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Material

Struct Material 

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pub struct Material(/* private fields */);
Expand description

IL2CPP class: UnityEngine.Material Inherits: Object_2

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impl Material

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pub fn base(self) -> Object_2

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impl Material

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pub fn create(script_contents: impl Into<Il2CppString>) -> Material

Create(::unity::Il2CppString) overload

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pub fn create_with_shader(self_: impl Into<Material>, shader: impl Into<Shader>)

CreateWithShader(crate::unity_engine::material::Material, crate::unity_engine::shader::Shader) overload

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pub fn create_with_material( self_: impl Into<Material>, source: impl Into<Material>, )

CreateWithMaterial(crate::unity_engine::material::Material, crate::unity_engine::material::Material) overload

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pub fn create_with_string(self_: impl Into<Material>)

CreateWithString(crate::unity_engine::material::Material) overload

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pub fn get_default_material() -> Material

GetDefaultMaterial() overload

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pub fn get_default_particle_material() -> Material

GetDefaultParticleMaterial() overload

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pub fn get_default_line_material() -> Material

GetDefaultLineMaterial() overload

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impl Material

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pub fn create_method_info() -> &'static MethodInfo

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pub fn create_with_shader_method_info() -> &'static MethodInfo

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pub fn create_with_material_method_info() -> &'static MethodInfo

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pub fn create_with_string_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn ctor_2_method_info() -> &'static MethodInfo

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pub fn ctor_3_method_info() -> &'static MethodInfo

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pub fn get_default_material_method_info() -> &'static MethodInfo

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pub fn get_default_particle_material_method_info() -> &'static MethodInfo

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pub fn get_default_line_material_method_info() -> &'static MethodInfo

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pub fn get_shader_method_info() -> &'static MethodInfo

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pub fn set_shader_method_info() -> &'static MethodInfo

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pub fn get_color_method_info() -> &'static MethodInfo

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pub fn set_color_method_info() -> &'static MethodInfo

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pub fn get_main_texture_method_info() -> &'static MethodInfo

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pub fn set_main_texture_method_info() -> &'static MethodInfo

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pub fn get_main_texture_offset_method_info() -> &'static MethodInfo

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pub fn set_main_texture_offset_method_info() -> &'static MethodInfo

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pub fn get_main_texture_scale_method_info() -> &'static MethodInfo

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pub fn set_main_texture_scale_method_info() -> &'static MethodInfo

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pub fn get_first_property_name_id_by_attribute_method_info() -> &'static MethodInfo

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pub fn has_property_method_info() -> &'static MethodInfo

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pub fn has_property_2_method_info() -> &'static MethodInfo

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pub fn get_render_queue_method_info() -> &'static MethodInfo

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pub fn set_render_queue_method_info() -> &'static MethodInfo

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pub fn get_raw_render_queue_method_info() -> &'static MethodInfo

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pub fn enable_keyword_method_info() -> &'static MethodInfo

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pub fn disable_keyword_method_info() -> &'static MethodInfo

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pub fn is_keyword_enabled_method_info() -> &'static MethodInfo

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pub fn get_global_illumination_flags_method_info() -> &'static MethodInfo

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pub fn set_global_illumination_flags_method_info() -> &'static MethodInfo

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pub fn get_double_sided_gi_method_info() -> &'static MethodInfo

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pub fn set_double_sided_gi_method_info() -> &'static MethodInfo

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pub fn get_enable_instancing_method_info() -> &'static MethodInfo

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pub fn set_enable_instancing_method_info() -> &'static MethodInfo

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pub fn get_pass_count_method_info() -> &'static MethodInfo

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pub fn set_shader_pass_enabled_method_info() -> &'static MethodInfo

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pub fn get_shader_pass_enabled_method_info() -> &'static MethodInfo

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pub fn get_pass_name_method_info() -> &'static MethodInfo

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pub fn find_pass_method_info() -> &'static MethodInfo

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pub fn set_override_tag_method_info() -> &'static MethodInfo

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pub fn get_tag_impl_method_info() -> &'static MethodInfo

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pub fn get_tag_method_info() -> &'static MethodInfo

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pub fn get_tag_2_method_info() -> &'static MethodInfo

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pub fn lerp_method_info() -> &'static MethodInfo

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pub fn set_pass_method_info() -> &'static MethodInfo

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pub fn copy_properties_from_material_method_info() -> &'static MethodInfo

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pub fn get_shader_keywords_method_info() -> &'static MethodInfo

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pub fn set_shader_keywords_method_info() -> &'static MethodInfo

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pub fn compute_crc_method_info() -> &'static MethodInfo

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pub fn get_texture_property_names_method_info() -> &'static MethodInfo

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pub fn get_texture_property_name_i_ds_method_info() -> &'static MethodInfo

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pub fn get_texture_property_names_internal_method_info() -> &'static MethodInfo

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pub fn get_texture_property_name_i_ds_internal_method_info() -> &'static MethodInfo

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pub fn get_texture_property_names_2_method_info() -> &'static MethodInfo

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pub fn get_texture_property_name_i_ds_2_method_info() -> &'static MethodInfo

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pub fn set_float_impl_method_info() -> &'static MethodInfo

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pub fn set_color_impl_method_info() -> &'static MethodInfo

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pub fn set_matrix_impl_method_info() -> &'static MethodInfo

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pub fn set_texture_impl_method_info() -> &'static MethodInfo

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pub fn set_render_texture_impl_method_info() -> &'static MethodInfo

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pub fn set_buffer_impl_method_info() -> &'static MethodInfo

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pub fn set_graphics_buffer_impl_method_info() -> &'static MethodInfo

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pub fn set_constant_buffer_impl_method_info() -> &'static MethodInfo

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pub fn set_constant_graphics_buffer_impl_method_info() -> &'static MethodInfo

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pub fn get_float_impl_method_info() -> &'static MethodInfo

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pub fn get_color_impl_method_info() -> &'static MethodInfo

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pub fn get_matrix_impl_method_info() -> &'static MethodInfo

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pub fn get_texture_impl_method_info() -> &'static MethodInfo

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pub fn set_float_array_impl_method_info() -> &'static MethodInfo

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pub fn set_vector_array_impl_method_info() -> &'static MethodInfo

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pub fn set_color_array_impl_method_info() -> &'static MethodInfo

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pub fn set_matrix_array_impl_method_info() -> &'static MethodInfo

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pub fn get_float_array_impl_method_info() -> &'static MethodInfo

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pub fn get_vector_array_impl_method_info() -> &'static MethodInfo

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pub fn get_color_array_impl_method_info() -> &'static MethodInfo

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pub fn get_matrix_array_impl_method_info() -> &'static MethodInfo

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pub fn get_float_array_count_impl_method_info() -> &'static MethodInfo

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pub fn get_vector_array_count_impl_method_info() -> &'static MethodInfo

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pub fn get_color_array_count_impl_method_info() -> &'static MethodInfo

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pub fn get_matrix_array_count_impl_method_info() -> &'static MethodInfo

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pub fn extract_float_array_impl_method_info() -> &'static MethodInfo

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pub fn extract_vector_array_impl_method_info() -> &'static MethodInfo

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pub fn extract_color_array_impl_method_info() -> &'static MethodInfo

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pub fn extract_matrix_array_impl_method_info() -> &'static MethodInfo

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pub fn get_texture_scale_and_offset_impl_method_info() -> &'static MethodInfo

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pub fn set_texture_offset_impl_method_info() -> &'static MethodInfo

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pub fn set_texture_scale_impl_method_info() -> &'static MethodInfo

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pub fn set_float_array_method_info() -> &'static MethodInfo

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pub fn set_vector_array_method_info() -> &'static MethodInfo

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pub fn set_color_array_method_info() -> &'static MethodInfo

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pub fn set_matrix_array_method_info() -> &'static MethodInfo

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pub fn extract_float_array_method_info() -> &'static MethodInfo

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pub fn extract_vector_array_method_info() -> &'static MethodInfo

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pub fn extract_color_array_method_info() -> &'static MethodInfo

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pub fn extract_matrix_array_method_info() -> &'static MethodInfo

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pub fn set_float_method_info() -> &'static MethodInfo

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pub fn set_float_2_method_info() -> &'static MethodInfo

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pub fn set_int_method_info() -> &'static MethodInfo

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pub fn set_int_2_method_info() -> &'static MethodInfo

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pub fn set_color_2_method_info() -> &'static MethodInfo

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pub fn set_color_3_method_info() -> &'static MethodInfo

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pub fn set_vector_method_info() -> &'static MethodInfo

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pub fn set_vector_2_method_info() -> &'static MethodInfo

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pub fn set_matrix_method_info() -> &'static MethodInfo

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pub fn set_matrix_2_method_info() -> &'static MethodInfo

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pub fn set_texture_method_info() -> &'static MethodInfo

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pub fn set_texture_2_method_info() -> &'static MethodInfo

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pub fn set_texture_3_method_info() -> &'static MethodInfo

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pub fn set_texture_4_method_info() -> &'static MethodInfo

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pub fn set_buffer_method_info() -> &'static MethodInfo

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pub fn set_buffer_2_method_info() -> &'static MethodInfo

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pub fn set_buffer_3_method_info() -> &'static MethodInfo

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pub fn set_buffer_4_method_info() -> &'static MethodInfo

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pub fn set_constant_buffer_method_info() -> &'static MethodInfo

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pub fn set_constant_buffer_2_method_info() -> &'static MethodInfo

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pub fn set_constant_buffer_3_method_info() -> &'static MethodInfo

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pub fn set_constant_buffer_4_method_info() -> &'static MethodInfo

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pub fn set_float_array_2_method_info() -> &'static MethodInfo

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pub fn set_float_array_3_method_info() -> &'static MethodInfo

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pub fn set_float_array_4_method_info() -> &'static MethodInfo

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pub fn set_float_array_5_method_info() -> &'static MethodInfo

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pub fn set_color_array_2_method_info() -> &'static MethodInfo

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pub fn set_color_array_3_method_info() -> &'static MethodInfo

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pub fn set_color_array_4_method_info() -> &'static MethodInfo

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pub fn set_color_array_5_method_info() -> &'static MethodInfo

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pub fn set_vector_array_2_method_info() -> &'static MethodInfo

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pub fn set_vector_array_3_method_info() -> &'static MethodInfo

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pub fn set_vector_array_4_method_info() -> &'static MethodInfo

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pub fn set_vector_array_5_method_info() -> &'static MethodInfo

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pub fn set_matrix_array_2_method_info() -> &'static MethodInfo

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pub fn set_matrix_array_3_method_info() -> &'static MethodInfo

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pub fn set_matrix_array_4_method_info() -> &'static MethodInfo

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pub fn set_matrix_array_5_method_info() -> &'static MethodInfo

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pub fn get_float_method_info() -> &'static MethodInfo

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pub fn get_float_2_method_info() -> &'static MethodInfo

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pub fn get_int_method_info() -> &'static MethodInfo

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pub fn get_int_2_method_info() -> &'static MethodInfo

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pub fn get_color_2_method_info() -> &'static MethodInfo

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pub fn get_color_3_method_info() -> &'static MethodInfo

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pub fn get_vector_method_info() -> &'static MethodInfo

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pub fn get_vector_2_method_info() -> &'static MethodInfo

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pub fn get_matrix_method_info() -> &'static MethodInfo

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pub fn get_matrix_2_method_info() -> &'static MethodInfo

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pub fn get_texture_method_info() -> &'static MethodInfo

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pub fn get_texture_2_method_info() -> &'static MethodInfo

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pub fn get_float_array_method_info() -> &'static MethodInfo

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pub fn get_float_array_2_method_info() -> &'static MethodInfo

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pub fn get_color_array_method_info() -> &'static MethodInfo

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pub fn get_color_array_2_method_info() -> &'static MethodInfo

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pub fn get_vector_array_method_info() -> &'static MethodInfo

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pub fn get_vector_array_2_method_info() -> &'static MethodInfo

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pub fn get_matrix_array_method_info() -> &'static MethodInfo

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pub fn get_matrix_array_2_method_info() -> &'static MethodInfo

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pub fn get_float_array_3_method_info() -> &'static MethodInfo

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pub fn get_float_array_4_method_info() -> &'static MethodInfo

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pub fn get_color_array_3_method_info() -> &'static MethodInfo

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pub fn get_color_array_4_method_info() -> &'static MethodInfo

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pub fn get_vector_array_3_method_info() -> &'static MethodInfo

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pub fn get_vector_array_4_method_info() -> &'static MethodInfo

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pub fn get_matrix_array_3_method_info() -> &'static MethodInfo

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pub fn get_matrix_array_4_method_info() -> &'static MethodInfo

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pub fn set_texture_offset_method_info() -> &'static MethodInfo

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pub fn set_texture_offset_2_method_info() -> &'static MethodInfo

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pub fn set_texture_scale_method_info() -> &'static MethodInfo

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pub fn set_texture_scale_2_method_info() -> &'static MethodInfo

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pub fn get_texture_offset_method_info() -> &'static MethodInfo

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pub fn get_texture_offset_2_method_info() -> &'static MethodInfo

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pub fn get_texture_scale_method_info() -> &'static MethodInfo

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pub fn get_texture_scale_2_method_info() -> &'static MethodInfo

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pub fn set_color_impl_injected_method_info() -> &'static MethodInfo

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pub fn set_matrix_impl_injected_method_info() -> &'static MethodInfo

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pub fn get_color_impl_injected_method_info() -> &'static MethodInfo

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pub fn get_matrix_impl_injected_method_info() -> &'static MethodInfo

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pub fn get_texture_scale_and_offset_impl_injected_method_info() -> &'static MethodInfo

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pub fn set_texture_offset_impl_injected_method_info() -> &'static MethodInfo

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pub fn set_texture_scale_impl_injected_method_info() -> &'static MethodInfo

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impl Material

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pub fn new(shader: Shader) -> Self

.ctor(crate::unity_engine::shader::Shader) — overload selector

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pub fn new_2(source: Material) -> Self

.ctor(crate::unity_engine::material::Material) — overload selector

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pub fn new_3(contents: Il2CppString) -> Self

.ctor(::unity::Il2CppString) — overload selector

Trait Implementations§

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impl ClassIdentity for Material

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const NAMESPACE: &'static str = "UnityEngine"

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const NAME: &'static str = "Material"

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fn class() -> Class

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impl Clone for Material

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fn clone(&self) -> Material

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for Material

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IObject_2 for Material

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impl IlType for Material

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fn il_type() -> &'static Il2CppType

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impl Copy for Material

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impl IMaterial for Material

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impl IObject for Material

Auto Trait Implementations§

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impl Freeze for Material

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impl RefUnwindSafe for Material

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impl !Send for Material

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impl !Sync for Material

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impl Unpin for Material

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impl UnwindSafe for Material

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
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fn is_direct_subclass_of<T>(self) -> bool
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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IMaterialMethods for __T
where __T: IMaterial,

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fn ctor(self, shader: impl Into<Shader>)

.ctor(crate::unity_engine::shader::Shader) overload
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fn ctor_2(self, source: impl Into<Material>)

.ctor(crate::unity_engine::material::Material) overload
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fn ctor_3(self, contents: impl Into<Il2CppString>)

.ctor(::unity::Il2CppString) overload
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fn get_shader(self) -> Shader

get_shader() overload
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fn set_shader(self, value: impl Into<Shader>)

set_shader(crate::unity_engine::shader::Shader) overload
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fn get_color(self) -> Color

get_color() overload
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fn set_color(self, value: impl Into<Color>)

set_color(crate::unity_engine::color::Color) overload
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fn get_main_texture(self) -> Texture

get_mainTexture() overload
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fn set_main_texture(self, value: impl Into<Texture>)

set_mainTexture(crate::unity_engine::texture::Texture) overload
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fn get_main_texture_offset(self) -> Vector2

get_mainTextureOffset() overload
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fn set_main_texture_offset(self, value: impl Into<Vector2>)

set_mainTextureOffset(crate::unity_engine::vector2::Vector2) overload
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fn get_main_texture_scale(self) -> Vector2

get_mainTextureScale() overload
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fn set_main_texture_scale(self, value: impl Into<Vector2>)

set_mainTextureScale(crate::unity_engine::vector2::Vector2) overload
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fn get_first_property_name_id_by_attribute( self, attribute_flag: impl Into<ShaderPropertyFlags>, ) -> i32

GetFirstPropertyNameIdByAttribute(crate::unity_engine::rendering::shaderpropertyflags::ShaderPropertyFlags) overload
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fn has_property(self, name_id: impl Into<i32>) -> bool

HasProperty(i32) overload
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fn has_property_2(self, name: impl Into<Il2CppString>) -> bool

HasProperty(::unity::Il2CppString) overload
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fn get_render_queue(self) -> i32

get_renderQueue() overload
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fn set_render_queue(self, value: impl Into<i32>)

set_renderQueue(i32) overload
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fn get_raw_render_queue(self) -> i32

get_rawRenderQueue() overload
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fn enable_keyword(self, keyword: impl Into<Il2CppString>)

EnableKeyword(::unity::Il2CppString) overload
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fn disable_keyword(self, keyword: impl Into<Il2CppString>)

DisableKeyword(::unity::Il2CppString) overload
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fn is_keyword_enabled(self, keyword: impl Into<Il2CppString>) -> bool

IsKeywordEnabled(::unity::Il2CppString) overload
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fn get_global_illumination_flags(self) -> MaterialGlobalIlluminationFlags

get_globalIlluminationFlags() overload
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fn set_global_illumination_flags( self, value: impl Into<MaterialGlobalIlluminationFlags>, )

set_globalIlluminationFlags(crate::unity_engine::materialglobalilluminationflags::MaterialGlobalIlluminationFlags) overload
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fn get_double_sided_gi(self) -> bool

get_doubleSidedGI() overload
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fn set_double_sided_gi(self, value: impl Into<bool>)

set_doubleSidedGI(bool) overload
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fn get_enable_instancing(self) -> bool

get_enableInstancing() overload
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fn set_enable_instancing(self, value: impl Into<bool>)

set_enableInstancing(bool) overload
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fn get_pass_count(self) -> i32

get_passCount() overload
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fn set_shader_pass_enabled( self, pass_name: impl Into<Il2CppString>, enabled: impl Into<bool>, )

SetShaderPassEnabled(::unity::Il2CppString, bool) overload
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fn get_shader_pass_enabled(self, pass_name: impl Into<Il2CppString>) -> bool

GetShaderPassEnabled(::unity::Il2CppString) overload
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fn get_pass_name(self, pass: impl Into<i32>) -> Il2CppString

GetPassName(i32) overload
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fn find_pass(self, pass_name: impl Into<Il2CppString>) -> i32

FindPass(::unity::Il2CppString) overload
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fn set_override_tag( self, tag: impl Into<Il2CppString>, val: impl Into<Il2CppString>, )

SetOverrideTag(::unity::Il2CppString, ::unity::Il2CppString) overload
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fn get_tag_impl( self, tag: impl Into<Il2CppString>, current_sub_shader_only: impl Into<bool>, default_value: impl Into<Il2CppString>, ) -> Il2CppString

GetTagImpl(::unity::Il2CppString, bool, ::unity::Il2CppString) overload
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fn get_tag( self, tag: impl Into<Il2CppString>, search_fallbacks: impl Into<bool>, default_value: impl Into<Il2CppString>, ) -> Il2CppString

GetTag(::unity::Il2CppString, bool, ::unity::Il2CppString) overload
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fn get_tag_2( self, tag: impl Into<Il2CppString>, search_fallbacks: impl Into<bool>, ) -> Il2CppString

GetTag(::unity::Il2CppString, bool) overload
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fn lerp( self, start: impl Into<Material>, end: impl Into<Material>, t: impl Into<f32>, )

Lerp(crate::unity_engine::material::Material, crate::unity_engine::material::Material, f32) overload
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fn set_pass(self, pass: impl Into<i32>) -> bool

SetPass(i32) overload
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fn copy_properties_from_material(self, mat: impl Into<Material>)

CopyPropertiesFromMaterial(crate::unity_engine::material::Material) overload
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fn get_shader_keywords(self) -> Array<Il2CppString>

GetShaderKeywords() overload
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fn set_shader_keywords(self, names: impl Into<Array<Il2CppString>>)

SetShaderKeywords(::unity::Array<::unity::Il2CppString>) overload
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fn compute_crc(self) -> i32

ComputeCRC() overload
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fn get_texture_property_names(self) -> Array<Il2CppString>

GetTexturePropertyNames() overload
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fn get_texture_property_name_i_ds(self) -> Array<i32>

GetTexturePropertyNameIDs() overload
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fn get_texture_property_names_internal(self, out_names: impl Into<Object>)

GetTexturePropertyNamesInternal(crate::system::object::Object) overload
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fn get_texture_property_name_i_ds_internal(self, out_names: impl Into<Object>)

GetTexturePropertyNameIDsInternal(crate::system::object::Object) overload
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fn get_texture_property_names_2( self, out_names: impl Into<List_1<Il2CppString>>, )

GetTexturePropertyNames(crate::system::collections::generic::list_1::List_1<::unity::Il2CppString>) overload
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fn get_texture_property_name_i_ds_2(self, out_names: impl Into<List_1<i32>>)

GetTexturePropertyNameIDs(crate::system::collections::generic::list_1::List_1<i32>) overload
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fn set_float_impl(self, name: impl Into<i32>, value: impl Into<f32>)

SetFloatImpl(i32, f32) overload
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fn set_color_impl(self, name: impl Into<i32>, value: impl Into<Color>)

SetColorImpl(i32, crate::unity_engine::color::Color) overload
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fn set_matrix_impl(self, name: impl Into<i32>, value: impl Into<Matrix4x4>)

SetMatrixImpl(i32, crate::unity_engine::matrix4x4::Matrix4x4) overload
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fn set_texture_impl(self, name: impl Into<i32>, value: impl Into<Texture>)

SetTextureImpl(i32, crate::unity_engine::texture::Texture) overload
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fn set_render_texture_impl( self, name: impl Into<i32>, value: impl Into<RenderTexture>, element: impl Into<RenderTextureSubElement>, )

SetRenderTextureImpl(i32, crate::unity_engine::rendertexture::RenderTexture, crate::unity_engine::rendering::rendertexturesubelement::RenderTextureSubElement) overload
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fn set_buffer_impl(self, name: impl Into<i32>, value: impl Into<ComputeBuffer>)

SetBufferImpl(i32, crate::unity_engine::computebuffer::ComputeBuffer) overload
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fn set_graphics_buffer_impl( self, name: impl Into<i32>, value: impl Into<GraphicsBuffer>, )

SetGraphicsBufferImpl(i32, crate::unity_engine::graphicsbuffer::GraphicsBuffer) overload
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fn set_constant_buffer_impl( self, name: impl Into<i32>, value: impl Into<ComputeBuffer>, offset: impl Into<i32>, size: impl Into<i32>, )

SetConstantBufferImpl(i32, crate::unity_engine::computebuffer::ComputeBuffer, i32, i32) overload
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fn set_constant_graphics_buffer_impl( self, name: impl Into<i32>, value: impl Into<GraphicsBuffer>, offset: impl Into<i32>, size: impl Into<i32>, )

SetConstantGraphicsBufferImpl(i32, crate::unity_engine::graphicsbuffer::GraphicsBuffer, i32, i32) overload
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fn get_float_impl(self, name: impl Into<i32>) -> f32

GetFloatImpl(i32) overload
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fn get_color_impl(self, name: impl Into<i32>) -> Color

GetColorImpl(i32) overload
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fn get_matrix_impl(self, name: impl Into<i32>) -> Matrix4x4

GetMatrixImpl(i32) overload
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fn get_texture_impl(self, name: impl Into<i32>) -> Texture

GetTextureImpl(i32) overload
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fn set_float_array_impl( self, name: impl Into<i32>, values: impl Into<Array<f32>>, count: impl Into<i32>, )

SetFloatArrayImpl(i32, ::unity::Array<f32>, i32) overload
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fn set_vector_array_impl( self, name: impl Into<i32>, values: impl Into<Array<Vector4>>, count: impl Into<i32>, )

SetVectorArrayImpl(i32, ::unity::Array<crate::unity_engine::vector4::Vector4>, i32) overload
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fn set_color_array_impl( self, name: impl Into<i32>, values: impl Into<Array<Color>>, count: impl Into<i32>, )

SetColorArrayImpl(i32, ::unity::Array<crate::unity_engine::color::Color>, i32) overload
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fn set_matrix_array_impl( self, name: impl Into<i32>, values: impl Into<Array<Matrix4x4>>, count: impl Into<i32>, )

SetMatrixArrayImpl(i32, ::unity::Array<crate::unity_engine::matrix4x4::Matrix4x4>, i32) overload
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fn get_float_array_impl(self, name: impl Into<i32>) -> Array<f32>

GetFloatArrayImpl(i32) overload
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fn get_vector_array_impl(self, name: impl Into<i32>) -> Array<Vector4>

GetVectorArrayImpl(i32) overload
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fn get_color_array_impl(self, name: impl Into<i32>) -> Array<Color>

GetColorArrayImpl(i32) overload
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fn get_matrix_array_impl(self, name: impl Into<i32>) -> Array<Matrix4x4>

GetMatrixArrayImpl(i32) overload
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fn get_float_array_count_impl(self, name: impl Into<i32>) -> i32

GetFloatArrayCountImpl(i32) overload
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fn get_vector_array_count_impl(self, name: impl Into<i32>) -> i32

GetVectorArrayCountImpl(i32) overload
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fn get_color_array_count_impl(self, name: impl Into<i32>) -> i32

GetColorArrayCountImpl(i32) overload
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fn get_matrix_array_count_impl(self, name: impl Into<i32>) -> i32

GetMatrixArrayCountImpl(i32) overload
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fn extract_float_array_impl( self, name: impl Into<i32>, val: impl Into<Array<f32>>, )

ExtractFloatArrayImpl(i32, ::unity::Array<f32>) overload
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fn extract_vector_array_impl( self, name: impl Into<i32>, val: impl Into<Array<Vector4>>, )

ExtractVectorArrayImpl(i32, ::unity::Array<crate::unity_engine::vector4::Vector4>) overload
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fn extract_color_array_impl( self, name: impl Into<i32>, val: impl Into<Array<Color>>, )

ExtractColorArrayImpl(i32, ::unity::Array<crate::unity_engine::color::Color>) overload
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fn extract_matrix_array_impl( self, name: impl Into<i32>, val: impl Into<Array<Matrix4x4>>, )

ExtractMatrixArrayImpl(i32, ::unity::Array<crate::unity_engine::matrix4x4::Matrix4x4>) overload
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fn get_texture_scale_and_offset_impl(self, name: impl Into<i32>) -> Vector4

GetTextureScaleAndOffsetImpl(i32) overload
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fn set_texture_offset_impl( self, name: impl Into<i32>, offset: impl Into<Vector2>, )

SetTextureOffsetImpl(i32, crate::unity_engine::vector2::Vector2) overload
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fn set_texture_scale_impl(self, name: impl Into<i32>, scale: impl Into<Vector2>)

SetTextureScaleImpl(i32, crate::unity_engine::vector2::Vector2) overload
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fn set_float_array( self, name: impl Into<i32>, values: impl Into<Array<f32>>, count: impl Into<i32>, )

SetFloatArray(i32, ::unity::Array<f32>, i32) overload
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fn set_vector_array( self, name: impl Into<i32>, values: impl Into<Array<Vector4>>, count: impl Into<i32>, )

SetVectorArray(i32, ::unity::Array<crate::unity_engine::vector4::Vector4>, i32) overload
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fn set_color_array( self, name: impl Into<i32>, values: impl Into<Array<Color>>, count: impl Into<i32>, )

SetColorArray(i32, ::unity::Array<crate::unity_engine::color::Color>, i32) overload
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fn set_matrix_array( self, name: impl Into<i32>, values: impl Into<Array<Matrix4x4>>, count: impl Into<i32>, )

SetMatrixArray(i32, ::unity::Array<crate::unity_engine::matrix4x4::Matrix4x4>, i32) overload
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fn extract_float_array( self, name: impl Into<i32>, values: impl Into<List_1<f32>>, )

ExtractFloatArray(i32, crate::system::collections::generic::list_1::List_1<f32>) overload
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fn extract_vector_array( self, name: impl Into<i32>, values: impl Into<List_1<Vector4>>, )

ExtractVectorArray(i32, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>) overload
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fn extract_color_array( self, name: impl Into<i32>, values: impl Into<List_1<Color>>, )

ExtractColorArray(i32, crate::system::collections::generic::list_1::List_1<crate::unity_engine::color::Color>) overload
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fn extract_matrix_array( self, name: impl Into<i32>, values: impl Into<List_1<Matrix4x4>>, )

ExtractMatrixArray(i32, crate::system::collections::generic::list_1::List_1<crate::unity_engine::matrix4x4::Matrix4x4>) overload
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fn set_float(self, name: impl Into<Il2CppString>, value: impl Into<f32>)

SetFloat(::unity::Il2CppString, f32) overload
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fn set_float_2(self, name_id: impl Into<i32>, value: impl Into<f32>)

SetFloat(i32, f32) overload
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fn set_int(self, name: impl Into<Il2CppString>, value: impl Into<i32>)

SetInt(::unity::Il2CppString, i32) overload
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fn set_int_2(self, name_id: impl Into<i32>, value: impl Into<i32>)

SetInt(i32, i32) overload
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fn set_color_2(self, name: impl Into<Il2CppString>, value: impl Into<Color>)

SetColor(::unity::Il2CppString, crate::unity_engine::color::Color) overload
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fn set_color_3(self, name_id: impl Into<i32>, value: impl Into<Color>)

SetColor(i32, crate::unity_engine::color::Color) overload
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fn set_vector(self, name: impl Into<Il2CppString>, value: impl Into<Vector4>)

SetVector(::unity::Il2CppString, crate::unity_engine::vector4::Vector4) overload
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fn set_vector_2(self, name_id: impl Into<i32>, value: impl Into<Vector4>)

SetVector(i32, crate::unity_engine::vector4::Vector4) overload
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fn set_matrix(self, name: impl Into<Il2CppString>, value: impl Into<Matrix4x4>)

SetMatrix(::unity::Il2CppString, crate::unity_engine::matrix4x4::Matrix4x4) overload
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fn set_matrix_2(self, name_id: impl Into<i32>, value: impl Into<Matrix4x4>)

SetMatrix(i32, crate::unity_engine::matrix4x4::Matrix4x4) overload
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fn set_texture(self, name: impl Into<Il2CppString>, value: impl Into<Texture>)

SetTexture(::unity::Il2CppString, crate::unity_engine::texture::Texture) overload
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fn set_texture_2(self, name_id: impl Into<i32>, value: impl Into<Texture>)

SetTexture(i32, crate::unity_engine::texture::Texture) overload
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fn set_texture_3( self, name: impl Into<Il2CppString>, value: impl Into<RenderTexture>, element: impl Into<RenderTextureSubElement>, )

SetTexture(::unity::Il2CppString, crate::unity_engine::rendertexture::RenderTexture, crate::unity_engine::rendering::rendertexturesubelement::RenderTextureSubElement) overload
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fn set_texture_4( self, name_id: impl Into<i32>, value: impl Into<RenderTexture>, element: impl Into<RenderTextureSubElement>, )

SetTexture(i32, crate::unity_engine::rendertexture::RenderTexture, crate::unity_engine::rendering::rendertexturesubelement::RenderTextureSubElement) overload
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fn set_buffer( self, name: impl Into<Il2CppString>, value: impl Into<ComputeBuffer>, )

SetBuffer(::unity::Il2CppString, crate::unity_engine::computebuffer::ComputeBuffer) overload
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fn set_buffer_2(self, name_id: impl Into<i32>, value: impl Into<ComputeBuffer>)

SetBuffer(i32, crate::unity_engine::computebuffer::ComputeBuffer) overload
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fn set_buffer_3( self, name: impl Into<Il2CppString>, value: impl Into<GraphicsBuffer>, )

SetBuffer(::unity::Il2CppString, crate::unity_engine::graphicsbuffer::GraphicsBuffer) overload
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fn set_buffer_4(self, name_id: impl Into<i32>, value: impl Into<GraphicsBuffer>)

SetBuffer(i32, crate::unity_engine::graphicsbuffer::GraphicsBuffer) overload
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fn set_constant_buffer( self, name: impl Into<Il2CppString>, value: impl Into<ComputeBuffer>, offset: impl Into<i32>, size: impl Into<i32>, )

SetConstantBuffer(::unity::Il2CppString, crate::unity_engine::computebuffer::ComputeBuffer, i32, i32) overload
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fn set_constant_buffer_2( self, name_id: impl Into<i32>, value: impl Into<ComputeBuffer>, offset: impl Into<i32>, size: impl Into<i32>, )

SetConstantBuffer(i32, crate::unity_engine::computebuffer::ComputeBuffer, i32, i32) overload
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fn set_constant_buffer_3( self, name: impl Into<Il2CppString>, value: impl Into<GraphicsBuffer>, offset: impl Into<i32>, size: impl Into<i32>, )

SetConstantBuffer(::unity::Il2CppString, crate::unity_engine::graphicsbuffer::GraphicsBuffer, i32, i32) overload
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fn set_constant_buffer_4( self, name_id: impl Into<i32>, value: impl Into<GraphicsBuffer>, offset: impl Into<i32>, size: impl Into<i32>, )

SetConstantBuffer(i32, crate::unity_engine::graphicsbuffer::GraphicsBuffer, i32, i32) overload
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fn set_float_array_2( self, name: impl Into<Il2CppString>, values: impl Into<List_1<f32>>, )

SetFloatArray(::unity::Il2CppString, crate::system::collections::generic::list_1::List_1<f32>) overload
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fn set_float_array_3( self, name_id: impl Into<i32>, values: impl Into<List_1<f32>>, )

SetFloatArray(i32, crate::system::collections::generic::list_1::List_1<f32>) overload
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fn set_float_array_4( self, name: impl Into<Il2CppString>, values: impl Into<Array<f32>>, )

SetFloatArray(::unity::Il2CppString, ::unity::Array<f32>) overload
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fn set_float_array_5( self, name_id: impl Into<i32>, values: impl Into<Array<f32>>, )

SetFloatArray(i32, ::unity::Array<f32>) overload
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fn set_color_array_2( self, name: impl Into<Il2CppString>, values: impl Into<List_1<Color>>, )

SetColorArray(::unity::Il2CppString, crate::system::collections::generic::list_1::List_1<crate::unity_engine::color::Color>) overload
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fn set_color_array_3( self, name_id: impl Into<i32>, values: impl Into<List_1<Color>>, )

SetColorArray(i32, crate::system::collections::generic::list_1::List_1<crate::unity_engine::color::Color>) overload
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fn set_color_array_4( self, name: impl Into<Il2CppString>, values: impl Into<Array<Color>>, )

SetColorArray(::unity::Il2CppString, ::unity::Array<crate::unity_engine::color::Color>) overload
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fn set_color_array_5( self, name_id: impl Into<i32>, values: impl Into<Array<Color>>, )

SetColorArray(i32, ::unity::Array<crate::unity_engine::color::Color>) overload
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fn set_vector_array_2( self, name: impl Into<Il2CppString>, values: impl Into<List_1<Vector4>>, )

SetVectorArray(::unity::Il2CppString, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>) overload
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fn set_vector_array_3( self, name_id: impl Into<i32>, values: impl Into<List_1<Vector4>>, )

SetVectorArray(i32, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>) overload
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fn set_vector_array_4( self, name: impl Into<Il2CppString>, values: impl Into<Array<Vector4>>, )

SetVectorArray(::unity::Il2CppString, ::unity::Array<crate::unity_engine::vector4::Vector4>) overload
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fn set_vector_array_5( self, name_id: impl Into<i32>, values: impl Into<Array<Vector4>>, )

SetVectorArray(i32, ::unity::Array<crate::unity_engine::vector4::Vector4>) overload
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fn set_matrix_array_2( self, name: impl Into<Il2CppString>, values: impl Into<List_1<Matrix4x4>>, )

SetMatrixArray(::unity::Il2CppString, crate::system::collections::generic::list_1::List_1<crate::unity_engine::matrix4x4::Matrix4x4>) overload
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fn set_matrix_array_3( self, name_id: impl Into<i32>, values: impl Into<List_1<Matrix4x4>>, )

SetMatrixArray(i32, crate::system::collections::generic::list_1::List_1<crate::unity_engine::matrix4x4::Matrix4x4>) overload
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fn set_matrix_array_4( self, name: impl Into<Il2CppString>, values: impl Into<Array<Matrix4x4>>, )

SetMatrixArray(::unity::Il2CppString, ::unity::Array<crate::unity_engine::matrix4x4::Matrix4x4>) overload
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fn set_matrix_array_5( self, name_id: impl Into<i32>, values: impl Into<Array<Matrix4x4>>, )

SetMatrixArray(i32, ::unity::Array<crate::unity_engine::matrix4x4::Matrix4x4>) overload
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fn get_float(self, name: impl Into<Il2CppString>) -> f32

GetFloat(::unity::Il2CppString) overload
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fn get_float_2(self, name_id: impl Into<i32>) -> f32

GetFloat(i32) overload
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fn get_int(self, name: impl Into<Il2CppString>) -> i32

GetInt(::unity::Il2CppString) overload
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fn get_int_2(self, name_id: impl Into<i32>) -> i32

GetInt(i32) overload
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fn get_color_2(self, name: impl Into<Il2CppString>) -> Color

GetColor(::unity::Il2CppString) overload
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fn get_color_3(self, name_id: impl Into<i32>) -> Color

GetColor(i32) overload
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fn get_vector(self, name: impl Into<Il2CppString>) -> Vector4

GetVector(::unity::Il2CppString) overload
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fn get_vector_2(self, name_id: impl Into<i32>) -> Vector4

GetVector(i32) overload
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fn get_matrix(self, name: impl Into<Il2CppString>) -> Matrix4x4

GetMatrix(::unity::Il2CppString) overload
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fn get_matrix_2(self, name_id: impl Into<i32>) -> Matrix4x4

GetMatrix(i32) overload
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fn get_texture(self, name: impl Into<Il2CppString>) -> Texture

GetTexture(::unity::Il2CppString) overload
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fn get_texture_2(self, name_id: impl Into<i32>) -> Texture

GetTexture(i32) overload
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fn get_float_array(self, name: impl Into<Il2CppString>) -> Array<f32>

GetFloatArray(::unity::Il2CppString) overload
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fn get_float_array_2(self, name_id: impl Into<i32>) -> Array<f32>

GetFloatArray(i32) overload
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fn get_color_array(self, name: impl Into<Il2CppString>) -> Array<Color>

GetColorArray(::unity::Il2CppString) overload
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fn get_color_array_2(self, name_id: impl Into<i32>) -> Array<Color>

GetColorArray(i32) overload
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fn get_vector_array(self, name: impl Into<Il2CppString>) -> Array<Vector4>

GetVectorArray(::unity::Il2CppString) overload
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fn get_vector_array_2(self, name_id: impl Into<i32>) -> Array<Vector4>

GetVectorArray(i32) overload
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fn get_matrix_array(self, name: impl Into<Il2CppString>) -> Array<Matrix4x4>

GetMatrixArray(::unity::Il2CppString) overload
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fn get_matrix_array_2(self, name_id: impl Into<i32>) -> Array<Matrix4x4>

GetMatrixArray(i32) overload
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fn get_float_array_3( self, name: impl Into<Il2CppString>, values: impl Into<List_1<f32>>, )

GetFloatArray(::unity::Il2CppString, crate::system::collections::generic::list_1::List_1<f32>) overload
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fn get_float_array_4( self, name_id: impl Into<i32>, values: impl Into<List_1<f32>>, )

GetFloatArray(i32, crate::system::collections::generic::list_1::List_1<f32>) overload
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fn get_color_array_3( self, name: impl Into<Il2CppString>, values: impl Into<List_1<Color>>, )

GetColorArray(::unity::Il2CppString, crate::system::collections::generic::list_1::List_1<crate::unity_engine::color::Color>) overload
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fn get_color_array_4( self, name_id: impl Into<i32>, values: impl Into<List_1<Color>>, )

GetColorArray(i32, crate::system::collections::generic::list_1::List_1<crate::unity_engine::color::Color>) overload
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fn get_vector_array_3( self, name: impl Into<Il2CppString>, values: impl Into<List_1<Vector4>>, )

GetVectorArray(::unity::Il2CppString, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>) overload
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fn get_vector_array_4( self, name_id: impl Into<i32>, values: impl Into<List_1<Vector4>>, )

GetVectorArray(i32, crate::system::collections::generic::list_1::List_1<crate::unity_engine::vector4::Vector4>) overload
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fn get_matrix_array_3( self, name: impl Into<Il2CppString>, values: impl Into<List_1<Matrix4x4>>, )

GetMatrixArray(::unity::Il2CppString, crate::system::collections::generic::list_1::List_1<crate::unity_engine::matrix4x4::Matrix4x4>) overload
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fn get_matrix_array_4( self, name_id: impl Into<i32>, values: impl Into<List_1<Matrix4x4>>, )

GetMatrixArray(i32, crate::system::collections::generic::list_1::List_1<crate::unity_engine::matrix4x4::Matrix4x4>) overload
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fn set_texture_offset( self, name: impl Into<Il2CppString>, value: impl Into<Vector2>, )

SetTextureOffset(::unity::Il2CppString, crate::unity_engine::vector2::Vector2) overload
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fn set_texture_offset_2( self, name_id: impl Into<i32>, value: impl Into<Vector2>, )

SetTextureOffset(i32, crate::unity_engine::vector2::Vector2) overload
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fn set_texture_scale( self, name: impl Into<Il2CppString>, value: impl Into<Vector2>, )

SetTextureScale(::unity::Il2CppString, crate::unity_engine::vector2::Vector2) overload
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fn set_texture_scale_2(self, name_id: impl Into<i32>, value: impl Into<Vector2>)

SetTextureScale(i32, crate::unity_engine::vector2::Vector2) overload
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fn get_texture_offset(self, name: impl Into<Il2CppString>) -> Vector2

GetTextureOffset(::unity::Il2CppString) overload
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fn get_texture_offset_2(self, name_id: impl Into<i32>) -> Vector2

GetTextureOffset(i32) overload
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fn get_texture_scale(self, name: impl Into<Il2CppString>) -> Vector2

GetTextureScale(::unity::Il2CppString) overload
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fn get_texture_scale_2(self, name_id: impl Into<i32>) -> Vector2

GetTextureScale(i32) overload
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fn set_color_impl_injected(self, name: impl Into<i32>) -> Color

SetColorImpl_Injected(i32, *mutcrate::unity_engine::color::Color) overload
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fn set_matrix_impl_injected(self, name: impl Into<i32>) -> Matrix4x4

SetMatrixImpl_Injected(i32, *mutcrate::unity_engine::matrix4x4::Matrix4x4) overload
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fn get_color_impl_injected(self, name: impl Into<i32>) -> Color

GetColorImpl_Injected(i32, *mutcrate::unity_engine::color::Color) overload
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fn get_matrix_impl_injected(self, name: impl Into<i32>) -> Matrix4x4

GetMatrixImpl_Injected(i32, *mutcrate::unity_engine::matrix4x4::Matrix4x4) overload
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fn get_texture_scale_and_offset_impl_injected( self, name: impl Into<i32>, ) -> Vector4

GetTextureScaleAndOffsetImpl_Injected(i32, *mutcrate::unity_engine::vector4::Vector4) overload
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fn set_texture_offset_impl_injected(self, name: impl Into<i32>) -> Vector2

SetTextureOffsetImpl_Injected(i32, *mutcrate::unity_engine::vector2::Vector2) overload
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fn set_texture_scale_impl_injected(self, name: impl Into<i32>) -> Vector2

SetTextureScaleImpl_Injected(i32, *mutcrate::unity_engine::vector2::Vector2) overload
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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IObject_2Methods for __T
where __T: IObject_2,

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fn get_instance_id(self) -> i32

GetInstanceID() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn equals(self, other: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ensure_running_on_main_thread(self)

EnsureRunningOnMainThread() overload
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fn get_cached_ptr(self) -> IntPtr

GetCachedPtr() overload
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fn get_name(self) -> Il2CppString

get_name() overload
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fn set_name(self, value: impl Into<Il2CppString>)

set_name(::unity::Il2CppString) overload
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fn get_hide_flags(self) -> HideFlags

get_hideFlags() overload
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fn set_hide_flags(self, value: impl Into<HideFlags>)

set_hideFlags(crate::unity_engine::hideflags::HideFlags) overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn ctor(self)

.ctor() overload
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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.