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ITerrainData_2Methods

Trait ITerrainData_2Methods 

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pub trait ITerrainData_2Methods: ITerrainData_2 {
Show 116 methods // Provided methods fn get_tid(self) -> Il2CppString { ... } fn set_tid(self, value: impl Into<Il2CppString>) { ... } fn get_name(self) -> Il2CppString { ... } fn set_name(self, value: impl Into<Il2CppString>) { ... } fn get_cost_name(self) -> Il2CppString { ... } fn set_cost_name(self, value: impl Into<Il2CppString>) { ... } fn get_cost_type(self) -> i32 { ... } fn set_cost_type(self, value: impl Into<i32>) { ... } fn get_layer(self) -> TerrainData_Layers { ... } fn set_layer(self, value: impl Into<TerrainData_Layers>) { ... } fn get_prohibition(self) -> TerrainData_Prohibitions { ... } fn set_prohibition(self, value: impl Into<TerrainData_Prohibitions>) { ... } fn get_command(self) -> TerrainData_Commands { ... } fn set_command(self, value: impl Into<TerrainData_Commands>) { ... } fn get_sight(self) -> u8 { ... } fn set_sight(self, value: impl Into<u8>) { ... } fn get_destroyer(self) -> TerrainData_Destroyers { ... } fn set_destroyer(self, value: impl Into<TerrainData_Destroyers>) { ... } fn get_hp_n(self) -> i32 { ... } fn set_hp_n(self, value: impl Into<i32>) { ... } fn get_hp_h(self) -> i32 { ... } fn set_hp_h(self, value: impl Into<i32>) { ... } fn get_hp_l(self) -> i32 { ... } fn set_hp_l(self, value: impl Into<i32>) { ... } fn get_defense(self) -> i8 { ... } fn set_defense(self, value: impl Into<i8>) { ... } fn get_avoid(self) -> i8 { ... } fn set_avoid(self, value: impl Into<i8>) { ... } fn get_player_defense(self) -> i8 { ... } fn set_player_defense(self, value: impl Into<i8>) { ... } fn get_enemy_defense(self) -> i8 { ... } fn set_enemy_defense(self, value: impl Into<i8>) { ... } fn get_player_avoid(self) -> i8 { ... } fn set_player_avoid(self, value: impl Into<i8>) { ... } fn get_enemy_avoid(self) -> i8 { ... } fn set_enemy_avoid(self, value: impl Into<i8>) { ... } fn get_heal(self) -> i8 { ... } fn set_heal(self, value: impl Into<i8>) { ... } fn get_life(self) -> u8 { ... } fn set_life(self, value: impl Into<u8>) { ... } fn get_move_cost(self) -> u8 { ... } fn set_move_cost(self, value: impl Into<u8>) { ... } fn get_fly_cost(self) -> u8 { ... } fn set_fly_cost(self, value: impl Into<u8>) { ... } fn get_move_first(self) -> i8 { ... } fn set_move_first(self, value: impl Into<i8>) { ... } fn get_offset(self) -> f32 { ... } fn set_offset(self, value: impl Into<f32>) { ... } fn get_color_r(self) -> u8 { ... } fn set_color_r(self, value: impl Into<u8>) { ... } fn get_color_g(self) -> u8 { ... } fn set_color_g(self, value: impl Into<u8>) { ... } fn get_color_b(self) -> u8 { ... } fn set_color_b(self, value: impl Into<u8>) { ... } fn get_color(self) -> Color { ... } fn set_color(self, value: impl Into<Color>) { ... } fn get_change_tid(self) -> Il2CppString { ... } fn set_change_tid(self, value: impl Into<Il2CppString>) { ... } fn get_change_encount(self) -> Il2CppString { ... } fn set_change_encount(self, value: impl Into<Il2CppString>) { ... } fn get_height(self) -> f32 { ... } fn set_height(self, value: impl Into<f32>) { ... } fn get_put_effect(self) -> Il2CppString { ... } fn set_put_effect(self, value: impl Into<Il2CppString>) { ... } fn get_minimap(self) -> Il2CppString { ... } fn set_minimap(self, value: impl Into<Il2CppString>) { ... } fn get_cannon_skill(self) -> Il2CppString { ... } fn set_cannon_skill(self, value: impl Into<Il2CppString>) { ... } fn get_cannon_shells_n(self) -> u8 { ... } fn set_cannon_shells_n(self, value: impl Into<u8>) { ... } fn get_cannon_shells_h(self) -> u8 { ... } fn set_cannon_shells_h(self, value: impl Into<u8>) { ... } fn get_cannon_shells_l(self) -> u8 { ... } fn set_cannon_shells_l(self, value: impl Into<u8>) { ... } fn get_flag(self) -> TerrainData_Flags { ... } fn set_flag(self, value: impl Into<TerrainData_Flags>) { ... } fn get_put_allow(self) -> u8 { ... } fn set_put_allow(self, value: impl Into<u8>) { ... } fn get_ascii_name(self) -> Il2CppString { ... } fn set_ascii_name(self, value: impl Into<Il2CppString>) { ... } fn is_door(self) -> bool { ... } fn is_treasure(self) -> bool { ... } fn is_visit(self) -> bool { ... } fn is_bow_cannon(self) -> bool { ... } fn is_magic_cannon(self) -> bool { ... } fn is_fire_cannon(self) -> bool { ... } fn is_not_shadow(self) -> bool { ... } fn is_foot_smoke(self) -> bool { ... } fn is_footprint(self) -> bool { ... } fn is_roof(self) -> bool { ... } fn is_sight_masking(self) -> bool { ... } fn is_torch(self) -> bool { ... } fn is_cannon(self) -> bool { ... } fn is_not_stun(self) -> bool { ... } fn is_not_engage_add(self) -> bool { ... } fn is_fly_enable(self) -> bool { ... } fn is_help_spot(self) -> bool { ... } fn is_engage_heal(self) -> bool { ... } fn is_not_target(self) -> bool { ... } fn is_not_warp(self) -> bool { ... } fn is_hide_break_icon(self) -> bool { ... } fn is_show_phase_icon(self) -> bool { ... } fn is_immobile(self) -> bool { ... } fn is_damage_half_display(self) -> bool { ... } fn is_flight_only(self) -> bool { ... } fn is_breakable(self) -> bool { ... } fn can_put_allow(self, cost_type: impl Into<i32>) -> bool { ... } fn can_put_allow_2(self) -> bool { ... } fn can_breakable(self, force: impl Into<Force_Type>) -> bool { ... } fn get_hp(self) -> i32 { ... } fn can_unit_command(self, unit: impl Into<Unit>) -> bool { ... } fn get_cannon_shells(self) -> i32 { ... } fn on_build(self) { ... } fn on_completed(self) { ... } fn get_debug_name(self) -> Il2CppString { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_tid(self) -> Il2CppString

get_Tid() overload

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fn set_tid(self, value: impl Into<Il2CppString>)

set_Tid(::unity::Il2CppString) overload

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fn get_name(self) -> Il2CppString

get_Name() overload

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fn set_name(self, value: impl Into<Il2CppString>)

set_Name(::unity::Il2CppString) overload

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fn get_cost_name(self) -> Il2CppString

get_CostName() overload

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fn set_cost_name(self, value: impl Into<Il2CppString>)

set_CostName(::unity::Il2CppString) overload

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fn get_cost_type(self) -> i32

get_CostType() overload

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fn set_cost_type(self, value: impl Into<i32>)

set_CostType(i32) overload

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fn get_layer(self) -> TerrainData_Layers

get_Layer() overload

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fn set_layer(self, value: impl Into<TerrainData_Layers>)

set_Layer(crate::app::terraindata_2::TerrainData_Layers) overload

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fn get_prohibition(self) -> TerrainData_Prohibitions

get_Prohibition() overload

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fn set_prohibition(self, value: impl Into<TerrainData_Prohibitions>)

set_Prohibition(crate::app::terraindata_2::TerrainData_Prohibitions) overload

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fn get_command(self) -> TerrainData_Commands

get_Command() overload

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fn set_command(self, value: impl Into<TerrainData_Commands>)

set_Command(crate::app::terraindata_2::TerrainData_Commands) overload

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fn get_sight(self) -> u8

get_Sight() overload

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fn set_sight(self, value: impl Into<u8>)

set_Sight(u8) overload

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fn get_destroyer(self) -> TerrainData_Destroyers

get_Destroyer() overload

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fn set_destroyer(self, value: impl Into<TerrainData_Destroyers>)

set_Destroyer(crate::app::terraindata_2::TerrainData_Destroyers) overload

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fn get_hp_n(self) -> i32

get_Hp_N() overload

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fn set_hp_n(self, value: impl Into<i32>)

set_Hp_N(i32) overload

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fn get_hp_h(self) -> i32

get_Hp_H() overload

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fn set_hp_h(self, value: impl Into<i32>)

set_Hp_H(i32) overload

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fn get_hp_l(self) -> i32

get_Hp_L() overload

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fn set_hp_l(self, value: impl Into<i32>)

set_Hp_L(i32) overload

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fn get_defense(self) -> i8

get_Defense() overload

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fn set_defense(self, value: impl Into<i8>)

set_Defense(i8) overload

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fn get_avoid(self) -> i8

get_Avoid() overload

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fn set_avoid(self, value: impl Into<i8>)

set_Avoid(i8) overload

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fn get_player_defense(self) -> i8

get_PlayerDefense() overload

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fn set_player_defense(self, value: impl Into<i8>)

set_PlayerDefense(i8) overload

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fn get_enemy_defense(self) -> i8

get_EnemyDefense() overload

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fn set_enemy_defense(self, value: impl Into<i8>)

set_EnemyDefense(i8) overload

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fn get_player_avoid(self) -> i8

get_PlayerAvoid() overload

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fn set_player_avoid(self, value: impl Into<i8>)

set_PlayerAvoid(i8) overload

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fn get_enemy_avoid(self) -> i8

get_EnemyAvoid() overload

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fn set_enemy_avoid(self, value: impl Into<i8>)

set_EnemyAvoid(i8) overload

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fn get_heal(self) -> i8

get_Heal() overload

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fn set_heal(self, value: impl Into<i8>)

set_Heal(i8) overload

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fn get_life(self) -> u8

get_Life() overload

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fn set_life(self, value: impl Into<u8>)

set_Life(u8) overload

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fn get_move_cost(self) -> u8

get_MoveCost() overload

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fn set_move_cost(self, value: impl Into<u8>)

set_MoveCost(u8) overload

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fn get_fly_cost(self) -> u8

get_FlyCost() overload

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fn set_fly_cost(self, value: impl Into<u8>)

set_FlyCost(u8) overload

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fn get_move_first(self) -> i8

get_MoveFirst() overload

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fn set_move_first(self, value: impl Into<i8>)

set_MoveFirst(i8) overload

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fn get_offset(self) -> f32

get_Offset() overload

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fn set_offset(self, value: impl Into<f32>)

set_Offset(f32) overload

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fn get_color_r(self) -> u8

get_ColorR() overload

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fn set_color_r(self, value: impl Into<u8>)

set_ColorR(u8) overload

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fn get_color_g(self) -> u8

get_ColorG() overload

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fn set_color_g(self, value: impl Into<u8>)

set_ColorG(u8) overload

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fn get_color_b(self) -> u8

get_ColorB() overload

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fn set_color_b(self, value: impl Into<u8>)

set_ColorB(u8) overload

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fn get_color(self) -> Color

get_Color() overload

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fn set_color(self, value: impl Into<Color>)

set_Color(crate::unity_engine::color::Color) overload

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fn get_change_tid(self) -> Il2CppString

get_ChangeTid() overload

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fn set_change_tid(self, value: impl Into<Il2CppString>)

set_ChangeTid(::unity::Il2CppString) overload

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fn get_change_encount(self) -> Il2CppString

get_ChangeEncount() overload

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fn set_change_encount(self, value: impl Into<Il2CppString>)

set_ChangeEncount(::unity::Il2CppString) overload

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fn get_height(self) -> f32

get_Height() overload

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fn set_height(self, value: impl Into<f32>)

set_Height(f32) overload

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fn get_put_effect(self) -> Il2CppString

get_PutEffect() overload

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fn set_put_effect(self, value: impl Into<Il2CppString>)

set_PutEffect(::unity::Il2CppString) overload

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fn get_minimap(self) -> Il2CppString

get_Minimap() overload

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fn set_minimap(self, value: impl Into<Il2CppString>)

set_Minimap(::unity::Il2CppString) overload

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fn get_cannon_skill(self) -> Il2CppString

get_CannonSkill() overload

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fn set_cannon_skill(self, value: impl Into<Il2CppString>)

set_CannonSkill(::unity::Il2CppString) overload

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fn get_cannon_shells_n(self) -> u8

get_CannonShellsN() overload

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fn set_cannon_shells_n(self, value: impl Into<u8>)

set_CannonShellsN(u8) overload

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fn get_cannon_shells_h(self) -> u8

get_CannonShellsH() overload

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fn set_cannon_shells_h(self, value: impl Into<u8>)

set_CannonShellsH(u8) overload

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fn get_cannon_shells_l(self) -> u8

get_CannonShellsL() overload

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fn set_cannon_shells_l(self, value: impl Into<u8>)

set_CannonShellsL(u8) overload

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fn get_flag(self) -> TerrainData_Flags

get_Flag() overload

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fn set_flag(self, value: impl Into<TerrainData_Flags>)

set_Flag(crate::app::terraindata_2::TerrainData_Flags) overload

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fn get_put_allow(self) -> u8

get_PutAllow() overload

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fn set_put_allow(self, value: impl Into<u8>)

set_PutAllow(u8) overload

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fn get_ascii_name(self) -> Il2CppString

get_AsciiName() overload

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fn set_ascii_name(self, value: impl Into<Il2CppString>)

set_AsciiName(::unity::Il2CppString) overload

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fn is_door(self) -> bool

IsDoor() overload

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fn is_treasure(self) -> bool

IsTreasure() overload

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fn is_visit(self) -> bool

IsVisit() overload

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fn is_bow_cannon(self) -> bool

IsBowCannon() overload

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fn is_magic_cannon(self) -> bool

IsMagicCannon() overload

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fn is_fire_cannon(self) -> bool

IsFireCannon() overload

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fn is_not_shadow(self) -> bool

IsNotShadow() overload

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fn is_foot_smoke(self) -> bool

IsFootSmoke() overload

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fn is_footprint(self) -> bool

IsFootprint() overload

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fn is_roof(self) -> bool

IsRoof() overload

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fn is_sight_masking(self) -> bool

IsSightMasking() overload

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fn is_torch(self) -> bool

IsTorch() overload

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fn is_cannon(self) -> bool

IsCannon() overload

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fn is_not_stun(self) -> bool

IsNotStun() overload

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fn is_not_engage_add(self) -> bool

IsNotEngageAdd() overload

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fn is_fly_enable(self) -> bool

IsFlyEnable() overload

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fn is_help_spot(self) -> bool

IsHelpSpot() overload

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fn is_engage_heal(self) -> bool

IsEngageHeal() overload

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fn is_not_target(self) -> bool

IsNotTarget() overload

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fn is_not_warp(self) -> bool

IsNotWarp() overload

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fn is_hide_break_icon(self) -> bool

IsHideBreakIcon() overload

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fn is_show_phase_icon(self) -> bool

IsShowPhaseIcon() overload

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fn is_immobile(self) -> bool

IsImmobile() overload

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fn is_damage_half_display(self) -> bool

IsDamageHalfDisplay() overload

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fn is_flight_only(self) -> bool

IsFlightOnly() overload

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fn is_breakable(self) -> bool

IsBreakable() overload

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fn can_put_allow(self, cost_type: impl Into<i32>) -> bool

CanPutAllow(i32) overload

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fn can_put_allow_2(self) -> bool

CanPutAllow() overload

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fn can_breakable(self, force: impl Into<Force_Type>) -> bool

CanBreakable(crate::app::force::Force_Type) overload

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fn get_hp(self) -> i32

GetHP() overload

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fn can_unit_command(self, unit: impl Into<Unit>) -> bool

CanUnitCommand(crate::app::unit::Unit) overload

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fn get_cannon_shells(self) -> i32

GetCannonShells() overload

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fn on_build(self)

OnBuild() overload

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fn on_completed(self)

OnCompleted() overload

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fn get_debug_name(self) -> Il2CppString

GetDebugName() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ITerrainData_2> ITerrainData_2Methods for __T

Available on crate feature app-terraindata_2 only.