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SkillData

Struct SkillData 

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pub struct SkillData(/* private fields */);
Expand description

IL2CPP class: App.SkillData Inherits: StructCalculatorData_1<crate::app::skilldata::SkillData>

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impl SkillData

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impl SkillData

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pub fn phase_cycle() -> i32

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pub fn set_phase_cycle(value: i32)

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pub fn command_mask() -> i32

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pub fn set_command_mask(value: i32)

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pub fn s_efficacy_skills() -> SkillArray

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pub fn set_s_efficacy_skills(value: SkillArray)

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pub fn s_hero_skill() -> SkillData

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pub fn set_s_hero_skill(value: SkillData)

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pub fn s_stun_skill() -> SkillData

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pub fn set_s_stun_skill(value: SkillData)

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pub fn s_dance_skill() -> SkillData

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pub fn set_s_dance_skill(value: SkillData)

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pub fn s_morph_skill() -> SkillData

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pub fn set_s_morph_skill(value: SkillData)

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pub fn s_poison_skill() -> SkillData

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pub fn set_s_poison_skill(value: SkillData)

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pub fn s_leader_skill() -> SkillData

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pub fn set_s_leader_skill(value: SkillData)

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pub fn s_fang_curse_skill() -> SkillData

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pub fn set_s_fang_curse_skill(value: SkillData)

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pub fn s_enchant_skill() -> SkillData

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pub fn set_s_enchant_skill(value: SkillData)

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pub fn s_enchantment_skill() -> SkillData

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pub fn set_s_enchantment_skill(value: SkillData)

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pub fn s_immortal_skill() -> SkillData

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pub fn set_s_immortal_skill(value: SkillData)

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pub fn s_transporter_skill() -> SkillData

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pub fn set_s_transporter_skill(value: SkillData)

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pub fn s_full_bullet_skill() -> SkillData

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pub fn set_s_full_bullet_skill(value: SkillData)

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pub fn s_chain_attack_guard_skill() -> SkillData

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pub fn set_s_chain_attack_guard_skill(value: SkillData)

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pub fn s_not_terrain_damage_skill() -> SkillData

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pub fn set_s_not_terrain_damage_skill(value: SkillData)

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pub fn s_gaze_diagonally_skill() -> SkillData

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pub fn set_s_gaze_diagonally_skill(value: SkillData)

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pub fn s_multi_change_skill() -> SkillData

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pub fn set_s_multi_change_skill(value: SkillData)

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impl SkillData

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pub fn load()

Load() overload

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pub fn get_operations( operation: impl Into<Il2CppString>, ) -> SkillData_Operations

GetOperations(::unity::Il2CppString) overload

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pub fn read_skill(sid: impl Into<Il2CppString>) -> SkillData

ReadSkill(::unity::Il2CppString) overload

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pub fn group_assign()

GroupAssign() overload

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pub fn get_item(iid: impl Into<Il2CppString>) -> ItemData

GetItem(::unity::Il2CppString) overload

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pub fn get_font_color( is_engage: impl Into<bool>, is_active: impl Into<bool>, ) -> Color

GetFontColor(bool, bool) overload

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pub fn get_timing_mask( timing: impl Into<SkillData_Timings>, ) -> SkillData_TimingMasks

GetTimingMask(crate::app::skilldata::SkillData_Timings) overload

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pub fn get_timing_mask_2( timing1: impl Into<SkillData_Timings>, timing2: impl Into<SkillData_Timings>, ) -> SkillData_TimingMasks

GetTimingMask(crate::app::skilldata::SkillData_Timings, crate::app::skilldata::SkillData_Timings) overload

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pub fn get_timing_mask_3( timing1: impl Into<SkillData_Timings>, timing2: impl Into<SkillData_Timings>, timing3: impl Into<SkillData_Timings>, ) -> SkillData_TimingMasks

GetTimingMask(crate::app::skilldata::SkillData_Timings, crate::app::skilldata::SkillData_Timings, crate::app::skilldata::SkillData_Timings) overload

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pub fn serialize_sid(stream: impl Into<Stream_2>, skill: impl Into<SkillData>)

SerializeSid(crate::app::stream_2::Stream_2, crate::app::skilldata::SkillData) overload

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pub fn deserialize_sid(stream: impl Into<Stream_2>) -> SkillData

DeserializeSid(crate::app::stream_2::Stream_2) overload

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pub fn serialize_hash(stream: impl Into<Stream_2>, skill: impl Into<SkillData>)

SerializeHash(crate::app::stream_2::Stream_2, crate::app::skilldata::SkillData) overload

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pub fn deserialize_hash(stream: impl Into<Stream_2>) -> SkillData

DeserializeHash(crate::app::stream_2::Stream_2) overload

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pub fn get_efficacy_skills(attrs: impl Into<SkillData_Attrs>) -> SkillArray

GetEfficacySkills(crate::app::skilldata::SkillData_Attrs) overload

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pub fn get_hero_skill() -> SkillData

get_HeroSkill() overload

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pub fn get_stun_skill() -> SkillData

get_StunSkill() overload

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pub fn get_dance_skill() -> SkillData

get_DanceSkill() overload

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pub fn get_morph_skill() -> SkillData

get_MorphSkill() overload

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pub fn get_poison_skill() -> SkillData

get_PoisonSkill() overload

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pub fn get_leader_skill() -> SkillData

get_LeaderSkill() overload

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pub fn get_fang_curse_skill() -> SkillData

get_FangCurseSkill() overload

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pub fn get_multi_change_skill() -> SkillData

get_MultiChangeSkill() overload

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pub fn get_enchant_skill() -> SkillData

get_EnchantSkill() overload

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pub fn get_enchantment_skill() -> SkillData

get_EnchantmentSkill() overload

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pub fn get_immortal_skill() -> SkillData

get_ImmortalSkill() overload

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pub fn get_transporter_skill() -> SkillData

get_TransporterSkill() overload

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pub fn get_full_bullet_skill() -> SkillData

get_FullBulletSkill() overload

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pub fn get_chain_attack_guard_skill() -> SkillData

get_ChainAttackGuardSkill() overload

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pub fn get_not_terrain_damage_skill() -> SkillData

get_NotTerrainDamageSkill() overload

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pub fn get_gaze_diagonally_skill() -> SkillData

get_GazeDiagonallySkill() overload

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pub fn cctor()

.cctor() overload

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impl SkillData

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pub fn load_method_info() -> &'static MethodInfo

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pub fn get_sid_method_info() -> &'static MethodInfo

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pub fn set_sid_method_info() -> &'static MethodInfo

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pub fn get_name_method_info() -> &'static MethodInfo

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pub fn set_name_method_info() -> &'static MethodInfo

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pub fn get_help_method_info() -> &'static MethodInfo

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pub fn set_help_method_info() -> &'static MethodInfo

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pub fn get_command_name_method_info() -> &'static MethodInfo

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pub fn set_command_name_method_info() -> &'static MethodInfo

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pub fn get_command_help_method_info() -> &'static MethodInfo

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pub fn set_command_help_method_info() -> &'static MethodInfo

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pub fn get_command_warning_method_info() -> &'static MethodInfo

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pub fn set_command_warning_method_info() -> &'static MethodInfo

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pub fn get_root_command_sid_method_info() -> &'static MethodInfo

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pub fn set_root_command_sid_method_info() -> &'static MethodInfo

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pub fn get_icon_kind_method_info() -> &'static MethodInfo

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pub fn set_icon_kind_method_info() -> &'static MethodInfo

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pub fn get_icon_label_method_info() -> &'static MethodInfo

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pub fn set_icon_label_method_info() -> &'static MethodInfo

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pub fn get_icon_bmap_method_info() -> &'static MethodInfo

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pub fn set_icon_bmap_method_info() -> &'static MethodInfo

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pub fn get_stand_method_info() -> &'static MethodInfo

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pub fn set_stand_method_info() -> &'static MethodInfo

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pub fn get_action_method_info() -> &'static MethodInfo

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pub fn set_action_method_info() -> &'static MethodInfo

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pub fn get_timing_method_info() -> &'static MethodInfo

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pub fn set_timing_method_info() -> &'static MethodInfo

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pub fn get_target_method_info() -> &'static MethodInfo

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pub fn set_target_method_info() -> &'static MethodInfo

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pub fn get_equip_iids_method_info() -> &'static MethodInfo

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pub fn set_equip_iids_method_info() -> &'static MethodInfo

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pub fn get_group_method_info() -> &'static MethodInfo

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pub fn set_group_method_info() -> &'static MethodInfo

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pub fn get_priority_method_info() -> &'static MethodInfo

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pub fn set_priority_method_info() -> &'static MethodInfo

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pub fn get_layer_method_info() -> &'static MethodInfo

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pub fn set_layer_method_info() -> &'static MethodInfo

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pub fn get_order_method_info() -> &'static MethodInfo

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pub fn set_order_method_info() -> &'static MethodInfo

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pub fn get_cycle_method_info() -> &'static MethodInfo

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pub fn set_cycle_method_info() -> &'static MethodInfo

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pub fn get_frequency_method_info() -> &'static MethodInfo

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pub fn set_frequency_method_info() -> &'static MethodInfo

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pub fn get_condition_method_info() -> &'static MethodInfo

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pub fn set_condition_method_info() -> &'static MethodInfo

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pub fn get_give_target_method_info() -> &'static MethodInfo

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pub fn set_give_target_method_info() -> &'static MethodInfo

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pub fn get_give_condition_method_info() -> &'static MethodInfo

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pub fn set_give_condition_method_info() -> &'static MethodInfo

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pub fn get_give_sids_method_info() -> &'static MethodInfo

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pub fn set_give_sids_method_info() -> &'static MethodInfo

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pub fn get_remove_sids_method_info() -> &'static MethodInfo

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pub fn set_remove_sids_method_info() -> &'static MethodInfo

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pub fn get_sync_conditions_method_info() -> &'static MethodInfo

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pub fn set_sync_conditions_method_info() -> &'static MethodInfo

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pub fn get_sync_sids_method_info() -> &'static MethodInfo

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pub fn set_sync_sids_method_info() -> &'static MethodInfo

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pub fn get_rebirth_sid_method_info() -> &'static MethodInfo

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pub fn set_rebirth_sid_method_info() -> &'static MethodInfo

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pub fn get_engage_sid_method_info() -> &'static MethodInfo

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pub fn set_engage_sid_method_info() -> &'static MethodInfo

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pub fn get_change_sids_method_info() -> &'static MethodInfo

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pub fn set_change_sids_method_info() -> &'static MethodInfo

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pub fn get_attack_range_method_info() -> &'static MethodInfo

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pub fn set_attack_range_method_info() -> &'static MethodInfo

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pub fn get_overlap_range_method_info() -> &'static MethodInfo

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pub fn set_overlap_range_method_info() -> &'static MethodInfo

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pub fn get_overlap_terrain_method_info() -> &'static MethodInfo

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pub fn set_overlap_terrain_method_info() -> &'static MethodInfo

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pub fn get_zoc_range_method_info() -> &'static MethodInfo

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pub fn set_zoc_range_method_info() -> &'static MethodInfo

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pub fn get_zoc_type_method_info() -> &'static MethodInfo

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pub fn set_zoc_type_method_info() -> &'static MethodInfo

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pub fn get_cooperation_skill_method_info() -> &'static MethodInfo

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pub fn set_cooperation_skill_method_info() -> &'static MethodInfo

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pub fn get_horse_skill_method_info() -> &'static MethodInfo

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pub fn set_horse_skill_method_info() -> &'static MethodInfo

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pub fn get_covert_skill_method_info() -> &'static MethodInfo

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pub fn set_covert_skill_method_info() -> &'static MethodInfo

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pub fn get_heavy_skill_method_info() -> &'static MethodInfo

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pub fn set_heavy_skill_method_info() -> &'static MethodInfo

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pub fn get_fly_skill_method_info() -> &'static MethodInfo

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pub fn set_fly_skill_method_info() -> &'static MethodInfo

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pub fn get_magic_skill_method_info() -> &'static MethodInfo

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pub fn set_magic_skill_method_info() -> &'static MethodInfo

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pub fn get_prana_skill_method_info() -> &'static MethodInfo

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pub fn set_prana_skill_method_info() -> &'static MethodInfo

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pub fn get_dragon_skill_method_info() -> &'static MethodInfo

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pub fn set_dragon_skill_method_info() -> &'static MethodInfo

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pub fn get_act_names_method_info() -> &'static MethodInfo

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pub fn set_act_names_method_info() -> &'static MethodInfo

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pub fn get_act_operations_method_info() -> &'static MethodInfo

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pub fn set_act_operations_method_info() -> &'static MethodInfo

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pub fn get_act_values_method_info() -> &'static MethodInfo

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pub fn set_act_values_method_info() -> &'static MethodInfo

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pub fn get_around_center_method_info() -> &'static MethodInfo

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pub fn set_around_center_method_info() -> &'static MethodInfo

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pub fn get_around_target_method_info() -> &'static MethodInfo

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pub fn set_around_target_method_info() -> &'static MethodInfo

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pub fn get_around_condition_method_info() -> &'static MethodInfo

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pub fn set_around_condition_method_info() -> &'static MethodInfo

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pub fn get_around_name_method_info() -> &'static MethodInfo

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pub fn set_around_name_method_info() -> &'static MethodInfo

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pub fn get_around_operation_method_info() -> &'static MethodInfo

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pub fn set_around_operation_method_info() -> &'static MethodInfo

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pub fn get_around_value_method_info() -> &'static MethodInfo

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pub fn set_around_value_method_info() -> &'static MethodInfo

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pub fn get_bad_state_method_info() -> &'static MethodInfo

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pub fn set_bad_state_method_info() -> &'static MethodInfo

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pub fn get_bad_ignore_method_info() -> &'static MethodInfo

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pub fn set_bad_ignore_method_info() -> &'static MethodInfo

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pub fn get_efficacy_method_info() -> &'static MethodInfo

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pub fn set_efficacy_method_info() -> &'static MethodInfo

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pub fn get_efficacy_ignore_method_info() -> &'static MethodInfo

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pub fn set_efficacy_ignore_method_info() -> &'static MethodInfo

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pub fn get_efficacy_value_method_info() -> &'static MethodInfo

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pub fn set_efficacy_value_method_info() -> &'static MethodInfo

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pub fn get_flag_method_info() -> &'static MethodInfo

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pub fn set_flag_method_info() -> &'static MethodInfo

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pub fn get_private_flag_method_info() -> &'static MethodInfo

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pub fn set_private_flag_method_info() -> &'static MethodInfo

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pub fn get_work_method_info() -> &'static MethodInfo

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pub fn set_work_method_info() -> &'static MethodInfo

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pub fn get_work_operation_method_info() -> &'static MethodInfo

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pub fn set_work_operation_method_info() -> &'static MethodInfo

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pub fn get_work_value_method_info() -> &'static MethodInfo

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pub fn set_work_value_method_info() -> &'static MethodInfo

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pub fn get_power_method_info() -> &'static MethodInfo

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pub fn set_power_method_info() -> &'static MethodInfo

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pub fn get_life_method_info() -> &'static MethodInfo

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pub fn set_life_method_info() -> &'static MethodInfo

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pub fn get_cost_method_info() -> &'static MethodInfo

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pub fn set_cost_method_info() -> &'static MethodInfo

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pub fn get_rewarp_method_info() -> &'static MethodInfo

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pub fn set_rewarp_method_info() -> &'static MethodInfo

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pub fn get_removable_method_info() -> &'static MethodInfo

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pub fn set_removable_method_info() -> &'static MethodInfo

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pub fn get_vision_count_method_info() -> &'static MethodInfo

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pub fn set_vision_count_method_info() -> &'static MethodInfo

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pub fn get_range_target_method_info() -> &'static MethodInfo

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pub fn set_range_target_method_info() -> &'static MethodInfo

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pub fn get_range_i_method_info() -> &'static MethodInfo

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pub fn set_range_i_method_info() -> &'static MethodInfo

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pub fn get_range_o_method_info() -> &'static MethodInfo

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pub fn set_range_o_method_info() -> &'static MethodInfo

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pub fn get_range_add_method_info() -> &'static MethodInfo

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pub fn set_range_add_method_info() -> &'static MethodInfo

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pub fn get_range_extend_method_info() -> &'static MethodInfo

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pub fn set_range_extend_method_info() -> &'static MethodInfo

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pub fn get_move_self_method_info() -> &'static MethodInfo

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pub fn set_move_self_method_info() -> &'static MethodInfo

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pub fn get_move_target_method_info() -> &'static MethodInfo

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pub fn set_move_target_method_info() -> &'static MethodInfo

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pub fn get_enhance_level_method_info() -> &'static MethodInfo

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pub fn set_enhance_level_method_info() -> &'static MethodInfo

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pub fn get_enhance_value_method_info() -> &'static MethodInfo

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pub fn set_enhance_value_method_info() -> &'static MethodInfo

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pub fn get_weapon_prohibit_method_info() -> &'static MethodInfo

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pub fn set_weapon_prohibit_method_info() -> &'static MethodInfo

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pub fn get_weapon_level_method_info() -> &'static MethodInfo

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pub fn set_weapon_level_method_info() -> &'static MethodInfo

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pub fn get_effect_method_info() -> &'static MethodInfo

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pub fn set_effect_method_info() -> &'static MethodInfo

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pub fn get_inheritance_cost_method_info() -> &'static MethodInfo

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pub fn set_inheritance_cost_method_info() -> &'static MethodInfo

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pub fn get_inheritance_sort_method_info() -> &'static MethodInfo

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pub fn set_inheritance_sort_method_info() -> &'static MethodInfo

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pub fn get_inheritance_sort_key_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn get_calculator_method_info() -> &'static MethodInfo

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pub fn get_operations_method_info() -> &'static MethodInfo

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pub fn create_func_method_info() -> &'static MethodInfo

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pub fn read_skill_method_info() -> &'static MethodInfo

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pub fn on_build_method_info() -> &'static MethodInfo

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pub fn calc_change_skills_method_info() -> &'static MethodInfo

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pub fn on_completed_method_info() -> &'static MethodInfo

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pub fn group_assign_method_info() -> &'static MethodInfo

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pub fn on_completed_end_method_info() -> &'static MethodInfo

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pub fn on_release_method_info() -> &'static MethodInfo

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pub fn get_style_skill_method_info() -> &'static MethodInfo

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pub fn set_style_skill_method_info() -> &'static MethodInfo

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pub fn get_range_center_method_info() -> &'static MethodInfo

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pub fn get_attack_range_2_method_info() -> &'static MethodInfo

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pub fn get_overlap_range_2_method_info() -> &'static MethodInfo

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pub fn has_overlap_terrain_method_info() -> &'static MethodInfo

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pub fn get_weapon_level_mask_method_info() -> &'static MethodInfo

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pub fn get_item_method_info() -> &'static MethodInfo

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pub fn get_prefixless_sid_method_info() -> &'static MethodInfo

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pub fn get_font_color_method_info() -> &'static MethodInfo

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pub fn get_debug_name_method_info() -> &'static MethodInfo

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pub fn is_command_skill_method_info() -> &'static MethodInfo

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pub fn is_condition_impl_method_info() -> &'static MethodInfo

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pub fn has_condition_method_info() -> &'static MethodInfo

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pub fn is_condition_method_info() -> &'static MethodInfo

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pub fn is_condition_2_method_info() -> &'static MethodInfo

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pub fn is_condition_3_method_info() -> &'static MethodInfo

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pub fn is_give_condition_method_info() -> &'static MethodInfo

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pub fn is_give_condition_2_method_info() -> &'static MethodInfo

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pub fn execute_impl_method_info() -> &'static MethodInfo

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pub fn has_execute_act_method_info() -> &'static MethodInfo

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pub fn execute_act_method_info() -> &'static MethodInfo

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pub fn execute_act_2_method_info() -> &'static MethodInfo

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pub fn is_style_skill_method_info() -> &'static MethodInfo

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pub fn is_sync_condition_method_info() -> &'static MethodInfo

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pub fn is_aroun_condition_target_method_info() -> &'static MethodInfo

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pub fn is_aroun_condition_method_info() -> &'static MethodInfo

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pub fn is_aroun_condition_2_method_info() -> &'static MethodInfo

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pub fn is_aroun_condition_3_method_info() -> &'static MethodInfo

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pub fn has_execute_around_method_info() -> &'static MethodInfo

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pub fn execute_around_method_info() -> &'static MethodInfo

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pub fn execute_around_2_method_info() -> &'static MethodInfo

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pub fn can_frequency_method_info() -> &'static MethodInfo

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pub fn can_equip_method_info() -> &'static MethodInfo

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pub fn has_effect_method_info() -> &'static MethodInfo

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pub fn is_hide_method_info() -> &'static MethodInfo

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pub fn is_moving_method_info() -> &'static MethodInfo

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pub fn is_all_range_method_info() -> &'static MethodInfo

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pub fn try_get_icon_method_info() -> &'static MethodInfo

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pub fn try_get_effcy_icon_method_info() -> &'static MethodInfo

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pub fn get_equip_item_method_info() -> &'static MethodInfo

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pub fn has_equip_item_method_info() -> &'static MethodInfo

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pub fn has_null_item_method_info() -> &'static MethodInfo

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pub fn can_target_method_info() -> &'static MethodInfo

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pub fn can_range_method_info() -> &'static MethodInfo

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pub fn can_range_2_method_info() -> &'static MethodInfo

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pub fn can_range_3_method_info() -> &'static MethodInfo

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pub fn can_support_method_info() -> &'static MethodInfo

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pub fn can_self_target_method_info() -> &'static MethodInfo

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pub fn is_rerewarp_method_info() -> &'static MethodInfo

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pub fn is_enchantment_skill_method_info() -> &'static MethodInfo

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pub fn is_fang_curse_skill_method_info() -> &'static MethodInfo

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pub fn get_fang_curse_level_method_info() -> &'static MethodInfo

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pub fn calc_work_method_info() -> &'static MethodInfo

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pub fn get_timing_mask_method_info() -> &'static MethodInfo

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pub fn get_timing_mask_2_method_info() -> &'static MethodInfo

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pub fn get_timing_mask_3_method_info() -> &'static MethodInfo

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pub fn serialize_sid_method_info() -> &'static MethodInfo

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pub fn deserialize_sid_method_info() -> &'static MethodInfo

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pub fn serialize_hash_method_info() -> &'static MethodInfo

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pub fn deserialize_hash_method_info() -> &'static MethodInfo

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pub fn get_efficacy_skills_method_info() -> &'static MethodInfo

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pub fn get_hero_skill_method_info() -> &'static MethodInfo

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pub fn get_stun_skill_method_info() -> &'static MethodInfo

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pub fn get_dance_skill_method_info() -> &'static MethodInfo

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pub fn get_morph_skill_method_info() -> &'static MethodInfo

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pub fn get_poison_skill_method_info() -> &'static MethodInfo

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pub fn get_leader_skill_method_info() -> &'static MethodInfo

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pub fn get_fang_curse_skill_method_info() -> &'static MethodInfo

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pub fn get_multi_change_skill_method_info() -> &'static MethodInfo

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pub fn get_enchant_skill_method_info() -> &'static MethodInfo

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pub fn get_enchantment_skill_method_info() -> &'static MethodInfo

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pub fn get_immortal_skill_method_info() -> &'static MethodInfo

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pub fn get_transporter_skill_method_info() -> &'static MethodInfo

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pub fn get_full_bullet_skill_method_info() -> &'static MethodInfo

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pub fn get_chain_attack_guard_skill_method_info() -> &'static MethodInfo

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pub fn get_not_terrain_damage_skill_method_info() -> &'static MethodInfo

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pub fn get_gaze_diagonally_skill_method_info() -> &'static MethodInfo

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pub fn get_effect_seqeunce_method_info() -> &'static MethodInfo

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pub fn get_effect_data_method_info() -> &'static MethodInfo

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pub fn get_effect_path_method_info() -> &'static MethodInfo

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pub fn is_show_caption_method_info() -> &'static MethodInfo

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pub fn is_time_stop_method_info() -> &'static MethodInfo

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pub fn is_show_active_caption_method_info() -> &'static MethodInfo

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pub fn is_show_shoot_caption_method_info() -> &'static MethodInfo

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pub fn is_show_hit_caption_method_info() -> &'static MethodInfo

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pub fn get_combat_active_effect_method_info() -> &'static MethodInfo

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pub fn get_combat_hit_effect_method_info() -> &'static MethodInfo

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pub fn get_b_map_active_effect_method_info() -> &'static MethodInfo

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pub fn get_b_map_shoot_effect_method_info() -> &'static MethodInfo

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pub fn get_b_map_hit_effect_method_info() -> &'static MethodInfo

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pub fn can_override_skill_method_info() -> &'static MethodInfo

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pub fn cctor_method_info() -> &'static MethodInfo

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impl SkillData

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pub unsafe fn get_calculator(this: impl Into<IlInstance>) -> CalculatorManager

Direct (non-virtual) call to SkillData’s own get_Calculator. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_build(this: impl Into<IlInstance>)

Direct (non-virtual) call to SkillData’s own OnBuild. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_completed(this: impl Into<IlInstance>)

Direct (non-virtual) call to SkillData’s own OnCompleted. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_completed_end(this: impl Into<IlInstance>)

Direct (non-virtual) call to SkillData’s own OnCompletedEnd. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_release(this: impl Into<IlInstance>)

Direct (non-virtual) call to SkillData’s own OnRelease. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn get_debug_name(this: impl Into<IlInstance>) -> Il2CppString

Direct (non-virtual) call to SkillData’s own GetDebugName. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl SkillData

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pub fn new() -> Self

.ctor() — no args

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impl ClassIdentity for SkillData

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "SkillData"

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fn class() -> Class

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impl Clone for SkillData

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fn clone(&self) -> SkillData

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for SkillData

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl ISkillData for SkillData

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fn give_skills(self) -> SkillArray

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fn set_give_skills(self, value: SkillArray)

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fn remove_skills(self) -> SkillArray

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fn set_remove_skills(self, value: SkillArray)

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fn sync_skills(self) -> SkillArray

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fn set_sync_skills(self, value: SkillArray)

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fn rebirth_skill(self) -> SkillData

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fn set_rebirth_skill(self, value: SkillData)

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fn engage_skill(self) -> SkillData

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fn set_engage_skill(self, value: SkillData)

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fn change_skills(self) -> Array<SkillData>

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fn set_change_skills(self, value: Array<SkillData>)

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fn low_skill(self) -> SkillData

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fn set_low_skill(self, value: SkillData)

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fn high_skill(self) -> SkillData

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fn set_high_skill(self, value: SkillData)

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fn root_command_skill(self) -> SkillData

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fn set_root_command_skill(self, value: SkillData)

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fn timing_mask(self) -> SkillData_TimingMasks

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fn set_timing_mask(self, value: SkillData_TimingMasks)

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fn cycle_mask(self) -> SkillData_CycleMasks

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fn set_cycle_mask(self, value: SkillData_CycleMasks)

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fn sort_key(self) -> i32

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fn set_sort_key(self, value: i32)

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fn m_act_funcs(self) -> List_1<SkillData_Func>

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fn set_m_act_funcs(self, value: List_1<SkillData_Func>)

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fn m_around_funcs(self) -> List_1<SkillData_Func>

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fn set_m_around_funcs(self, value: List_1<SkillData_Func>)

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fn m_style_skills(self) -> Array<SkillData>

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fn set_m_style_skills(self, value: Array<SkillData>)

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fn m_weapon_level_mask(self) -> WeaponMask

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fn set_m_weapon_level_mask(self, value: WeaponMask)

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fn m_condition_command(self) -> CalculatorCommand

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fn set_m_condition_command(self, value: CalculatorCommand)

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fn m_give_condition_command(self) -> CalculatorCommand

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fn set_m_give_condition_command(self, value: CalculatorCommand)

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fn m_around_condition_command(self) -> CalculatorCommand

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fn set_m_around_condition_command(self, value: CalculatorCommand)

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fn m_sync_condition_commands(self) -> Array<CalculatorCommand>

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fn set_m_sync_condition_commands(self, value: Array<CalculatorCommand>)

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fn m_equip_items(self) -> List_1<ItemData>

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fn set_m_equip_items(self, value: List_1<ItemData>)

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fn m_default_equip_item(self) -> ItemData

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fn set_m_default_equip_item(self, value: ItemData)

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fn m_prefixless_sid(self) -> Il2CppString

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fn set_m_prefixless_sid(self, value: Il2CppString)

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impl IStructBase for SkillData

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fn index(self) -> i32

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fn set_index(self, value: i32)

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fn hash(self) -> i32

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fn set_hash(self, value: i32)

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fn key(self) -> Il2CppString

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fn set_key(self, value: Il2CppString)

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impl IStructCalculatorData_1<SkillData> for SkillData

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impl IlType for SkillData

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fn il_type() -> &'static Il2CppType

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impl Copy for SkillData

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impl IObject for SkillData

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impl IStructData_1<SkillData> for SkillData

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impl IStructTemplate_1<SkillData> for SkillData

Auto Trait Implementations§

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impl Freeze for SkillData

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impl RefUnwindSafe for SkillData

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impl !Send for SkillData

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impl !Sync for SkillData

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impl Unpin for SkillData

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impl UnwindSafe for SkillData

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_item(self, index: i32) -> T0
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn unchecked_add(self, item: T0)
where Self: Sized,

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fn ensure_capacity(self, minimum: i32)
where Self: Sized,

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impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __U
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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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fn set_location_name(self, value: Il2CppString)
where Self: Sized,

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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

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fn get_download_status(self) -> DownloadStatus
where Self: Sized,

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fn internal_get_download_status( self, visited: HashSet_1<Object>, ) -> DownloadStatus
where Self: Sized,

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fn ctor_2(self, op: IAsyncOperation)
where Self: Sized,

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fn ctor_3(self, op: IAsyncOperation, version: i32)
where Self: Sized,

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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)
where Self: Sized,

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fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)
where Self: Sized,

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fn acquire(self) -> AsyncOperationHandle_1<T0>
where Self: Sized,

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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)
where Self: Sized,

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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn get_debug_name(self) -> Il2CppString
where Self: Sized,

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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)
where Self: Sized,

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fn equals(self, other: AsyncOperationHandle_1<T0>) -> bool
where Self: Sized,

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fn get_hash_code(self) -> i32
where Self: Sized,

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fn wait_for_completion(self) -> T0
where Self: Sized,

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fn get_internal_op(self) -> AsyncOperationBase_1<T0>
where Self: Sized,

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fn get_is_done(self) -> bool
where Self: Sized,

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fn is_valid(self) -> bool
where Self: Sized,

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fn get_percent_complete(self) -> f32
where Self: Sized,

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fn get_reference_count(self) -> i32
where Self: Sized,

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fn release(self)
where Self: Sized,

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fn get_result(self) -> T0
where Self: Sized,

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fn get_status(self) -> AsyncOperationStatus
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get(self) -> (T0, T0)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IExposedReference_1Methods<T0> for __U
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fn resolve(self, resolver: IExposedPropertyTable) -> T0
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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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where Self: Sized,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<__T> ISkillDataMethods for __T
where __T: ISkillData,

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fn get_sid(self) -> Il2CppString

get_Sid() overload
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fn set_sid(self, value: impl Into<Il2CppString>)

set_Sid(::unity::Il2CppString) overload
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fn get_name(self) -> Il2CppString

get_Name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_Name(::unity::Il2CppString) overload
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fn get_help(self) -> Il2CppString

get_Help() overload
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fn set_help(self, value: impl Into<Il2CppString>)

set_Help(::unity::Il2CppString) overload
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fn get_command_name(self) -> Il2CppString

get_CommandName() overload
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fn set_command_name(self, value: impl Into<Il2CppString>)

set_CommandName(::unity::Il2CppString) overload
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fn get_command_help(self) -> Il2CppString

get_CommandHelp() overload
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fn set_command_help(self, value: impl Into<Il2CppString>)

set_CommandHelp(::unity::Il2CppString) overload
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fn get_command_warning(self) -> Il2CppString

get_CommandWarning() overload
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fn set_command_warning(self, value: impl Into<Il2CppString>)

set_CommandWarning(::unity::Il2CppString) overload
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fn get_root_command_sid(self) -> Il2CppString

get_RootCommandSid() overload
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fn set_root_command_sid(self, value: impl Into<Il2CppString>)

set_RootCommandSid(::unity::Il2CppString) overload
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fn get_icon_kind(self) -> SkillData_IconKinds

get_IconKind() overload
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fn set_icon_kind(self, value: impl Into<SkillData_IconKinds>)

set_IconKind(crate::app::skilldata::SkillData_IconKinds) overload
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fn get_icon_label(self) -> Il2CppString

get_IconLabel() overload
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fn set_icon_label(self, value: impl Into<Il2CppString>)

set_IconLabel(::unity::Il2CppString) overload
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fn get_icon_bmap(self) -> Il2CppString

get_IconBmap() overload
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fn set_icon_bmap(self, value: impl Into<Il2CppString>)

set_IconBmap(::unity::Il2CppString) overload
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fn get_stand(self) -> SkillData_Stands

get_Stand() overload
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fn set_stand(self, value: impl Into<SkillData_Stands>)

set_Stand(crate::app::skilldata::SkillData_Stands) overload
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fn get_action(self) -> SkillData_Actions

get_Action() overload
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fn set_action(self, value: impl Into<SkillData_Actions>)

set_Action(crate::app::skilldata::SkillData_Actions) overload
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fn get_timing(self) -> SkillData_Timings

get_Timing() overload
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fn set_timing(self, value: impl Into<SkillData_Timings>)

set_Timing(crate::app::skilldata::SkillData_Timings) overload
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fn get_target(self) -> SkillData_Targets

get_Target() overload
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fn set_target(self, value: impl Into<SkillData_Targets>)

set_Target(crate::app::skilldata::SkillData_Targets) overload
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fn get_equip_iids(self) -> Array<Il2CppString>

get_EquipIids() overload
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fn set_equip_iids(self, value: impl Into<Array<Il2CppString>>)

set_EquipIids(::unity::Array<::unity::Il2CppString>) overload
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fn get_group(self) -> i32

get_Group() overload
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fn set_group(self, value: impl Into<i32>)

set_Group(i32) overload
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fn get_priority(self) -> u8

get_Priority() overload
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fn set_priority(self, value: impl Into<u8>)

set_Priority(u8) overload
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fn get_layer(self) -> SkillData_Layers

get_Layer() overload
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fn set_layer(self, value: impl Into<SkillData_Layers>)

set_Layer(crate::app::skilldata::SkillData_Layers) overload
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fn get_order(self) -> i8

get_Order() overload
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fn set_order(self, value: impl Into<i8>)

set_Order(i8) overload
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fn get_cycle(self) -> SkillData_Cycles

get_Cycle() overload
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fn set_cycle(self, value: impl Into<SkillData_Cycles>)

set_Cycle(crate::app::skilldata::SkillData_Cycles) overload
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fn get_frequency(self) -> SkillData_Frequencies

get_Frequency() overload
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fn set_frequency(self, value: impl Into<SkillData_Frequencies>)

set_Frequency(crate::app::skilldata::SkillData_Frequencies) overload
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fn get_condition(self) -> Il2CppString

get_Condition() overload
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fn set_condition(self, value: impl Into<Il2CppString>)

set_Condition(::unity::Il2CppString) overload
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fn get_give_target(self) -> SkillData_GiveTargets

get_GiveTarget() overload
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fn set_give_target(self, value: impl Into<SkillData_GiveTargets>)

set_GiveTarget(crate::app::skilldata::SkillData_GiveTargets) overload
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fn get_give_condition(self) -> Il2CppString

get_GiveCondition() overload
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fn set_give_condition(self, value: impl Into<Il2CppString>)

set_GiveCondition(::unity::Il2CppString) overload
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fn get_give_sids(self) -> Array<Il2CppString>

get_GiveSids() overload
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fn set_give_sids(self, value: impl Into<Array<Il2CppString>>)

set_GiveSids(::unity::Array<::unity::Il2CppString>) overload
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fn get_remove_sids(self) -> Array<Il2CppString>

get_RemoveSids() overload
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fn set_remove_sids(self, value: impl Into<Array<Il2CppString>>)

set_RemoveSids(::unity::Array<::unity::Il2CppString>) overload
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fn get_sync_conditions(self) -> Array<Il2CppString>

get_SyncConditions() overload
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fn set_sync_conditions(self, value: impl Into<Array<Il2CppString>>)

set_SyncConditions(::unity::Array<::unity::Il2CppString>) overload
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fn get_sync_sids(self) -> Array<Il2CppString>

get_SyncSids() overload
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fn set_sync_sids(self, value: impl Into<Array<Il2CppString>>)

set_SyncSids(::unity::Array<::unity::Il2CppString>) overload
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fn get_rebirth_sid(self) -> Il2CppString

get_RebirthSid() overload
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fn set_rebirth_sid(self, value: impl Into<Il2CppString>)

set_RebirthSid(::unity::Il2CppString) overload
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fn get_engage_sid(self) -> Il2CppString

get_EngageSid() overload
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fn set_engage_sid(self, value: impl Into<Il2CppString>)

set_EngageSid(::unity::Il2CppString) overload
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fn get_change_sids(self) -> Array<Il2CppString>

get_ChangeSids() overload
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fn set_change_sids(self, value: impl Into<Array<Il2CppString>>)

set_ChangeSids(::unity::Array<::unity::Il2CppString>) overload
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fn get_attack_range(self) -> Il2CppString

get_AttackRange() overload
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fn set_attack_range(self, value: impl Into<Il2CppString>)

set_AttackRange(::unity::Il2CppString) overload
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fn get_overlap_range(self) -> Il2CppString

get_OverlapRange() overload
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fn set_overlap_range(self, value: impl Into<Il2CppString>)

set_OverlapRange(::unity::Il2CppString) overload
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fn get_overlap_terrain(self) -> Il2CppString

get_OverlapTerrain() overload
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fn set_overlap_terrain(self, value: impl Into<Il2CppString>)

set_OverlapTerrain(::unity::Il2CppString) overload
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fn get_zoc_range(self) -> Il2CppString

get_ZocRange() overload
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fn set_zoc_range(self, value: impl Into<Il2CppString>)

set_ZocRange(::unity::Il2CppString) overload
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fn get_zoc_type(self) -> SkillData_Zocs

get_ZocType() overload
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fn set_zoc_type(self, value: impl Into<SkillData_Zocs>)

set_ZocType(crate::app::skilldata::SkillData_Zocs) overload
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fn get_cooperation_skill(self) -> Il2CppString

get_CooperationSkill() overload
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fn set_cooperation_skill(self, value: impl Into<Il2CppString>)

set_CooperationSkill(::unity::Il2CppString) overload
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fn get_horse_skill(self) -> Il2CppString

get_HorseSkill() overload
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fn set_horse_skill(self, value: impl Into<Il2CppString>)

set_HorseSkill(::unity::Il2CppString) overload
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fn get_covert_skill(self) -> Il2CppString

get_CovertSkill() overload
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fn set_covert_skill(self, value: impl Into<Il2CppString>)

set_CovertSkill(::unity::Il2CppString) overload
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fn get_heavy_skill(self) -> Il2CppString

get_HeavySkill() overload
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fn set_heavy_skill(self, value: impl Into<Il2CppString>)

set_HeavySkill(::unity::Il2CppString) overload
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fn get_fly_skill(self) -> Il2CppString

get_FlySkill() overload
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fn set_fly_skill(self, value: impl Into<Il2CppString>)

set_FlySkill(::unity::Il2CppString) overload
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fn get_magic_skill(self) -> Il2CppString

get_MagicSkill() overload
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fn set_magic_skill(self, value: impl Into<Il2CppString>)

set_MagicSkill(::unity::Il2CppString) overload
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fn get_prana_skill(self) -> Il2CppString

get_PranaSkill() overload
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fn set_prana_skill(self, value: impl Into<Il2CppString>)

set_PranaSkill(::unity::Il2CppString) overload
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fn get_dragon_skill(self) -> Il2CppString

get_DragonSkill() overload
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fn set_dragon_skill(self, value: impl Into<Il2CppString>)

set_DragonSkill(::unity::Il2CppString) overload
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fn get_act_names(self) -> Array<Il2CppString>

get_ActNames() overload
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fn set_act_names(self, value: impl Into<Array<Il2CppString>>)

set_ActNames(::unity::Array<::unity::Il2CppString>) overload
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fn get_act_operations(self) -> Array<Il2CppString>

get_ActOperations() overload
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fn set_act_operations(self, value: impl Into<Array<Il2CppString>>)

set_ActOperations(::unity::Array<::unity::Il2CppString>) overload
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fn get_act_values(self) -> Array<Il2CppString>

get_ActValues() overload
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fn set_act_values(self, value: impl Into<Array<Il2CppString>>)

set_ActValues(::unity::Array<::unity::Il2CppString>) overload
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fn get_around_center(self) -> SkillData_AroundCenters

get_AroundCenter() overload
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fn set_around_center(self, value: impl Into<SkillData_AroundCenters>)

set_AroundCenter(crate::app::skilldata::SkillData_AroundCenters) overload
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fn get_around_target(self) -> SkillData_AroundTargets

get_AroundTarget() overload
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fn set_around_target(self, value: impl Into<SkillData_AroundTargets>)

set_AroundTarget(crate::app::skilldata::SkillData_AroundTargets) overload
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fn get_around_condition(self) -> Il2CppString

get_AroundCondition() overload
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fn set_around_condition(self, value: impl Into<Il2CppString>)

set_AroundCondition(::unity::Il2CppString) overload
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fn get_around_name(self) -> Il2CppString

get_AroundName() overload
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fn set_around_name(self, value: impl Into<Il2CppString>)

set_AroundName(::unity::Il2CppString) overload
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fn get_around_operation(self) -> Il2CppString

get_AroundOperation() overload
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fn set_around_operation(self, value: impl Into<Il2CppString>)

set_AroundOperation(::unity::Il2CppString) overload
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fn get_around_value(self) -> Il2CppString

get_AroundValue() overload
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fn set_around_value(self, value: impl Into<Il2CppString>)

set_AroundValue(::unity::Il2CppString) overload
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fn get_bad_state(self) -> SkillData_States

get_BadState() overload
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fn set_bad_state(self, value: impl Into<SkillData_States>)

set_BadState(crate::app::skilldata::SkillData_States) overload
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fn get_bad_ignore(self) -> SkillData_States

get_BadIgnore() overload
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fn set_bad_ignore(self, value: impl Into<SkillData_States>)

set_BadIgnore(crate::app::skilldata::SkillData_States) overload
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fn get_efficacy(self) -> SkillData_Attrs

get_Efficacy() overload
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fn set_efficacy(self, value: impl Into<SkillData_Attrs>)

set_Efficacy(crate::app::skilldata::SkillData_Attrs) overload
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fn get_efficacy_ignore(self) -> SkillData_Attrs

get_EfficacyIgnore() overload
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fn set_efficacy_ignore(self, value: impl Into<SkillData_Attrs>)

set_EfficacyIgnore(crate::app::skilldata::SkillData_Attrs) overload
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fn get_efficacy_value(self) -> i32

get_EfficacyValue() overload
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fn set_efficacy_value(self, value: impl Into<i32>)

set_EfficacyValue(i32) overload
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fn get_flag(self) -> SkillData_Flags

get_Flag() overload
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fn set_flag(self, value: impl Into<SkillData_Flags>)

set_Flag(crate::app::skilldata::SkillData_Flags) overload
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fn get_private_flag(self) -> SkillData_PrivateFlags

get_PrivateFlag() overload
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fn set_private_flag(self, value: impl Into<SkillData_PrivateFlags>)

set_PrivateFlag(crate::app::skilldata::SkillData_PrivateFlags) overload
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fn get_work(self) -> SkillData_Works

get_Work() overload
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fn set_work(self, value: impl Into<SkillData_Works>)

set_Work(crate::app::skilldata::SkillData_Works) overload
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fn get_work_operation(self) -> Il2CppString

get_WorkOperation() overload
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fn set_work_operation(self, value: impl Into<Il2CppString>)

set_WorkOperation(::unity::Il2CppString) overload
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fn get_work_value(self) -> f32

get_WorkValue() overload
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fn set_work_value(self, value: impl Into<f32>)

set_WorkValue(f32) overload
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fn get_power(self) -> i32

get_Power() overload
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fn set_power(self, value: impl Into<i32>)

set_Power(i32) overload
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fn get_life(self) -> i32

get_Life() overload
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fn set_life(self, value: impl Into<i32>)

set_Life(i32) overload
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fn get_cost(self) -> i32

get_Cost() overload
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fn set_cost(self, value: impl Into<i32>)

set_Cost(i32) overload
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fn get_rewarp(self) -> i32

get_Rewarp() overload
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fn set_rewarp(self, value: impl Into<i32>)

set_Rewarp(i32) overload
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fn get_removable(self) -> i32

get_Removable() overload
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fn set_removable(self, value: impl Into<i32>)

set_Removable(i32) overload
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fn get_vision_count(self) -> i32

get_VisionCount() overload
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fn set_vision_count(self, value: impl Into<i32>)

set_VisionCount(i32) overload
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fn get_range_target(self) -> ItemData_Kinds

get_RangeTarget() overload
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fn set_range_target(self, value: impl Into<ItemData_Kinds>)

set_RangeTarget(crate::app::itemdata::ItemData_Kinds) overload
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fn get_range_i(self) -> i32

get_RangeI() overload
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fn set_range_i(self, value: impl Into<i32>)

set_RangeI(i32) overload
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fn get_range_o(self) -> i32

get_RangeO() overload
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fn set_range_o(self, value: impl Into<i32>)

set_RangeO(i32) overload
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fn get_range_add(self) -> i32

get_RangeAdd() overload
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fn set_range_add(self, value: impl Into<i32>)

set_RangeAdd(i32) overload
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fn get_range_extend(self) -> i32

get_RangeExtend() overload
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fn set_range_extend(self, value: impl Into<i32>)

set_RangeExtend(i32) overload
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fn get_move_self(self) -> i32

get_MoveSelf() overload
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fn set_move_self(self, value: impl Into<i32>)

set_MoveSelf(i32) overload
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fn get_move_target(self) -> i32

get_MoveTarget() overload
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fn set_move_target(self, value: impl Into<i32>)

set_MoveTarget(i32) overload
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fn get_enhance_level(self) -> i8

get_EnhanceLevel() overload
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fn set_enhance_level(self, value: impl Into<i8>)

set_EnhanceLevel(i8) overload
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fn get_enhance_value(self) -> CapabilitySbyte

get_EnhanceValue() overload
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fn set_enhance_value(self, value: impl Into<CapabilitySbyte>)

set_EnhanceValue(crate::app::capabilitysbyte::CapabilitySbyte) overload
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fn get_weapon_prohibit(self) -> WeaponMask

get_WeaponProhibit() overload
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fn set_weapon_prohibit(self, value: impl Into<WeaponMask>)

set_WeaponProhibit(crate::app::weaponmask::WeaponMask) overload
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fn get_weapon_level(self) -> WeaponLevels

get_WeaponLevel() overload
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fn set_weapon_level(self, value: impl Into<WeaponLevels>)

set_WeaponLevel(crate::app::weaponlevels::WeaponLevels) overload
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fn get_effect(self) -> Il2CppString

get_Effect() overload
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fn set_effect(self, value: impl Into<Il2CppString>)

set_Effect(::unity::Il2CppString) overload
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fn get_inheritance_cost(self) -> u16

get_InheritanceCost() overload
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fn set_inheritance_cost(self, value: impl Into<u16>)

set_InheritanceCost(u16) overload
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fn get_inheritance_sort(self) -> u16

get_InheritanceSort() overload
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fn set_inheritance_sort(self, value: impl Into<u16>)

set_InheritanceSort(u16) overload
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fn get_inheritance_sort_key(self) -> i32

get_InheritanceSortKey() overload
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fn ctor(self)

.ctor() overload
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fn get_calculator(self) -> CalculatorManager

get_Calculator() overload
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fn create_func( self, header: impl Into<Il2CppString>, index: impl Into<i32>, name: impl Into<Il2CppString>, operation: impl Into<Il2CppString>, value: impl Into<Il2CppString>, ) -> SkillData_Func

CreateFunc(::unity::Il2CppString, i32, ::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
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fn on_build(self)

OnBuild() overload
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fn calc_change_skills(self) -> Array<SkillData>

CalcChangeSkills() overload
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fn on_completed(self)

OnCompleted() overload
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fn on_completed_end(self)

OnCompletedEnd() overload
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fn on_release(self)

OnRelease() overload
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fn get_style_skill(self, type: impl Into<BattleStyle_Types>) -> SkillData

GetStyleSkill(crate::app::battlestyle::BattleStyle_Types) overload
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fn set_style_skill( self, type: impl Into<BattleStyle_Types>, name: impl Into<Il2CppString>, )

SetStyleSkill(crate::app::battlestyle::BattleStyle_Types, ::unity::Il2CppString) overload
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fn get_range_center(self) -> RangeData_Targets

GetRangeCenter() overload
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fn get_attack_range_2( self, dir: impl Into<Dir_Type>, ) -> List_1<RangeData_Offset>

GetAttackRange(crate::app::dir_2::Dir_Type) overload
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fn get_overlap_range_2( self, dir: impl Into<Dir_Type>, ) -> List_1<RangeData_Offset>

GetOverlapRange(crate::app::dir_2::Dir_Type) overload
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fn has_overlap_terrain(self) -> bool

HasOverlapTerrain() overload
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fn get_weapon_level_mask(self) -> WeaponMask

GetWeaponLevelMask() overload
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fn get_prefixless_sid(self) -> Il2CppString

GetPrefixlessSid() overload
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fn get_debug_name(self) -> Il2CppString

GetDebugName() overload
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fn is_command_skill(self) -> bool

IsCommandSkill() overload
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fn is_condition_impl( self, command: impl Into<CalculatorCommand>, obj1: impl Into<Object>, obj2: impl Into<Object>, ) -> bool

IsConditionImpl(crate::app::calculatorcommand::CalculatorCommand, crate::system::object::Object, crate::system::object::Object) overload
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fn has_condition(self) -> bool

HasCondition() overload
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fn is_condition(self) -> bool

IsCondition() overload
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fn is_condition_2( self, current: impl Into<Unit>, reverse: impl Into<Unit>, ) -> bool

IsCondition(crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn is_condition_3( self, current: impl Into<BattleInfoSide>, reverse: impl Into<BattleInfoSide>, ) -> bool

IsCondition(crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overload
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fn is_give_condition( self, current: impl Into<Unit>, reverse: impl Into<Unit>, ) -> bool

IsGiveCondition(crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn is_give_condition_2( self, current: impl Into<BattleInfoSide>, reverse: impl Into<BattleInfoSide>, ) -> bool

IsGiveCondition(crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overload
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fn execute_impl( self, func: impl Into<SkillData_Func>, obj1: impl Into<Object>, obj2: impl Into<Object>, ) -> bool

ExecuteImpl(crate::app::skilldata::SkillData_Func, crate::system::object::Object, crate::system::object::Object) overload
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fn has_execute_act(self) -> bool

HasExecuteAct() overload
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fn execute_act(self, current: impl Into<Unit>, reverse: impl Into<Unit>) -> bool

ExecuteAct(crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn execute_act_2( self, current: impl Into<BattleInfoSide>, reverse: impl Into<BattleInfoSide>, ) -> bool

ExecuteAct(crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overload
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fn is_style_skill(self) -> bool

IsStyleSkill() overload
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fn is_sync_condition(self, unit: impl Into<Unit>, index: impl Into<i32>) -> bool

IsSyncCondition(crate::app::unit::Unit, i32) overload
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fn is_aroun_condition_target( self, unit: impl Into<Unit>, target: impl Into<Unit>, ) -> bool

IsArounConditionTarget(crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn is_aroun_condition( self, unit: impl Into<Unit>, target: impl Into<Unit>, ) -> bool

IsArounCondition(crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn is_aroun_condition_2( self, unit: impl Into<Unit>, center: impl Into<Unit>, target: impl Into<Unit>, ) -> bool

IsArounCondition(crate::app::unit::Unit, crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn is_aroun_condition_3( self, unit: impl Into<Unit>, center: impl Into<Unit>, target: impl Into<Unit>, range_i: impl Into<i32>, range_o: impl Into<i32>, ) -> bool

IsArounCondition(crate::app::unit::Unit, crate::app::unit::Unit, crate::app::unit::Unit, i32, i32) overload
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fn has_execute_around(self) -> bool

HasExecuteAround() overload
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fn execute_around(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool

ExecuteAround(crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn execute_around_2( self, current: impl Into<BattleInfoSide>, reverse: impl Into<BattleInfoSide>, ) -> bool

ExecuteAround(crate::app::battleinfoside::BattleInfoSide, crate::app::battleinfoside::BattleInfoSide) overload
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fn can_frequency(self, frequency: impl Into<SkillData_Frequencies>) -> bool

CanFrequency(crate::app::skilldata::SkillData_Frequencies) overload
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fn can_equip(self) -> bool

CanEquip() overload
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fn has_effect(self) -> bool

HasEffect() overload
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fn is_hide(self) -> bool

IsHide() overload
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fn is_moving(self) -> bool

IsMoving() overload
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fn is_all_range(self) -> bool

IsAllRange() overload
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fn try_get_icon(self) -> Sprite

TryGetIcon() overload
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fn try_get_effcy_icon(self, is_outline: impl Into<bool>) -> Sprite

TryGetEffcyIcon(bool) overload
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fn get_equip_item(self, index: impl Into<i32>) -> ItemData

GetEquipItem(i32) overload
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fn has_equip_item(self) -> bool

HasEquipItem() overload
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fn has_null_item(self) -> bool

HasNullItem() overload
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fn can_target(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool

CanTarget(crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn can_range( self, x: impl Into<i32>, z: impl Into<i32>, target: impl Into<Unit>, ) -> bool

CanRange(i32, i32, crate::app::unit::Unit) overload
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fn can_range_2(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool

CanRange(crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn can_range_3(self, range: impl Into<i32>) -> bool

CanRange(i32) overload
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fn can_support(self, unit: impl Into<Unit>, target: impl Into<Unit>) -> bool

CanSupport(crate::app::unit::Unit, crate::app::unit::Unit) overload
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fn can_self_target(self) -> bool

CanSelfTarget() overload
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fn is_rerewarp(self) -> bool

IsRerewarp() overload
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fn is_enchantment_skill(self) -> bool

IsEnchantmentSkill() overload
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fn is_fang_curse_skill(self) -> bool

IsFangCurseSkill() overload
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fn get_fang_curse_level(self) -> i32

GetFangCurseLevel() overload
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fn calc_work(self, value: impl Into<i32>) -> i32

CalcWork(i32) overload
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fn get_effect_seqeunce(self) -> EffectSequence

GetEffectSeqeunce() overload
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fn get_effect_data(self, kind: impl Into<EffectSequence_Kind>) -> EffectData

GetEffectData(crate::app::effectsequence::EffectSequence_Kind) overload
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fn get_effect_path( self, kind: impl Into<EffectSequence_Kind>, mode: impl Into<EffectData_Modes>, ) -> Il2CppString

GetEffectPath(crate::app::effectsequence::EffectSequence_Kind, crate::app::effectdata::EffectData_Modes) overload
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fn is_show_caption(self, kind: impl Into<EffectSequence_Kind>) -> bool

IsShowCaption(crate::app::effectsequence::EffectSequence_Kind) overload
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fn is_time_stop(self) -> bool

IsTimeStop() overload
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fn is_show_active_caption(self) -> bool

IsShowActiveCaption() overload
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fn is_show_shoot_caption(self) -> bool

IsShowShootCaption() overload
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fn is_show_hit_caption(self) -> bool

IsShowHitCaption() overload
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fn get_combat_active_effect(self) -> Il2CppString

GetCombatActiveEffect() overload
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fn get_combat_hit_effect(self) -> Il2CppString

GetCombatHitEffect() overload
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fn get_b_map_active_effect(self) -> Il2CppString

GetBMapActiveEffect() overload
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fn get_b_map_shoot_effect(self) -> Il2CppString

GetBMapShootEffect() overload
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fn get_b_map_hit_effect(self) -> Il2CppString

GetBMapHitEffect() overload
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fn can_override_skill(self) -> bool

CanOverrideSkill() overload
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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IStructBaseMethods for __T
where __T: IStructBase,

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fn on_build(self)

OnBuild() overload
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fn on_completed(self)

OnCompleted() overload
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fn on_completed_end(self)

OnCompletedEnd() overload
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fn on_release(self)

OnRelease() overload
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fn get_debug_name(self) -> Il2CppString

GetDebugName() overload
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fn get_index(self) -> i32

GetIndex() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IStructCalculatorData_1Methods<T0> for __U

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fn get_calculator(self) -> CalculatorManager
where Self: Sized,

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fn add_command( self, name: Il2CppString, func: Il2CppString, ) -> CalculatorCommand
where Self: Sized,

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fn add_condition_getter_command( self, name: Il2CppString, ) -> ConditionGetterCommand
where Self: Sized,

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fn release_command(self)
where Self: Sized,

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fn ctor(self)
where Self: Sized,

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impl<T0, __U> IStructData_1Methods<T0> for __U

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fn add_public_label(instance: T0)

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fn get_public_names() -> Array<Il2CppString>

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fn import(data: Array<u8>, path: Il2CppString, sheet_name: Il2CppString)

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fn load(path: Il2CppString, sheet_name: Il2CppString, completed: Action)

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fn completed()

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fn unload()

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fn get(name: Il2CppString) -> T0

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fn get_2(index: i32) -> T0

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fn try_get(name: Il2CppString) -> T0

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fn try_get_2(index: i32) -> T0

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fn try_get_from_hash(hash: i32) -> T0

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fn try_get_3(name: Il2CppString) -> (bool, T0)

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fn try_get_4(index: i32) -> (bool, T0)

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fn unsafe_get(index: i32) -> T0

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fn get_index(name: Il2CppString) -> i32

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fn try_get_index(name: Il2CppString) -> i32

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fn get_index_2(data: T0) -> i32

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fn get_count() -> i32

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fn get_list() -> List_1<T0>

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fn for_each(func: StructData_1_EachFuncVoid<T0>)

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fn for_each_2(func: StructData_1_EachFuncBool<T0>) -> T0

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fn ctor(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStructTemplate_1Methods<T0> for __U

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.