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TerrainData_2

Struct TerrainData_2 

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pub struct TerrainData_2(/* private fields */);
Expand description

IL2CPP class: App.TerrainData Inherits: StructData_1<crate::app::terraindata_2::TerrainData_2>

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impl TerrainData_2

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impl TerrainData_2

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pub fn load()

Load() overload

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impl TerrainData_2

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pub fn load_method_info() -> &'static MethodInfo

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pub fn get_tid_method_info() -> &'static MethodInfo

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pub fn set_tid_method_info() -> &'static MethodInfo

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pub fn get_name_method_info() -> &'static MethodInfo

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pub fn set_name_method_info() -> &'static MethodInfo

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pub fn get_cost_name_method_info() -> &'static MethodInfo

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pub fn set_cost_name_method_info() -> &'static MethodInfo

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pub fn get_cost_type_method_info() -> &'static MethodInfo

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pub fn set_cost_type_method_info() -> &'static MethodInfo

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pub fn get_layer_method_info() -> &'static MethodInfo

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pub fn set_layer_method_info() -> &'static MethodInfo

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pub fn get_prohibition_method_info() -> &'static MethodInfo

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pub fn set_prohibition_method_info() -> &'static MethodInfo

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pub fn get_command_method_info() -> &'static MethodInfo

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pub fn set_command_method_info() -> &'static MethodInfo

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pub fn get_sight_method_info() -> &'static MethodInfo

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pub fn set_sight_method_info() -> &'static MethodInfo

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pub fn get_destroyer_method_info() -> &'static MethodInfo

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pub fn set_destroyer_method_info() -> &'static MethodInfo

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pub fn get_hp_n_method_info() -> &'static MethodInfo

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pub fn set_hp_n_method_info() -> &'static MethodInfo

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pub fn get_hp_h_method_info() -> &'static MethodInfo

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pub fn set_hp_h_method_info() -> &'static MethodInfo

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pub fn get_hp_l_method_info() -> &'static MethodInfo

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pub fn set_hp_l_method_info() -> &'static MethodInfo

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pub fn get_defense_method_info() -> &'static MethodInfo

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pub fn set_defense_method_info() -> &'static MethodInfo

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pub fn get_avoid_method_info() -> &'static MethodInfo

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pub fn set_avoid_method_info() -> &'static MethodInfo

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pub fn get_player_defense_method_info() -> &'static MethodInfo

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pub fn set_player_defense_method_info() -> &'static MethodInfo

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pub fn get_enemy_defense_method_info() -> &'static MethodInfo

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pub fn set_enemy_defense_method_info() -> &'static MethodInfo

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pub fn get_player_avoid_method_info() -> &'static MethodInfo

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pub fn set_player_avoid_method_info() -> &'static MethodInfo

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pub fn get_enemy_avoid_method_info() -> &'static MethodInfo

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pub fn set_enemy_avoid_method_info() -> &'static MethodInfo

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pub fn get_heal_method_info() -> &'static MethodInfo

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pub fn set_heal_method_info() -> &'static MethodInfo

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pub fn get_life_method_info() -> &'static MethodInfo

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pub fn set_life_method_info() -> &'static MethodInfo

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pub fn get_move_cost_method_info() -> &'static MethodInfo

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pub fn set_move_cost_method_info() -> &'static MethodInfo

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pub fn get_fly_cost_method_info() -> &'static MethodInfo

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pub fn set_fly_cost_method_info() -> &'static MethodInfo

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pub fn get_move_first_method_info() -> &'static MethodInfo

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pub fn set_move_first_method_info() -> &'static MethodInfo

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pub fn get_offset_method_info() -> &'static MethodInfo

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pub fn set_offset_method_info() -> &'static MethodInfo

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pub fn get_color_r_method_info() -> &'static MethodInfo

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pub fn set_color_r_method_info() -> &'static MethodInfo

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pub fn get_color_g_method_info() -> &'static MethodInfo

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pub fn set_color_g_method_info() -> &'static MethodInfo

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pub fn get_color_b_method_info() -> &'static MethodInfo

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pub fn set_color_b_method_info() -> &'static MethodInfo

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pub fn get_color_method_info() -> &'static MethodInfo

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pub fn set_color_method_info() -> &'static MethodInfo

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pub fn get_change_tid_method_info() -> &'static MethodInfo

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pub fn set_change_tid_method_info() -> &'static MethodInfo

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pub fn get_change_encount_method_info() -> &'static MethodInfo

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pub fn set_change_encount_method_info() -> &'static MethodInfo

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pub fn get_height_method_info() -> &'static MethodInfo

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pub fn set_height_method_info() -> &'static MethodInfo

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pub fn get_put_effect_method_info() -> &'static MethodInfo

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pub fn set_put_effect_method_info() -> &'static MethodInfo

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pub fn get_minimap_method_info() -> &'static MethodInfo

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pub fn set_minimap_method_info() -> &'static MethodInfo

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pub fn get_cannon_skill_method_info() -> &'static MethodInfo

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pub fn set_cannon_skill_method_info() -> &'static MethodInfo

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pub fn get_cannon_shells_n_method_info() -> &'static MethodInfo

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pub fn set_cannon_shells_n_method_info() -> &'static MethodInfo

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pub fn get_cannon_shells_h_method_info() -> &'static MethodInfo

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pub fn set_cannon_shells_h_method_info() -> &'static MethodInfo

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pub fn get_cannon_shells_l_method_info() -> &'static MethodInfo

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pub fn set_cannon_shells_l_method_info() -> &'static MethodInfo

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pub fn get_flag_method_info() -> &'static MethodInfo

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pub fn set_flag_method_info() -> &'static MethodInfo

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pub fn get_put_allow_method_info() -> &'static MethodInfo

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pub fn set_put_allow_method_info() -> &'static MethodInfo

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pub fn get_ascii_name_method_info() -> &'static MethodInfo

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pub fn set_ascii_name_method_info() -> &'static MethodInfo

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pub fn is_door_method_info() -> &'static MethodInfo

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pub fn is_treasure_method_info() -> &'static MethodInfo

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pub fn is_visit_method_info() -> &'static MethodInfo

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pub fn is_bow_cannon_method_info() -> &'static MethodInfo

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pub fn is_magic_cannon_method_info() -> &'static MethodInfo

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pub fn is_fire_cannon_method_info() -> &'static MethodInfo

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pub fn is_not_shadow_method_info() -> &'static MethodInfo

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pub fn is_foot_smoke_method_info() -> &'static MethodInfo

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pub fn is_footprint_method_info() -> &'static MethodInfo

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pub fn is_roof_method_info() -> &'static MethodInfo

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pub fn is_sight_masking_method_info() -> &'static MethodInfo

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pub fn is_torch_method_info() -> &'static MethodInfo

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pub fn is_cannon_method_info() -> &'static MethodInfo

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pub fn is_not_stun_method_info() -> &'static MethodInfo

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pub fn is_not_engage_add_method_info() -> &'static MethodInfo

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pub fn is_fly_enable_method_info() -> &'static MethodInfo

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pub fn is_help_spot_method_info() -> &'static MethodInfo

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pub fn is_engage_heal_method_info() -> &'static MethodInfo

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pub fn is_not_target_method_info() -> &'static MethodInfo

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pub fn is_not_warp_method_info() -> &'static MethodInfo

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pub fn is_hide_break_icon_method_info() -> &'static MethodInfo

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pub fn is_show_phase_icon_method_info() -> &'static MethodInfo

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pub fn is_immobile_method_info() -> &'static MethodInfo

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pub fn is_damage_half_display_method_info() -> &'static MethodInfo

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pub fn is_flight_only_method_info() -> &'static MethodInfo

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pub fn is_breakable_method_info() -> &'static MethodInfo

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pub fn can_put_allow_method_info() -> &'static MethodInfo

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pub fn can_put_allow_2_method_info() -> &'static MethodInfo

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pub fn can_breakable_method_info() -> &'static MethodInfo

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pub fn get_hp_method_info() -> &'static MethodInfo

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pub fn can_unit_command_method_info() -> &'static MethodInfo

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pub fn get_cannon_shells_method_info() -> &'static MethodInfo

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pub fn on_build_method_info() -> &'static MethodInfo

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pub fn on_completed_method_info() -> &'static MethodInfo

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pub fn get_debug_name_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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impl TerrainData_2

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pub unsafe fn on_build(this: impl Into<IlInstance>)

Direct (non-virtual) call to TerrainData_2’s own OnBuild. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_completed(this: impl Into<IlInstance>)

Direct (non-virtual) call to TerrainData_2’s own OnCompleted. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_debug_name(this: impl Into<IlInstance>) -> Il2CppString

Direct (non-virtual) call to TerrainData_2’s own GetDebugName. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl TerrainData_2

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for TerrainData_2

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "TerrainData"

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fn class() -> Class

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impl Clone for TerrainData_2

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fn clone(&self) -> TerrainData_2

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for TerrainData_2

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IStructBase for TerrainData_2

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fn index(self) -> i32

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fn set_index(self, value: i32)

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fn hash(self) -> i32

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fn set_hash(self, value: i32)

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fn key(self) -> Il2CppString

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fn set_key(self, value: Il2CppString)

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impl IlType for TerrainData_2

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fn il_type() -> &'static Il2CppType

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impl Copy for TerrainData_2

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impl IObject for TerrainData_2

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impl IStructData_1<TerrainData_2> for TerrainData_2

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impl IStructTemplate_1<TerrainData_2> for TerrainData_2

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impl ITerrainData_2 for TerrainData_2

Auto Trait Implementations§

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impl Freeze for TerrainData_2

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impl RefUnwindSafe for TerrainData_2

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impl !Send for TerrainData_2

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impl !Sync for TerrainData_2

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impl Unpin for TerrainData_2

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impl UnwindSafe for TerrainData_2

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_capacity(self) -> i32
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fn get_item(self, index: i32) -> T0
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fn add(self, item: T0)
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fn unchecked_add(self, item: T0)
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fn ensure_capacity(self, minimum: i32)
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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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fn get_download_status(self) -> DownloadStatus
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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
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where Self: Sized,

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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

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fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn get_debug_name(self) -> Il2CppString
where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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where Self: Sized,

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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
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fn get_hash_code(self) -> i32
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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
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fn get_is_done(self) -> bool
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fn get_percent_complete(self) -> f32
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fn get_result(self) -> T0
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fn get_status(self) -> AsyncOperationStatus
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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get(self) -> (T0, T0)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
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fn dispose(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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where Self: Sized,

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fn move_next(self) -> bool
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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn move_next(self) -> bool
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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
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fn resolve(self, resolver: IExposedPropertyTable) -> T0
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fn ctor(self, set: HashSet_1<T0>)
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fn dispose(self)
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fn move_next(self) -> bool
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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
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fn get_key(self) -> T0
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fn get_value(self) -> T1
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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IStructBaseMethods for __T
where __T: IStructBase,

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fn on_build(self)

OnBuild() overload
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fn on_completed(self)

OnCompleted() overload
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fn on_completed_end(self)

OnCompletedEnd() overload
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fn on_release(self)

OnRelease() overload
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fn get_debug_name(self) -> Il2CppString

GetDebugName() overload
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fn get_index(self) -> i32

GetIndex() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IStructData_1Methods<T0> for __U

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fn add_public_label(instance: T0)

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fn get_public_names() -> Array<Il2CppString>

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fn import(data: Array<u8>, path: Il2CppString, sheet_name: Il2CppString)

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fn load(path: Il2CppString, sheet_name: Il2CppString, completed: Action)

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fn completed()

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fn unload()

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fn get(name: Il2CppString) -> T0

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fn get_2(index: i32) -> T0

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fn try_get(name: Il2CppString) -> T0

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fn try_get_2(index: i32) -> T0

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fn try_get_from_hash(hash: i32) -> T0

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fn try_get_3(name: Il2CppString) -> (bool, T0)

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fn try_get_4(index: i32) -> (bool, T0)

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fn unsafe_get(index: i32) -> T0

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fn get_index(name: Il2CppString) -> i32

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fn try_get_index(name: Il2CppString) -> i32

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fn get_index_2(data: T0) -> i32

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fn get_count() -> i32

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fn get_list() -> List_1<T0>

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fn for_each(func: StructData_1_EachFuncVoid<T0>)

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fn for_each_2(func: StructData_1_EachFuncBool<T0>) -> T0

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fn ctor(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStructTemplate_1Methods<T0> for __U

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<__T> ITerrainData_2Methods for __T
where __T: ITerrainData_2,

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fn get_tid(self) -> Il2CppString

get_Tid() overload
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fn set_tid(self, value: impl Into<Il2CppString>)

set_Tid(::unity::Il2CppString) overload
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fn get_name(self) -> Il2CppString

get_Name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_Name(::unity::Il2CppString) overload
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fn get_cost_name(self) -> Il2CppString

get_CostName() overload
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fn set_cost_name(self, value: impl Into<Il2CppString>)

set_CostName(::unity::Il2CppString) overload
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fn get_cost_type(self) -> i32

get_CostType() overload
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fn set_cost_type(self, value: impl Into<i32>)

set_CostType(i32) overload
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fn get_layer(self) -> TerrainData_Layers

get_Layer() overload
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fn set_layer(self, value: impl Into<TerrainData_Layers>)

set_Layer(crate::app::terraindata_2::TerrainData_Layers) overload
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fn get_prohibition(self) -> TerrainData_Prohibitions

get_Prohibition() overload
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fn set_prohibition(self, value: impl Into<TerrainData_Prohibitions>)

set_Prohibition(crate::app::terraindata_2::TerrainData_Prohibitions) overload
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fn get_command(self) -> TerrainData_Commands

get_Command() overload
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fn set_command(self, value: impl Into<TerrainData_Commands>)

set_Command(crate::app::terraindata_2::TerrainData_Commands) overload
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fn get_sight(self) -> u8

get_Sight() overload
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fn set_sight(self, value: impl Into<u8>)

set_Sight(u8) overload
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fn get_destroyer(self) -> TerrainData_Destroyers

get_Destroyer() overload
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fn set_destroyer(self, value: impl Into<TerrainData_Destroyers>)

set_Destroyer(crate::app::terraindata_2::TerrainData_Destroyers) overload
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fn get_hp_n(self) -> i32

get_Hp_N() overload
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fn set_hp_n(self, value: impl Into<i32>)

set_Hp_N(i32) overload
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fn get_hp_h(self) -> i32

get_Hp_H() overload
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fn set_hp_h(self, value: impl Into<i32>)

set_Hp_H(i32) overload
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fn get_hp_l(self) -> i32

get_Hp_L() overload
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fn set_hp_l(self, value: impl Into<i32>)

set_Hp_L(i32) overload
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fn get_defense(self) -> i8

get_Defense() overload
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fn set_defense(self, value: impl Into<i8>)

set_Defense(i8) overload
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fn get_avoid(self) -> i8

get_Avoid() overload
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fn set_avoid(self, value: impl Into<i8>)

set_Avoid(i8) overload
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fn get_player_defense(self) -> i8

get_PlayerDefense() overload
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fn set_player_defense(self, value: impl Into<i8>)

set_PlayerDefense(i8) overload
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fn get_enemy_defense(self) -> i8

get_EnemyDefense() overload
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fn set_enemy_defense(self, value: impl Into<i8>)

set_EnemyDefense(i8) overload
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fn get_player_avoid(self) -> i8

get_PlayerAvoid() overload
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fn set_player_avoid(self, value: impl Into<i8>)

set_PlayerAvoid(i8) overload
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fn get_enemy_avoid(self) -> i8

get_EnemyAvoid() overload
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fn set_enemy_avoid(self, value: impl Into<i8>)

set_EnemyAvoid(i8) overload
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fn get_heal(self) -> i8

get_Heal() overload
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fn set_heal(self, value: impl Into<i8>)

set_Heal(i8) overload
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fn get_life(self) -> u8

get_Life() overload
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fn set_life(self, value: impl Into<u8>)

set_Life(u8) overload
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fn get_move_cost(self) -> u8

get_MoveCost() overload
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fn set_move_cost(self, value: impl Into<u8>)

set_MoveCost(u8) overload
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fn get_fly_cost(self) -> u8

get_FlyCost() overload
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fn set_fly_cost(self, value: impl Into<u8>)

set_FlyCost(u8) overload
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fn get_move_first(self) -> i8

get_MoveFirst() overload
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fn set_move_first(self, value: impl Into<i8>)

set_MoveFirst(i8) overload
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fn get_offset(self) -> f32

get_Offset() overload
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fn set_offset(self, value: impl Into<f32>)

set_Offset(f32) overload
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fn get_color_r(self) -> u8

get_ColorR() overload
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fn set_color_r(self, value: impl Into<u8>)

set_ColorR(u8) overload
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fn get_color_g(self) -> u8

get_ColorG() overload
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fn set_color_g(self, value: impl Into<u8>)

set_ColorG(u8) overload
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fn get_color_b(self) -> u8

get_ColorB() overload
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fn set_color_b(self, value: impl Into<u8>)

set_ColorB(u8) overload
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fn get_color(self) -> Color

get_Color() overload
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fn set_color(self, value: impl Into<Color>)

set_Color(crate::unity_engine::color::Color) overload
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fn get_change_tid(self) -> Il2CppString

get_ChangeTid() overload
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fn set_change_tid(self, value: impl Into<Il2CppString>)

set_ChangeTid(::unity::Il2CppString) overload
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fn get_change_encount(self) -> Il2CppString

get_ChangeEncount() overload
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fn set_change_encount(self, value: impl Into<Il2CppString>)

set_ChangeEncount(::unity::Il2CppString) overload
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fn get_height(self) -> f32

get_Height() overload
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fn set_height(self, value: impl Into<f32>)

set_Height(f32) overload
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fn get_put_effect(self) -> Il2CppString

get_PutEffect() overload
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fn set_put_effect(self, value: impl Into<Il2CppString>)

set_PutEffect(::unity::Il2CppString) overload
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fn get_minimap(self) -> Il2CppString

get_Minimap() overload
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fn set_minimap(self, value: impl Into<Il2CppString>)

set_Minimap(::unity::Il2CppString) overload
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fn get_cannon_skill(self) -> Il2CppString

get_CannonSkill() overload
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fn set_cannon_skill(self, value: impl Into<Il2CppString>)

set_CannonSkill(::unity::Il2CppString) overload
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fn get_cannon_shells_n(self) -> u8

get_CannonShellsN() overload
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fn set_cannon_shells_n(self, value: impl Into<u8>)

set_CannonShellsN(u8) overload
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fn get_cannon_shells_h(self) -> u8

get_CannonShellsH() overload
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fn set_cannon_shells_h(self, value: impl Into<u8>)

set_CannonShellsH(u8) overload
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fn get_cannon_shells_l(self) -> u8

get_CannonShellsL() overload
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fn set_cannon_shells_l(self, value: impl Into<u8>)

set_CannonShellsL(u8) overload
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fn get_flag(self) -> TerrainData_Flags

get_Flag() overload
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fn set_flag(self, value: impl Into<TerrainData_Flags>)

set_Flag(crate::app::terraindata_2::TerrainData_Flags) overload
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fn get_put_allow(self) -> u8

get_PutAllow() overload
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fn set_put_allow(self, value: impl Into<u8>)

set_PutAllow(u8) overload
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fn get_ascii_name(self) -> Il2CppString

get_AsciiName() overload
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fn set_ascii_name(self, value: impl Into<Il2CppString>)

set_AsciiName(::unity::Il2CppString) overload
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fn is_door(self) -> bool

IsDoor() overload
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fn is_treasure(self) -> bool

IsTreasure() overload
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fn is_visit(self) -> bool

IsVisit() overload
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fn is_bow_cannon(self) -> bool

IsBowCannon() overload
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fn is_magic_cannon(self) -> bool

IsMagicCannon() overload
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fn is_fire_cannon(self) -> bool

IsFireCannon() overload
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fn is_not_shadow(self) -> bool

IsNotShadow() overload
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fn is_foot_smoke(self) -> bool

IsFootSmoke() overload
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fn is_footprint(self) -> bool

IsFootprint() overload
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fn is_roof(self) -> bool

IsRoof() overload
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fn is_sight_masking(self) -> bool

IsSightMasking() overload
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fn is_torch(self) -> bool

IsTorch() overload
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fn is_cannon(self) -> bool

IsCannon() overload
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fn is_not_stun(self) -> bool

IsNotStun() overload
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fn is_not_engage_add(self) -> bool

IsNotEngageAdd() overload
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fn is_fly_enable(self) -> bool

IsFlyEnable() overload
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fn is_help_spot(self) -> bool

IsHelpSpot() overload
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fn is_engage_heal(self) -> bool

IsEngageHeal() overload
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fn is_not_target(self) -> bool

IsNotTarget() overload
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fn is_not_warp(self) -> bool

IsNotWarp() overload
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fn is_hide_break_icon(self) -> bool

IsHideBreakIcon() overload
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fn is_show_phase_icon(self) -> bool

IsShowPhaseIcon() overload
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fn is_immobile(self) -> bool

IsImmobile() overload
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fn is_damage_half_display(self) -> bool

IsDamageHalfDisplay() overload
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fn is_flight_only(self) -> bool

IsFlightOnly() overload
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fn is_breakable(self) -> bool

IsBreakable() overload
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fn can_put_allow(self, cost_type: impl Into<i32>) -> bool

CanPutAllow(i32) overload
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fn can_put_allow_2(self) -> bool

CanPutAllow() overload
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fn can_breakable(self, force: impl Into<Force_Type>) -> bool

CanBreakable(crate::app::force::Force_Type) overload
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fn get_hp(self) -> i32

GetHP() overload
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fn can_unit_command(self, unit: impl Into<Unit>) -> bool

CanUnitCommand(crate::app::unit::Unit) overload
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fn get_cannon_shells(self) -> i32

GetCannonShells() overload
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fn on_build(self)

OnBuild() overload
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fn on_completed(self)

OnCompleted() overload
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fn get_debug_name(self) -> Il2CppString

GetDebugName() overload
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fn ctor(self)

.ctor() overload
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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.