource§fn map_completed(self)
fn map_completed(self)
MapCompleted() overloadSource§fn transfer(self, force: impl Into<Force_Type>, is_last: impl Into<bool>)
fn transfer(self, force: impl Into<Force_Type>, is_last: impl Into<bool>)
Transfer(crate::app::force::Force_Type, bool) overloadSource§fn transfer_for_sortie(
self,
force: impl Into<Force_Type>,
is_last: impl Into<bool>,
)
fn transfer_for_sortie( self, force: impl Into<Force_Type>, is_last: impl Into<bool>, )
TransferForSortie(crate::app::force::Force_Type, bool) overloadSource§fn transfer_for_rewind(
self,
force: impl Into<Force_Type>,
prev_unit: impl Into<Unit>,
)
fn transfer_for_rewind( self, force: impl Into<Force_Type>, prev_unit: impl Into<Unit>, )
TransferForRewind(crate::app::force::Force_Type, crate::app::unit::Unit) overloadSource§fn transfer_for_rewind_latest(self, force: impl Into<Force_Type>)
fn transfer_for_rewind_latest(self, force: impl Into<Force_Type>)
TransferForRewindLatest(crate::app::force::Force_Type) overloadSource§fn transfer_impl(
self,
force: impl Into<Force_Type>,
is_last: impl Into<bool>,
prev_unit: impl Into<Unit>,
is_delete_actor: impl Into<bool>,
)
fn transfer_impl( self, force: impl Into<Force_Type>, is_last: impl Into<bool>, prev_unit: impl Into<Unit>, is_delete_actor: impl Into<bool>, )
TransferImpl(crate::app::force::Force_Type, bool, crate::app::unit::Unit, bool) overloadSource§fn update_state(self)
fn update_state(self)
UpdateState() overloadSource§fn update_state_with_auto_equip(self)
fn update_state_with_auto_equip(self)
UpdateStateWithAutoEquip() overloadSource§fn update_state_with_equipped(self, equipped: impl Into<UnitItem>)
fn update_state_with_equipped(self, equipped: impl Into<UnitItem>)
UpdateStateWithEquipped(crate::app::unititem::UnitItem) overloadSource§fn try_update_state_with_equipped(self, equipped: impl Into<UnitItem>) -> bool
fn try_update_state_with_equipped(self, equipped: impl Into<UnitItem>) -> bool
TryUpdateStateWithEquipped(crate::app::unititem::UnitItem) overloadSource§fn add_skill(self, array: impl Into<SkillArray>)
fn add_skill(self, array: impl Into<SkillArray>)
AddSkill(crate::app::skillarray::SkillArray) overloadSource§fn add_skill_2(
self,
array: impl Into<SkillArray>,
category: impl Into<SkillData_Categorys>,
)
fn add_skill_2( self, array: impl Into<SkillArray>, category: impl Into<SkillData_Categorys>, )
AddSkill(crate::app::skillarray::SkillArray, crate::app::skilldata::SkillData_Categorys) overloadSource§fn add_skill_3(
self,
skill: impl Into<SkillData>,
category: impl Into<SkillData_Categorys>,
age: impl Into<i32>,
)
fn add_skill_3( self, skill: impl Into<SkillData>, category: impl Into<SkillData_Categorys>, age: impl Into<i32>, )
AddSkill(crate::app::skilldata::SkillData, crate::app::skilldata::SkillData_Categorys, i32) overloadSource§fn add_skill_without_update(
self,
skill: impl Into<SkillData>,
category: impl Into<SkillData_Categorys>,
age: impl Into<i32>,
) -> bool
fn add_skill_without_update( self, skill: impl Into<SkillData>, category: impl Into<SkillData_Categorys>, age: impl Into<i32>, ) -> bool
AddSkillWithoutUpdate(crate::app::skilldata::SkillData, crate::app::skilldata::SkillData_Categorys, i32) overloadSource§fn is_engaging(self, god_unit: impl Into<GodUnit>) -> bool
fn is_engaging(self, god_unit: impl Into<GodUnit>) -> bool
IsEngaging(crate::app::godunit::GodUnit) overloadSource§fn update_state_impl(
self,
is_auto_equip: impl Into<bool>,
equipped: impl Into<UnitItem>,
)
fn update_state_impl( self, is_auto_equip: impl Into<bool>, equipped: impl Into<UnitItem>, )
UpdateStateImpl(bool, crate::app::unititem::UnitItem) overloadSource§fn commit_enhance(self, equipped: impl Into<UnitItem>)
fn commit_enhance(self, equipped: impl Into<UnitItem>)
CommitEnhance(crate::app::unititem::UnitItem) overloadSource§fn update_place(self)
fn update_place(self)
UpdatePlace() overloadSource§fn create_actor(self)
fn create_actor(self)
CreateActor() overloadSource§fn try_create_actor(self) -> bool
fn try_create_actor(self) -> bool
TryCreateActor() overloadSource§fn reload_actor(self)
fn reload_actor(self)
ReloadActor() overloadSource§fn delete_actor(self)
fn delete_actor(self)
DeleteActor() overloadSource§fn update_actor(self)
fn update_actor(self)
UpdateActor() overloadSource§fn tick_actor(self)
fn tick_actor(self)
TickActor() overloadSource§fn check_status(self, status: impl Into<Unit_Status>) -> bool
fn check_status(self, status: impl Into<Unit_Status>) -> bool
CheckStatus(crate::app::unit::Unit_Status) overloadSource§fn not_status(self, status: impl Into<Unit_Status>) -> bool
fn not_status(self, status: impl Into<Unit_Status>) -> bool
NotStatus(crate::app::unit::Unit_Status) overloadSource§fn set_status(self, status: impl Into<Unit_Status>)
fn set_status(self, status: impl Into<Unit_Status>)
SetStatus(crate::app::unit::Unit_Status) overloadSource§fn clear_status(self, status: impl Into<Unit_Status>)
fn clear_status(self, status: impl Into<Unit_Status>)
ClearStatus(crate::app::unit::Unit_Status) overloadSource§fn change_status(self, status: impl Into<Unit_Status>)
fn change_status(self, status: impl Into<Unit_Status>)
ChangeStatus(crate::app::unit::Unit_Status) overloadSource§fn get_status(self) -> Unit_StatusField
fn get_status(self) -> Unit_StatusField
GetStatus() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
GetName() overloadSource§fn get_talk_name(self) -> Il2CppString
fn get_talk_name(self) -> Il2CppString
GetTalkName() overloadSource§fn get_name_impl(self, is_morph: impl Into<bool>) -> Il2CppString
fn get_name_impl(self, is_morph: impl Into<bool>) -> Il2CppString
GetNameImpl(bool) overloadSource§fn get_ascii_name(self) -> Il2CppString
fn get_ascii_name(self) -> Il2CppString
GetAsciiName() overloadSource§fn get_job_name(self) -> Il2CppString
fn get_job_name(self) -> Il2CppString
GetJobName() overloadSource§fn set_position(self, pos: impl Into<Vector3>, update: impl Into<bool>)
fn set_position(self, pos: impl Into<Vector3>, update: impl Into<bool>)
SetPosition(crate::unity_engine::vector3::Vector3, bool) overloadSource§fn set_position_2(
self,
x: impl Into<i32>,
z: impl Into<i32>,
update: impl Into<bool>,
)
fn set_position_2( self, x: impl Into<i32>, z: impl Into<i32>, update: impl Into<bool>, )
SetPosition(i32, i32, bool) overloadSource§fn set_rotation(self, angle: impl Into<f32>)
fn set_rotation(self, angle: impl Into<f32>)
SetRotation(f32) overloadSource§fn set_force_for_stand_alone(self, force: impl Into<Force>)
fn set_force_for_stand_alone(self, force: impl Into<Force>)
SetForceForStandAlone(crate::app::force::Force) overloadSource§fn get_gender(self) -> Gender
fn get_gender(self) -> Gender
GetGender() overloadSource§fn get_dress_gender(self) -> Gender
fn get_dress_gender(self) -> Gender
GetDressGender() overloadSource§fn has_fang_curse(self) -> bool
fn has_fang_curse(self) -> bool
HasFangCurse() overloadSource§fn is_enchantment(self) -> bool
fn is_enchantment(self) -> bool
IsEnchantment() overloadSource§fn is_move_not_allow(self) -> bool
fn is_move_not_allow(self) -> bool
IsMoveNotAllow() overloadSource§fn can_sortie(self) -> bool
fn can_sortie(self) -> bool
CanSortie() overloadSource§fn is_play_area(self) -> bool
fn is_play_area(self) -> bool
IsPlayArea() overloadSource§fn is_play_area_2(self, x: impl Into<i32>, z: impl Into<i32>) -> bool
fn is_play_area_2(self, x: impl Into<i32>, z: impl Into<i32>) -> bool
IsPlayArea(i32, i32) overloadSource§fn is_operate(self) -> bool
fn is_operate(self) -> bool
IsOperate() overloadSource§fn is_efficacy(self, target: impl Into<Unit>) -> bool
fn is_efficacy(self, target: impl Into<Unit>) -> bool
IsEfficacy(crate::app::unit::Unit) overloadSource§fn get_attrs(self) -> SkillData_Attrs
fn get_attrs(self) -> SkillData_Attrs
GetAttrs() overloadSource§fn can_transporter(self) -> bool
fn can_transporter(self) -> bool
CanTransporter() overloadSource§fn can_breakable(self, target: impl Into<Unit>) -> bool
fn can_breakable(self, target: impl Into<Unit>) -> bool
CanBreakable(crate::app::unit::Unit) overloadSource§fn can_sky_battle(self) -> bool
fn can_sky_battle(self) -> bool
CanSkyBattle() overloadSource§fn get_force_absent_type(self) -> Force_Type
fn get_force_absent_type(self) -> Force_Type
GetForceAbsentType() overloadSource§fn get_force_dead_type(self) -> Force_Type
fn get_force_dead_type(self) -> Force_Type
GetForceDeadType() overloadSource§fn is_same_force_type(self, force_type: impl Into<Force_Type>) -> bool
fn is_same_force_type(self, force_type: impl Into<Force_Type>) -> bool
IsSameForceType(crate::app::force::Force_Type) overloadSource§fn set_engage_impl(self, enable: impl Into<bool>, link: impl Into<bool>)
fn set_engage_impl(self, enable: impl Into<bool>, link: impl Into<bool>)
SetEngageImpl(bool, bool) overloadSource§fn set_engage_link_simulation(
self,
enable: impl Into<bool>,
link: impl Into<Unit>,
)
fn set_engage_link_simulation( self, enable: impl Into<bool>, link: impl Into<Unit>, )
SetEngageLinkSimulation(bool, crate::app::unit::Unit) overloadSource§fn set_engage_simulation(self, enable: impl Into<bool>, link: impl Into<Unit>)
fn set_engage_simulation(self, enable: impl Into<bool>, link: impl Into<Unit>)
SetEngageSimulation(bool, crate::app::unit::Unit) overloadSource§fn set_god_link_impl(self, god_link: impl Into<GodUnit>)
fn set_god_link_impl(self, god_link: impl Into<GodUnit>)
SetGodLinkImpl(crate::app::godunit::GodUnit) overloadSource§fn play_engage(self, enable: impl Into<bool>)
fn play_engage(self, enable: impl Into<bool>)
PlayEngage(bool) overloadSource§fn is_engaging_2(self) -> bool
fn is_engaging_2(self) -> bool
IsEngaging() overloadSource§fn is_hero_engaging(self) -> bool
fn is_hero_engaging(self) -> bool
IsHeroEngaging() overloadSource§fn can_engage_heal(self) -> bool
fn can_engage_heal(self) -> bool
CanEngageHeal() overloadSource§fn set_engage_link(
self,
enable: impl Into<bool>,
god_link: impl Into<GodUnit>,
parent: impl Into<Unit>,
child: impl Into<Unit>,
)
fn set_engage_link( self, enable: impl Into<bool>, god_link: impl Into<GodUnit>, parent: impl Into<Unit>, child: impl Into<Unit>, )
SetEngageLink(bool, crate::app::godunit::GodUnit, crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn set_engage(self, enable: impl Into<bool>, link: impl Into<Unit>)
fn set_engage(self, enable: impl Into<bool>, link: impl Into<Unit>)
SetEngage(bool, crate::app::unit::Unit) overloadSource§fn try_relocation(self) -> bool
fn try_relocation(self) -> bool
TryRelocation() overloadSource§fn is_active_route(self) -> bool
fn is_active_route(self) -> bool
IsActiveRoute() overloadSource§fn get_first_x(self) -> i32
fn get_first_x(self) -> i32
get_FirstX() overloadSource§fn get_first_z(self) -> i32
fn get_first_z(self) -> i32
get_FirstZ() overloadSource§fn force_set_engage_link_for_rewind(self, link_unit: impl Into<Unit>)
fn force_set_engage_link_for_rewind(self, link_unit: impl Into<Unit>)
ForceSetEngageLinkForRewind(crate::app::unit::Unit) overloadSource§fn set_engage_attack(self, enable: impl Into<bool>)
fn set_engage_attack(self, enable: impl Into<bool>)
SetEngageAttack(bool) overloadSource§fn can_engage_impl(self, god_unit: impl Into<GodUnit>) -> bool
fn can_engage_impl(self, god_unit: impl Into<GodUnit>) -> bool
CanEngageImpl(crate::app::godunit::GodUnit) overloadSource§fn can_engage_cancel(self, pickup: impl Into<bool>) -> bool
fn can_engage_cancel(self, pickup: impl Into<bool>) -> bool
CanEngageCancel(bool) overloadSource§fn can_engage_start(self) -> bool
fn can_engage_start(self) -> bool
CanEngageStart() overloadSource§fn can_engage_link(self) -> bool
fn can_engage_link(self) -> bool
CanEngageLink() overloadSource§fn get_linkable_god_unit(self) -> GodUnit
fn get_linkable_god_unit(self) -> GodUnit
GetLinkableGodUnit() overloadSource§fn get_engage_link_unit(self) -> Unit
fn get_engage_link_unit(self) -> Unit
GetEngageLinkUnit() overloadSource§fn pre_start_target_select(self)
fn pre_start_target_select(self)
PreStartTargetSelect() overloadSource§fn post_start_target_select(self)
fn post_start_target_select(self)
PostStartTargetSelect() overloadSource§fn try_add_achieve_engage(self)
fn try_add_achieve_engage(self)
TryAddAchieveEngage() overloadSource§fn decide_target_select(self, is_redoer: impl Into<bool>)
fn decide_target_select(self, is_redoer: impl Into<bool>)
DecideTargetSelect(bool) overloadSource§fn cancel_target_select(self)
fn cancel_target_select(self)
CancelTargetSelect() overloadSource§fn can_change_engage(self, target_unit: impl Into<Unit>) -> bool
fn can_change_engage(self, target_unit: impl Into<Unit>) -> bool
CanChangeEngage(crate::app::unit::Unit) overloadSource§fn try_change_engage(
self,
target_unit: impl Into<Unit>,
item_index: impl Into<i32>,
) -> bool
fn try_change_engage( self, target_unit: impl Into<Unit>, item_index: impl Into<i32>, ) -> bool
TryChangeEngage(crate::app::unit::Unit, i32) overloadSource§fn change_engage(self, target_unit: impl Into<Unit>, item_index: impl Into<i32>)
fn change_engage(self, target_unit: impl Into<Unit>, item_index: impl Into<i32>)
ChangeEngage(crate::app::unit::Unit, i32) overloadSource§fn can_engage_attack(self) -> bool
fn can_engage_attack(self) -> bool
CanEngageAttack() overloadSource§fn can_engage_target(self, target: impl Into<Unit>) -> bool
fn can_engage_target(self, target: impl Into<Unit>) -> bool
CanEngageTarget(crate::app::unit::Unit) overloadSource§fn engage_target_exists(
self,
target: impl Into<Unit>,
skill: impl Into<SkillData>,
) -> bool
fn engage_target_exists( self, target: impl Into<Unit>, skill: impl Into<SkillData>, ) -> bool
EngageTargetExists(crate::app::unit::Unit, crate::app::skilldata::SkillData) overloadSource§fn can_enemy_engage_attack(self) -> bool
fn can_enemy_engage_attack(self) -> bool
CanEnemyEngageAttack() overloadSource§fn can_execute_engage_attack(self) -> bool
fn can_execute_engage_attack(self) -> bool
CanExecuteEngageAttack() overloadSource§fn can_act(self, is_fixed: impl Into<bool>, is_charged: impl Into<bool>) -> bool
fn can_act(self, is_fixed: impl Into<bool>, is_charged: impl Into<bool>) -> bool
CanAct(bool, bool) overloadSource§fn can_act_without_engage_charge(self) -> bool
fn can_act_without_engage_charge(self) -> bool
CanActWithoutEngageCharge() overloadSource§fn can_be_target(self) -> bool
fn can_be_target(self) -> bool
CanBeTarget() overloadSource§fn can_external_move(self) -> bool
fn can_external_move(self) -> bool
CanExternalMove() overloadSource§fn can_warp(
self,
rod_unit: impl Into<Unit>,
x: impl Into<i32>,
z: impl Into<i32>,
) -> bool
fn can_warp( self, rod_unit: impl Into<Unit>, x: impl Into<i32>, z: impl Into<i32>, ) -> bool
CanWarp(crate::app::unit::Unit, i32, i32) overloadSource§fn can_skill(self, skill: impl Into<SkillData>) -> bool
fn can_skill(self, skill: impl Into<SkillData>) -> bool
CanSkill(crate::app::skilldata::SkillData) overloadSource§fn can_change_god(self) -> bool
fn can_change_god(self) -> bool
CanChangeGod() overloadSource§fn change_god(self) -> bool
fn change_god(self) -> bool
ChangeGod() overloadSource§fn get_cells(self, cells: impl Into<Array<MapPos>>) -> i32
fn get_cells(self, cells: impl Into<Array<MapPos>>) -> i32
GetCells(::unity::Array<crate::app::mappos::MapPos>) overloadSource§fn get_cells_2(
self,
cells: impl Into<Array<MapPos>>,
base_x: impl Into<i32>,
base_z: impl Into<i32>,
) -> i32
fn get_cells_2( self, cells: impl Into<Array<MapPos>>, base_x: impl Into<i32>, base_z: impl Into<i32>, ) -> i32
GetCells(::unity::Array<crate::app::mappos::MapPos>, i32, i32) overloadSource§fn set_base_capability(self, index: impl Into<i32>, value: impl Into<i32>)
fn set_base_capability(self, index: impl Into<i32>, value: impl Into<i32>)
SetBaseCapability(i32, i32) overloadSource§fn add_base_capability(self, index: impl Into<i32>, value: impl Into<i32>)
fn add_base_capability(self, index: impl Into<i32>, value: impl Into<i32>)
AddBaseCapability(i32, i32) overloadSource§fn set_capability_just(self, index: impl Into<i32>, value: impl Into<i32>)
fn set_capability_just(self, index: impl Into<i32>, value: impl Into<i32>)
SetCapabilityJust(i32, i32) overloadSource§fn get_god_enhance_rating(self, god: impl Into<GodUnit>) -> i32
fn get_god_enhance_rating(self, god: impl Into<GodUnit>) -> i32
GetGodEnhanceRating(crate::app::godunit::GodUnit) overloadSource§fn play_set_hp(self, hp: impl Into<i32>)
fn play_set_hp(self, hp: impl Into<i32>)
PlaySetHp(i32) overloadSource§fn play_set_heal(self, heal: impl Into<i32>)
fn play_set_heal(self, heal: impl Into<i32>)
PlaySetHeal(i32) overloadSource§fn play_set_damage(
self,
damage: impl Into<i32>,
can_die: impl Into<bool>,
is_multi: impl Into<bool>,
)
fn play_set_damage( self, damage: impl Into<i32>, can_die: impl Into<bool>, is_multi: impl Into<bool>, )
PlaySetDamage(i32, bool, bool) overloadSource§fn is_changing_hp(self) -> bool
fn is_changing_hp(self) -> bool
IsChangingHp() overloadSource§fn get_max_hp(self) -> i32
fn get_max_hp(self) -> i32
GetMaxHp() overloadSource§fn get_move_power(self) -> i32
fn get_move_power(self) -> i32
GetMovePower() overloadSource§fn get_move_power_without_removing(self) -> i32
fn get_move_power_without_removing(self) -> i32
GetMovePowerWithoutRemoving() overloadSource§fn find_skill(self, flags: impl Into<SkillData_Flags>) -> SkillData
fn find_skill(self, flags: impl Into<SkillData_Flags>) -> SkillData
FindSkill(crate::app::skilldata::SkillData_Flags) overloadSource§fn find_skill_2(self, states: impl Into<SkillData_States>) -> SkillData
fn find_skill_2(self, states: impl Into<SkillData_States>) -> SkillData
FindSkill(crate::app::skilldata::SkillData_States) overloadSource§fn get_removable_skill(self) -> SkillData
fn get_removable_skill(self) -> SkillData
GetRemovableSkill() overloadSource§fn get_removable_power(self) -> i32
fn get_removable_power(self) -> i32
GetRemovablePower() overloadSource§fn get_capability(
self,
index: impl Into<i32>,
calc_enhance: impl Into<bool>,
) -> i32
fn get_capability( self, index: impl Into<i32>, calc_enhance: impl Into<bool>, ) -> i32
GetCapability(i32, bool) overloadSource§fn get_capability_2(
self,
type: impl Into<CapabilityDefinition_Type>,
calc_enhance: impl Into<bool>,
) -> i32
fn get_capability_2( self, type: impl Into<CapabilityDefinition_Type>, calc_enhance: impl Into<bool>, ) -> i32
GetCapability(crate::app::capabilitydefinition::CapabilityDefinition_Type, bool) overloadSource§fn get_capability_grow(
self,
index: impl Into<i32>,
is_auto_grow: impl Into<bool>,
) -> i32
fn get_capability_grow( self, index: impl Into<i32>, is_auto_grow: impl Into<bool>, ) -> i32
GetCapabilityGrow(i32, bool) overloadSource§fn get_capability_grow_2(
self,
type: impl Into<CapabilityDefinition_Type>,
is_auto_grow: impl Into<bool>,
) -> i32
fn get_capability_grow_2( self, type: impl Into<CapabilityDefinition_Type>, is_auto_grow: impl Into<bool>, ) -> i32
GetCapabilityGrow(crate::app::capabilitydefinition::CapabilityDefinition_Type, bool) overloadSource§fn get_capability_limit(self, type: impl Into<CapabilityDefinition_Type>) -> i32
fn get_capability_limit(self, type: impl Into<CapabilityDefinition_Type>) -> i32
GetCapabilityLimit(crate::app::capabilitydefinition::CapabilityDefinition_Type) overloadSource§fn get_capability_limit_2(self, index: impl Into<i32>) -> i32
fn get_capability_limit_2(self, index: impl Into<i32>) -> i32
GetCapabilityLimit(i32) overloadSource§fn can_capability_grow(self, type: impl Into<CapabilityDefinition_Type>) -> bool
fn can_capability_grow(self, type: impl Into<CapabilityDefinition_Type>) -> bool
CanCapabilityGrow(crate::app::capabilitydefinition::CapabilityDefinition_Type) overloadSource§fn can_capability_grow_2(self, index: impl Into<i32>) -> bool
fn can_capability_grow_2(self, index: impl Into<i32>) -> bool
CanCapabilityGrow(i32) overloadSource§fn get_strength_capability_index(
self,
rand: impl Into<Random_2>,
) -> CapabilityDefinition_Type
fn get_strength_capability_index( self, rand: impl Into<Random_2>, ) -> CapabilityDefinition_Type
GetStrengthCapabilityIndex(crate::app::random_2::Random_2) overloadSource§fn get_no_enhance_max_hp(self) -> i32
fn get_no_enhance_max_hp(self) -> i32
GetNoEnhanceMaxHp() overloadSource§fn get_no_enhance_str(self) -> i32
fn get_no_enhance_str(self) -> i32
GetNoEnhanceStr() overloadSource§fn get_no_enhance_tech(self) -> i32
fn get_no_enhance_tech(self) -> i32
GetNoEnhanceTech() overloadSource§fn get_no_enhance_quick(self) -> i32
fn get_no_enhance_quick(self) -> i32
GetNoEnhanceQuick() overloadSource§fn get_no_enhance_luck(self) -> i32
fn get_no_enhance_luck(self) -> i32
GetNoEnhanceLuck() overloadSource§fn get_no_enhance_def(self) -> i32
fn get_no_enhance_def(self) -> i32
GetNoEnhanceDef() overloadSource§fn get_no_enhance_magic(self) -> i32
fn get_no_enhance_magic(self) -> i32
GetNoEnhanceMagic() overloadSource§fn get_no_enhance_mdef(self) -> i32
fn get_no_enhance_mdef(self) -> i32
GetNoEnhanceMdef() overloadSource§fn get_no_enhance_phys(self) -> i32
fn get_no_enhance_phys(self) -> i32
GetNoEnhancePhys() overloadSource§fn get_no_enhance_sight(self) -> i32
fn get_no_enhance_sight(self) -> i32
GetNoEnhanceSight() overloadSource§fn get_no_enhance_move_power(self) -> i32
fn get_no_enhance_move_power(self) -> i32
GetNoEnhanceMovePower() overloadSource§fn get_no_enhance_capability(self, index: impl Into<i32>) -> i32
fn get_no_enhance_capability(self, index: impl Into<i32>) -> i32
GetNoEnhanceCapability(i32) overloadSource§fn get_no_enhance_capability_2(
self,
type: impl Into<CapabilityDefinition_Type>,
) -> i32
fn get_no_enhance_capability_2( self, type: impl Into<CapabilityDefinition_Type>, ) -> i32
GetNoEnhanceCapability(crate::app::capabilitydefinition::CapabilityDefinition_Type) overloadSource§fn get_enhanced_level(self) -> i32
fn get_enhanced_level(self) -> i32
GetEnhancedLevel() overloadSource§fn is_dont_attack(self, unit: impl Into<Unit>) -> bool
fn is_dont_attack(self, unit: impl Into<Unit>) -> bool
IsDontAttack(crate::app::unit::Unit) overloadSource§fn set_dont_attack(self, person: impl Into<PersonData>)
fn set_dont_attack(self, person: impl Into<PersonData>)
SetDontAttack(crate::app::persondata::PersonData) overloadSource§fn set_dont_attack_force_mask(self, force_mask: impl Into<u32>)
fn set_dont_attack_force_mask(self, force_mask: impl Into<u32>)
SetDontAttackForceMask(u32) overloadSource§fn get_entrust_for_ai(self) -> UnitEntrust_Type
fn get_entrust_for_ai(self) -> UnitEntrust_Type
GetEntrustForAI() overloadSource§fn can_contract(self, target: impl Into<Unit>) -> bool
fn can_contract(self, target: impl Into<Unit>) -> bool
CanContract(crate::app::unit::Unit) overloadSource§fn can_chain_attack(self) -> bool
fn can_chain_attack(self) -> bool
CanChainAttack() overloadSource§fn is_terrain_invalid(self, terrain: impl Into<TerrainData_2>) -> bool
fn is_terrain_invalid(self, terrain: impl Into<TerrainData_2>) -> bool
IsTerrainInvalid(crate::app::terraindata_2::TerrainData_2) overloadSource§fn can_chain_guard(self) -> bool
fn can_chain_guard(self) -> bool
CanChainGuard() overloadSource§fn get_guard_type(self) -> Unit_GuardType
fn get_guard_type(self) -> Unit_GuardType
GetGuardType() overloadSource§fn can_ccogitation(self) -> bool
fn can_ccogitation(self) -> bool
CanCcogitation() overloadSource§fn can_gain_reliance(self) -> bool
fn can_gain_reliance(self) -> bool
CanGainReliance() overloadSource§fn has_skill(self, skill: impl Into<SkillData>) -> bool
fn has_skill(self, skill: impl Into<SkillData>) -> bool
HasSkill(crate::app::skilldata::SkillData) overloadSource§fn has_skill_2(self, sid: impl Into<Il2CppString>) -> bool
fn has_skill_2(self, sid: impl Into<Il2CppString>) -> bool
HasSkill(::unity::Il2CppString) overloadSource§fn has_skill_3(self, flags: impl Into<SkillData_Flags>) -> bool
fn has_skill_3(self, flags: impl Into<SkillData_Flags>) -> bool
HasSkill(crate::app::skilldata::SkillData_Flags) overloadSource§fn has_skill_4(self, states: impl Into<SkillData_States>) -> bool
fn has_skill_4(self, states: impl Into<SkillData_States>) -> bool
HasSkill(crate::app::skilldata::SkillData_States) overloadSource§fn has_dance_skill(self) -> bool
fn has_dance_skill(self) -> bool
HasDanceSkill() overloadSource§fn has_contract_skill(self) -> bool
fn has_contract_skill(self) -> bool
HasContractSkill() overloadSource§fn is_standing_die(self) -> bool
fn is_standing_die(self) -> bool
IsStandingDie() overloadSource§fn is_immortal(self) -> bool
fn is_immortal(self) -> bool
IsImmortal() overloadSource§fn is_last_boss(self) -> bool
fn is_last_boss(self) -> bool
IsLastBoss() overloadSource§fn get_equip_skill(self, index: impl Into<i32>) -> SkillData
fn get_equip_skill(self, index: impl Into<i32>) -> SkillData
GetEquipSkill(i32) overloadSource§fn has_equip_skill(self, sid: impl Into<Il2CppString>) -> bool
fn has_equip_skill(self, sid: impl Into<Il2CppString>) -> bool
HasEquipSkill(::unity::Il2CppString) overloadSource§fn has_equip_skill_2(self, skill: impl Into<SkillData>) -> bool
fn has_equip_skill_2(self, skill: impl Into<SkillData>) -> bool
HasEquipSkill(crate::app::skilldata::SkillData) overloadSource§fn add_equip_skill(self, sid: impl Into<Il2CppString>) -> bool
fn add_equip_skill(self, sid: impl Into<Il2CppString>) -> bool
AddEquipSkill(::unity::Il2CppString) overloadSource§fn add_equip_skill_2(self, skill: impl Into<SkillData>) -> bool
fn add_equip_skill_2(self, skill: impl Into<SkillData>) -> bool
AddEquipSkill(crate::app::skilldata::SkillData) overloadSource§fn remove_equip_skill(self, sid: impl Into<Il2CppString>)
fn remove_equip_skill(self, sid: impl Into<Il2CppString>)
RemoveEquipSkill(::unity::Il2CppString) overloadSource§fn remove_equip_skill_2(self, skill: impl Into<SkillData>)
fn remove_equip_skill_2(self, skill: impl Into<SkillData>)
RemoveEquipSkill(crate::app::skilldata::SkillData) overloadSource§fn replace_equip_skill(
self,
index: impl Into<i32>,
sid: impl Into<Il2CppString>,
)
fn replace_equip_skill( self, index: impl Into<i32>, sid: impl Into<Il2CppString>, )
ReplaceEquipSkill(i32, ::unity::Il2CppString) overloadSource§fn replace_equip_skill_2(
self,
index: impl Into<i32>,
skill: impl Into<SkillData>,
)
fn replace_equip_skill_2( self, index: impl Into<i32>, skill: impl Into<SkillData>, )
ReplaceEquipSkill(i32, crate::app::skilldata::SkillData) overloadSource§fn move_equip_skill(self, old_index: impl Into<i32>, new_index: impl Into<i32>)
fn move_equip_skill(self, old_index: impl Into<i32>, new_index: impl Into<i32>)
MoveEquipSkill(i32, i32) overloadSource§fn has_private_skill(self, sid: impl Into<Il2CppString>) -> bool
fn has_private_skill(self, sid: impl Into<Il2CppString>) -> bool
HasPrivateSkill(::unity::Il2CppString) overloadSource§fn has_private_skill_2(self, skill: impl Into<SkillData>) -> bool
fn has_private_skill_2(self, skill: impl Into<SkillData>) -> bool
HasPrivateSkill(crate::app::skilldata::SkillData) overloadSource§fn add_private_skill(self, sid: impl Into<Il2CppString>) -> bool
fn add_private_skill(self, sid: impl Into<Il2CppString>) -> bool
AddPrivateSkill(::unity::Il2CppString) overloadSource§fn add_private_skill_2(self, skill: impl Into<SkillData>) -> bool
fn add_private_skill_2(self, skill: impl Into<SkillData>) -> bool
AddPrivateSkill(crate::app::skilldata::SkillData) overloadSource§fn add_private_skill_3(self, skills: impl Into<SkillArray>) -> bool
fn add_private_skill_3(self, skills: impl Into<SkillArray>) -> bool
AddPrivateSkill(crate::app::skillarray::SkillArray) overloadSource§fn remove_private_skill(self, sid: impl Into<Il2CppString>) -> bool
fn remove_private_skill(self, sid: impl Into<Il2CppString>) -> bool
RemovePrivateSkill(::unity::Il2CppString) overloadSource§fn remove_private_skill_2(self, skill: impl Into<SkillData>) -> bool
fn remove_private_skill_2(self, skill: impl Into<SkillData>) -> bool
RemovePrivateSkill(crate::app::skilldata::SkillData) overloadSource§fn remove_private_skill_3(self, skills: impl Into<SkillArray>) -> bool
fn remove_private_skill_3(self, skills: impl Into<SkillArray>) -> bool
RemovePrivateSkill(crate::app::skillarray::SkillArray) overloadSource§fn get_record(self, kind: impl Into<UnitRecord_Kinds>) -> i32
fn get_record(self, kind: impl Into<UnitRecord_Kinds>) -> i32
GetRecord(crate::app::unitrecord::UnitRecord_Kinds) overloadSource§fn set_record(self, kind: impl Into<UnitRecord_Kinds>, value: impl Into<i32>)
fn set_record(self, kind: impl Into<UnitRecord_Kinds>, value: impl Into<i32>)
SetRecord(crate::app::unitrecord::UnitRecord_Kinds, i32) overloadSource§fn add_record(self, kind: impl Into<UnitRecord_Kinds>, value: impl Into<i32>)
fn add_record(self, kind: impl Into<UnitRecord_Kinds>, value: impl Into<i32>)
AddRecord(crate::app::unitrecord::UnitRecord_Kinds, i32) overloadSource§fn inc_record(self, kind: impl Into<UnitRecord_Kinds>)
fn inc_record(self, kind: impl Into<UnitRecord_Kinds>)
IncRecord(crate::app::unitrecord::UnitRecord_Kinds) overloadSource§fn dec_record(self, kind: impl Into<UnitRecord_Kinds>)
fn dec_record(self, kind: impl Into<UnitRecord_Kinds>)
DecRecord(crate::app::unitrecord::UnitRecord_Kinds) overloadSource§fn add_record_with_history(
self,
kind: impl Into<UnitRecord_Kinds>,
value: impl Into<i32>,
)
fn add_record_with_history( self, kind: impl Into<UnitRecord_Kinds>, value: impl Into<i32>, )
AddRecordWithHistory(crate::app::unitrecord::UnitRecord_Kinds, i32) overloadSource§fn get_from_equip_skill_pool(self, index: impl Into<i32>) -> SkillData
fn get_from_equip_skill_pool(self, index: impl Into<i32>) -> SkillData
GetFromEquipSkillPool(i32) overloadSource§fn add_to_equip_skill_pool(self, sid: impl Into<Il2CppString>)
fn add_to_equip_skill_pool(self, sid: impl Into<Il2CppString>)
AddToEquipSkillPool(::unity::Il2CppString) overloadSource§fn add_to_equip_skill_pool_2(self, skill: impl Into<SkillData>)
fn add_to_equip_skill_pool_2(self, skill: impl Into<SkillData>)
AddToEquipSkillPool(crate::app::skilldata::SkillData) overloadSource§fn remove_from_equip_skill_pool(self, sid: impl Into<Il2CppString>)
fn remove_from_equip_skill_pool(self, sid: impl Into<Il2CppString>)
RemoveFromEquipSkillPool(::unity::Il2CppString) overloadSource§fn remove_from_equip_skill_pool_2(self, skill: impl Into<SkillData>)
fn remove_from_equip_skill_pool_2(self, skill: impl Into<SkillData>)
RemoveFromEquipSkillPool(crate::app::skilldata::SkillData) overloadSource§fn is_exist_in_equip_skill_pool(self, sid: impl Into<Il2CppString>) -> bool
fn is_exist_in_equip_skill_pool(self, sid: impl Into<Il2CppString>) -> bool
IsExistInEquipSkillPool(::unity::Il2CppString) overloadSource§fn is_exist_in_equip_skill_pool_2(self, skill: impl Into<SkillData>) -> bool
fn is_exist_in_equip_skill_pool_2(self, skill: impl Into<SkillData>) -> bool
IsExistInEquipSkillPool(crate::app::skilldata::SkillData) overloadSource§fn is_inheritance_enable(self, skill: impl Into<SkillData>) -> bool
fn is_inheritance_enable(self, skill: impl Into<SkillData>) -> bool
IsInheritanceEnable(crate::app::skilldata::SkillData) overloadSource§fn is_silence(self) -> bool
fn is_silence(self) -> bool
IsSilence() overloadSource§fn is_confusion(self) -> bool
fn is_confusion(self) -> bool
IsConfusion() overloadSource§fn is_charm_or_confusion(self) -> bool
fn is_charm_or_confusion(self) -> bool
IsCharmOrConfusion() overloadSource§fn is_weakness(self) -> bool
fn is_weakness(self) -> bool
IsWeakness() overloadSource§fn is_not_enhance(self) -> bool
fn is_not_enhance(self) -> bool
IsNotEnhance() overloadSource§fn is_disorder(self) -> bool
fn is_disorder(self) -> bool
IsDisorder() overloadSource§fn clear_disorder(self, state: impl Into<SkillData_States>) -> bool
fn clear_disorder(self, state: impl Into<SkillData_States>) -> bool
ClearDisorder(crate::app::skilldata::SkillData_States) overloadSource§fn is_vision_2(self, owner: impl Into<Unit>) -> bool
fn is_vision_2(self, owner: impl Into<Unit>) -> bool
IsVision(crate::app::unit::Unit) overloadSource§fn can_gain_item(self) -> bool
fn can_gain_item(self) -> bool
CanGainItem() overloadSource§fn get_vision_owner(self) -> Unit
fn get_vision_owner(self) -> Unit
GetVisionOwner() overloadSource§fn is_summon_2(self, owner: impl Into<Unit>) -> bool
fn is_summon_2(self, owner: impl Into<Unit>) -> bool
IsSummon(crate::app::unit::Unit) overloadSource§fn is_summon_god(self) -> bool
fn is_summon_god(self) -> bool
IsSummonGod() overloadSource§fn get_summon_owner(self) -> Unit
fn get_summon_owner(self) -> Unit
GetSummonOwner() overloadSource§fn try_get_lock_target(self) -> (bool, i32, i32)
fn try_get_lock_target(self) -> (bool, i32, i32)
TryGetLockTarget(*muti32, *muti32) overloadSource§fn set_lock_target(self, x: impl Into<i32>, z: impl Into<i32>)
fn set_lock_target(self, x: impl Into<i32>, z: impl Into<i32>)
SetLockTarget(i32, i32) overloadSource§fn reset_lock_target(self)
fn reset_lock_target(self)
ResetLockTarget() overloadSource§fn add_skill_point(self, skill_point: impl Into<i32>)
fn add_skill_point(self, skill_point: impl Into<i32>)
AddSkillPoint(i32) overloadSource§fn normalize_exp(self, exp: impl Into<i32>) -> i32
fn normalize_exp(self, exp: impl Into<i32>) -> i32
NormalizeExp(i32) overloadSource§fn exp_to_skill_point(self, exp: impl Into<i32>) -> i32
fn exp_to_skill_point(self, exp: impl Into<i32>) -> i32
ExpToSkillPoint(i32) overloadSource§fn nomralize_skill_point(self, skill_point: impl Into<i32>) -> i32
fn nomralize_skill_point(self, skill_point: impl Into<i32>) -> i32
NomralizeSkillPoint(i32) overloadSource§fn dbg_level_down(self)
fn dbg_level_down(self)
DbgLevelDown() overloadSource§fn learn_job_skill(self) -> SkillData
fn learn_job_skill(self) -> SkillData
LearnJobSkill() overloadSource§fn learn_job_skill_for_chart(self, level: impl Into<i32>) -> SkillData
fn learn_job_skill_for_chart(self, level: impl Into<i32>) -> SkillData
LearnJobSkillForChart(i32) overloadSource§fn learn_job_skill_2(
self,
level: impl Into<i32>,
job: impl Into<JobData>,
) -> SkillData
fn learn_job_skill_2( self, level: impl Into<i32>, job: impl Into<JobData>, ) -> SkillData
LearnJobSkill(i32, crate::app::jobdata::JobData) overloadSource§fn learn_job_skill_3(self, job: impl Into<JobData>) -> SkillData
fn learn_job_skill_3(self, job: impl Into<JobData>) -> SkillData
LearnJobSkill(crate::app::jobdata::JobData) overloadSource§fn cc_check_aptitude(self, job: impl Into<JobData>) -> bool
fn cc_check_aptitude(self, job: impl Into<JobData>) -> bool
CCCheckAptitude(crate::app::jobdata::JobData) overloadSource§fn class_change(self, job: impl Into<JobData>, item: impl Into<ItemData>)
fn class_change(self, job: impl Into<JobData>, item: impl Into<ItemData>)
ClassChange(crate::app::jobdata::JobData, crate::app::itemdata::ItemData) overloadSource§fn class_change_for_chart(
self,
job: impl Into<JobData>,
item: impl Into<ItemData>,
level: impl Into<i32>,
)
fn class_change_for_chart( self, job: impl Into<JobData>, item: impl Into<ItemData>, level: impl Into<i32>, )
ClassChangeForChart(crate::app::jobdata::JobData, crate::app::itemdata::ItemData, i32) overloadSource§fn update_difficulty(self)
fn update_difficulty(self)
UpdateDifficulty() overloadSource§fn reset_weapon_mask(self)
fn reset_weapon_mask(self)
ResetWeaponMask() overloadSource§fn set_selected_weapon(self, selected_weapon_mask: impl Into<WeaponMask>)
fn set_selected_weapon(self, selected_weapon_mask: impl Into<WeaponMask>)
SetSelectedWeapon(crate::app::weaponmask::WeaponMask) overloadSource§fn set_selected_weapon_from_original_aptitude(
self,
aptitude: impl Into<WeaponMask>,
)
fn set_selected_weapon_from_original_aptitude( self, aptitude: impl Into<WeaponMask>, )
SetSelectedWeaponFromOriginalAptitude(crate::app::weaponmask::WeaponMask) overloadSource§fn set_weapon_mask_from_parson(self)
fn set_weapon_mask_from_parson(self)
SetWeaponMaskFromParson() overloadSource§fn set_optimal_weapon_for_class_change(
self,
weapon_mask: impl Into<WeaponMask>,
is_bullet: impl Into<bool>,
) -> UnitItem
fn set_optimal_weapon_for_class_change( self, weapon_mask: impl Into<WeaponMask>, is_bullet: impl Into<bool>, ) -> UnitItem
SetOptimalWeaponForClassChange(crate::app::weaponmask::WeaponMask, bool) overloadSource§fn set_selected_weapon_from_items(
self,
items: impl Into<Unit_ItemsForSelectedWeapon>,
)
fn set_selected_weapon_from_items( self, items: impl Into<Unit_ItemsForSelectedWeapon>, )
SetSelectedWeaponFromItems(crate::app::unit::Unit_ItemsForSelectedWeapon) overloadSource§fn set_selected_weapon_for_chart(
self,
chart_items: impl Into<Array<ChartData_Item>>,
)
fn set_selected_weapon_for_chart( self, chart_items: impl Into<Array<ChartData_Item>>, )
SetSelectedWeaponForChart(::unity::Array<crate::app::chartdata::ChartData_Item>) overloadSource§fn set_selected_weapon_from_dispos(self, data: impl Into<DisposData>)
fn set_selected_weapon_from_dispos(self, data: impl Into<DisposData>)
SetSelectedWeaponFromDispos(crate::app::disposdata::DisposData) overloadSource§fn inherit_aptitude(self, god_unit: impl Into<GodUnit>)
fn inherit_aptitude(self, god_unit: impl Into<GodUnit>)
InheritAptitude(crate::app::godunit::GodUnit) overloadSource§fn inherit_aptitude_2(self, god_bond: impl Into<GodBond>)
fn inherit_aptitude_2(self, god_bond: impl Into<GodBond>)
InheritAptitude(crate::app::godbond::GodBond) overloadSource§fn add_aptitude_for_chart(self)
fn add_aptitude_for_chart(self)
AddAptitudeForChart() overloadSource§fn set_aptitude_from_dispos(self, data: impl Into<DisposData>)
fn set_aptitude_from_dispos(self, data: impl Into<DisposData>)
SetAptitudeFromDispos(crate::app::disposdata::DisposData) overloadSource§fn add_aptitude_from_weapon_mask(self)
fn add_aptitude_from_weapon_mask(self)
AddAptitudeFromWeaponMask() overloadSource§fn update_weapon_mask(self)
fn update_weapon_mask(self)
UpdateWeaponMask() overloadSource§fn ai_activate(self, attacked: impl Into<bool>)
fn ai_activate(self, attacked: impl Into<bool>)
AIActivate(bool) overloadSource§fn ai_activate_cause_attacked(self, longrange: impl Into<bool>)
fn ai_activate_cause_attacked(self, longrange: impl Into<bool>)
AIActivate_CauseAttacked(bool) overloadSource§fn ai_set_engage_attack(self)
fn ai_set_engage_attack(self)
AISetEngageAttack() overloadSource§fn ai_clear_engage_attack(self)
fn ai_clear_engage_attack(self)
AIClearEngageAttack() overloadSource§fn has_heal_rod(self) -> bool
fn has_heal_rod(self) -> bool
HasHealRod() overloadSource§fn has_heal_rod_for_oneself(
self,
rod_type: impl Into<ItemData_RodTypes>,
) -> bool
fn has_heal_rod_for_oneself( self, rod_type: impl Into<ItemData_RodTypes>, ) -> bool
HasHealRodForOneself(crate::app::itemdata::ItemData_RodTypes) overloadSource§fn has_support_rod(self) -> bool
fn has_support_rod(self) -> bool
HasSupportRod() overloadSource§fn has_support_rod_for_oneself(
self,
rod_type: impl Into<ItemData_RodTypes>,
) -> bool
fn has_support_rod_for_oneself( self, rod_type: impl Into<ItemData_RodTypes>, ) -> bool
HasSupportRodForOneself(crate::app::itemdata::ItemData_RodTypes) overloadSource§fn has_interference_rod(self) -> bool
fn has_interference_rod(self) -> bool
HasInterferenceRod() overloadSource§fn has_criticale_weapon(self) -> bool
fn has_criticale_weapon(self) -> bool
HasCriticaleWeapon() overloadSource§fn has_efficacy_weapon(self, target: impl Into<Unit>) -> bool
fn has_efficacy_weapon(self, target: impl Into<Unit>) -> bool
HasEfficacyWeapon(crate::app::unit::Unit) overloadSource§fn has_drop_item(self) -> bool
fn has_drop_item(self) -> bool
HasDropItem() overloadSource§fn has_max_item(self) -> bool
fn has_max_item(self) -> bool
HasMaxItem() overloadSource§fn get_item_index(self, iid: impl Into<Il2CppString>) -> i32
fn get_item_index(self, iid: impl Into<Il2CppString>) -> i32
GetItemIndex(::unity::Il2CppString) overloadSource§fn get_item_index_2(self, item: impl Into<ItemData>) -> i32
fn get_item_index_2(self, item: impl Into<ItemData>) -> i32
GetItemIndex(crate::app::itemdata::ItemData) overloadSource§fn for_each_unit_item(self, func: impl Into<Unit_FuncUnitItem>)
fn for_each_unit_item(self, func: impl Into<Unit_FuncUnitItem>)
ForEachUnitItem(crate::app::unit::Unit_FuncUnitItem) overloadSource§fn for_each_can_equip_item(self, func: impl Into<Unit_FuncUnitItem>)
fn for_each_can_equip_item(self, func: impl Into<Unit_FuncUnitItem>)
ForEachCanEquipItem(crate::app::unit::Unit_FuncUnitItem) overloadSource§fn get_actual_item(self, unit_item: impl Into<UnitItem>) -> UnitItem
fn get_actual_item(self, unit_item: impl Into<UnitItem>) -> UnitItem
GetActualItem(crate::app::unititem::UnitItem) overloadSource§fn is_item_equipped(self) -> bool
fn is_item_equipped(self) -> bool
IsItemEquipped() overloadSource§fn get_item_equipped(self) -> UnitItem
fn get_item_equipped(self) -> UnitItem
GetItemEquipped() overloadSource§fn get_item_index_equipped(self) -> i32
fn get_item_index_equipped(self) -> i32
GetItemIndexEquipped() overloadSource§fn get_item_hold(self) -> UnitItem
fn get_item_hold(self) -> UnitItem
GetItemHold() overloadSource§fn get_item_index_hold(self) -> i32
fn get_item_index_hold(self) -> i32
GetItemIndexHold() overloadSource§fn item_add(self, iid: impl Into<Il2CppString>) -> i32
fn item_add(self, iid: impl Into<Il2CppString>) -> i32
ItemAdd(::unity::Il2CppString) overloadSource§fn item_add_2(self, iids: impl Into<Array<Il2CppString>>) -> bool
fn item_add_2(self, iids: impl Into<Array<Il2CppString>>) -> bool
ItemAdd(::unity::Array<::unity::Il2CppString>) overloadSource§fn item_add_3(self, item: impl Into<ItemData>) -> i32
fn item_add_3(self, item: impl Into<ItemData>) -> i32
ItemAdd(crate::app::itemdata::ItemData) overloadSource§fn item_add_4(self, unit_item: impl Into<UnitItem>) -> i32
fn item_add_4(self, unit_item: impl Into<UnitItem>) -> i32
ItemAdd(crate::app::unititem::UnitItem) overloadSource§fn item_add_on_dlc_evil(
self,
iids: impl Into<Array<Il2CppString>>,
chapter: impl Into<ChapterData>,
level: impl Into<i32>,
)
fn item_add_on_dlc_evil( self, iids: impl Into<Array<Il2CppString>>, chapter: impl Into<ChapterData>, level: impl Into<i32>, )
ItemAddOnDlcEvil(::unity::Array<::unity::Il2CppString>, crate::app::chapterdata::ChapterData, i32) overloadSource§fn equipable_item_add(self, iids: impl Into<Array<Il2CppString>>) -> bool
fn equipable_item_add(self, iids: impl Into<Array<Il2CppString>>) -> bool
EquipableItemAdd(::unity::Array<::unity::Il2CppString>) overloadSource§fn item_close_up(self)
fn item_close_up(self)
ItemCloseUp() overloadSource§fn item_equip(self) -> bool
fn item_equip(self) -> bool
ItemEquip() overloadSource§fn item_equip_2(self, index: impl Into<i32>, reoder: impl Into<bool>) -> bool
fn item_equip_2(self, index: impl Into<i32>, reoder: impl Into<bool>) -> bool
ItemEquip(i32, bool) overloadSource§fn item_reorder(self)
fn item_reorder(self)
ItemReorder() overloadSource§fn item_equip_3(self, unit_item: impl Into<UnitItem>) -> bool
fn item_equip_3(self, unit_item: impl Into<UnitItem>) -> bool
ItemEquip(crate::app::unititem::UnitItem) overloadSource§fn item_equip_4(self, item_data: impl Into<ItemData>) -> bool
fn item_equip_4(self, item_data: impl Into<ItemData>) -> bool
ItemEquip(crate::app::itemdata::ItemData) overloadSource§fn item_take_off(self, index: impl Into<i32>)
fn item_take_off(self, index: impl Into<i32>)
ItemTakeOff(i32) overloadSource§fn item_take_off_2(self, unit_item: impl Into<UnitItem>)
fn item_take_off_2(self, unit_item: impl Into<UnitItem>)
ItemTakeOff(crate::app::unititem::UnitItem) overloadSource§fn item_put_off(self, index: impl Into<i32>, closeup: impl Into<bool>)
fn item_put_off(self, index: impl Into<i32>, closeup: impl Into<bool>)
ItemPutOff(i32, bool) overloadSource§fn item_put_off_2(
self,
unit_item: impl Into<UnitItem>,
closeup: impl Into<bool>,
)
fn item_put_off_2( self, unit_item: impl Into<UnitItem>, closeup: impl Into<bool>, )
ItemPutOff(crate::app::unititem::UnitItem, bool) overloadSource§fn item_put_off_all(self)
fn item_put_off_all(self)
ItemPutOffAll() overloadSource§fn has_item_2(self, item: impl Into<ItemData>) -> bool
fn has_item_2(self, item: impl Into<ItemData>) -> bool
HasItem(crate::app::itemdata::ItemData) overloadSource§fn get_item_count(self) -> i32
fn get_item_count(self) -> i32
GetItemCount() overloadSource§fn get_item_selected(self) -> UnitItem
fn get_item_selected(self) -> UnitItem
GetItemSelected() overloadSource§fn set_item_selected(self, unit_item: impl Into<UnitItem>)
fn set_item_selected(self, unit_item: impl Into<UnitItem>)
SetItemSelected(crate::app::unititem::UnitItem) overloadSource§fn has_equipable_item(self) -> bool
fn has_equipable_item(self) -> bool
HasEquipableItem() overloadSource§fn has_equipable_item_2(self, range: impl Into<i32>) -> bool
fn has_equipable_item_2(self, range: impl Into<i32>) -> bool
HasEquipableItem(i32) overloadSource§fn has_equipable_item_3(self, kind: impl Into<ItemData_Kinds>) -> bool
fn has_equipable_item_3(self, kind: impl Into<ItemData_Kinds>) -> bool
HasEquipableItem(crate::app::itemdata::ItemData_Kinds) overloadSource§fn can_item_equip(
self,
unit_item: impl Into<UnitItem>,
rod: impl Into<bool>,
exp: impl Into<bool>,
) -> bool
fn can_item_equip( self, unit_item: impl Into<UnitItem>, rod: impl Into<bool>, exp: impl Into<bool>, ) -> bool
CanItemEquip(crate::app::unititem::UnitItem, bool, bool) overloadSource§fn can_item_equip_2(
self,
item: impl Into<ItemData>,
rod: impl Into<bool>,
weapon_level: impl Into<bool>,
) -> bool
fn can_item_equip_2( self, item: impl Into<ItemData>, rod: impl Into<bool>, weapon_level: impl Into<bool>, ) -> bool
CanItemEquip(crate::app::itemdata::ItemData, bool, bool) overloadSource§fn can_item_equip_3(
self,
index: impl Into<i32>,
rod: impl Into<bool>,
exp: impl Into<bool>,
) -> bool
fn can_item_equip_3( self, index: impl Into<i32>, rod: impl Into<bool>, exp: impl Into<bool>, ) -> bool
CanItemEquip(i32, bool, bool) overloadSource§fn can_item_kind_equip(
self,
kind: impl Into<ItemData_Kinds>,
rod: impl Into<bool>,
weapon_mask: impl Into<bool>,
) -> bool
fn can_item_kind_equip( self, kind: impl Into<ItemData_Kinds>, rod: impl Into<bool>, weapon_mask: impl Into<bool>, ) -> bool
CanItemKindEquip(crate::app::itemdata::ItemData_Kinds, bool, bool) overloadSource§fn can_use_cannon(self, x: impl Into<i32>, z: impl Into<i32>) -> bool
fn can_use_cannon(self, x: impl Into<i32>, z: impl Into<i32>) -> bool
CanUseCannon(i32, i32) overloadSource§fn can_use_cannon_2(self, terrain: impl Into<TerrainData_2>) -> bool
fn can_use_cannon_2(self, terrain: impl Into<TerrainData_2>) -> bool
CanUseCannon(crate::app::terraindata_2::TerrainData_2) overloadSource§fn next_item_equip(self, reverse: impl Into<bool>) -> bool
fn next_item_equip(self, reverse: impl Into<bool>) -> bool
NextItemEquip(bool) overloadSource§fn is_item_sealed(self, unit_item: impl Into<UnitItem>) -> bool
fn is_item_sealed(self, unit_item: impl Into<UnitItem>) -> bool
IsItemSealed(crate::app::unititem::UnitItem) overloadSource§fn is_item_sealed_2(self, item: impl Into<ItemData>) -> bool
fn is_item_sealed_2(self, item: impl Into<ItemData>) -> bool
IsItemSealed(crate::app::itemdata::ItemData) overloadSource§fn is_item_sealed_3(self, index: impl Into<i32>) -> bool
fn is_item_sealed_3(self, index: impl Into<i32>) -> bool
IsItemSealed(i32) overloadSource§fn get_item_index_key_door(self) -> i32
fn get_item_index_key_door(self) -> i32
GetItemIndexKeyDoor() overloadSource§fn can_unlock_door(self, enable_item: impl Into<bool>) -> bool
fn can_unlock_door(self, enable_item: impl Into<bool>) -> bool
CanUnlockDoor(bool) overloadSource§fn can_unlock_treasure_box(self, enable_item: impl Into<bool>) -> bool
fn can_unlock_treasure_box(self, enable_item: impl Into<bool>) -> bool
CanUnlockTreasureBox(bool) overloadSource§fn get_range_i(self, index: impl Into<i32>, skill: impl Into<SkillData>) -> i32
fn get_range_i(self, index: impl Into<i32>, skill: impl Into<SkillData>) -> i32
GetRangeI(i32, crate::app::skilldata::SkillData) overloadSource§fn get_range_i_2(
self,
item: impl Into<ItemData>,
skill: impl Into<SkillData>,
) -> i32
fn get_range_i_2( self, item: impl Into<ItemData>, skill: impl Into<SkillData>, ) -> i32
GetRangeI(crate::app::itemdata::ItemData, crate::app::skilldata::SkillData) overloadSource§fn get_range_i_3(
self,
unit_item: impl Into<UnitItem>,
skill: impl Into<SkillData>,
) -> i32
fn get_range_i_3( self, unit_item: impl Into<UnitItem>, skill: impl Into<SkillData>, ) -> i32
GetRangeI(crate::app::unititem::UnitItem, crate::app::skilldata::SkillData) overloadSource§fn get_range_o(self, index: impl Into<i32>, skill: impl Into<SkillData>) -> i32
fn get_range_o(self, index: impl Into<i32>, skill: impl Into<SkillData>) -> i32
GetRangeO(i32, crate::app::skilldata::SkillData) overloadSource§fn get_range_o_2(
self,
item: impl Into<ItemData>,
skill: impl Into<SkillData>,
) -> i32
fn get_range_o_2( self, item: impl Into<ItemData>, skill: impl Into<SkillData>, ) -> i32
GetRangeO(crate::app::itemdata::ItemData, crate::app::skilldata::SkillData) overloadSource§fn get_range_o_3(
self,
unit_item: impl Into<UnitItem>,
skill: impl Into<SkillData>,
) -> i32
fn get_range_o_3( self, unit_item: impl Into<UnitItem>, skill: impl Into<SkillData>, ) -> i32
GetRangeO(crate::app::unititem::UnitItem, crate::app::skilldata::SkillData) overloadSource§fn get_range_io(
self,
index: impl Into<i32>,
skill: impl Into<SkillData>,
) -> (bool, i32, i32)
fn get_range_io( self, index: impl Into<i32>, skill: impl Into<SkillData>, ) -> (bool, i32, i32)
GetRangeIO(i32, *muti32, *muti32, crate::app::skilldata::SkillData) overloadSource§fn get_range_io_2(
self,
item: impl Into<ItemData>,
skill: impl Into<SkillData>,
) -> (bool, i32, i32)
fn get_range_io_2( self, item: impl Into<ItemData>, skill: impl Into<SkillData>, ) -> (bool, i32, i32)
GetRangeIO(crate::app::itemdata::ItemData, *muti32, *muti32, crate::app::skilldata::SkillData) overloadSource§fn get_range_io_3(
self,
unit_item: impl Into<UnitItem>,
skill: impl Into<SkillData>,
) -> (bool, i32, i32)
fn get_range_io_3( self, unit_item: impl Into<UnitItem>, skill: impl Into<SkillData>, ) -> (bool, i32, i32)
GetRangeIO(crate::app::unititem::UnitItem, *muti32, *muti32, crate::app::skilldata::SkillData) overloadSource§fn get_item_distance(self, item: impl Into<ItemData>) -> i32
fn get_item_distance(self, item: impl Into<ItemData>) -> i32
GetItemDistance(crate::app::itemdata::ItemData) overloadSource§fn get_rod_range_extend(self, item: impl Into<ItemData>) -> i32
fn get_rod_range_extend(self, item: impl Into<ItemData>) -> i32
GetRodRangeExtend(crate::app::itemdata::ItemData) overloadSource§fn get_item_range(
self,
item: impl Into<ItemData>,
skill: impl Into<SkillData>,
) -> (bool, i32, i32)
fn get_item_range( self, item: impl Into<ItemData>, skill: impl Into<SkillData>, ) -> (bool, i32, i32)
GetItemRange(*muti32, *muti32, crate::app::itemdata::ItemData, crate::app::skilldata::SkillData) overloadSource§fn get_skill_range(self, skill: impl Into<SkillData>) -> (bool, i32, i32)
fn get_skill_range(self, skill: impl Into<SkillData>) -> (bool, i32, i32)
GetSkillRange(*muti32, *muti32, crate::app::skilldata::SkillData) overloadSource§fn get_item_range_2(
self,
equip_item: impl Into<UnitItem>,
skill: impl Into<SkillData>,
) -> (bool, i32, i32)
fn get_item_range_2( self, equip_item: impl Into<UnitItem>, skill: impl Into<SkillData>, ) -> (bool, i32, i32)
GetItemRange(*muti32, *muti32, crate::app::unititem::UnitItem, crate::app::skilldata::SkillData) overloadSource§fn get_item_range_3(
self,
item_mask: impl Into<u32>,
skill: impl Into<SkillData>,
) -> (bool, i32, i32)
fn get_item_range_3( self, item_mask: impl Into<u32>, skill: impl Into<SkillData>, ) -> (bool, i32, i32)
GetItemRange(*muti32, *muti32, u32, crate::app::skilldata::SkillData) overloadSource§fn get_engage_range(self) -> (bool, i32, i32)
fn get_engage_range(self) -> (bool, i32, i32)
GetEngageRange(*muti32, *muti32) overloadSource§fn get_attack_range(self, skill: impl Into<SkillData>) -> (bool, i32, i32)
fn get_attack_range(self, skill: impl Into<SkillData>) -> (bool, i32, i32)
GetAttackRange(*muti32, *muti32, crate::app::skilldata::SkillData) overloadSource§fn get_rod_range(self, skill: impl Into<SkillData>) -> (bool, i32, i32)
fn get_rod_range(self, skill: impl Into<SkillData>) -> (bool, i32, i32)
GetRodRange(*muti32, *muti32, crate::app::skilldata::SkillData) overloadSource§fn get_attack_range_2(
self,
equip_item: impl Into<UnitItem>,
skill: impl Into<SkillData>,
) -> (bool, i32, i32)
fn get_attack_range_2( self, equip_item: impl Into<UnitItem>, skill: impl Into<SkillData>, ) -> (bool, i32, i32)
GetAttackRange(*muti32, *muti32, crate::app::unititem::UnitItem, crate::app::skilldata::SkillData) overloadSource§fn get_rod_range_2(
self,
equip_item: impl Into<UnitItem>,
skill: impl Into<SkillData>,
) -> (bool, i32, i32)
fn get_rod_range_2( self, equip_item: impl Into<UnitItem>, skill: impl Into<SkillData>, ) -> (bool, i32, i32)
GetRodRange(*muti32, *muti32, crate::app::unititem::UnitItem, crate::app::skilldata::SkillData) overloadSource§fn get_revenge_weapon(
self,
target: impl Into<Unit>,
target_item: impl Into<UnitItem>,
range: impl Into<i32>,
) -> UnitItem
fn get_revenge_weapon( self, target: impl Into<Unit>, target_item: impl Into<UnitItem>, range: impl Into<i32>, ) -> UnitItem
GetRevengeWeapon(crate::app::unit::Unit, crate::app::unititem::UnitItem, i32) overloadSource§fn get_rod_heal_power(self, unit_item: impl Into<UnitItem>) -> i32
fn get_rod_heal_power(self, unit_item: impl Into<UnitItem>) -> i32
GetRodHealPower(crate::app::unititem::UnitItem) overloadSource§fn can_item_use(self, item: impl Into<ItemData>) -> bool
fn can_item_use(self, item: impl Into<ItemData>) -> bool
CanItemUse(crate::app::itemdata::ItemData) overloadSource§fn can_item_use_2(
self,
item: impl Into<ItemData>,
target_unit: impl Into<Unit>,
) -> bool
fn can_item_use_2( self, item: impl Into<ItemData>, target_unit: impl Into<Unit>, ) -> bool
CanItemUse(crate::app::itemdata::ItemData, crate::app::unit::Unit) overloadSource§fn item_use_impl(
self,
item: impl Into<ItemData>,
use_type: impl Into<ItemData_UseTypes>,
power: impl Into<i32>,
give_skills: impl Into<SkillArray>,
)
fn item_use_impl( self, item: impl Into<ItemData>, use_type: impl Into<ItemData_UseTypes>, power: impl Into<i32>, give_skills: impl Into<SkillArray>, )
ItemUseImpl(crate::app::itemdata::ItemData, crate::app::itemdata::ItemData_UseTypes, i32, crate::app::skillarray::SkillArray) overloadSource§fn item_enchant(self, unit: impl Into<Unit>, item: impl Into<ItemData>)
fn item_enchant(self, unit: impl Into<Unit>, item: impl Into<ItemData>)
ItemEnchant(crate::app::unit::Unit, crate::app::itemdata::ItemData) overloadSource§fn is_item_enhance_having(self, item_data: impl Into<ItemData>) -> bool
fn is_item_enhance_having(self, item_data: impl Into<ItemData>) -> bool
IsItemEnhanceHaving(crate::app::itemdata::ItemData) overloadSource§fn is_draw_active_color(self, unit_item: impl Into<UnitItem>) -> bool
fn is_draw_active_color(self, unit_item: impl Into<UnitItem>) -> bool
IsDrawActiveColor(crate::app::unititem::UnitItem) overloadSource§fn get_accessory_list(self) -> UnitAccessoryList
fn get_accessory_list(self) -> UnitAccessoryList
get_AccessoryList() overloadSource§fn set_ring_impl(self, ring: impl Into<UnitRing>)
fn set_ring_impl(self, ring: impl Into<UnitRing>)
SetRingImpl(crate::app::unitring::UnitRing) overloadSource§fn clear_ring(self)
fn clear_ring(self)
ClearRing() overloadSource§fn clear_ring_impl(self)
fn clear_ring_impl(self)
ClearRingImpl() overloadSource§fn set_god_unit(self, god_unit: impl Into<GodUnit>)
fn set_god_unit(self, god_unit: impl Into<GodUnit>)
SetGodUnit(crate::app::godunit::GodUnit) overloadSource§fn set_god_unit_to_copy(self, god_unit: impl Into<GodUnit>)
fn set_god_unit_to_copy(self, god_unit: impl Into<GodUnit>)
SetGodUnitToCopy(crate::app::godunit::GodUnit) overloadSource§fn clear_god_unit(self)
fn clear_god_unit(self)
ClearGodUnit() overloadSource§fn clear_god_unit_from_copy(self)
fn clear_god_unit_from_copy(self)
ClearGodUnitFromCopy() overloadSource§fn can_god_equip(self, god_unit: impl Into<GodUnit>) -> bool
fn can_god_equip(self, god_unit: impl Into<GodUnit>) -> bool
CanGodEquip(crate::app::godunit::GodUnit) overloadSource§fn reset_engage_count(self)
fn reset_engage_count(self)
ResetEngageCount() overloadSource§fn play_engage_cancel(self)
fn play_engage_cancel(self)
PlayEngageCancel() overloadSource§fn reset_engaing(self)
fn reset_engaing(self)
ResetEngaing() overloadSource§fn try_connect_god_unit(self, god_unit: impl Into<GodUnit>) -> GodUnit
fn try_connect_god_unit(self, god_unit: impl Into<GodUnit>) -> GodUnit
TryConnectGodUnit(crate::app::godunit::GodUnit) overloadSource§fn try_connect_god_unit_to_copy(self, god_unit: impl Into<GodUnit>) -> GodUnit
fn try_connect_god_unit_to_copy(self, god_unit: impl Into<GodUnit>) -> GodUnit
TryConnectGodUnitToCopy(crate::app::godunit::GodUnit) overloadSource§fn try_disconnect_god_unit(self) -> GodUnit
fn try_disconnect_god_unit(self) -> GodUnit
TryDisconnectGodUnit() overloadSource§fn try_disconnect_ring(self) -> UnitRing
fn try_disconnect_ring(self) -> UnitRing
TryDisconnectRing() overloadSource§fn try_disconnect_god_unit_from_copy(self) -> GodUnit
fn try_disconnect_god_unit_from_copy(self) -> GodUnit
TryDisconnectGodUnitFromCopy() overloadSource§fn try_disconnect_god_link_from_copy(self) -> GodUnit
fn try_disconnect_god_link_from_copy(self) -> GodUnit
TryDisconnectGodLinkFromCopy() overloadSource§fn sight_up(self, unit: impl Into<Unit>, item: impl Into<ItemData>) -> bool
fn sight_up(self, unit: impl Into<Unit>, item: impl Into<ItemData>) -> bool
SightUp(crate::app::unit::Unit, crate::app::itemdata::ItemData) overloadSource§fn can_revive(self) -> bool
fn can_revive(self) -> bool
CanRevive() overloadSource§fn is_asphyxiation(self) -> bool
fn is_asphyxiation(self) -> bool
IsAsphyxiation() overloadSource§fn revive_for_rewind_v0(self, hp_stock_count: impl Into<u8>)
fn revive_for_rewind_v0(self, hp_stock_count: impl Into<u8>)
ReviveForRewindV0(u8) overloadSource§fn revive_for_rewind_v1(
self,
plain_hp_stock_count: impl Into<u8>,
extra_hp_stock_count: impl Into<u8>,
extra_hp_stock_count_max: impl Into<u8>,
)
fn revive_for_rewind_v1( self, plain_hp_stock_count: impl Into<u8>, extra_hp_stock_count: impl Into<u8>, extra_hp_stock_count_max: impl Into<u8>, )
ReviveForRewindV1(u8, u8, u8) overloadSource§fn set_god_state(self, index: impl Into<i32>, state: impl Into<GodState>)
fn set_god_state(self, index: impl Into<i32>, state: impl Into<GodState>)
SetGodState(i32, crate::app::godstate::GodState) overloadSource§fn get_god_state(self, index: impl Into<i32>) -> GodState
fn get_god_state(self, index: impl Into<i32>) -> GodState
GetGodState(i32) overloadSource§fn get_god_state_count(self) -> i32
fn get_god_state_count(self) -> i32
GetGodStateCount() overloadSource§fn is_default_god_states(self) -> bool
fn is_default_god_states(self) -> bool
IsDefaultGodStates() overloadSource§fn get_current_god_state_index(self) -> i32
fn get_current_god_state_index(self) -> i32
GetCurrentGodStateIndex() overloadSource§fn get_current_god_state(self) -> GodState
fn get_current_god_state(self) -> GodState
GetCurrentGodState() overloadSource§fn can_set_extra_hp_stock(self) -> bool
fn can_set_extra_hp_stock(self) -> bool
CanSetExtraHpStock() overloadSource§fn has_extra_hp_stock(self) -> bool
fn has_extra_hp_stock(self) -> bool
HasExtraHpStock() overloadSource§fn set_extra_hp_stock(self)
fn set_extra_hp_stock(self)
SetExtraHpStock() overloadSource§fn clear_extra_hp_stock(self)
fn clear_extra_hp_stock(self)
ClearExtraHpStock() overloadSource§fn extra_hp_stock_for_rewind(
self,
is_set: impl Into<bool>,
extra_hp_stock_count: impl Into<u8>,
extra_hp_stock_count_max: impl Into<u8>,
)
fn extra_hp_stock_for_rewind( self, is_set: impl Into<bool>, extra_hp_stock_count: impl Into<u8>, extra_hp_stock_count_max: impl Into<u8>, )
ExtraHpStockForRewind(bool, u8, u8) overloadSource§fn dbg_set_hp_stock_count(self, count: impl Into<i32>)
fn dbg_set_hp_stock_count(self, count: impl Into<i32>)
DbgSetHpStockCount(i32) overloadSource§fn update_god_unit_for_god_state(
self,
new_god_state: impl Into<GodState>,
old_god_state: impl Into<GodState>,
)
fn update_god_unit_for_god_state( self, new_god_state: impl Into<GodState>, old_god_state: impl Into<GodState>, )
UpdateGodUnitForGodState(crate::app::godstate::GodState, crate::app::godstate::GodState) overloadSource§fn serialize(self, stream: impl Into<Stream_2>)
fn serialize(self, stream: impl Into<Stream_2>)
Serialize(crate::app::stream_2::Stream_2) overloadSource§fn deserialize(self, stream: impl Into<Stream_2>)
fn deserialize(self, stream: impl Into<Stream_2>)
Deserialize(crate::app::stream_2::Stream_2) overloadSource§fn get_person(self) -> PersonData
fn get_person(self) -> PersonData
get_Person() overloadSource§fn set_person(self, value: impl Into<PersonData>)
fn set_person(self, value: impl Into<PersonData>)
set_Person(crate::app::persondata::PersonData) overloadSource§fn get_pid(self) -> Il2CppString
fn get_pid(self) -> Il2CppString
get_Pid() overloadSource§fn get_prefixless_pid(self) -> Il2CppString
fn get_prefixless_pid(self) -> Il2CppString
get_PrefixlessPid() overloadSource§fn get_jid(self) -> Il2CppString
fn get_jid(self) -> Il2CppString
get_Jid() overloadSource§fn get_prefixless_jid(self) -> Il2CppString
fn get_prefixless_jid(self) -> Il2CppString
get_PrefixlessJid() overloadSource§fn get_force_type(self) -> Force_Type
fn get_force_type(self) -> Force_Type
get_ForceType() overloadSource§fn get_force_mask(self) -> u32
fn get_force_mask(self) -> u32
get_ForceMask() overloadSource§fn get_base_capability(self) -> UnitBaseCapability
fn get_base_capability(self) -> UnitBaseCapability
get_BaseCapability() overloadSource§fn get_grow_capability(self) -> Capability
fn get_grow_capability(self) -> Capability
get_GrowCapability() overloadSource§fn get_level_capability(self) -> UnitBaseCapability
fn get_level_capability(self) -> UnitBaseCapability
get_LevelCapability() overloadSource§fn get_grow_seed(self) -> u32
fn get_grow_seed(self) -> u32
get_GrowSeed() overloadSource§fn set_grow_seed(self, value: impl Into<u32>)
fn set_grow_seed(self, value: impl Into<u32>)
set_GrowSeed(u32) overloadSource§fn get_drop_seed(self) -> u32
fn get_drop_seed(self) -> u32
get_DropSeed() overloadSource§fn set_drop_seed(self, value: impl Into<u32>)
fn set_drop_seed(self, value: impl Into<u32>)
set_DropSeed(u32) overloadSource§fn set_actor(self, value: impl Into<UnitActor>)
fn set_actor(self, value: impl Into<UnitActor>)
set_Actor(crate::app::unitactor::UnitActor) overloadSource§fn get_info(self) -> MapInfoRoot
fn get_info(self) -> MapInfoRoot
get_Info() overloadSource§fn set_info(self, value: impl Into<MapInfoRoot>)
fn set_info(self, value: impl Into<MapInfoRoot>)
set_Info(crate::app::mapinforoot::MapInfoRoot) overloadSource§fn get_unit_model(self) -> UnitModel
fn get_unit_model(self) -> UnitModel
get_UnitModel() overloadSource§fn get_god_model(self) -> UnitModel
fn get_god_model(self) -> UnitModel
get_GodModel() overloadSource§fn get_position(self) -> Vector3
fn get_position(self) -> Vector3
get_Position() overloadSource§fn get_cell_center_position(self) -> Vector3
fn get_cell_center_position(self) -> Vector3
get_CellCenterPosition() overloadSource§fn get_direction(self) -> Vector3
fn get_direction(self) -> Vector3
get_Direction() overloadSource§fn get_bmap_size(self) -> i32
fn get_bmap_size(self) -> i32
get_BmapSize() overloadSource§fn get_style(self) -> BattleStyle_Types
fn get_style(self) -> BattleStyle_Types
get_Style() overloadSource§fn get_dispos_x(self) -> i32
fn get_dispos_x(self) -> i32
get_DisposX() overloadSource§fn set_dispos_x(self, value: impl Into<i32>)
fn set_dispos_x(self, value: impl Into<i32>)
set_DisposX(i32) overloadSource§fn get_dispos_z(self) -> i32
fn get_dispos_z(self) -> i32
get_DisposZ() overloadSource§fn set_dispos_z(self, value: impl Into<i32>)
fn set_dispos_z(self, value: impl Into<i32>)
set_DisposZ(i32) overloadSource§fn get_center_x(self) -> i32
fn get_center_x(self) -> i32
get_CenterX() overloadSource§fn get_center_z(self) -> i32
fn get_center_z(self) -> i32
get_CenterZ() overloadSource§fn get_dispos_sound(self) -> i32
fn get_dispos_sound(self) -> i32
get_DisposSound() overloadSource§fn get_move_type(self) -> JobData_MoveTypes
fn get_move_type(self) -> JobData_MoveTypes
get_MoveType() overloadSource§fn get_limit_level(self) -> i32
fn get_limit_level(self) -> i32
get_LimitLevel() overloadSource§fn get_skill_point(self) -> i32
fn get_skill_point(self) -> i32
get_SkillPoint() overloadSource§fn set_skill_point(self, value: impl Into<i32>)
fn set_skill_point(self, value: impl Into<i32>)
set_SkillPoint(i32) overloadSource§fn get_display_hp(self) -> i32
fn get_display_hp(self) -> i32
get_DisplayHp() overloadSource§fn get_hp_stock_count(self) -> i32
fn get_hp_stock_count(self) -> i32
get_HpStockCount() overloadSource§fn get_hp_stock_count_max(self) -> i32
fn get_hp_stock_count_max(self) -> i32
get_HpStockCountMax() overloadSource§fn get_plain_hp_stock_count(self) -> i32
fn get_plain_hp_stock_count(self) -> i32
get_PlainHpStockCount() overloadSource§fn set_plain_hp_stock_count(self, value: impl Into<i32>)
fn set_plain_hp_stock_count(self, value: impl Into<i32>)
set_PlainHpStockCount(i32) overloadSource§fn get_plain_hp_stock_count_max(self) -> i32
fn get_plain_hp_stock_count_max(self) -> i32
get_PlainHpStockCountMax() overloadSource§fn get_extra_hp_stock_count(self) -> i32
fn get_extra_hp_stock_count(self) -> i32
get_ExtraHpStockCount() overloadSource§fn get_extra_hp_stock_count_max(self) -> i32
fn get_extra_hp_stock_count_max(self) -> i32
get_ExtraHpStockCountMax() overloadSource§fn get_base_move_power(self) -> i32
fn get_base_move_power(self) -> i32
get_BaseMovePower() overloadSource§fn get_item_list(self) -> UnitItemList
fn get_item_list(self) -> UnitItemList
get_ItemList() overloadSource§fn get_god_unit(self) -> GodUnit
fn get_god_unit(self) -> GodUnit
get_GodUnit() overloadSource§fn get_actual_god_unit(self) -> GodUnit
fn get_actual_god_unit(self) -> GodUnit
get_ActualGodUnit() overloadSource§fn get_extra_sight(self) -> i32
fn get_extra_sight(self) -> i32
get_ExtraSight() overloadSource§fn set_extra_sight(self, value: impl Into<i32>)
fn set_extra_sight(self, value: impl Into<i32>)
set_ExtraSight(i32) overloadSource§fn get_move_distance(self) -> i32
fn get_move_distance(self) -> i32
get_MoveDistance() overloadSource§fn get_mask_skill_lock(self) -> Object
fn get_mask_skill_lock(self) -> Object
get_MaskSkillLock() overloadSource§fn get_mask_skill(self) -> SkillArray
fn get_mask_skill(self) -> SkillArray
get_MaskSkill() overloadSource§fn get_equip_skill_2(self) -> SkillArray
fn get_equip_skill_2(self) -> SkillArray
get_EquipSkill() overloadSource§fn get_private_skill(self) -> SkillArray
fn get_private_skill(self) -> SkillArray
get_PrivateSkill() overloadSource§fn get_supported_skill(self) -> SkillArray
fn get_supported_skill(self) -> SkillArray
get_SupportedSkill() overloadSource§fn get_receive_skill(self) -> SkillArray
fn get_receive_skill(self) -> SkillArray
get_ReceiveSkill() overloadSource§fn get_equip_skill_pool(self) -> SkillArray
fn get_equip_skill_pool(self) -> SkillArray
get_EquipSkillPool() overloadSource§fn get_learned_job_skill(self) -> SkillData
fn get_learned_job_skill(self) -> SkillData
get_LearnedJobSkill() overloadSource§fn set_learned_job_skill(self, value: impl Into<SkillData>)
fn set_learned_job_skill(self, value: impl Into<SkillData>)
set_LearnedJobSkill(crate::app::skilldata::SkillData) overloadSource§fn get_original_aptitude(self) -> WeaponMask
fn get_original_aptitude(self) -> WeaponMask
get_OriginalAptitude() overloadSource§fn get_aptitude(self) -> WeaponMask
fn get_aptitude(self) -> WeaponMask
get_Aptitude() overloadSource§fn get_weapon_mask(self) -> WeaponMask
fn get_weapon_mask(self) -> WeaponMask
get_WeaponMask() overloadSource§fn get_selected_weapon_mask(self) -> WeaponMask
fn get_selected_weapon_mask(self) -> WeaponMask
get_SelectedWeaponMask() overloadSource§fn get_enhance_factors(self) -> UnitEnhanceFactors
fn get_enhance_factors(self) -> UnitEnhanceFactors
get_EnhanceFactors() overloadSource§fn get_internal_level(self) -> i32
fn get_internal_level(self) -> i32
get_InternalLevel() overloadSource§fn set_internal_level(self, value: impl Into<i32>)
fn set_internal_level(self, value: impl Into<i32>)
set_InternalLevel(i32) overloadSource§fn get_last_pick_voice(self) -> i8
fn get_last_pick_voice(self) -> i8
get_LastPickVoice() overloadSource§fn set_last_pick_voice(self, value: impl Into<i8>)
fn set_last_pick_voice(self, value: impl Into<i8>)
set_LastPickVoice(i8) overloadSource§fn get_max_stun(self) -> i32
fn get_max_stun(self) -> i32
GetMaxStun() overloadSource§fn get_engage_count(self) -> i32
fn get_engage_count(self) -> i32
get_EngageCount() overloadSource§fn set_engage_count(self, value: impl Into<i32>)
fn set_engage_count(self, value: impl Into<i32>)
set_EngageCount(i32) overloadSource§fn play_set_engage_count(
self,
engage_count: impl Into<i32>,
target_unit: impl Into<Unit>,
)
fn play_set_engage_count( self, engage_count: impl Into<i32>, target_unit: impl Into<Unit>, )
PlaySetEngageCount(i32, crate::app::unit::Unit) overloadSource§fn play_set_engage_count_2(
self,
start: impl Into<Vector3>,
goal: impl Into<Vector3>,
count: impl Into<i32>,
)
fn play_set_engage_count_2( self, start: impl Into<Vector3>, goal: impl Into<Vector3>, count: impl Into<i32>, )
PlaySetEngageCount(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, i32) overloadSource§fn get_engage_count_view(self) -> i32
fn get_engage_count_view(self) -> i32
GetEngageCountView() overloadSource§fn set_engage_count_view(self, count: impl Into<i32>)
fn set_engage_count_view(self, count: impl Into<i32>)
SetEngageCountView(i32) overloadSource§fn get_engage_count_limit(self) -> i32
fn get_engage_count_limit(self) -> i32
GetEngageCountLimit() overloadSource§fn get_engage_turn(self) -> i32
fn get_engage_turn(self) -> i32
get_EngageTurn() overloadSource§fn set_engage_turn(self, value: impl Into<i32>)
fn set_engage_turn(self, value: impl Into<i32>)
set_EngageTurn(i32) overloadSource§fn get_remaining_engage_turn(self) -> i32
fn get_remaining_engage_turn(self) -> i32
GetRemainingEngageTurn() overloadSource§fn get_engage_turn_limit(self) -> i32
fn get_engage_turn_limit(self) -> i32
GetEngageTurnLimit() overloadSource§fn get_record_2(self) -> UnitRecord
fn get_record_2(self) -> UnitRecord
get_Record() overloadSource§fn get_map_history_index(self) -> i32
fn get_map_history_index(self) -> i32
get_MapHistoryIndex() overloadSource§fn set_map_history_index(self, value: impl Into<i32>)
fn set_map_history_index(self, value: impl Into<i32>)
set_MapHistoryIndex(i32) overloadSource§fn get_relay_player_index(self) -> i32
fn get_relay_player_index(self) -> i32
get_RelayPlayerIndex() overloadSource§fn set_relay_player_index(self, value: impl Into<i32>)
fn set_relay_player_index(self, value: impl Into<i32>)
set_RelayPlayerIndex(i32) overloadSource§fn create_impl1(
self,
person: impl Into<PersonData>,
job: impl Into<JobData>,
level: impl Into<i32>,
random: impl Into<Random_2>,
)
fn create_impl1( self, person: impl Into<PersonData>, job: impl Into<JobData>, level: impl Into<i32>, random: impl Into<Random_2>, )
CreateImpl1(crate::app::persondata::PersonData, crate::app::jobdata::JobData, i32, crate::app::random_2::Random_2) overloadSource§fn try_copy_edit(self)
fn try_copy_edit(self)
TryCopyEdit() overloadSource§fn create_impl2(self)
fn create_impl2(self)
CreateImpl2() overloadSource§fn set_dispos(self, data: impl Into<DisposData>)
fn set_dispos(self, data: impl Into<DisposData>)
SetDispos(crate::app::disposdata::DisposData) overloadSource§fn set_dispos_weapon_mask(self, data: impl Into<DisposData>)
fn set_dispos_weapon_mask(self, data: impl Into<DisposData>)
SetDisposWeaponMask(crate::app::disposdata::DisposData) overloadSource§fn set_dispos_skill(self, data: impl Into<DisposData>)
fn set_dispos_skill(self, data: impl Into<DisposData>)
SetDisposSkill(crate::app::disposdata::DisposData) overloadSource§fn set_dispos_god(self, data: impl Into<DisposData>)
fn set_dispos_god(self, data: impl Into<DisposData>)
SetDisposGod(crate::app::disposdata::DisposData) overloadSource§fn add_person_item(self, person: impl Into<PersonData>) -> bool
fn add_person_item(self, person: impl Into<PersonData>) -> bool
AddPersonItem(crate::app::persondata::PersonData) overloadSource§fn add_dispos_item(self, data: impl Into<DisposData>) -> bool
fn add_dispos_item(self, data: impl Into<DisposData>) -> bool
AddDisposItem(crate::app::disposdata::DisposData) overloadSource§fn set_dispos_belong(self, data: impl Into<DisposData>)
fn set_dispos_belong(self, data: impl Into<DisposData>)
SetDisposBelong(crate::app::disposdata::DisposData) overloadSource§fn set_dispos_ai(self, data: impl Into<DisposData>)
fn set_dispos_ai(self, data: impl Into<DisposData>)
SetDisposAi(crate::app::disposdata::DisposData) overloadSource§fn create_god_states(self, data: impl Into<DisposData>) -> Array<GodState>
fn create_god_states(self, data: impl Into<DisposData>) -> Array<GodState>
CreateGodStates(crate::app::disposdata::DisposData) overloadSource§fn get_god_state_2(
self,
data: impl Into<DisposData>,
index: impl Into<i32>,
prev_state: impl Into<GodState>,
) -> GodState
fn get_god_state_2( self, data: impl Into<DisposData>, index: impl Into<i32>, prev_state: impl Into<GodState>, ) -> GodState
GetGodState(crate::app::disposdata::DisposData, i32, crate::app::godstate::GodState) overloadSource§fn dispos_state2_god_state(
self,
dispos_state: impl Into<DisposData_State>,
) -> GodState
fn dispos_state2_god_state( self, dispos_state: impl Into<DisposData_State>, ) -> GodState
DisposState2GodState(crate::app::disposdata::DisposData_State) overloadSource§fn setup_for_vision(self, original: impl Into<Unit>)
fn setup_for_vision(self, original: impl Into<Unit>)
SetupForVision(crate::app::unit::Unit) overloadSource§fn create_for_summon_impl1(
self,
person: impl Into<PersonData>,
original: impl Into<Unit>,
rank: impl Into<PersonData_Ranks>,
)
fn create_for_summon_impl1( self, person: impl Into<PersonData>, original: impl Into<Unit>, rank: impl Into<PersonData_Ranks>, )
CreateForSummonImpl1(crate::app::persondata::PersonData, crate::app::unit::Unit, crate::app::persondata::PersonData_Ranks) overloadSource§fn setup_for_summon(
self,
owner: impl Into<Unit>,
rank: impl Into<PersonData_Ranks>,
)
fn setup_for_summon( self, owner: impl Into<Unit>, rank: impl Into<PersonData_Ranks>, )
SetupForSummon(crate::app::unit::Unit, crate::app::persondata::PersonData_Ranks) overloadSource§fn create_impl2_exclude_internal_level(self)
fn create_impl2_exclude_internal_level(self)
CreateImpl2ExcludeInternalLevel() overloadSource§fn setup_capability_for_vision(self, original: impl Into<Unit>)
fn setup_capability_for_vision(self, original: impl Into<Unit>)
SetupCapabilityForVision(crate::app::unit::Unit) overloadSource§fn get_safe_person(self) -> PersonData
fn get_safe_person(self) -> PersonData
GetSafePerson() overloadSource§fn get_safe_job(self) -> JobData
fn get_safe_job(self) -> JobData
GetSafeJob() overloadSource§fn calculate_auto_grow_capability(self, percents: impl Into<CapabilityInt>)
fn calculate_auto_grow_capability(self, percents: impl Into<CapabilityInt>)
CalculateAutoGrowCapability(crate::app::capabilityint::CapabilityInt) overloadSource§fn get_max_hp_impl(self, calc_enhance: impl Into<bool>) -> i32
fn get_max_hp_impl(self, calc_enhance: impl Into<bool>) -> i32
GetMaxHpImpl(bool) overloadSource§fn get_str_impl(self, calc_enhance: impl Into<bool>) -> i32
fn get_str_impl(self, calc_enhance: impl Into<bool>) -> i32
GetStrImpl(bool) overloadSource§fn get_tech_impl(self, calc_enhance: impl Into<bool>) -> i32
fn get_tech_impl(self, calc_enhance: impl Into<bool>) -> i32
GetTechImpl(bool) overloadSource§fn get_quick_impl(self, calc_enhance: impl Into<bool>) -> i32
fn get_quick_impl(self, calc_enhance: impl Into<bool>) -> i32
GetQuickImpl(bool) overloadSource§fn get_luck_impl(self, calc_enhance: impl Into<bool>) -> i32
fn get_luck_impl(self, calc_enhance: impl Into<bool>) -> i32
GetLuckImpl(bool) overloadSource§fn get_def_impl(self, calc_enhance: impl Into<bool>) -> i32
fn get_def_impl(self, calc_enhance: impl Into<bool>) -> i32
GetDefImpl(bool) overloadSource§fn get_magic_impl(self, calc_enhance: impl Into<bool>) -> i32
fn get_magic_impl(self, calc_enhance: impl Into<bool>) -> i32
GetMagicImpl(bool) overloadSource§fn get_mdef_impl(self, calc_enhance: impl Into<bool>) -> i32
fn get_mdef_impl(self, calc_enhance: impl Into<bool>) -> i32
GetMdefImpl(bool) overloadSource§fn get_phys_impl(self, calc_enhance: impl Into<bool>) -> i32
fn get_phys_impl(self, calc_enhance: impl Into<bool>) -> i32
GetPhysImpl(bool) overloadSource§fn get_sight_impl(self, calc_enhance: impl Into<bool>) -> i32
fn get_sight_impl(self, calc_enhance: impl Into<bool>) -> i32
GetSightImpl(bool) overloadSource§fn get_move_power_impl(self, calc_enhance: impl Into<bool>) -> i32
fn get_move_power_impl(self, calc_enhance: impl Into<bool>) -> i32
GetMovePowerImpl(bool) overloadSource§fn get_capability_impl(
self,
type: impl Into<CapabilityDefinition_Type>,
calc_enhance: impl Into<bool>,
) -> i32
fn get_capability_impl( self, type: impl Into<CapabilityDefinition_Type>, calc_enhance: impl Into<bool>, ) -> i32
GetCapabilityImpl(crate::app::capabilitydefinition::CapabilityDefinition_Type, bool) overloadSource§fn get_total_level(self) -> i32
fn get_total_level(self) -> i32
GetTotalLevel() overloadSource§fn calc_item_range(
self,
item: impl Into<ItemData>,
skill: impl Into<SkillData>,
) -> (bool, i32, i32)
fn calc_item_range( self, item: impl Into<ItemData>, skill: impl Into<SkillData>, ) -> (bool, i32, i32)
CalcItemRange(crate::app::itemdata::ItemData, *muti32, *muti32, crate::app::skilldata::SkillData) overloadSource§fn get_item_grow_capability(self, item: impl Into<ItemData>) -> CapabilitySbyte
fn get_item_grow_capability(self, item: impl Into<ItemData>) -> CapabilitySbyte
GetItemGrowCapability(crate::app::itemdata::ItemData) overloadSource§fn get_attack_image(self) -> MapDeployAttackImage
fn get_attack_image(self) -> MapDeployAttackImage
get_AttackImage() overloadSource§fn get_rod_image(self) -> MapDeployRodImage
fn get_rod_image(self) -> MapDeployRodImage
get_RodImage() overloadSource§fn get_heal_image(self) -> MapDeployHealImage
fn get_heal_image(self) -> MapDeployHealImage
get_HealImage() overloadSource§fn get_support_image(self) -> MapDeploySupportImage
fn get_support_image(self) -> MapDeploySupportImage
get_SupportImage() overloadSource§fn get_interference_image(self) -> MapDeployInterferenceImage
fn get_interference_image(self) -> MapDeployInterferenceImage
get_InterferenceImage() overloadSource§fn get_total_order(self) -> i32
fn get_total_order(self) -> i32
get_TotalOrder() overloadSource§fn set_total_order(self, value: impl Into<i32>)
fn set_total_order(self, value: impl Into<i32>)
set_TotalOrder(i32) overloadSource§fn get_total_action(self) -> i32
fn get_total_action(self) -> i32
get_TotalAction() overloadSource§fn set_total_action(self, value: impl Into<i32>)
fn set_total_action(self, value: impl Into<i32>)
set_TotalAction(i32) overloadSource§fn get_total_attack(self) -> i32
fn get_total_attack(self) -> i32
get_TotalAttack() overloadSource§fn set_total_attack(self, value: impl Into<i32>)
fn set_total_attack(self, value: impl Into<i32>)
set_TotalAttack(i32) overloadSource§fn get_total_damage(self) -> i32
fn get_total_damage(self) -> i32
get_TotalDamage() overloadSource§fn set_total_damage(self, value: impl Into<i32>)
fn set_total_damage(self, value: impl Into<i32>)
set_TotalDamage(i32) overloadSource§fn get_total_result(self) -> BattleScene_Result
fn get_total_result(self) -> BattleScene_Result
get_TotalResult() overloadSource§fn set_total_result(self, value: impl Into<BattleScene_Result>)
fn set_total_result(self, value: impl Into<BattleScene_Result>)
set_TotalResult(crate::app::battlescene::BattleScene_Result) overloadSource§fn get_side_type(self) -> BattleSide_Type
fn get_side_type(self) -> BattleSide_Type
get_SideType() overloadSource§fn set_side_type(self, value: impl Into<BattleSide_Type>)
fn set_side_type(self, value: impl Into<BattleSide_Type>)
set_SideType(crate::app::battleside::BattleSide_Type) overloadSource§fn update_image(self, deploy: impl Into<MapDnagerDeploy>)
fn update_image(self, deploy: impl Into<MapDnagerDeploy>)
UpdateImage(crate::app::mapdnagerdeploy::MapDnagerDeploy) overloadSource§fn clear_image(self)
fn clear_image(self)
ClearImage() overloadSource§fn try_get_engage_mind(self) -> (bool, MapMind_Type)
fn try_get_engage_mind(self) -> (bool, MapMind_Type)
TryGetEngageMind(*mutcrate::app::mapmind::MapMind_Type) overloadSource§fn get_engage_attack(self) -> SkillData
fn get_engage_attack(self) -> SkillData
GetEngageAttack() overloadSource§fn get_engage_skills(self) -> SkillArray
fn get_engage_skills(self) -> SkillArray
GetEngageSkills() overloadSource§fn get_engage_skill(self, index: impl Into<i32>) -> SkillData
fn get_engage_skill(self, index: impl Into<i32>) -> SkillData
GetEngageSkill(i32) overloadSource§fn get_support_skill(self) -> SkillData
fn get_support_skill(self) -> SkillData
GetSupportSkill() overloadSource§fn add_cannon_skill(self, inspector: impl Into<CannonInspector>)
fn add_cannon_skill(self, inspector: impl Into<CannonInspector>)
AddCannonSkill(crate::app::cannoninspector::CannonInspector) overloadSource§fn remove_cannon_skill(self, inspector: impl Into<CannonInspector>)
fn remove_cannon_skill(self, inspector: impl Into<CannonInspector>)
RemoveCannonSkill(crate::app::cannoninspector::CannonInspector) overloadSource§fn add_command_skill(self, skill: impl Into<SkillData>)
fn add_command_skill(self, skill: impl Into<SkillData>)
AddCommandSkill(crate::app::skilldata::SkillData) overloadSource§fn remove_command_skill(self, skill: impl Into<SkillData>)
fn remove_command_skill(self, skill: impl Into<SkillData>)
RemoveCommandSkill(crate::app::skilldata::SkillData) overloadSource§fn add_give_skill(self, give: impl Into<SkillData>)
fn add_give_skill(self, give: impl Into<SkillData>)
AddGiveSkill(crate::app::skilldata::SkillData) overloadSource§fn add_give_skill_2(self, gives: impl Into<SkillArray>)
fn add_give_skill_2(self, gives: impl Into<SkillArray>)
AddGiveSkill(crate::app::skillarray::SkillArray) overloadSource§fn get_battle_temporary(self) -> i32
fn get_battle_temporary(self) -> i32
get_BattleTemporary() overloadSource§fn set_battle_temporary(self, value: impl Into<i32>)
fn set_battle_temporary(self, value: impl Into<i32>)
set_BattleTemporary(i32) overloadSource§fn is_exist_die(self) -> bool
fn is_exist_die(self) -> bool
IsExistDie() overloadSource§fn update_move_distance(self)
fn update_move_distance(self)
UpdateMoveDistance() overloadSource§fn update_move_distance_2(self, x: impl Into<i32>, z: impl Into<i32>)
fn update_move_distance_2(self, x: impl Into<i32>, z: impl Into<i32>)
UpdateMoveDistance(i32, i32) overloadSource§fn update_move_distance_3(
self,
route: impl Into<MapRoute>,
x: impl Into<i32>,
z: impl Into<i32>,
)
fn update_move_distance_3( self, route: impl Into<MapRoute>, x: impl Into<i32>, z: impl Into<i32>, )
UpdateMoveDistance(crate::app::maproute::MapRoute, i32, i32) overloadSource§fn clear_move_distance(self)
fn clear_move_distance(self)
ClearMoveDistance() overloadSource§fn can_grow_up(self, type: impl Into<CapabilityDefinition_Type>) -> bool
fn can_grow_up(self, type: impl Into<CapabilityDefinition_Type>) -> bool
CanGrowUp(crate::app::capabilitydefinition::CapabilityDefinition_Type) overloadSource§fn get_simple_power(self) -> i32
fn get_simple_power(self) -> i32
GetSimplePower() overloadSource§fn get_simple_physical_power(self) -> i32
fn get_simple_physical_power(self) -> i32
GetSimplePhysicalPower() overloadSource§fn get_simple_magic_power(self) -> i32
fn get_simple_magic_power(self) -> i32
GetSimpleMagicPower() overloadSource§fn get_simple_physical_defense(self) -> i32
fn get_simple_physical_defense(self) -> i32
GetSimplePhysicalDefense() overloadSource§fn get_simple_magic_defense(self) -> i32
fn get_simple_magic_defense(self) -> i32
GetSimpleMagicDefense() overloadSource§fn get_simple_hit(self) -> i32
fn get_simple_hit(self) -> i32
GetSimpleHit() overloadSource§fn get_simple_avoid(self) -> i32
fn get_simple_avoid(self) -> i32
GetSimpleAvoid() overloadSource§fn get_simple_critical(self) -> i32
fn get_simple_critical(self) -> i32
GetSimpleCritical() overloadSource§fn get_simple_secure(self) -> i32
fn get_simple_secure(self) -> i32
GetSimpleSecure() overloadSource§fn get_simple_continuous(self) -> i32
fn get_simple_continuous(self) -> i32
GetSimpleContinuous() overloadSource§fn reset_param(self)
fn reset_param(self)
ResetParam() overloadSource§fn get_fortune_seed(self) -> u32
fn get_fortune_seed(self) -> u32
get_FortuneSeed() overloadSource§fn set_fortune_seed(self, value: impl Into<u32>)
fn set_fortune_seed(self, value: impl Into<u32>)
set_FortuneSeed(u32) overloadSource§fn get_fortune_target(self) -> PersonData
fn get_fortune_target(self) -> PersonData
get_FortuneTarget() overloadSource§fn set_fortune_target(self, value: impl Into<PersonData>)
fn set_fortune_target(self, value: impl Into<PersonData>)
set_FortuneTarget(crate::app::persondata::PersonData) overloadSource§fn get_fortune_random_value(self, update: impl Into<bool>) -> i32
fn get_fortune_random_value(self, update: impl Into<bool>) -> i32
GetFortuneRandomValue(bool) overloadSource§fn get_weapon_level(
self,
kind: impl Into<ItemData_Kinds>,
calc_enhance: impl Into<bool>,
) -> WeaponLevel_Kind
fn get_weapon_level( self, kind: impl Into<ItemData_Kinds>, calc_enhance: impl Into<bool>, ) -> WeaponLevel_Kind
GetWeaponLevel(crate::app::itemdata::ItemData_Kinds, bool) overloadSource§fn get_skill_equip(
self,
skill: impl Into<SkillData>,
index: impl Into<i32>,
) -> UnitItem
fn get_skill_equip( self, skill: impl Into<SkillData>, index: impl Into<i32>, ) -> UnitItem
GetSkillEquip(crate::app::skilldata::SkillData, i32) overloadSource§fn get_engage_equip(
self,
skill: impl Into<SkillData>,
target: impl Into<Unit>,
) -> UnitItem
fn get_engage_equip( self, skill: impl Into<SkillData>, target: impl Into<Unit>, ) -> UnitItem
GetEngageEquip(crate::app::skilldata::SkillData, crate::app::unit::Unit) overloadSource§fn get_effect_position(self) -> Vector3
fn get_effect_position(self) -> Vector3
GetEffectPosition() overloadSource§fn can_stay_without_god(self) -> bool
fn can_stay_without_god(self) -> bool
CanStayWithoutGod() overload