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ItemData

Struct ItemData 

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pub struct ItemData(/* private fields */);
Expand description

IL2CPP class: App.ItemData Inherits: StructData_1<crate::app::itemdata::ItemData>

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impl ItemData

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impl ItemData

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pub fn max_name_length() -> i32

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pub fn set_max_name_length(value: i32)

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pub fn range_inf() -> i32

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pub fn set_range_inf(value: i32)

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pub fn endurance_inf() -> i32

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pub fn set_endurance_inf(value: i32)

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pub fn hit_inf() -> i32

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pub fn set_hit_inf(value: i32)

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pub fn empty_enchant_hash() -> i32

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pub fn set_empty_enchant_hash(value: i32)

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pub fn max_inventory() -> i32

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pub fn set_max_inventory(value: i32)

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pub fn max_refine() -> i32

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pub fn set_max_refine(value: i32)

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impl ItemData

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pub fn get_kind_name(kind: impl Into<ItemData_Kinds>) -> Il2CppString

GetKindName(crate::app::itemdata::ItemData_Kinds) overload

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pub fn load()

Load() overload

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pub fn try_get_skill( skills: impl Into<Array<Il2CppString>>, index: impl Into<i32>, ) -> Il2CppString

TryGetSkill(::unity::Array<::unity::Il2CppString>, i32) overload

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pub fn serialize(stream: impl Into<Stream_2>, item: impl Into<ItemData>)

Serialize(crate::app::stream_2::Stream_2, crate::app::itemdata::ItemData) overload

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pub fn deserialize(stream: impl Into<Stream_2>) -> ItemData

Deserialize(crate::app::stream_2::Stream_2) overload

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pub fn try_serialize(stream: impl Into<Stream_2>, item: impl Into<ItemData>)

TrySerialize(crate::app::stream_2::Stream_2, crate::app::itemdata::ItemData) overload

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pub fn try_deserialize(stream: impl Into<Stream_2>) -> ItemData

TryDeserialize(crate::app::stream_2::Stream_2) overload

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pub fn create_simple_weapon( kind: impl Into<ItemData_Kinds>, is_bullet: impl Into<bool>, ) -> ItemData

CreateSimpleWeapon(crate::app::itemdata::ItemData_Kinds, bool) overload

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pub fn regist_global_flags()

RegistGlobalFlags() overload

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pub fn get_master_proof() -> ItemData

get_MasterProof() overload

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pub fn get_change_proof() -> ItemData

get_ChangeProof() overload

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pub fn get_enchant_proof() -> ItemData

get_EnchantProof() overload

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pub fn get_gunner_proof() -> ItemData

get_GunnerProof() overload

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pub fn replace_high_rank( iids: impl Into<Array<Il2CppString>>, ) -> Array<Il2CppString>

ReplaceHighRank(::unity::Array<::unity::Il2CppString>) overload

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impl ItemData

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pub fn get_kind_name_method_info() -> &'static MethodInfo

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pub fn load_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn get_iid_method_info() -> &'static MethodInfo

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pub fn set_iid_method_info() -> &'static MethodInfo

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pub fn get_name_method_info() -> &'static MethodInfo

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pub fn set_name_method_info() -> &'static MethodInfo

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pub fn get_help_method_info() -> &'static MethodInfo

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pub fn set_help_method_info() -> &'static MethodInfo

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pub fn get_tutorial_method_info() -> &'static MethodInfo

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pub fn set_tutorial_method_info() -> &'static MethodInfo

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pub fn get_aid_method_info() -> &'static MethodInfo

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pub fn set_aid_method_info() -> &'static MethodInfo

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pub fn get_kind_method_info() -> &'static MethodInfo

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pub fn set_kind_method_info() -> &'static MethodInfo

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pub fn get_attr_method_info() -> &'static MethodInfo

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pub fn set_attr_method_info() -> &'static MethodInfo

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pub fn get_use_type_method_info() -> &'static MethodInfo

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pub fn set_use_type_method_info() -> &'static MethodInfo

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pub fn get_weapon_attr_method_info() -> &'static MethodInfo

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pub fn set_weapon_attr_method_info() -> &'static MethodInfo

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pub fn get_icon_method_info() -> &'static MethodInfo

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pub fn set_icon_method_info() -> &'static MethodInfo

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pub fn get_endurance_method_info() -> &'static MethodInfo

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pub fn set_endurance_method_info() -> &'static MethodInfo

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pub fn get_power_method_info() -> &'static MethodInfo

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pub fn set_power_method_info() -> &'static MethodInfo

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pub fn get_weight_method_info() -> &'static MethodInfo

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pub fn set_weight_method_info() -> &'static MethodInfo

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pub fn get_range_i_method_info() -> &'static MethodInfo

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pub fn set_range_i_method_info() -> &'static MethodInfo

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pub fn get_range_o_method_info() -> &'static MethodInfo

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pub fn set_range_o_method_info() -> &'static MethodInfo

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pub fn get_distance_method_info() -> &'static MethodInfo

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pub fn set_distance_method_info() -> &'static MethodInfo

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pub fn get_hit_method_info() -> &'static MethodInfo

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pub fn set_hit_method_info() -> &'static MethodInfo

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pub fn get_critical_method_info() -> &'static MethodInfo

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pub fn set_critical_method_info() -> &'static MethodInfo

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pub fn get_avoid_method_info() -> &'static MethodInfo

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pub fn set_avoid_method_info() -> &'static MethodInfo

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pub fn get_secure_method_info() -> &'static MethodInfo

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pub fn set_secure_method_info() -> &'static MethodInfo

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pub fn get_price_method_info() -> &'static MethodInfo

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pub fn set_price_method_info() -> &'static MethodInfo

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pub fn get_weapon_level_method_info() -> &'static MethodInfo

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pub fn set_weapon_level_method_info() -> &'static MethodInfo

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pub fn get_rod_type_method_info() -> &'static MethodInfo

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pub fn set_rod_type_method_info() -> &'static MethodInfo

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pub fn get_rod_exp_method_info() -> &'static MethodInfo

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pub fn set_rod_exp_method_info() -> &'static MethodInfo

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pub fn get_rate_arena_method_info() -> &'static MethodInfo

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pub fn set_rate_arena_method_info() -> &'static MethodInfo

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pub fn get_shoot_effect_method_info() -> &'static MethodInfo

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pub fn set_shoot_effect_method_info() -> &'static MethodInfo

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pub fn get_hit_effect_method_info() -> &'static MethodInfo

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pub fn set_hit_effect_method_info() -> &'static MethodInfo

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pub fn get_cannon_effect_method_info() -> &'static MethodInfo

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pub fn set_cannon_effect_method_info() -> &'static MethodInfo

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pub fn get_overlap_terrain_method_info() -> &'static MethodInfo

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pub fn set_overlap_terrain_method_info() -> &'static MethodInfo

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pub fn get_flag_method_info() -> &'static MethodInfo

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pub fn set_flag_method_info() -> &'static MethodInfo

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pub fn get_enhance_method_info() -> &'static MethodInfo

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pub fn set_enhance_method_info() -> &'static MethodInfo

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pub fn get_grow_ratio_method_info() -> &'static MethodInfo

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pub fn set_grow_ratio_method_info() -> &'static MethodInfo

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pub fn get_equip_condition_method_info() -> &'static MethodInfo

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pub fn set_equip_condition_method_info() -> &'static MethodInfo

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pub fn get_equip_sids_method_info() -> &'static MethodInfo

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pub fn set_equip_sids_method_info() -> &'static MethodInfo

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pub fn get_passive_sids_method_info() -> &'static MethodInfo

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pub fn set_passive_sids_method_info() -> &'static MethodInfo

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pub fn get_give_sids_method_info() -> &'static MethodInfo

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pub fn set_give_sids_method_info() -> &'static MethodInfo

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pub fn get_add_target_method_info() -> &'static MethodInfo

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pub fn set_add_target_method_info() -> &'static MethodInfo

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pub fn get_add_type_method_info() -> &'static MethodInfo

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pub fn set_add_type_method_info() -> &'static MethodInfo

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pub fn get_add_power_method_info() -> &'static MethodInfo

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pub fn set_add_power_method_info() -> &'static MethodInfo

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pub fn get_add_range_method_info() -> &'static MethodInfo

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pub fn set_add_range_method_info() -> &'static MethodInfo

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pub fn get_add_sids_method_info() -> &'static MethodInfo

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pub fn set_add_sids_method_info() -> &'static MethodInfo

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pub fn get_add_effect_method_info() -> &'static MethodInfo

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pub fn set_add_effect_method_info() -> &'static MethodInfo

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pub fn get_add_help_method_info() -> &'static MethodInfo

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pub fn set_add_help_method_info() -> &'static MethodInfo

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pub fn get_high_rank_item_method_info() -> &'static MethodInfo

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pub fn set_high_rank_item_method_info() -> &'static MethodInfo

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pub fn get_equip_skills_method_info() -> &'static MethodInfo

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pub fn get_passive_skills_method_info() -> &'static MethodInfo

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pub fn get_give_skills_method_info() -> &'static MethodInfo

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pub fn get_enchant_skills1_method_info() -> &'static MethodInfo

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pub fn get_enchant_skills2_method_info() -> &'static MethodInfo

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pub fn get_enchant_skills3_method_info() -> &'static MethodInfo

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pub fn get_enchant_skills4_method_info() -> &'static MethodInfo

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pub fn get_attack_motion_method_info() -> &'static MethodInfo

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pub fn set_attack_motion_method_info() -> &'static MethodInfo

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pub fn can_use_method_info() -> &'static MethodInfo

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pub fn can_self_target_method_info() -> &'static MethodInfo

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pub fn get_enchant_hash_method_info() -> &'static MethodInfo

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pub fn has_enchant_hash_method_info() -> &'static MethodInfo

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pub fn get_prefixless_iid_method_info() -> &'static MethodInfo

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pub fn can_expend_method_info() -> &'static MethodInfo

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pub fn is_weapon_method_info() -> &'static MethodInfo

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pub fn is_physical_method_info() -> &'static MethodInfo

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pub fn is_magic_method_info() -> &'static MethodInfo

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pub fn is_breath_method_info() -> &'static MethodInfo

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pub fn is_flag_method_info() -> &'static MethodInfo

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pub fn is_surehit_method_info() -> &'static MethodInfo

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pub fn is_class_change_method_info() -> &'static MethodInfo

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pub fn is_material_method_info() -> &'static MethodInfo

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pub fn is_long_range_method_info() -> &'static MethodInfo

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pub fn is_range_target_method_info() -> &'static MethodInfo

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pub fn is_range_use_type_method_info() -> &'static MethodInfo

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pub fn is_range_heal_method_info() -> &'static MethodInfo

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pub fn is_range_rest_heal_method_info() -> &'static MethodInfo

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pub fn is_range_again_method_info() -> &'static MethodInfo

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pub fn is_range_engage_add_method_info() -> &'static MethodInfo

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pub fn is_bless_method_info() -> &'static MethodInfo

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pub fn is_download_method_info() -> &'static MethodInfo

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pub fn is_unknown_method_info() -> &'static MethodInfo

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pub fn is_single_rod_method_info() -> &'static MethodInfo

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pub fn get_times_method_info() -> &'static MethodInfo

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pub fn get_price_2_method_info() -> &'static MethodInfo

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pub fn get_unit_item_method_info() -> &'static MethodInfo

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pub fn get_unit_item_2_method_info() -> &'static MethodInfo

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pub fn get_font_color_method_info() -> &'static MethodInfo

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pub fn get_debug_name_method_info() -> &'static MethodInfo

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pub fn on_build_method_info() -> &'static MethodInfo

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pub fn calc_enchant_hash_method_info() -> &'static MethodInfo

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pub fn has_flag_name_method_info() -> &'static MethodInfo

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pub fn calc_attr_method_info() -> &'static MethodInfo

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pub fn get_attr_name_mid_method_info() -> &'static MethodInfo

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pub fn get_attr_help_mid_method_info() -> &'static MethodInfo

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pub fn try_get_skill_method_info() -> &'static MethodInfo

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pub fn get_enchant_skills_method_info() -> &'static MethodInfo

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pub fn on_completed_method_info() -> &'static MethodInfo

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pub fn serialize_method_info() -> &'static MethodInfo

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pub fn deserialize_method_info() -> &'static MethodInfo

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pub fn try_serialize_method_info() -> &'static MethodInfo

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pub fn try_deserialize_method_info() -> &'static MethodInfo

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pub fn create_simple_weapon_method_info() -> &'static MethodInfo

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pub fn is_inventory_method_info() -> &'static MethodInfo

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pub fn get_inventory_method_info() -> &'static MethodInfo

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pub fn get_max_inventory_method_info() -> &'static MethodInfo

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pub fn set_inventory_method_info() -> &'static MethodInfo

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pub fn add_inventory_method_info() -> &'static MethodInfo

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pub fn regist_global_flags_method_info() -> &'static MethodInfo

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pub fn get_use_effect_method_info() -> &'static MethodInfo

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pub fn get_enchant_effect_method_info() -> &'static MethodInfo

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pub fn is_dragon_method_info() -> &'static MethodInfo

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pub fn is_bullet_method_info() -> &'static MethodInfo

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pub fn can_enchant_method_info() -> &'static MethodInfo

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pub fn get_master_proof_method_info() -> &'static MethodInfo

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pub fn get_change_proof_method_info() -> &'static MethodInfo

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pub fn get_enchant_proof_method_info() -> &'static MethodInfo

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pub fn get_gunner_proof_method_info() -> &'static MethodInfo

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pub fn replace_high_rank_method_info() -> &'static MethodInfo

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pub fn get_enchant_range_i_method_info() -> &'static MethodInfo

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pub fn get_enchant_range_o_method_info() -> &'static MethodInfo

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pub fn get_gain_exp_method_info() -> &'static MethodInfo

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pub fn get_gain_skill_point_method_info() -> &'static MethodInfo

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impl ItemData

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pub unsafe fn get_debug_name(this: impl Into<IlInstance>) -> Il2CppString

Direct (non-virtual) call to ItemData’s own GetDebugName. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_build(this: impl Into<IlInstance>)

Direct (non-virtual) call to ItemData’s own OnBuild. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_completed(this: impl Into<IlInstance>)

Direct (non-virtual) call to ItemData’s own OnCompleted. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl ItemData

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pub fn new() -> Self

.ctor() — no args

Trait Implementations§

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impl ClassIdentity for ItemData

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "ItemData"

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fn class() -> Class

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impl Clone for ItemData

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fn clone(&self) -> ItemData

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for ItemData

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IItemData for ItemData

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impl IStructBase for ItemData

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fn index(self) -> i32

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fn set_index(self, value: i32)

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fn hash(self) -> i32

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fn set_hash(self, value: i32)

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fn key(self) -> Il2CppString

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fn set_key(self, value: Il2CppString)

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impl IlType for ItemData

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fn il_type() -> &'static Il2CppType

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impl Copy for ItemData

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impl IObject for ItemData

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impl IStructData_1<ItemData> for ItemData

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impl IStructTemplate_1<ItemData> for ItemData

Auto Trait Implementations§

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impl Freeze for ItemData

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impl RefUnwindSafe for ItemData

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impl !Send for ItemData

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impl !Sync for ItemData

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impl Unpin for ItemData

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impl UnwindSafe for ItemData

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_item(self, index: i32) -> T0
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn unchecked_add(self, item: T0)
where Self: Sized,

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fn ensure_capacity(self, minimum: i32)
where Self: Sized,

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impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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fn set_location_name(self, value: Il2CppString)
where Self: Sized,

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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

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fn get_download_status(self) -> DownloadStatus
where Self: Sized,

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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

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fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

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fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn get_debug_name(self) -> Il2CppString
where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

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fn get_hash_code(self) -> i32
where Self: Sized,

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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

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fn get_is_done(self) -> bool
where Self: Sized,

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fn is_valid(self) -> bool
where Self: Sized,

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fn get_percent_complete(self) -> f32
where Self: Sized,

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fn get_reference_count(self) -> i32
where Self: Sized,

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fn release(self)
where Self: Sized,

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fn get_result(self) -> T0
where Self: Sized,

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fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get(self) -> (T0, T0)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<__T> IItemDataMethods for __T
where __T: IItemData,

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fn ctor(self)

.ctor() overload
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fn get_iid(self) -> Il2CppString

get_Iid() overload
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fn set_iid(self, value: impl Into<Il2CppString>)

set_Iid(::unity::Il2CppString) overload
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fn get_name(self) -> Il2CppString

get_Name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_Name(::unity::Il2CppString) overload
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fn get_help(self) -> Il2CppString

get_Help() overload
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fn set_help(self, value: impl Into<Il2CppString>)

set_Help(::unity::Il2CppString) overload
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fn get_tutorial(self) -> Il2CppString

get_Tutorial() overload
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fn set_tutorial(self, value: impl Into<Il2CppString>)

set_Tutorial(::unity::Il2CppString) overload
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fn get_aid(self) -> Il2CppString

get_Aid() overload
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fn set_aid(self, value: impl Into<Il2CppString>)

set_Aid(::unity::Il2CppString) overload
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fn get_kind(self) -> ItemData_Kinds

get_Kind() overload
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fn set_kind(self, value: impl Into<ItemData_Kinds>)

set_Kind(crate::app::itemdata::ItemData_Kinds) overload
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fn get_attr(self) -> ItemData_Attrs

get_Attr() overload
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fn set_attr(self, value: impl Into<ItemData_Attrs>)

set_Attr(crate::app::itemdata::ItemData_Attrs) overload
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fn get_use_type(self) -> ItemData_UseTypes

get_UseType() overload
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fn set_use_type(self, value: impl Into<ItemData_UseTypes>)

set_UseType(crate::app::itemdata::ItemData_UseTypes) overload
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fn get_weapon_attr(self) -> ItemData_WeaponAttrs

get_WeaponAttr() overload
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fn set_weapon_attr(self, value: impl Into<ItemData_WeaponAttrs>)

set_WeaponAttr(crate::app::itemdata::ItemData_WeaponAttrs) overload
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fn get_icon(self) -> Il2CppString

get_Icon() overload
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fn set_icon(self, value: impl Into<Il2CppString>)

set_Icon(::unity::Il2CppString) overload
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fn get_endurance(self) -> u8

get_Endurance() overload
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fn set_endurance(self, value: impl Into<u8>)

set_Endurance(u8) overload
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fn get_power(self) -> u8

get_Power() overload
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fn set_power(self, value: impl Into<u8>)

set_Power(u8) overload
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fn get_weight(self) -> u8

get_Weight() overload
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fn set_weight(self, value: impl Into<u8>)

set_Weight(u8) overload
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fn get_range_i(self) -> u8

get_RangeI() overload
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fn set_range_i(self, value: impl Into<u8>)

set_RangeI(u8) overload
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fn get_range_o(self) -> u8

get_RangeO() overload
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fn set_range_o(self, value: impl Into<u8>)

set_RangeO(u8) overload
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fn get_distance(self) -> u8

get_Distance() overload
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fn set_distance(self, value: impl Into<u8>)

set_Distance(u8) overload
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fn get_hit(self) -> i16

get_Hit() overload
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fn set_hit(self, value: impl Into<i16>)

set_Hit(i16) overload
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fn get_critical(self) -> i16

get_Critical() overload
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fn set_critical(self, value: impl Into<i16>)

set_Critical(i16) overload
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fn get_avoid(self) -> i16

get_Avoid() overload
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fn set_avoid(self, value: impl Into<i16>)

set_Avoid(i16) overload
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fn get_secure(self) -> i16

get_Secure() overload
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fn set_secure(self, value: impl Into<i16>)

set_Secure(i16) overload
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fn get_price(self) -> i32

get_Price() overload
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fn set_price(self, value: impl Into<i32>)

set_Price(i32) overload
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fn get_weapon_level(self) -> Il2CppString

get_WeaponLevel() overload
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fn set_weapon_level(self, value: impl Into<Il2CppString>)

set_WeaponLevel(::unity::Il2CppString) overload
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fn get_rod_type(self) -> ItemData_RodTypes

get_RodType() overload
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fn set_rod_type(self, value: impl Into<ItemData_RodTypes>)

set_RodType(crate::app::itemdata::ItemData_RodTypes) overload
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fn get_rod_exp(self) -> u8

get_RodExp() overload
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fn set_rod_exp(self, value: impl Into<u8>)

set_RodExp(u8) overload
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fn get_rate_arena(self) -> u8

get_RateArena() overload
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fn set_rate_arena(self, value: impl Into<u8>)

set_RateArena(u8) overload
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fn get_shoot_effect(self) -> Il2CppString

get_ShootEffect() overload
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fn set_shoot_effect(self, value: impl Into<Il2CppString>)

set_ShootEffect(::unity::Il2CppString) overload
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fn get_hit_effect(self) -> Il2CppString

get_HitEffect() overload
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fn set_hit_effect(self, value: impl Into<Il2CppString>)

set_HitEffect(::unity::Il2CppString) overload
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fn get_cannon_effect(self) -> Il2CppString

get_CannonEffect() overload
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fn set_cannon_effect(self, value: impl Into<Il2CppString>)

set_CannonEffect(::unity::Il2CppString) overload
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fn get_overlap_terrain(self) -> Il2CppString

get_OverlapTerrain() overload
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fn set_overlap_terrain(self, value: impl Into<Il2CppString>)

set_OverlapTerrain(::unity::Il2CppString) overload
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fn get_flag(self) -> ItemData_FlagField

get_Flag() overload
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fn set_flag(self, value: impl Into<ItemData_FlagField>)

set_Flag(crate::app::itemdata::ItemData_FlagField) overload
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fn get_enhance(self) -> CapabilitySbyte

get_Enhance() overload
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fn set_enhance(self, value: impl Into<CapabilitySbyte>)

set_Enhance(crate::app::capabilitysbyte::CapabilitySbyte) overload
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fn get_grow_ratio(self) -> CapabilitySbyte

get_GrowRatio() overload
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fn set_grow_ratio(self, value: impl Into<CapabilitySbyte>)

set_GrowRatio(crate::app::capabilitysbyte::CapabilitySbyte) overload
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fn get_equip_condition(self) -> Il2CppString

get_EquipCondition() overload
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fn set_equip_condition(self, value: impl Into<Il2CppString>)

set_EquipCondition(::unity::Il2CppString) overload
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fn get_equip_sids(self) -> Array<Il2CppString>

get_EquipSids() overload
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fn set_equip_sids(self, value: impl Into<Array<Il2CppString>>)

set_EquipSids(::unity::Array<::unity::Il2CppString>) overload
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fn get_passive_sids(self) -> Array<Il2CppString>

get_PassiveSids() overload
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fn set_passive_sids(self, value: impl Into<Array<Il2CppString>>)

set_PassiveSids(::unity::Array<::unity::Il2CppString>) overload
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fn get_give_sids(self) -> Array<Il2CppString>

get_GiveSids() overload
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fn set_give_sids(self, value: impl Into<Array<Il2CppString>>)

set_GiveSids(::unity::Array<::unity::Il2CppString>) overload
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fn get_add_target(self) -> ItemData_AddTargets

get_AddTarget() overload
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fn set_add_target(self, value: impl Into<ItemData_AddTargets>)

set_AddTarget(crate::app::itemdata::ItemData_AddTargets) overload
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fn get_add_type(self) -> ItemData_UseTypes

get_AddType() overload
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fn set_add_type(self, value: impl Into<ItemData_UseTypes>)

set_AddType(crate::app::itemdata::ItemData_UseTypes) overload
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fn get_add_power(self) -> u8

get_AddPower() overload
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fn set_add_power(self, value: impl Into<u8>)

set_AddPower(u8) overload
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fn get_add_range(self) -> u8

get_AddRange() overload
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fn set_add_range(self, value: impl Into<u8>)

set_AddRange(u8) overload
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fn get_add_sids(self) -> Array<Il2CppString>

get_AddSids() overload
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fn set_add_sids(self, value: impl Into<Array<Il2CppString>>)

set_AddSids(::unity::Array<::unity::Il2CppString>) overload
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fn get_add_effect(self) -> Il2CppString

get_AddEffect() overload
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fn set_add_effect(self, value: impl Into<Il2CppString>)

set_AddEffect(::unity::Il2CppString) overload
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fn get_add_help(self) -> Il2CppString

get_AddHelp() overload
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fn set_add_help(self, value: impl Into<Il2CppString>)

set_AddHelp(::unity::Il2CppString) overload
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fn get_high_rank_item(self) -> Il2CppString

get_HighRankItem() overload
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fn set_high_rank_item(self, value: impl Into<Il2CppString>)

set_HighRankItem(::unity::Il2CppString) overload
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fn get_equip_skills(self) -> SkillArray

get_EquipSkills() overload
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fn get_passive_skills(self) -> SkillArray

get_PassiveSkills() overload
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fn get_give_skills(self) -> SkillArray

get_GiveSkills() overload
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fn get_enchant_skills1(self) -> SkillArray

get_EnchantSkills1() overload
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fn get_enchant_skills2(self) -> SkillArray

get_EnchantSkills2() overload
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fn get_enchant_skills3(self) -> SkillArray

get_EnchantSkills3() overload
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fn get_enchant_skills4(self) -> SkillArray

get_EnchantSkills4() overload
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fn get_attack_motion(self) -> UnitAnim_Types

get_AttackMotion() overload
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fn set_attack_motion(self, value: impl Into<UnitAnim_Types>)

set_AttackMotion(crate::app::unitanim::UnitAnim_Types) overload
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fn can_use(self) -> bool

CanUse() overload
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fn can_self_target(self, unit: impl Into<Unit>) -> bool

CanSelfTarget(crate::app::unit::Unit) overload
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fn get_enchant_hash(self) -> i32

GetEnchantHash() overload
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fn has_enchant_hash(self) -> bool

HasEnchantHash() overload
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fn get_prefixless_iid(self) -> Il2CppString

GetPrefixlessIid() overload
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fn can_expend(self) -> bool

CanExpend() overload
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fn is_weapon(self) -> bool

IsWeapon() overload
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fn is_physical(self) -> bool

IsPhysical() overload
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fn is_magic(self) -> bool

IsMagic() overload
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fn is_breath(self) -> bool

IsBreath() overload
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fn is_flag(self, flags: impl Into<ItemData_Flags>) -> bool

IsFlag(crate::app::itemdata::ItemData_Flags) overload
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fn is_surehit(self) -> bool

IsSurehit() overload
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fn is_class_change(self) -> bool

IsClassChange() overload
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fn is_material(self) -> bool

IsMaterial() overload
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fn is_long_range(self) -> bool

IsLongRange() overload
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fn is_range_target(self) -> bool

IsRangeTarget() overload
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fn is_range_use_type(self, use_type: impl Into<ItemData_UseTypes>) -> bool

IsRangeUseType(crate::app::itemdata::ItemData_UseTypes) overload
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fn is_range_heal(self) -> bool

IsRangeHeal() overload
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fn is_range_rest_heal(self) -> bool

IsRangeRestHeal() overload
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fn is_range_again(self) -> bool

IsRangeAgain() overload
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fn is_range_engage_add(self) -> bool

IsRangeEngageAdd() overload
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fn is_bless(self) -> bool

IsBless() overload
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fn is_download(self) -> bool

IsDownload() overload
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fn is_unknown(self) -> bool

IsUnknown() overload
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fn is_single_rod(self) -> bool

IsSingleRod() overload
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fn get_times(self) -> i32

GetTimes() overload
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fn get_price_2(self, endurance: impl Into<i32>) -> i32

GetPrice(i32) overload
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fn get_unit_item(self, unit: impl Into<Unit>) -> UnitItem

GetUnitItem(crate::app::unit::Unit) overload
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fn get_unit_item_2(self) -> UnitItem

GetUnitItem() overload
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fn get_font_color(self, is_active: impl Into<bool>) -> Color

GetFontColor(bool) overload
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fn get_debug_name(self) -> Il2CppString

GetDebugName() overload
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fn on_build(self)

OnBuild() overload
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fn calc_enchant_hash(self) -> i32

CalcEnchantHash() overload
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fn has_flag_name(self) -> bool

HasFlagName() overload
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fn calc_attr(self) -> ItemData_Attrs

CalcAttr() overload
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fn get_attr_name_mid(self) -> Il2CppString

GetAttrNameMID() overload
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fn get_attr_help_mid(self) -> Il2CppString

GetAttrHelpMID() overload
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fn get_enchant_skills(self, level: impl Into<i32>) -> SkillArray

GetEnchantSkills(i32) overload
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fn on_completed(self)

OnCompleted() overload
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fn is_inventory(self) -> bool

IsInventory() overload
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fn get_inventory(self) -> i32

GetInventory() overload
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fn get_max_inventory(self) -> i32

GetMaxInventory() overload
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fn set_inventory(self, count: impl Into<i32>)

SetInventory(i32) overload
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fn add_inventory(self, count: impl Into<i32>)

AddInventory(i32) overload
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fn get_use_effect(self) -> EffectData

GetUseEffect() overload
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fn get_enchant_effect(self) -> EffectData

GetEnchantEffect() overload
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fn is_dragon(self) -> bool

IsDragon() overload
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fn is_bullet(self) -> bool

IsBullet() overload
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fn can_enchant(self) -> bool

CanEnchant() overload
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fn get_enchant_range_i(self) -> i32

GetEnchantRangeI() overload
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fn get_enchant_range_o(self) -> i32

GetEnchantRangeO() overload
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fn get_gain_exp(self) -> i32

GetGainExp() overload
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fn get_gain_skill_point(self) -> i32

GetGainSkillPoint() overload
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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IStructBaseMethods for __T
where __T: IStructBase,

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fn on_build(self)

OnBuild() overload
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fn on_completed(self)

OnCompleted() overload
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fn on_completed_end(self)

OnCompletedEnd() overload
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fn on_release(self)

OnRelease() overload
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fn get_debug_name(self) -> Il2CppString

GetDebugName() overload
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fn get_index(self) -> i32

GetIndex() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IStructData_1Methods<T0> for __U

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fn add_public_label(instance: T0)

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fn get_public_names() -> Array<Il2CppString>

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fn import(data: Array<u8>, path: Il2CppString, sheet_name: Il2CppString)

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fn load(path: Il2CppString, sheet_name: Il2CppString, completed: Action)

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fn completed()

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fn unload()

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fn get(name: Il2CppString) -> T0

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fn get_2(index: i32) -> T0

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fn try_get(name: Il2CppString) -> T0

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fn try_get_2(index: i32) -> T0

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fn try_get_from_hash(hash: i32) -> T0

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fn try_get_3(name: Il2CppString) -> (bool, T0)

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fn try_get_4(index: i32) -> (bool, T0)

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fn unsafe_get(index: i32) -> T0

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fn get_index(name: Il2CppString) -> i32

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fn try_get_index(name: Il2CppString) -> i32

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fn get_index_2(data: T0) -> i32

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fn get_count() -> i32

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fn get_list() -> List_1<T0>

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fn for_each(func: StructData_1_EachFuncVoid<T0>)

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fn for_each_2(func: StructData_1_EachFuncBool<T0>) -> T0

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fn ctor(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStructTemplate_1Methods<T0> for __U

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.