pub struct EffectSequence(/* private fields */);Expand description
IL2CPP class: App.EffectSequence
Inherits: StructData_1<crate::app::effectsequence::EffectSequence>
Implementations§
Source§impl EffectSequence
impl EffectSequence
pub fn base(self) -> StructData_1<EffectSequence>
Source§impl EffectSequence
impl EffectSequence
pub fn load_method_info() -> &'static MethodInfo
pub fn get_sequence_method_info() -> &'static MethodInfo
pub fn set_sequence_method_info() -> &'static MethodInfo
pub fn get_active_method_info() -> &'static MethodInfo
pub fn set_active_method_info() -> &'static MethodInfo
pub fn get_shoot_method_info() -> &'static MethodInfo
pub fn set_shoot_method_info() -> &'static MethodInfo
pub fn get_hit_method_info() -> &'static MethodInfo
pub fn set_hit_method_info() -> &'static MethodInfo
pub fn get_data_method_info() -> &'static MethodInfo
pub fn play_sequence_method_info() -> &'static MethodInfo
pub fn play_sequence_2_method_info() -> &'static MethodInfo
pub fn play_shoot_method_info() -> &'static MethodInfo
pub fn play_impl_method_info() -> &'static MethodInfo
pub fn try_get_data_method_info() -> &'static MethodInfo
pub fn on_build_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl EffectSequence
impl EffectSequence
Sourcepub unsafe fn on_build(this: impl Into<IlInstance>)
pub unsafe fn on_build(this: impl Into<IlInstance>)
Direct (non-virtual) call to EffectSequence’s own OnBuild. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for EffectSequence
impl ClassIdentity for EffectSequence
Source§impl Clone for EffectSequence
impl Clone for EffectSequence
Source§fn clone(&self) -> EffectSequence
fn clone(&self) -> EffectSequence
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for EffectSequence
impl FromIlInstance for EffectSequence
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IEffectSequence for EffectSequence
impl IEffectSequence for EffectSequence
fn m_effects(self) -> Array<EffectData>
fn set_m_effects(self, value: Array<EffectData>)
Source§impl IStructBase for EffectSequence
impl IStructBase for EffectSequence
impl Copy for EffectSequence
impl IObject for EffectSequence
impl IStructData_1<EffectSequence> for EffectSequence
impl IStructTemplate_1<EffectSequence> for EffectSequence
Auto Trait Implementations§
impl Freeze for EffectSequence
impl RefUnwindSafe for EffectSequence
impl !Send for EffectSequence
impl !Sync for EffectSequence
impl Unpin for EffectSequence
impl UnwindSafe for EffectSequence
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
§unsafe fn cast<T>(self) -> Twhere
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unsafe fn cast<T>(self) -> Twhere
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Safety Read more
§impl<T> CloneToUninit for Twhere
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impl<T> CloneToUninit for Twhere
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§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
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fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
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Self: Sized,
fn system_collections_i_enumerator_reset(self)where
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Source§impl<__T> IEffectSequenceMethods for __Twhere
__T: IEffectSequence,
impl<__T> IEffectSequenceMethods for __Twhere
__T: IEffectSequence,
Source§fn get_sequence(self) -> Il2CppString
fn get_sequence(self) -> Il2CppString
get_Sequence() overloadSource§fn set_sequence(self, value: impl Into<Il2CppString>)
fn set_sequence(self, value: impl Into<Il2CppString>)
set_Sequence(::unity::Il2CppString) overloadSource§fn get_active(self) -> Il2CppString
fn get_active(self) -> Il2CppString
get_Active() overloadSource§fn set_active(self, value: impl Into<Il2CppString>)
fn set_active(self, value: impl Into<Il2CppString>)
set_Active(::unity::Il2CppString) overloadSource§fn get_shoot(self) -> Il2CppString
fn get_shoot(self) -> Il2CppString
get_Shoot() overloadSource§fn set_shoot(self, value: impl Into<Il2CppString>)
fn set_shoot(self, value: impl Into<Il2CppString>)
set_Shoot(::unity::Il2CppString) overloadSource§fn get_hit(self) -> Il2CppString
fn get_hit(self) -> Il2CppString
get_Hit() overloadSource§fn set_hit(self, value: impl Into<Il2CppString>)
fn set_hit(self, value: impl Into<Il2CppString>)
set_Hit(::unity::Il2CppString) overloadSource§fn get_data(self, kind: impl Into<EffectSequence_Kind>) -> EffectData
fn get_data(self, kind: impl Into<EffectSequence_Kind>) -> EffectData
GetData(crate::app::effectsequence::EffectSequence_Kind) overloadSource§fn play_sequence(
self,
mode: impl Into<EffectData_Modes>,
parent: impl Into<GameObject>,
position: impl Into<Vector3>,
)
fn play_sequence( self, mode: impl Into<EffectData_Modes>, parent: impl Into<GameObject>, position: impl Into<Vector3>, )
PlaySequence(crate::app::effectdata::EffectData_Modes, crate::unity_engine::gameobject::GameObject, crate::unity_engine::vector3::Vector3) overloadSource§fn play_sequence_2(
self,
mode: impl Into<EffectData_Modes>,
parent: impl Into<GameObject>,
position: impl Into<Vector3>,
rotation: impl Into<Quaternion>,
)
fn play_sequence_2( self, mode: impl Into<EffectData_Modes>, parent: impl Into<GameObject>, position: impl Into<Vector3>, rotation: impl Into<Quaternion>, )
PlaySequence(crate::app::effectdata::EffectData_Modes, crate::unity_engine::gameobject::GameObject, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion) overloadSource§fn play_shoot(
self,
mode: impl Into<EffectData_Modes>,
parent: impl Into<GameObject>,
)
fn play_shoot( self, mode: impl Into<EffectData_Modes>, parent: impl Into<GameObject>, )
PlayShoot(crate::app::effectdata::EffectData_Modes, crate::unity_engine::gameobject::GameObject) overloadSource§fn play_impl(
self,
kind: impl Into<EffectSequence_Kind>,
mode: impl Into<EffectData_Modes>,
parent: impl Into<GameObject>,
) -> (ResourceObject, f32)
fn play_impl( self, kind: impl Into<EffectSequence_Kind>, mode: impl Into<EffectData_Modes>, parent: impl Into<GameObject>, ) -> (ResourceObject, f32)
PlayImpl(crate::app::effectsequence::EffectSequence_Kind, crate::app::effectdata::EffectData_Modes, crate::unity_engine::gameobject::GameObject, *mutf32) overloadSource§fn try_get_data(self, name: impl Into<Il2CppString>) -> EffectData
fn try_get_data(self, name: impl Into<Il2CppString>) -> EffectData
TryGetData(::unity::Il2CppString) overloadSource§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
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fn dispose(self)where
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fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IStructBaseMethods for __Twhere
__T: IStructBase,
impl<__T> IStructBaseMethods for __Twhere
__T: IStructBase,
Source§fn on_completed(self)
fn on_completed(self)
OnCompleted() overloadSource§fn on_completed_end(self)
fn on_completed_end(self)
OnCompletedEnd() overloadSource§fn on_release(self)
fn on_release(self)
OnRelease() overloadSource§fn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overload