pub struct SkinnedMeshRenderer(/* private fields */);Expand description
IL2CPP class: UnityEngine.SkinnedMeshRenderer
Inherits: Renderer
Implementations§
Source§impl SkinnedMeshRenderer
impl SkinnedMeshRenderer
pub fn get_quality_method_info() -> &'static MethodInfo
pub fn set_quality_method_info() -> &'static MethodInfo
pub fn get_update_when_offscreen_method_info() -> &'static MethodInfo
pub fn set_update_when_offscreen_method_info() -> &'static MethodInfo
pub fn get_force_matrix_recalculation_per_render_method_info() -> &'static MethodInfo
pub fn set_force_matrix_recalculation_per_render_method_info() -> &'static MethodInfo
pub fn get_root_bone_method_info() -> &'static MethodInfo
pub fn set_root_bone_method_info() -> &'static MethodInfo
pub fn get_bones_method_info() -> &'static MethodInfo
pub fn set_bones_method_info() -> &'static MethodInfo
pub fn get_skinned_motion_vectors_method_info() -> &'static MethodInfo
pub fn set_skinned_motion_vectors_method_info() -> &'static MethodInfo
pub fn get_blend_shape_weight_method_info() -> &'static MethodInfo
pub fn set_blend_shape_weight_method_info() -> &'static MethodInfo
pub fn bake_mesh_method_info() -> &'static MethodInfo
pub fn bake_mesh_2_method_info() -> &'static MethodInfo
pub fn get_local_aabb_method_info() -> &'static MethodInfo
pub fn set_local_aabb_method_info() -> &'static MethodInfo
pub fn get_local_bounds_method_info() -> &'static MethodInfo
pub fn set_local_bounds_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_local_aabb_injected_method_info() -> &'static MethodInfo
pub fn set_local_aabb_injected_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for SkinnedMeshRenderer
impl ClassIdentity for SkinnedMeshRenderer
Source§impl Clone for SkinnedMeshRenderer
impl Clone for SkinnedMeshRenderer
Source§fn clone(&self) -> SkinnedMeshRenderer
fn clone(&self) -> SkinnedMeshRenderer
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for SkinnedMeshRenderer
impl FromIlInstance for SkinnedMeshRenderer
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for SkinnedMeshRenderer
impl IObject_2 for SkinnedMeshRenderer
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for SkinnedMeshRenderer
impl IComponent for SkinnedMeshRenderer
impl IObject for SkinnedMeshRenderer
impl IRenderer for SkinnedMeshRenderer
impl ISkinnedMeshRenderer for SkinnedMeshRenderer
Auto Trait Implementations§
impl Freeze for SkinnedMeshRenderer
impl RefUnwindSafe for SkinnedMeshRenderer
impl !Send for SkinnedMeshRenderer
impl !Sync for SkinnedMeshRenderer
impl Unpin for SkinnedMeshRenderer
impl UnwindSafe for SkinnedMeshRenderer
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Internal_SetPropertyBlock(crate::unity_engine::materialpropertyblock::MaterialPropertyBlock) overloadSource§fn set_property_block(self, properties: impl Into<MaterialPropertyBlock>)
fn set_property_block(self, properties: impl Into<MaterialPropertyBlock>)
SetPropertyBlock(crate::unity_engine::materialpropertyblock::MaterialPropertyBlock) overloadSource§fn get_enabled(self) -> bool
fn get_enabled(self) -> bool
get_enabled() overloadSource§fn set_enabled(self, value: impl Into<bool>)
fn set_enabled(self, value: impl Into<bool>)
set_enabled(bool) overloadSource§fn get_is_visible(self) -> bool
fn get_is_visible(self) -> bool
get_isVisible() overloadSource§fn get_shadow_casting_mode(self) -> ShadowCastingMode
fn get_shadow_casting_mode(self) -> ShadowCastingMode
get_shadowCastingMode() overloadSource§fn set_shadow_casting_mode(self, value: impl Into<ShadowCastingMode>)
fn set_shadow_casting_mode(self, value: impl Into<ShadowCastingMode>)
set_shadowCastingMode(crate::unity_engine::rendering::shadowcastingmode::ShadowCastingMode) overloadSource§fn set_receive_shadows(self, value: impl Into<bool>)
fn set_receive_shadows(self, value: impl Into<bool>)
set_receiveShadows(bool) overloadSource§fn set_motion_vector_generation_mode(
self,
value: impl Into<MotionVectorGenerationMode>,
)
fn set_motion_vector_generation_mode( self, value: impl Into<MotionVectorGenerationMode>, )
set_motionVectorGenerationMode(crate::unity_engine::motionvectorgenerationmode::MotionVectorGenerationMode) overloadSource§fn get_sorting_layer_id(self) -> i32
fn get_sorting_layer_id(self) -> i32
get_sortingLayerID() overloadSource§fn set_sorting_layer_id(self, value: impl Into<i32>)
fn set_sorting_layer_id(self, value: impl Into<i32>)
set_sortingLayerID(i32) overloadSource§fn get_sorting_order(self) -> i32
fn get_sorting_order(self) -> i32
get_sortingOrder() overloadSource§fn set_sorting_order(self, value: impl Into<i32>)
fn set_sorting_order(self, value: impl Into<i32>)
set_sortingOrder(i32) overloadSource§fn get_lightmap_index(self) -> i32
fn get_lightmap_index(self) -> i32
get_lightmapIndex() overloadSource§fn set_lightmap_index(self, value: impl Into<i32>)
fn set_lightmap_index(self, value: impl Into<i32>)
set_lightmapIndex(i32) overloadSource§fn get_lightmap_scale_offset(self) -> Vector4
fn get_lightmap_scale_offset(self) -> Vector4
get_lightmapScaleOffset() overloadSource§fn set_lightmap_scale_offset(self, value: impl Into<Vector4>)
fn set_lightmap_scale_offset(self, value: impl Into<Vector4>)
set_lightmapScaleOffset(crate::unity_engine::vector4::Vector4) overloadGetSharedMaterialArray() overloadSource§fn get_materials(self) -> Array<Material>
fn get_materials(self) -> Array<Material>
get_materials() overloadSource§fn set_materials(self, value: impl Into<Array<Material>>)
fn set_materials(self, value: impl Into<Array<Material>>)
set_materials(::unity::Array<crate::unity_engine::material::Material>) overloadset_sharedMaterial(crate::unity_engine::material::Material) overloadget_sharedMaterials() overloadset_sharedMaterials(::unity::Array<crate::unity_engine::material::Material>) overloadSource§fn get_bounds_injected(self) -> Bounds
fn get_bounds_injected(self) -> Bounds
get_bounds_Injected(*mutcrate::unity_engine::bounds::Bounds) overloadSource§fn set_static_lightmap_st_injected(self) -> Vector4
fn set_static_lightmap_st_injected(self) -> Vector4
SetStaticLightmapST_Injected(*mutcrate::unity_engine::vector4::Vector4) overloadSource§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<__T> ISkinnedMeshRendererMethods for __Twhere
__T: ISkinnedMeshRenderer,
impl<__T> ISkinnedMeshRendererMethods for __Twhere
__T: ISkinnedMeshRenderer,
Source§fn get_quality(self) -> SkinQuality
fn get_quality(self) -> SkinQuality
get_quality() overloadSource§fn set_quality(self, value: impl Into<SkinQuality>)
fn set_quality(self, value: impl Into<SkinQuality>)
set_quality(crate::unity_engine::skinquality::SkinQuality) overloadSource§fn get_update_when_offscreen(self) -> bool
fn get_update_when_offscreen(self) -> bool
get_updateWhenOffscreen() overloadSource§fn set_update_when_offscreen(self, value: impl Into<bool>)
fn set_update_when_offscreen(self, value: impl Into<bool>)
set_updateWhenOffscreen(bool) overloadSource§fn get_force_matrix_recalculation_per_render(self) -> bool
fn get_force_matrix_recalculation_per_render(self) -> bool
get_forceMatrixRecalculationPerRender() overloadSource§fn set_force_matrix_recalculation_per_render(self, value: impl Into<bool>)
fn set_force_matrix_recalculation_per_render(self, value: impl Into<bool>)
set_forceMatrixRecalculationPerRender(bool) overloadSource§fn get_root_bone(self) -> Transform
fn get_root_bone(self) -> Transform
get_rootBone() overloadSource§fn set_root_bone(self, value: impl Into<Transform>)
fn set_root_bone(self, value: impl Into<Transform>)
set_rootBone(crate::unity_engine::transform::Transform) overloadSource§fn set_bones(self, value: impl Into<Array<Transform>>)
fn set_bones(self, value: impl Into<Array<Transform>>)
set_bones(::unity::Array<crate::unity_engine::transform::Transform>) overloadget_sharedMesh() overloadset_sharedMesh(crate::unity_engine::mesh::Mesh) overloadSource§fn get_skinned_motion_vectors(self) -> bool
fn get_skinned_motion_vectors(self) -> bool
get_skinnedMotionVectors() overloadSource§fn set_skinned_motion_vectors(self, value: impl Into<bool>)
fn set_skinned_motion_vectors(self, value: impl Into<bool>)
set_skinnedMotionVectors(bool) overloadSource§fn get_blend_shape_weight(self, index: impl Into<i32>) -> f32
fn get_blend_shape_weight(self, index: impl Into<i32>) -> f32
GetBlendShapeWeight(i32) overloadSource§fn set_blend_shape_weight(self, index: impl Into<i32>, value: impl Into<f32>)
fn set_blend_shape_weight(self, index: impl Into<i32>, value: impl Into<f32>)
SetBlendShapeWeight(i32, f32) overloadSource§fn bake_mesh_2(self, mesh: impl Into<Mesh>, use_scale: impl Into<bool>)
fn bake_mesh_2(self, mesh: impl Into<Mesh>, use_scale: impl Into<bool>)
BakeMesh(crate::unity_engine::mesh::Mesh, bool) overloadSource§fn get_local_aabb(self) -> Bounds
fn get_local_aabb(self) -> Bounds
GetLocalAABB() overloadSource§fn set_local_aabb(self, b: impl Into<Bounds>)
fn set_local_aabb(self, b: impl Into<Bounds>)
SetLocalAABB(crate::unity_engine::bounds::Bounds) overloadSource§fn get_local_bounds(self) -> Bounds
fn get_local_bounds(self) -> Bounds
get_localBounds() overloadSource§fn set_local_bounds(self, value: impl Into<Bounds>)
fn set_local_bounds(self, value: impl Into<Bounds>)
set_localBounds(crate::unity_engine::bounds::Bounds) overloadSource§fn get_local_aabb_injected(self) -> Bounds
fn get_local_aabb_injected(self) -> Bounds
GetLocalAABB_Injected(*mutcrate::unity_engine::bounds::Bounds) overloadSource§fn set_local_aabb_injected(self) -> Bounds
fn set_local_aabb_injected(self) -> Bounds
SetLocalAABB_Injected(*mutcrate::unity_engine::bounds::Bounds) overload