pub struct TerrainData_2(/* private fields */);Expand description
IL2CPP class: App.TerrainData
Inherits: StructData_1<crate::app::terraindata_2::TerrainData_2>
Implementations§
Source§impl TerrainData_2
impl TerrainData_2
pub fn base(self) -> StructData_1<TerrainData_2>
Source§impl TerrainData_2
impl TerrainData_2
Source§impl TerrainData_2
impl TerrainData_2
pub fn load_method_info() -> &'static MethodInfo
pub fn get_tid_method_info() -> &'static MethodInfo
pub fn set_tid_method_info() -> &'static MethodInfo
pub fn get_name_method_info() -> &'static MethodInfo
pub fn set_name_method_info() -> &'static MethodInfo
pub fn get_cost_name_method_info() -> &'static MethodInfo
pub fn set_cost_name_method_info() -> &'static MethodInfo
pub fn get_cost_type_method_info() -> &'static MethodInfo
pub fn set_cost_type_method_info() -> &'static MethodInfo
pub fn get_layer_method_info() -> &'static MethodInfo
pub fn set_layer_method_info() -> &'static MethodInfo
pub fn get_prohibition_method_info() -> &'static MethodInfo
pub fn set_prohibition_method_info() -> &'static MethodInfo
pub fn get_command_method_info() -> &'static MethodInfo
pub fn set_command_method_info() -> &'static MethodInfo
pub fn get_sight_method_info() -> &'static MethodInfo
pub fn set_sight_method_info() -> &'static MethodInfo
pub fn get_destroyer_method_info() -> &'static MethodInfo
pub fn set_destroyer_method_info() -> &'static MethodInfo
pub fn get_hp_n_method_info() -> &'static MethodInfo
pub fn set_hp_n_method_info() -> &'static MethodInfo
pub fn get_hp_h_method_info() -> &'static MethodInfo
pub fn set_hp_h_method_info() -> &'static MethodInfo
pub fn get_hp_l_method_info() -> &'static MethodInfo
pub fn set_hp_l_method_info() -> &'static MethodInfo
pub fn get_defense_method_info() -> &'static MethodInfo
pub fn set_defense_method_info() -> &'static MethodInfo
pub fn get_avoid_method_info() -> &'static MethodInfo
pub fn set_avoid_method_info() -> &'static MethodInfo
pub fn get_player_defense_method_info() -> &'static MethodInfo
pub fn set_player_defense_method_info() -> &'static MethodInfo
pub fn get_enemy_defense_method_info() -> &'static MethodInfo
pub fn set_enemy_defense_method_info() -> &'static MethodInfo
pub fn get_player_avoid_method_info() -> &'static MethodInfo
pub fn set_player_avoid_method_info() -> &'static MethodInfo
pub fn get_enemy_avoid_method_info() -> &'static MethodInfo
pub fn set_enemy_avoid_method_info() -> &'static MethodInfo
pub fn get_heal_method_info() -> &'static MethodInfo
pub fn set_heal_method_info() -> &'static MethodInfo
pub fn get_life_method_info() -> &'static MethodInfo
pub fn set_life_method_info() -> &'static MethodInfo
pub fn get_move_cost_method_info() -> &'static MethodInfo
pub fn set_move_cost_method_info() -> &'static MethodInfo
pub fn get_fly_cost_method_info() -> &'static MethodInfo
pub fn set_fly_cost_method_info() -> &'static MethodInfo
pub fn get_move_first_method_info() -> &'static MethodInfo
pub fn set_move_first_method_info() -> &'static MethodInfo
pub fn get_offset_method_info() -> &'static MethodInfo
pub fn set_offset_method_info() -> &'static MethodInfo
pub fn get_color_r_method_info() -> &'static MethodInfo
pub fn set_color_r_method_info() -> &'static MethodInfo
pub fn get_color_g_method_info() -> &'static MethodInfo
pub fn set_color_g_method_info() -> &'static MethodInfo
pub fn get_color_b_method_info() -> &'static MethodInfo
pub fn set_color_b_method_info() -> &'static MethodInfo
pub fn get_color_method_info() -> &'static MethodInfo
pub fn set_color_method_info() -> &'static MethodInfo
pub fn get_change_tid_method_info() -> &'static MethodInfo
pub fn set_change_tid_method_info() -> &'static MethodInfo
pub fn get_change_encount_method_info() -> &'static MethodInfo
pub fn set_change_encount_method_info() -> &'static MethodInfo
pub fn get_height_method_info() -> &'static MethodInfo
pub fn set_height_method_info() -> &'static MethodInfo
pub fn get_put_effect_method_info() -> &'static MethodInfo
pub fn set_put_effect_method_info() -> &'static MethodInfo
pub fn get_minimap_method_info() -> &'static MethodInfo
pub fn set_minimap_method_info() -> &'static MethodInfo
pub fn get_cannon_skill_method_info() -> &'static MethodInfo
pub fn set_cannon_skill_method_info() -> &'static MethodInfo
pub fn get_cannon_shells_n_method_info() -> &'static MethodInfo
pub fn set_cannon_shells_n_method_info() -> &'static MethodInfo
pub fn get_cannon_shells_h_method_info() -> &'static MethodInfo
pub fn set_cannon_shells_h_method_info() -> &'static MethodInfo
pub fn get_cannon_shells_l_method_info() -> &'static MethodInfo
pub fn set_cannon_shells_l_method_info() -> &'static MethodInfo
pub fn get_flag_method_info() -> &'static MethodInfo
pub fn set_flag_method_info() -> &'static MethodInfo
pub fn get_put_allow_method_info() -> &'static MethodInfo
pub fn set_put_allow_method_info() -> &'static MethodInfo
pub fn get_ascii_name_method_info() -> &'static MethodInfo
pub fn set_ascii_name_method_info() -> &'static MethodInfo
pub fn is_door_method_info() -> &'static MethodInfo
pub fn is_treasure_method_info() -> &'static MethodInfo
pub fn is_visit_method_info() -> &'static MethodInfo
pub fn is_bow_cannon_method_info() -> &'static MethodInfo
pub fn is_magic_cannon_method_info() -> &'static MethodInfo
pub fn is_fire_cannon_method_info() -> &'static MethodInfo
pub fn is_not_shadow_method_info() -> &'static MethodInfo
pub fn is_foot_smoke_method_info() -> &'static MethodInfo
pub fn is_footprint_method_info() -> &'static MethodInfo
pub fn is_roof_method_info() -> &'static MethodInfo
pub fn is_sight_masking_method_info() -> &'static MethodInfo
pub fn is_torch_method_info() -> &'static MethodInfo
pub fn is_cannon_method_info() -> &'static MethodInfo
pub fn is_not_stun_method_info() -> &'static MethodInfo
pub fn is_not_engage_add_method_info() -> &'static MethodInfo
pub fn is_fly_enable_method_info() -> &'static MethodInfo
pub fn is_help_spot_method_info() -> &'static MethodInfo
pub fn is_engage_heal_method_info() -> &'static MethodInfo
pub fn is_not_target_method_info() -> &'static MethodInfo
pub fn is_not_warp_method_info() -> &'static MethodInfo
pub fn is_hide_break_icon_method_info() -> &'static MethodInfo
pub fn is_show_phase_icon_method_info() -> &'static MethodInfo
pub fn is_immobile_method_info() -> &'static MethodInfo
pub fn is_damage_half_display_method_info() -> &'static MethodInfo
pub fn is_flight_only_method_info() -> &'static MethodInfo
pub fn is_breakable_method_info() -> &'static MethodInfo
pub fn can_put_allow_method_info() -> &'static MethodInfo
pub fn can_put_allow_2_method_info() -> &'static MethodInfo
pub fn can_breakable_method_info() -> &'static MethodInfo
pub fn get_hp_method_info() -> &'static MethodInfo
pub fn can_unit_command_method_info() -> &'static MethodInfo
pub fn get_cannon_shells_method_info() -> &'static MethodInfo
pub fn on_build_method_info() -> &'static MethodInfo
pub fn on_completed_method_info() -> &'static MethodInfo
pub fn get_debug_name_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl TerrainData_2
impl TerrainData_2
Sourcepub unsafe fn on_build(this: impl Into<IlInstance>)
pub unsafe fn on_build(this: impl Into<IlInstance>)
Direct (non-virtual) call to TerrainData_2’s own OnBuild. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_completed(this: impl Into<IlInstance>)
pub unsafe fn on_completed(this: impl Into<IlInstance>)
Direct (non-virtual) call to TerrainData_2’s own OnCompleted. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_debug_name(this: impl Into<IlInstance>) -> Il2CppString
pub unsafe fn get_debug_name(this: impl Into<IlInstance>) -> Il2CppString
Direct (non-virtual) call to TerrainData_2’s own GetDebugName. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl TerrainData_2
impl TerrainData_2
Trait Implementations§
Source§impl ClassIdentity for TerrainData_2
impl ClassIdentity for TerrainData_2
Source§impl Clone for TerrainData_2
impl Clone for TerrainData_2
Source§fn clone(&self) -> TerrainData_2
fn clone(&self) -> TerrainData_2
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for TerrainData_2
impl FromIlInstance for TerrainData_2
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IStructBase for TerrainData_2
impl IStructBase for TerrainData_2
impl Copy for TerrainData_2
impl IObject for TerrainData_2
impl IStructData_1<TerrainData_2> for TerrainData_2
impl IStructTemplate_1<TerrainData_2> for TerrainData_2
impl ITerrainData_2 for TerrainData_2
Auto Trait Implementations§
impl Freeze for TerrainData_2
impl RefUnwindSafe for TerrainData_2
impl !Send for TerrainData_2
impl !Sync for TerrainData_2
impl Unpin for TerrainData_2
impl UnwindSafe for TerrainData_2
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fn system_collections_i_enumerator_reset(self)where
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Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IStructBaseMethods for __Twhere
__T: IStructBase,
impl<__T> IStructBaseMethods for __Twhere
__T: IStructBase,
Source§fn on_completed(self)
fn on_completed(self)
OnCompleted() overloadSource§fn on_completed_end(self)
fn on_completed_end(self)
OnCompletedEnd() overloadSource§fn on_release(self)
fn on_release(self)
OnRelease() overloadSource§fn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overloadSource§impl<T0, __U> IStructData_1Methods<T0> for __U
impl<T0, __U> IStructData_1Methods<T0> for __U
fn add_public_label(instance: T0)
fn get_public_names() -> Array<Il2CppString>
fn import(data: Array<u8>, path: Il2CppString, sheet_name: Il2CppString)
fn load(path: Il2CppString, sheet_name: Il2CppString, completed: Action)
fn completed()
fn unload()
fn get(name: Il2CppString) -> T0
fn get_2(index: i32) -> T0
fn try_get(name: Il2CppString) -> T0
fn try_get_2(index: i32) -> T0
fn try_get_from_hash(hash: i32) -> T0
fn try_get_3(name: Il2CppString) -> (bool, T0)
fn try_get_4(index: i32) -> (bool, T0)
fn unsafe_get(index: i32) -> T0
fn get_index(name: Il2CppString) -> i32
fn try_get_index(name: Il2CppString) -> i32
fn get_index_2(data: T0) -> i32
fn get_count() -> i32
fn get_list() -> List_1<T0>
fn for_each(func: StructData_1_EachFuncVoid<T0>)
fn for_each_2(func: StructData_1_EachFuncBool<T0>) -> T0
fn ctor(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStructTemplate_1Methods<T0> for __U
impl<T0, __U> IStructTemplate_1Methods<T0> for __U
fn get_header() -> StructHeader
fn get_file_path() -> Il2CppString
fn is_exist() -> bool
fn is_exist_2(name: Il2CppString) -> bool
fn ctor(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> ITerrainData_2Methods for __Twhere
__T: ITerrainData_2,
impl<__T> ITerrainData_2Methods for __Twhere
__T: ITerrainData_2,
Source§fn get_tid(self) -> Il2CppString
fn get_tid(self) -> Il2CppString
get_Tid() overloadSource§fn set_tid(self, value: impl Into<Il2CppString>)
fn set_tid(self, value: impl Into<Il2CppString>)
set_Tid(::unity::Il2CppString) overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_Name(::unity::Il2CppString) overloadSource§fn get_cost_name(self) -> Il2CppString
fn get_cost_name(self) -> Il2CppString
get_CostName() overloadSource§fn set_cost_name(self, value: impl Into<Il2CppString>)
fn set_cost_name(self, value: impl Into<Il2CppString>)
set_CostName(::unity::Il2CppString) overloadSource§fn get_cost_type(self) -> i32
fn get_cost_type(self) -> i32
get_CostType() overloadSource§fn set_cost_type(self, value: impl Into<i32>)
fn set_cost_type(self, value: impl Into<i32>)
set_CostType(i32) overloadSource§fn get_layer(self) -> TerrainData_Layers
fn get_layer(self) -> TerrainData_Layers
get_Layer() overloadSource§fn set_layer(self, value: impl Into<TerrainData_Layers>)
fn set_layer(self, value: impl Into<TerrainData_Layers>)
set_Layer(crate::app::terraindata_2::TerrainData_Layers) overloadSource§fn get_prohibition(self) -> TerrainData_Prohibitions
fn get_prohibition(self) -> TerrainData_Prohibitions
get_Prohibition() overloadSource§fn set_prohibition(self, value: impl Into<TerrainData_Prohibitions>)
fn set_prohibition(self, value: impl Into<TerrainData_Prohibitions>)
set_Prohibition(crate::app::terraindata_2::TerrainData_Prohibitions) overloadSource§fn get_command(self) -> TerrainData_Commands
fn get_command(self) -> TerrainData_Commands
get_Command() overloadSource§fn set_command(self, value: impl Into<TerrainData_Commands>)
fn set_command(self, value: impl Into<TerrainData_Commands>)
set_Command(crate::app::terraindata_2::TerrainData_Commands) overloadSource§fn get_destroyer(self) -> TerrainData_Destroyers
fn get_destroyer(self) -> TerrainData_Destroyers
get_Destroyer() overloadSource§fn set_destroyer(self, value: impl Into<TerrainData_Destroyers>)
fn set_destroyer(self, value: impl Into<TerrainData_Destroyers>)
set_Destroyer(crate::app::terraindata_2::TerrainData_Destroyers) overloadSource§fn get_defense(self) -> i8
fn get_defense(self) -> i8
get_Defense() overloadSource§fn set_defense(self, value: impl Into<i8>)
fn set_defense(self, value: impl Into<i8>)
set_Defense(i8) overloadSource§fn get_player_defense(self) -> i8
fn get_player_defense(self) -> i8
get_PlayerDefense() overloadSource§fn set_player_defense(self, value: impl Into<i8>)
fn set_player_defense(self, value: impl Into<i8>)
set_PlayerDefense(i8) overloadSource§fn get_enemy_defense(self) -> i8
fn get_enemy_defense(self) -> i8
get_EnemyDefense() overloadSource§fn set_enemy_defense(self, value: impl Into<i8>)
fn set_enemy_defense(self, value: impl Into<i8>)
set_EnemyDefense(i8) overloadSource§fn get_player_avoid(self) -> i8
fn get_player_avoid(self) -> i8
get_PlayerAvoid() overloadSource§fn set_player_avoid(self, value: impl Into<i8>)
fn set_player_avoid(self, value: impl Into<i8>)
set_PlayerAvoid(i8) overloadSource§fn get_enemy_avoid(self) -> i8
fn get_enemy_avoid(self) -> i8
get_EnemyAvoid() overloadSource§fn set_enemy_avoid(self, value: impl Into<i8>)
fn set_enemy_avoid(self, value: impl Into<i8>)
set_EnemyAvoid(i8) overloadSource§fn get_move_cost(self) -> u8
fn get_move_cost(self) -> u8
get_MoveCost() overloadSource§fn set_move_cost(self, value: impl Into<u8>)
fn set_move_cost(self, value: impl Into<u8>)
set_MoveCost(u8) overloadSource§fn get_fly_cost(self) -> u8
fn get_fly_cost(self) -> u8
get_FlyCost() overloadSource§fn set_fly_cost(self, value: impl Into<u8>)
fn set_fly_cost(self, value: impl Into<u8>)
set_FlyCost(u8) overloadSource§fn get_move_first(self) -> i8
fn get_move_first(self) -> i8
get_MoveFirst() overloadSource§fn set_move_first(self, value: impl Into<i8>)
fn set_move_first(self, value: impl Into<i8>)
set_MoveFirst(i8) overloadSource§fn get_offset(self) -> f32
fn get_offset(self) -> f32
get_Offset() overloadSource§fn set_offset(self, value: impl Into<f32>)
fn set_offset(self, value: impl Into<f32>)
set_Offset(f32) overloadSource§fn get_color_r(self) -> u8
fn get_color_r(self) -> u8
get_ColorR() overloadSource§fn set_color_r(self, value: impl Into<u8>)
fn set_color_r(self, value: impl Into<u8>)
set_ColorR(u8) overloadSource§fn get_color_g(self) -> u8
fn get_color_g(self) -> u8
get_ColorG() overloadSource§fn set_color_g(self, value: impl Into<u8>)
fn set_color_g(self, value: impl Into<u8>)
set_ColorG(u8) overloadSource§fn get_color_b(self) -> u8
fn get_color_b(self) -> u8
get_ColorB() overloadSource§fn set_color_b(self, value: impl Into<u8>)
fn set_color_b(self, value: impl Into<u8>)
set_ColorB(u8) overloadSource§fn set_color(self, value: impl Into<Color>)
fn set_color(self, value: impl Into<Color>)
set_Color(crate::unity_engine::color::Color) overloadSource§fn get_change_tid(self) -> Il2CppString
fn get_change_tid(self) -> Il2CppString
get_ChangeTid() overloadSource§fn set_change_tid(self, value: impl Into<Il2CppString>)
fn set_change_tid(self, value: impl Into<Il2CppString>)
set_ChangeTid(::unity::Il2CppString) overloadSource§fn get_change_encount(self) -> Il2CppString
fn get_change_encount(self) -> Il2CppString
get_ChangeEncount() overloadSource§fn set_change_encount(self, value: impl Into<Il2CppString>)
fn set_change_encount(self, value: impl Into<Il2CppString>)
set_ChangeEncount(::unity::Il2CppString) overloadSource§fn get_height(self) -> f32
fn get_height(self) -> f32
get_Height() overloadSource§fn set_height(self, value: impl Into<f32>)
fn set_height(self, value: impl Into<f32>)
set_Height(f32) overloadSource§fn get_put_effect(self) -> Il2CppString
fn get_put_effect(self) -> Il2CppString
get_PutEffect() overloadSource§fn set_put_effect(self, value: impl Into<Il2CppString>)
fn set_put_effect(self, value: impl Into<Il2CppString>)
set_PutEffect(::unity::Il2CppString) overloadSource§fn get_minimap(self) -> Il2CppString
fn get_minimap(self) -> Il2CppString
get_Minimap() overloadSource§fn set_minimap(self, value: impl Into<Il2CppString>)
fn set_minimap(self, value: impl Into<Il2CppString>)
set_Minimap(::unity::Il2CppString) overloadSource§fn get_cannon_skill(self) -> Il2CppString
fn get_cannon_skill(self) -> Il2CppString
get_CannonSkill() overloadSource§fn set_cannon_skill(self, value: impl Into<Il2CppString>)
fn set_cannon_skill(self, value: impl Into<Il2CppString>)
set_CannonSkill(::unity::Il2CppString) overloadSource§fn get_cannon_shells_n(self) -> u8
fn get_cannon_shells_n(self) -> u8
get_CannonShellsN() overloadSource§fn set_cannon_shells_n(self, value: impl Into<u8>)
fn set_cannon_shells_n(self, value: impl Into<u8>)
set_CannonShellsN(u8) overloadSource§fn get_cannon_shells_h(self) -> u8
fn get_cannon_shells_h(self) -> u8
get_CannonShellsH() overloadSource§fn set_cannon_shells_h(self, value: impl Into<u8>)
fn set_cannon_shells_h(self, value: impl Into<u8>)
set_CannonShellsH(u8) overloadSource§fn get_cannon_shells_l(self) -> u8
fn get_cannon_shells_l(self) -> u8
get_CannonShellsL() overloadSource§fn set_cannon_shells_l(self, value: impl Into<u8>)
fn set_cannon_shells_l(self, value: impl Into<u8>)
set_CannonShellsL(u8) overloadSource§fn get_flag(self) -> TerrainData_Flags
fn get_flag(self) -> TerrainData_Flags
get_Flag() overloadSource§fn set_flag(self, value: impl Into<TerrainData_Flags>)
fn set_flag(self, value: impl Into<TerrainData_Flags>)
set_Flag(crate::app::terraindata_2::TerrainData_Flags) overloadSource§fn get_put_allow(self) -> u8
fn get_put_allow(self) -> u8
get_PutAllow() overloadSource§fn set_put_allow(self, value: impl Into<u8>)
fn set_put_allow(self, value: impl Into<u8>)
set_PutAllow(u8) overloadSource§fn get_ascii_name(self) -> Il2CppString
fn get_ascii_name(self) -> Il2CppString
get_AsciiName() overloadSource§fn set_ascii_name(self, value: impl Into<Il2CppString>)
fn set_ascii_name(self, value: impl Into<Il2CppString>)
set_AsciiName(::unity::Il2CppString) overloadSource§fn is_treasure(self) -> bool
fn is_treasure(self) -> bool
IsTreasure() overloadSource§fn is_bow_cannon(self) -> bool
fn is_bow_cannon(self) -> bool
IsBowCannon() overloadSource§fn is_magic_cannon(self) -> bool
fn is_magic_cannon(self) -> bool
IsMagicCannon() overloadSource§fn is_fire_cannon(self) -> bool
fn is_fire_cannon(self) -> bool
IsFireCannon() overloadSource§fn is_not_shadow(self) -> bool
fn is_not_shadow(self) -> bool
IsNotShadow() overloadSource§fn is_foot_smoke(self) -> bool
fn is_foot_smoke(self) -> bool
IsFootSmoke() overloadSource§fn is_footprint(self) -> bool
fn is_footprint(self) -> bool
IsFootprint() overloadSource§fn is_sight_masking(self) -> bool
fn is_sight_masking(self) -> bool
IsSightMasking() overloadSource§fn is_not_stun(self) -> bool
fn is_not_stun(self) -> bool
IsNotStun() overloadSource§fn is_not_engage_add(self) -> bool
fn is_not_engage_add(self) -> bool
IsNotEngageAdd() overloadSource§fn is_fly_enable(self) -> bool
fn is_fly_enable(self) -> bool
IsFlyEnable() overloadSource§fn is_help_spot(self) -> bool
fn is_help_spot(self) -> bool
IsHelpSpot() overloadSource§fn is_engage_heal(self) -> bool
fn is_engage_heal(self) -> bool
IsEngageHeal() overloadSource§fn is_not_target(self) -> bool
fn is_not_target(self) -> bool
IsNotTarget() overloadSource§fn is_not_warp(self) -> bool
fn is_not_warp(self) -> bool
IsNotWarp() overloadSource§fn is_hide_break_icon(self) -> bool
fn is_hide_break_icon(self) -> bool
IsHideBreakIcon() overloadSource§fn is_show_phase_icon(self) -> bool
fn is_show_phase_icon(self) -> bool
IsShowPhaseIcon() overloadSource§fn is_immobile(self) -> bool
fn is_immobile(self) -> bool
IsImmobile() overloadSource§fn is_damage_half_display(self) -> bool
fn is_damage_half_display(self) -> bool
IsDamageHalfDisplay() overloadSource§fn is_flight_only(self) -> bool
fn is_flight_only(self) -> bool
IsFlightOnly() overloadSource§fn is_breakable(self) -> bool
fn is_breakable(self) -> bool
IsBreakable() overloadSource§fn can_put_allow(self, cost_type: impl Into<i32>) -> bool
fn can_put_allow(self, cost_type: impl Into<i32>) -> bool
CanPutAllow(i32) overloadSource§fn can_put_allow_2(self) -> bool
fn can_put_allow_2(self) -> bool
CanPutAllow() overloadSource§fn can_breakable(self, force: impl Into<Force_Type>) -> bool
fn can_breakable(self, force: impl Into<Force_Type>) -> bool
CanBreakable(crate::app::force::Force_Type) overloadSource§fn can_unit_command(self, unit: impl Into<Unit>) -> bool
fn can_unit_command(self, unit: impl Into<Unit>) -> bool
CanUnitCommand(crate::app::unit::Unit) overloadSource§fn get_cannon_shells(self) -> i32
fn get_cannon_shells(self) -> i32
GetCannonShells() overloadSource§fn on_completed(self)
fn on_completed(self)
OnCompleted() overloadSource§fn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overload