pub struct UnitModel(/* private fields */);Expand description
IL2CPP class: App.UnitModel
Inherits: MonoBehaviour
Implementations§
Source§impl UnitModel
impl UnitModel
Sourcepub fn create(
name: impl Into<Il2CppString>,
unit: impl Into<Unit>,
god_unit: impl Into<GodUnit>,
parent: impl Into<GameObject>,
) -> UnitModel
pub fn create( name: impl Into<Il2CppString>, unit: impl Into<Unit>, god_unit: impl Into<GodUnit>, parent: impl Into<GameObject>, ) -> UnitModel
Create(::unity::Il2CppString, crate::app::unit::Unit, crate::app::godunit::GodUnit, crate::unity_engine::gameobject::GameObject) overload
Sourcepub fn get_relative_path(
root: impl Into<Transform>,
transform: impl Into<Transform>,
) -> Il2CppString
pub fn get_relative_path( root: impl Into<Transform>, transform: impl Into<Transform>, ) -> Il2CppString
GetRelativePath(crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform) overload
Sourcepub fn get_folder_name(name: impl Into<Il2CppString>) -> Il2CppString
pub fn get_folder_name(name: impl Into<Il2CppString>) -> Il2CppString
GetFolderName(::unity::Il2CppString) overload
Sourcepub fn get_asset_path(
root: impl Into<Il2CppString>,
name: impl Into<Il2CppString>,
subs: impl Into<Array<Il2CppString>>,
) -> Il2CppString
pub fn get_asset_path( root: impl Into<Il2CppString>, name: impl Into<Il2CppString>, subs: impl Into<Array<Il2CppString>>, ) -> Il2CppString
GetAssetPath(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Array<::unity::Il2CppString>) overload
GetFooter(::unity::Il2CppString) overload
Sourcepub fn head_folder(name: impl Into<Il2CppString>) -> Il2CppString
pub fn head_folder(name: impl Into<Il2CppString>) -> Il2CppString
HeadFolder(::unity::Il2CppString) overload
Sourcepub fn body_folder(name: impl Into<Il2CppString>) -> Il2CppString
pub fn body_folder(name: impl Into<Il2CppString>) -> Il2CppString
BodyFolder(::unity::Il2CppString) overload
Sourcepub fn acc_folder(name: impl Into<Il2CppString>) -> Il2CppString
pub fn acc_folder(name: impl Into<Il2CppString>) -> Il2CppString
AccFolder(::unity::Il2CppString) overload
Sourcepub fn get_map_alpha() -> f32
pub fn get_map_alpha() -> f32
GetMapAlpha() overload
Sourcepub fn get_item_kind(item: impl Into<ItemData>) -> ItemData_Kinds
pub fn get_item_kind(item: impl Into<ItemData>) -> ItemData_Kinds
GetItemKind(crate::app::itemdata::ItemData) overload
Source§impl UnitModel
impl UnitModel
pub fn get_model_hash_method_info() -> &'static MethodInfo
pub fn get_equip_hash_method_info() -> &'static MethodInfo
pub fn get_proportion_parameters_method_info() -> &'static MethodInfo
pub fn create_method_info() -> &'static MethodInfo
pub fn get_sound_method_info() -> &'static MethodInfo
pub fn get_is_visible_method_info() -> &'static MethodInfo
pub fn get_head_method_info() -> &'static MethodInfo
pub fn get_body_method_info() -> &'static MethodInfo
pub fn get_ride_method_info() -> &'static MethodInfo
pub fn find_object_method_info() -> &'static MethodInfo
pub fn get_alpha_method_info() -> &'static MethodInfo
pub fn initialize_method_info() -> &'static MethodInfo
pub fn bright_on_method_info() -> &'static MethodInfo
pub fn bright_off_method_info() -> &'static MethodInfo
pub fn shine_method_info() -> &'static MethodInfo
pub fn fade_in_method_info() -> &'static MethodInfo
pub fn fade_out_method_info() -> &'static MethodInfo
pub fn god_change_method_info() -> &'static MethodInfo
pub fn god_in_method_info() -> &'static MethodInfo
pub fn god_out_method_info() -> &'static MethodInfo
pub fn set_material_float_method_info() -> &'static MethodInfo
pub fn set_material_color_method_info() -> &'static MethodInfo
pub fn set_material_color_2_method_info() -> &'static MethodInfo
pub fn set_material_alpha_method_info() -> &'static MethodInfo
pub fn commit_model_method_info() -> &'static MethodInfo
pub fn commit_renader_method_info() -> &'static MethodInfo
pub fn get_relative_path_method_info() -> &'static MethodInfo
pub fn commit_acc_skin_method_info() -> &'static MethodInfo
pub fn set_animator_controller_method_info() -> &'static MethodInfo
pub fn get_animator_method_info() -> &'static MethodInfo
pub fn get_animator_controller_method_info() -> &'static MethodInfo
pub fn get_folder_name_method_info() -> &'static MethodInfo
pub fn get_asset_path_method_info() -> &'static MethodInfo
pub fn head_folder_method_info() -> &'static MethodInfo
pub fn body_folder_method_info() -> &'static MethodInfo
pub fn acc_folder_method_info() -> &'static MethodInfo
pub fn swap_method_info() -> &'static MethodInfo
pub fn load_async_method_info() -> &'static MethodInfo
pub fn load_async_2_method_info() -> &'static MethodInfo
pub fn try_destroy_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn on_destroy_method_info() -> &'static MethodInfo
pub fn unload_method_info() -> &'static MethodInfo
pub fn is_loading_method_info() -> &'static MethodInfo
pub fn update_loading_method_info() -> &'static MethodInfo
pub fn update_visible_method_info() -> &'static MethodInfo
pub fn update_visible_2_method_info() -> &'static MethodInfo
pub fn tick_color_method_info() -> &'static MethodInfo
pub fn get_map_alpha_method_info() -> &'static MethodInfo
pub fn update_color_method_info() -> &'static MethodInfo
pub fn commit_color_method_info() -> &'static MethodInfo
pub fn update_dirty_method_info() -> &'static MethodInfo
pub fn update_weight_method_info() -> &'static MethodInfo
pub fn pre_tick_method_info() -> &'static MethodInfo
pub fn post_tick_method_info() -> &'static MethodInfo
pub fn get_anim_method_info() -> &'static MethodInfo
pub fn get_idle_anim_method_info() -> &'static MethodInfo
pub fn set_idle_anim_method_info() -> &'static MethodInfo
pub fn set_idle_anim_2_method_info() -> &'static MethodInfo
pub fn play_idle_method_info() -> &'static MethodInfo
pub fn play_anim_method_info() -> &'static MethodInfo
pub fn instantiate_method_info() -> &'static MethodInfo
pub fn instantiate_left_weapon_method_info() -> &'static MethodInfo
pub fn instantiate_right_weapon_method_info() -> &'static MethodInfo
pub fn get_item_kind_method_info() -> &'static MethodInfo
pub fn update_weapon_method_info() -> &'static MethodInfo
pub fn get_animator_2_method_info() -> &'static MethodInfo
pub fn update_anim_method_info() -> &'static MethodInfo
pub fn set_force_item_method_info() -> &'static MethodInfo
pub fn update_speed_method_info() -> &'static MethodInfo
pub fn set_speed_method_info() -> &'static MethodInfo
pub fn get_speed_method_info() -> &'static MethodInfo
pub fn commit_proportion_method_info() -> &'static MethodInfo
pub fn get_animators_method_info() -> &'static MethodInfo
pub fn on_game_color_validate_method_info() -> &'static MethodInfo
pub fn get_effect_position_method_info() -> &'static MethodInfo
Source§impl UnitModel
impl UnitModel
Sourcepub unsafe fn on_game_color_validate(this: impl Into<IlInstance>)
pub unsafe fn on_game_color_validate(this: impl Into<IlInstance>)
Direct (non-virtual) call to UnitModel’s own OnGameColorValidate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for UnitModel
impl ClassIdentity for UnitModel
Source§impl FromIlInstance for UnitModel
impl FromIlInstance for UnitModel
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IObject_2 for UnitModel
impl IObject_2 for UnitModel
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl IUnitModel for UnitModel
impl IUnitModel for UnitModel
fn m_unit(self) -> Unit
fn set_m_unit(self, value: Unit)
fn m_god_unit(self) -> GodUnit
fn set_m_god_unit(self, value: GodUnit)
fn m_handle_a(self) -> UnitModel_ResourceHandle
fn set_m_handle_a(self, value: UnitModel_ResourceHandle)
fn m_handle_b(self) -> UnitModel_ResourceHandle
fn set_m_handle_b(self, value: UnitModel_ResourceHandle)
fn m_handle(self) -> UnitModel_ResourceHandle
fn set_m_handle(self, value: UnitModel_ResourceHandle)
fn m_materials(self) -> List_1<Material>
fn set_m_materials(self, value: List_1<Material>)
fn m_renderers(self) -> List_1<Renderer>
fn set_m_renderers(self, value: List_1<Renderer>)
fn m_hair_color(self) -> Color
fn set_m_hair_color(self, value: Color)
fn m_skin_color(self) -> Color
fn set_m_skin_color(self, value: Color)
fn m_mask_color100(self) -> Color
fn set_m_mask_color100(self, value: Color)
fn m_mask_color075(self) -> Color
fn set_m_mask_color075(self, value: Color)
fn m_mask_color050(self) -> Color
fn set_m_mask_color050(self, value: Color)
fn m_mask_color025(self) -> Color
fn set_m_mask_color025(self, value: Color)
fn m_root(self) -> GameObject
fn set_m_root(self, value: GameObject)
fn m_root_scale(self) -> Vector3
fn set_m_root_scale(self, value: Vector3)
fn m_wing_scale(self) -> Vector3
fn set_m_wing_scale(self, value: Vector3)
fn m_load_mode(self) -> UnitModel_LoadMode
fn set_m_load_mode(self, value: UnitModel_LoadMode)
fn m_joint(self) -> CharacterJoint
fn set_m_joint(self, value: CharacterJoint)
fn m_proportion_parameters(self) -> ProportionParameters
fn set_m_proportion_parameters(self, value: ProportionParameters)
fn m_left_hand_object(self) -> GameObject
fn set_m_left_hand_object(self, value: GameObject)
fn m_right_hand_object(self) -> GameObject
fn set_m_right_hand_object(self, value: GameObject)
fn m_skin_quality(self) -> SkinQuality
fn set_m_skin_quality(self, value: SkinQuality)
fn m_skinned_mesh_renderers(self) -> Array<SkinnedMeshRenderer>
fn set_m_skinned_mesh_renderers(self, value: Array<SkinnedMeshRenderer>)
fn m_animators(self) -> Array<Animator>
fn set_m_animators(self, value: Array<Animator>)
fn m_play_anim(self) -> UnitAnim_Types
fn set_m_play_anim(self, value: UnitAnim_Types)
fn m_idle_anim(self) -> UnitAnim_Types
fn set_m_idle_anim(self, value: UnitAnim_Types)
fn m_play_time(self) -> UnitAnim_Times
fn set_m_play_time(self, value: UnitAnim_Times)
fn m_equip_item(self) -> ItemData
fn set_m_equip_item(self, value: ItemData)
fn m_force_item(self) -> ItemData
fn set_m_force_item(self, value: ItemData)
fn m_model_hash(self) -> i32
fn set_m_model_hash(self, value: i32)
fn m_equip_hash(self) -> i32
fn set_m_equip_hash(self, value: i32)
fn m_speed(self) -> f32
fn set_m_speed(self, value: f32)
fn m_alpha(self) -> f32
fn set_m_alpha(self, value: f32)
fn m_map_alpha(self) -> f32
fn set_m_map_alpha(self, value: f32)
fn m_is_visible(self) -> bool
fn set_m_is_visible(self, value: bool)
fn m_color_flags(self) -> UnitModel_ColorFlags
fn set_m_color_flags(self, value: UnitModel_ColorFlags)
fn m_dirty_flags(self) -> UnitModel_DirtyFlags
fn set_m_dirty_flags(self, value: UnitModel_DirtyFlags)
fn m_interpolator_shine(self) -> InterpolatorFloat
fn set_m_interpolator_shine(self, value: InterpolatorFloat)
fn m_interpolator_fader(self) -> InterpolatorFloat
fn set_m_interpolator_fader(self, value: InterpolatorFloat)
fn m_interpolator_goder(self) -> InterpolatorFloat
fn set_m_interpolator_goder(self, value: InterpolatorFloat)
fn m_head(self) -> GameObject
fn set_m_head(self, value: GameObject)
fn m_body(self) -> GameObject
fn set_m_body(self, value: GameObject)
fn m_ride(self) -> GameObject
fn set_m_ride(self, value: GameObject)
fn m_wing_l(self) -> Transform
fn set_m_wing_l(self, value: Transform)
fn m_wing_r(self) -> Transform
fn set_m_wing_r(self, value: Transform)
fn m_trans(self) -> Transform
fn set_m_trans(self, value: Transform)
fn m_sound(self) -> AssetTable_Sound
fn set_m_sound(self, value: AssetTable_Sound)
impl Copy for UnitModel
impl IBehaviour for UnitModel
impl IComponent for UnitModel
impl IMonoBehaviour for UnitModel
impl IObject for UnitModel
Auto Trait Implementations§
impl Freeze for UnitModel
impl RefUnwindSafe for UnitModel
impl !Send for UnitModel
impl !Sync for UnitModel
impl Unpin for UnitModel
impl UnwindSafe for UnitModel
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§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
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T: ClassIdentity + FromIlInstance,
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T: ClassIdentity + FromIlInstance,
§impl<T> CloneToUninit for Twhere
T: Clone,
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T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
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impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
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__U: ClassIdentity,
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__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
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fn get_count(self) -> i32where
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fn get_item(self, index: i32) -> T0where
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__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
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Self: Sized,
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Self: Sized,
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get_isActiveAndEnabled() overloadSource§impl<__T> IComponentMethods for __Twhere
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Source§fn get_transform(self) -> Transform
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get_transform() overloadSource§fn get_game_object(self) -> GameObject
fn get_game_object(self) -> GameObject
get_gameObject() overloadSource§fn get_component(self, type: impl Into<SystemType>) -> Component
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GetComponent(::unity::SystemType) overloadSource§fn get_component_fast_path(
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type: impl Into<SystemType>,
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GetComponentFastPath(::unity::SystemType, ::unity::IntPtr) overloadfn get_component_2<M0: IlType + Copy + ClassIdentity>(self) -> M0
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Source§fn get_component_in_children(
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GetComponentInChildren(::unity::SystemType, bool) overloadfn get_component_in_children_2<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> M0
fn get_component_in_children_3<M0: IlType + Copy + ClassIdentity>(self) -> M0
fn get_components_in_children<M0: IlType + Copy + ClassIdentity>( self, include_inactive: impl Into<bool>, ) -> Array<M0>
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GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overloadfn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )
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Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
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fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
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fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
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Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
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impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
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Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
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fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
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impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
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__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IUnitModelMethods for __Twhere
__T: IUnitModel,
impl<__T> IUnitModelMethods for __Twhere
__T: IUnitModel,
Source§fn get_model_hash(self) -> i32
fn get_model_hash(self) -> i32
get_ModelHash() overloadSource§fn get_equip_hash(self) -> i32
fn get_equip_hash(self) -> i32
get_EquipHash() overloadSource§fn get_proportion_parameters(self) -> ProportionParameters
fn get_proportion_parameters(self) -> ProportionParameters
get_ProportionParameters() overloadSource§fn get_sound(self) -> AssetTable_Sound
fn get_sound(self) -> AssetTable_Sound
get_Sound() overloadSource§fn get_is_visible(self) -> bool
fn get_is_visible(self) -> bool
get_IsVisible() overloadSource§fn get_head(self) -> GameObject
fn get_head(self) -> GameObject
get_Head() overloadSource§fn get_body(self) -> GameObject
fn get_body(self) -> GameObject
get_Body() overloadSource§fn get_ride(self) -> GameObject
fn get_ride(self) -> GameObject
get_Ride() overloadSource§fn find_object(self, name: impl Into<Il2CppString>) -> GameObject
fn find_object(self, name: impl Into<Il2CppString>) -> GameObject
FindObject(::unity::Il2CppString) overloadSource§fn initialize(self, unit: impl Into<Unit>, god_unit: impl Into<GodUnit>)
fn initialize(self, unit: impl Into<Unit>, god_unit: impl Into<GodUnit>)
Initialize(crate::app::unit::Unit, crate::app::godunit::GodUnit) overloadSource§fn bright_off(self)
fn bright_off(self)
BrightOff() overloadSource§fn god_change(
self,
time: impl Into<f32>,
alpha: impl Into<f32>,
name: impl Into<Il2CppString>,
)
fn god_change( self, time: impl Into<f32>, alpha: impl Into<f32>, name: impl Into<Il2CppString>, )
GodChange(f32, f32, ::unity::Il2CppString) overloadSource§fn set_material_float(
self,
name: impl Into<Il2CppString>,
value: impl Into<f32>,
)
fn set_material_float( self, name: impl Into<Il2CppString>, value: impl Into<f32>, )
SetMaterialFloat(::unity::Il2CppString, f32) overloadSource§fn set_material_color(
self,
name: impl Into<Il2CppString>,
color: impl Into<Color>,
)
fn set_material_color( self, name: impl Into<Il2CppString>, color: impl Into<Color>, )
SetMaterialColor(::unity::Il2CppString, crate::unity_engine::color::Color) overloadSource§fn set_material_color_2(
self,
material: impl Into<Il2CppString>,
name: impl Into<Il2CppString>,
color: impl Into<Color>,
)
fn set_material_color_2( self, material: impl Into<Il2CppString>, name: impl Into<Il2CppString>, color: impl Into<Color>, )
SetMaterialColor(::unity::Il2CppString, ::unity::Il2CppString, crate::unity_engine::color::Color) overloadSource§fn set_material_alpha(self, alpha: impl Into<f32>)
fn set_material_alpha(self, alpha: impl Into<f32>)
SetMaterialAlpha(f32) overloadSource§fn commit_model(self)
fn commit_model(self)
CommitModel() overloadSource§fn commit_renader(self)
fn commit_renader(self)
CommitRenader() overloadSource§fn commit_acc_skin(self, root: impl Into<Transform>, acc: impl Into<GameObject>)
fn commit_acc_skin(self, root: impl Into<Transform>, acc: impl Into<GameObject>)
CommitAccSkin(crate::unity_engine::transform::Transform, crate::unity_engine::gameobject::GameObject) overloadSource§fn set_animator_controller(
self,
go: impl Into<GameObject>,
controller: impl Into<RuntimeAnimatorController>,
)
fn set_animator_controller( self, go: impl Into<GameObject>, controller: impl Into<RuntimeAnimatorController>, )
SetAnimatorController(crate::unity_engine::gameobject::GameObject, crate::unity_engine::runtimeanimatorcontroller::RuntimeAnimatorController) overloadSource§fn get_animator(self, go: impl Into<GameObject>) -> Animator
fn get_animator(self, go: impl Into<GameObject>) -> Animator
GetAnimator(crate::unity_engine::gameobject::GameObject) overloadSource§fn get_animator_controller(
self,
go: impl Into<GameObject>,
) -> RuntimeAnimatorController
fn get_animator_controller( self, go: impl Into<GameObject>, ) -> RuntimeAnimatorController
GetAnimatorController(crate::unity_engine::gameobject::GameObject) overloadSource§fn load_async(self, result: impl Into<AssetTable_Result>) -> bool
fn load_async(self, result: impl Into<AssetTable_Result>) -> bool
LoadAsync(crate::app::assettable::AssetTable_Result) overloadSource§fn load_async_2(self, name: impl Into<Il2CppString>)
fn load_async_2(self, name: impl Into<Il2CppString>)
LoadAsync(::unity::Il2CppString) overloadSource§fn try_destroy(self) -> (bool, GameObject)
fn try_destroy(self) -> (bool, GameObject)
TryDestroy(*mutcrate::unity_engine::gameobject::GameObject) overloadSource§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn is_loading(self) -> bool
fn is_loading(self) -> bool
IsLoading() overloadSource§fn update_loading(self)
fn update_loading(self)
UpdateLoading() overloadSource§fn update_visible(self)
fn update_visible(self)
UpdateVisible() overloadSource§fn update_visible_2(self, visible: impl Into<bool>)
fn update_visible_2(self, visible: impl Into<bool>)
UpdateVisible(bool) overloadSource§fn tick_color(self)
fn tick_color(self)
TickColor() overloadSource§fn update_color(self)
fn update_color(self)
UpdateColor() overloadSource§fn commit_color(self, flags: impl Into<UnitModel_ColorFlags>)
fn commit_color(self, flags: impl Into<UnitModel_ColorFlags>)
CommitColor(crate::app::unitmodel::UnitModel_ColorFlags) overloadSource§fn update_dirty(self)
fn update_dirty(self)
UpdateDirty() overloadSource§fn update_weight(self)
fn update_weight(self)
UpdateWeight() overloadSource§fn get_anim(self) -> UnitAnim_Types
fn get_anim(self) -> UnitAnim_Types
GetAnim() overloadSource§fn get_idle_anim(self) -> UnitAnim_Types
fn get_idle_anim(self) -> UnitAnim_Types
GetIdleAnim() overloadSource§fn set_idle_anim(
self,
type: impl Into<UnitAnim_Types>,
time: impl Into<UnitAnim_Times>,
)
fn set_idle_anim( self, type: impl Into<UnitAnim_Types>, time: impl Into<UnitAnim_Times>, )
SetIdleAnim(crate::app::unitanim::UnitAnim_Types, crate::app::unitanim::UnitAnim_Times) overloadSource§fn set_idle_anim_2(
self,
action: impl Into<UnitSequence_Action>,
time: impl Into<UnitAnim_Times>,
)
fn set_idle_anim_2( self, action: impl Into<UnitSequence_Action>, time: impl Into<UnitAnim_Times>, )
SetIdleAnim(crate::app::unitsequence::UnitSequence_Action, crate::app::unitanim::UnitAnim_Times) overloadSource§fn play_idle(self, time: impl Into<UnitAnim_Times>)
fn play_idle(self, time: impl Into<UnitAnim_Times>)
PlayIdle(crate::app::unitanim::UnitAnim_Times) overloadSource§fn play_anim(
self,
type: impl Into<UnitAnim_Types>,
time: impl Into<UnitAnim_Times>,
)
fn play_anim( self, type: impl Into<UnitAnim_Types>, time: impl Into<UnitAnim_Times>, )
PlayAnim(crate::app::unitanim::UnitAnim_Types, crate::app::unitanim::UnitAnim_Times) overloadSource§fn instantiate(
self,
go: impl Into<GameObject>,
name: impl Into<Il2CppString>,
) -> GameObject
fn instantiate( self, go: impl Into<GameObject>, name: impl Into<Il2CppString>, ) -> GameObject
Instantiate(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString) overloadSource§fn instantiate_left_weapon(self, go: impl Into<GameObject>)
fn instantiate_left_weapon(self, go: impl Into<GameObject>)
InstantiateLeftWeapon(crate::unity_engine::gameobject::GameObject) overloadSource§fn instantiate_right_weapon(self, go: impl Into<GameObject>)
fn instantiate_right_weapon(self, go: impl Into<GameObject>)
InstantiateRightWeapon(crate::unity_engine::gameobject::GameObject) overloadSource§fn update_weapon(self, equip_item: impl Into<ItemData>)
fn update_weapon(self, equip_item: impl Into<ItemData>)
UpdateWeapon(crate::app::itemdata::ItemData) overloadSource§fn get_animator_2(self) -> Animator
fn get_animator_2(self) -> Animator
GetAnimator() overloadSource§fn update_anim(self)
fn update_anim(self)
UpdateAnim() overloadSource§fn set_force_item(self, item: impl Into<ItemData>)
fn set_force_item(self, item: impl Into<ItemData>)
SetForceItem(crate::app::itemdata::ItemData) overloadSource§fn update_speed(self)
fn update_speed(self)
UpdateSpeed() overloadSource§fn commit_proportion(self)
fn commit_proportion(self)
CommitProportion() overloadSource§fn get_animators(self) -> Array<Animator>
fn get_animators(self) -> Array<Animator>
GetAnimators() overloadSource§fn on_game_color_validate(self)
fn on_game_color_validate(self)
OnGameColorValidate() overloadSource§fn get_effect_position(self) -> Vector3
fn get_effect_position(self) -> Vector3
GetEffectPosition() overload