#[repr(C)]pub struct SkillData_Flags {
pub value: i64,
}Expand description
Fields§
§value: i64Implementations§
Source§impl SkillData_Flags
impl SkillData_Flags
pub fn invisible() -> Self
pub fn engage_attack() -> Self
pub fn engage_charge() -> Self
pub fn engage_link() -> Self
pub fn engage_wait() -> Self
pub fn engage_summon() -> Self
pub fn ignore_engage_attacking() -> Self
pub fn ignore_no_engage_attacking() -> Self
pub fn enable_chaining() -> Self
pub fn enable_destory() -> Self
pub fn enable_cannon() -> Self
pub fn enable_rod() -> Self
pub fn ignore_alone() -> Self
pub fn ignore_multi_attacking() -> Self
pub fn ignore_training() -> Self
pub fn ignore_traial() -> Self
pub fn ignore_simulation() -> Self
pub fn exclusive_dance() -> Self
pub fn revenge_auto_equip() -> Self
pub fn swap_order() -> Self
pub fn interrupt_order() -> Self
pub fn continue_battle() -> Self
pub fn force_late_order() -> Self
pub fn each_support() -> Self
pub fn reactable() -> Self
pub fn remagicable() -> Self
pub fn before_move() -> Self
pub fn allow_chain_attack() -> Self
pub fn allow_chain_guard() -> Self
pub fn allow_engage_guard() -> Self
pub fn force_chain_attack() -> Self
pub fn join_chain_attack() -> Self
pub fn range_reliance() -> Self
pub fn pickup_reliance() -> Self
pub fn move_cost_free() -> Self
pub fn move_enemy_pass() -> Self
pub fn reset_disorder() -> Self
pub fn item_heal_around() -> Self
pub fn item_heal_give() -> Self
pub fn self_heal_rod() -> Self
pub fn only_recvoer_rod() -> Self
pub fn decay_enhance() -> Self
pub fn sub_engage_count_limit() -> Self
pub fn reverse_count() -> Self
pub fn re_cooking() -> Self
pub fn basis_skill() -> Self
pub fn unstoppable() -> Self
pub fn hide_change_god() -> Self
pub fn over_exp_change() -> Self
pub fn move_fly() -> Self
pub fn view_restriction() -> Self
pub fn has_icon_bmap() -> Self
pub fn has_contract() -> Self
pub fn haunt_chain_attack() -> Self
pub fn has_root_command() -> Self
pub fn has_zoc() -> Self
pub fn has_work() -> Self
pub fn has_vision() -> Self
pub fn not_condition() -> Self
pub fn has_condition() -> Self
pub fn has_enhance() -> Self
pub fn has_range_target() -> Self
pub fn ignore_mask() -> Self
Trait Implementations§
Source§impl ClassIdentity for SkillData_Flags
impl ClassIdentity for SkillData_Flags
Source§impl Clone for SkillData_Flags
impl Clone for SkillData_Flags
Source§fn clone(&self) -> SkillData_Flags
fn clone(&self) -> SkillData_Flags
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SkillData_Flags
impl Debug for SkillData_Flags
Source§impl PartialEq for SkillData_Flags
impl PartialEq for SkillData_Flags
impl Copy for SkillData_Flags
impl Eq for SkillData_Flags
impl StructuralPartialEq for SkillData_Flags
Auto Trait Implementations§
impl Freeze for SkillData_Flags
impl RefUnwindSafe for SkillData_Flags
impl Send for SkillData_Flags
impl Sync for SkillData_Flags
impl Unpin for SkillData_Flags
impl UnwindSafe for SkillData_Flags
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)