pub struct JobData(/* private fields */);Expand description
IL2CPP class: App.JobData
Inherits: StructData_1<crate::app::jobdata::JobData>
Implementations§
Source§impl JobData
impl JobData
pub fn max_high_job() -> i32
pub fn set_max_high_job(value: i32)
pub fn jid_male_suffix() -> Il2CppString
pub fn set_jid_male_suffix(value: Il2CppString)
pub fn jid_female_suffix() -> Il2CppString
pub fn set_jid_female_suffix(value: Il2CppString)
Source§impl JobData
impl JobData
Sourcepub fn get_move_type_name(type: impl Into<JobData_MoveTypes>) -> Il2CppString
pub fn get_move_type_name(type: impl Into<JobData_MoveTypes>) -> Il2CppString
GetMoveTypeName(crate::app::jobdata::JobData_MoveTypes) overload
Sourcepub fn serialize(stream: impl Into<Stream_2>, job: impl Into<JobData>)
pub fn serialize(stream: impl Into<Stream_2>, job: impl Into<JobData>)
Serialize(crate::app::stream_2::Stream_2, crate::app::jobdata::JobData) overload
Sourcepub fn deserialize(stream: impl Into<Stream_2>) -> JobData
pub fn deserialize(stream: impl Into<Stream_2>) -> JobData
Deserialize(crate::app::stream_2::Stream_2) overload
Sourcepub fn try_serialize(stream: impl Into<Stream_2>, job: impl Into<JobData>)
pub fn try_serialize(stream: impl Into<Stream_2>, job: impl Into<JobData>)
TrySerialize(crate::app::stream_2::Stream_2, crate::app::jobdata::JobData) overload
Sourcepub fn try_deserialize(stream: impl Into<Stream_2>) -> JobData
pub fn try_deserialize(stream: impl Into<Stream_2>) -> JobData
TryDeserialize(crate::app::stream_2::Stream_2) overload
Source§impl JobData
impl JobData
pub fn get_move_type_name_method_info() -> &'static MethodInfo
pub fn load_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_jid_method_info() -> &'static MethodInfo
pub fn set_jid_method_info() -> &'static MethodInfo
pub fn get_name_method_info() -> &'static MethodInfo
pub fn set_name_method_info() -> &'static MethodInfo
pub fn get_aid_method_info() -> &'static MethodInfo
pub fn set_aid_method_info() -> &'static MethodInfo
pub fn get_help_method_info() -> &'static MethodInfo
pub fn set_help_method_info() -> &'static MethodInfo
pub fn get_unit_icon_id_m_method_info() -> &'static MethodInfo
pub fn set_unit_icon_id_m_method_info() -> &'static MethodInfo
pub fn get_unit_icon_id_f_method_info() -> &'static MethodInfo
pub fn set_unit_icon_id_f_method_info() -> &'static MethodInfo
pub fn get_unit_icon_weapon_id_method_info() -> &'static MethodInfo
pub fn set_unit_icon_weapon_id_method_info() -> &'static MethodInfo
pub fn get_rank_method_info() -> &'static MethodInfo
pub fn set_rank_method_info() -> &'static MethodInfo
pub fn get_style_name_method_info() -> &'static MethodInfo
pub fn set_style_name_method_info() -> &'static MethodInfo
pub fn get_move_type_method_info() -> &'static MethodInfo
pub fn set_move_type_method_info() -> &'static MethodInfo
pub fn get_step_frame_method_info() -> &'static MethodInfo
pub fn set_step_frame_method_info() -> &'static MethodInfo
pub fn get_max_level_method_info() -> &'static MethodInfo
pub fn set_max_level_method_info() -> &'static MethodInfo
pub fn get_internal_level_method_info() -> &'static MethodInfo
pub fn set_internal_level_method_info() -> &'static MethodInfo
pub fn get_sort_method_info() -> &'static MethodInfo
pub fn set_sort_method_info() -> &'static MethodInfo
pub fn get_flag_method_info() -> &'static MethodInfo
pub fn set_flag_method_info() -> &'static MethodInfo
pub fn get_cc_items_method_info() -> &'static MethodInfo
pub fn set_cc_items_method_info() -> &'static MethodInfo
pub fn get_unique_items_method_info() -> &'static MethodInfo
pub fn set_unique_items_method_info() -> &'static MethodInfo
pub fn get_style_method_info() -> &'static MethodInfo
pub fn set_style_method_info() -> &'static MethodInfo
pub fn get_weapon_none_method_info() -> &'static MethodInfo
pub fn set_weapon_none_method_info() -> &'static MethodInfo
pub fn get_weapon_sword_method_info() -> &'static MethodInfo
pub fn set_weapon_sword_method_info() -> &'static MethodInfo
pub fn get_weapon_lance_method_info() -> &'static MethodInfo
pub fn set_weapon_lance_method_info() -> &'static MethodInfo
pub fn get_weapon_axe_method_info() -> &'static MethodInfo
pub fn set_weapon_axe_method_info() -> &'static MethodInfo
pub fn get_weapon_bow_method_info() -> &'static MethodInfo
pub fn set_weapon_bow_method_info() -> &'static MethodInfo
pub fn get_weapon_dagger_method_info() -> &'static MethodInfo
pub fn set_weapon_dagger_method_info() -> &'static MethodInfo
pub fn get_weapon_magic_method_info() -> &'static MethodInfo
pub fn set_weapon_magic_method_info() -> &'static MethodInfo
pub fn get_weapon_rod_method_info() -> &'static MethodInfo
pub fn set_weapon_rod_method_info() -> &'static MethodInfo
pub fn get_weapon_fist_method_info() -> &'static MethodInfo
pub fn set_weapon_fist_method_info() -> &'static MethodInfo
pub fn get_weapon_special_method_info() -> &'static MethodInfo
pub fn set_weapon_special_method_info() -> &'static MethodInfo
pub fn get_weapon_tool_method_info() -> &'static MethodInfo
pub fn set_weapon_tool_method_info() -> &'static MethodInfo
pub fn get_max_weapon_level_none_method_info() -> &'static MethodInfo
pub fn set_max_weapon_level_none_method_info() -> &'static MethodInfo
pub fn get_max_weapon_level_sword_method_info() -> &'static MethodInfo
pub fn set_max_weapon_level_sword_method_info() -> &'static MethodInfo
pub fn get_max_weapon_level_lance_method_info() -> &'static MethodInfo
pub fn set_max_weapon_level_lance_method_info() -> &'static MethodInfo
pub fn get_max_weapon_level_axe_method_info() -> &'static MethodInfo
pub fn set_max_weapon_level_axe_method_info() -> &'static MethodInfo
pub fn get_max_weapon_level_bow_method_info() -> &'static MethodInfo
pub fn set_max_weapon_level_bow_method_info() -> &'static MethodInfo
pub fn get_max_weapon_level_magic_method_info() -> &'static MethodInfo
pub fn set_max_weapon_level_magic_method_info() -> &'static MethodInfo
pub fn get_max_weapon_level_rod_method_info() -> &'static MethodInfo
pub fn set_max_weapon_level_rod_method_info() -> &'static MethodInfo
pub fn get_max_weapon_level_dagger_method_info() -> &'static MethodInfo
pub fn set_max_weapon_level_dagger_method_info() -> &'static MethodInfo
pub fn get_max_weapon_level_fist_method_info() -> &'static MethodInfo
pub fn set_max_weapon_level_fist_method_info() -> &'static MethodInfo
pub fn get_max_weapon_level_special_method_info() -> &'static MethodInfo
pub fn set_max_weapon_level_special_method_info() -> &'static MethodInfo
pub fn get_high_job1_method_info() -> &'static MethodInfo
pub fn set_high_job1_method_info() -> &'static MethodInfo
pub fn get_high_job2_method_info() -> &'static MethodInfo
pub fn set_high_job2_method_info() -> &'static MethodInfo
pub fn get_low_job_method_info() -> &'static MethodInfo
pub fn set_low_job_method_info() -> &'static MethodInfo
pub fn get_base_method_info() -> &'static MethodInfo
pub fn set_base_method_info() -> &'static MethodInfo
pub fn get_limit_method_info() -> &'static MethodInfo
pub fn set_limit_method_info() -> &'static MethodInfo
pub fn get_base_grow_method_info() -> &'static MethodInfo
pub fn set_base_grow_method_info() -> &'static MethodInfo
pub fn get_diff_grow_method_info() -> &'static MethodInfo
pub fn set_diff_grow_method_info() -> &'static MethodInfo
pub fn get_diff_grow_normal_method_info() -> &'static MethodInfo
pub fn set_diff_grow_normal_method_info() -> &'static MethodInfo
pub fn get_diff_grow_hard_method_info() -> &'static MethodInfo
pub fn set_diff_grow_hard_method_info() -> &'static MethodInfo
pub fn get_diff_grow_lunatic_method_info() -> &'static MethodInfo
pub fn set_diff_grow_lunatic_method_info() -> &'static MethodInfo
pub fn get_short_name_method_info() -> &'static MethodInfo
pub fn set_short_name_method_info() -> &'static MethodInfo
pub fn get_skills_method_info() -> &'static MethodInfo
pub fn set_skills_method_info() -> &'static MethodInfo
pub fn get_learning_skill_method_info() -> &'static MethodInfo
pub fn set_learning_skill_method_info() -> &'static MethodInfo
pub fn get_lunatic_skill_method_info() -> &'static MethodInfo
pub fn set_lunatic_skill_method_info() -> &'static MethodInfo
pub fn get_attrs_method_info() -> &'static MethodInfo
pub fn set_attrs_method_info() -> &'static MethodInfo
pub fn on_build_method_info() -> &'static MethodInfo
pub fn on_completed_method_info() -> &'static MethodInfo
pub fn get_prefixless_jid_method_info() -> &'static MethodInfo
pub fn get_unit_icon_id_method_info() -> &'static MethodInfo
pub fn is_high_method_info() -> &'static MethodInfo
pub fn is_low_method_info() -> &'static MethodInfo
pub fn is_fly_method_info() -> &'static MethodInfo
pub fn is_rider_method_info() -> &'static MethodInfo
pub fn is_download_method_info() -> &'static MethodInfo
pub fn is_unknown_method_info() -> &'static MethodInfo
pub fn has_high_jobs_method_info() -> &'static MethodInfo
pub fn get_high_jobs_method_info() -> &'static MethodInfo
pub fn get_low_jobs_method_info() -> &'static MethodInfo
pub fn is_enchant_method_info() -> &'static MethodInfo
pub fn is_gunner_method_info() -> &'static MethodInfo
pub fn get_weapon_mask_method_info() -> &'static MethodInfo
pub fn get_weapon_mask_2_method_info() -> &'static MethodInfo
pub fn get_selectable_weapon_mask_method_info() -> &'static MethodInfo
pub fn get_equipable_weapon_kinds_method_info() -> &'static MethodInfo
pub fn get_max_level_weapons_method_info() -> &'static MethodInfo
pub fn is_equipable_method_info() -> &'static MethodInfo
pub fn get_max_weapon_level_method_info() -> &'static MethodInfo
pub fn get_max_weapon_level_2_method_info() -> &'static MethodInfo
pub fn get_level_plus_weapon_mask_method_info() -> &'static MethodInfo
pub fn get_learn_job_skill_level_method_info() -> &'static MethodInfo
pub fn serialize_method_info() -> &'static MethodInfo
pub fn deserialize_method_info() -> &'static MethodInfo
pub fn try_serialize_method_info() -> &'static MethodInfo
pub fn try_deserialize_method_info() -> &'static MethodInfo
pub fn get_debug_name_method_info() -> &'static MethodInfo
pub fn get_mask_skill_method_info() -> &'static MethodInfo
pub fn set_mask_skill_method_info() -> &'static MethodInfo
pub fn dbg_verify_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl JobData
impl JobData
Sourcepub unsafe fn on_build(this: impl Into<IlInstance>)
pub unsafe fn on_build(this: impl Into<IlInstance>)
Direct (non-virtual) call to JobData’s own OnBuild. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_completed(this: impl Into<IlInstance>)
pub unsafe fn on_completed(this: impl Into<IlInstance>)
Direct (non-virtual) call to JobData’s own OnCompleted. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_debug_name(this: impl Into<IlInstance>) -> Il2CppString
pub unsafe fn get_debug_name(this: impl Into<IlInstance>) -> Il2CppString
Direct (non-virtual) call to JobData’s own GetDebugName. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for JobData
impl ClassIdentity for JobData
Source§impl FromIlInstance for JobData
impl FromIlInstance for JobData
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IJobData for JobData
impl IJobData for JobData
fn weapons(self) -> Array<i8>
fn set_weapons(self, value: Array<i8>)
fn max_weapon_levels(self) -> Array<Il2CppString>
fn set_max_weapon_levels(self, value: Array<Il2CppString>)
fn weapon_levels(self) -> Array<WeaponLevel_Kind>
fn set_weapon_levels(self, value: Array<WeaponLevel_Kind>)
fn weapon_level_plus_mask(self) -> WeaponMask
fn set_weapon_level_plus_mask(self, value: WeaponMask)
fn high_jobs(self) -> Array<Il2CppString>
fn set_high_jobs(self, value: Array<Il2CppString>)
Source§impl IStructBase for JobData
impl IStructBase for JobData
impl Copy for JobData
impl IObject for JobData
impl IStructData_1<JobData> for JobData
impl IStructTemplate_1<JobData> for JobData
Auto Trait Implementations§
impl Freeze for JobData
impl RefUnwindSafe for JobData
impl !Send for JobData
impl !Sync for JobData
impl Unpin for JobData
impl UnwindSafe for JobData
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) -> DownloadStatuswhere
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fn ctor_2(self, op: IAsyncOperation)where
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fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
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fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
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Source§impl<__T> IJobDataMethods for __Twhere
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__T: IJobData,
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fn get_unit_icon_weapon_id(self) -> Il2CppString
get_UnitIconWeaponID() overloadSource§fn set_unit_icon_weapon_id(self, value: impl Into<Il2CppString>)
fn set_unit_icon_weapon_id(self, value: impl Into<Il2CppString>)
set_UnitIconWeaponID(::unity::Il2CppString) overloadSource§fn get_style_name(self) -> Il2CppString
fn get_style_name(self) -> Il2CppString
get_StyleName() overloadSource§fn set_style_name(self, value: impl Into<Il2CppString>)
fn set_style_name(self, value: impl Into<Il2CppString>)
set_StyleName(::unity::Il2CppString) overloadSource§fn get_move_type(self) -> JobData_MoveTypes
fn get_move_type(self) -> JobData_MoveTypes
get_MoveType() overloadSource§fn set_move_type(self, value: impl Into<JobData_MoveTypes>)
fn set_move_type(self, value: impl Into<JobData_MoveTypes>)
set_MoveType(crate::app::jobdata::JobData_MoveTypes) overloadSource§fn get_step_frame(self) -> i32
fn get_step_frame(self) -> i32
get_StepFrame() overloadSource§fn set_step_frame(self, value: impl Into<i32>)
fn set_step_frame(self, value: impl Into<i32>)
set_StepFrame(i32) overloadSource§fn get_max_level(self) -> u8
fn get_max_level(self) -> u8
get_MaxLevel() overloadSource§fn set_max_level(self, value: impl Into<u8>)
fn set_max_level(self, value: impl Into<u8>)
set_MaxLevel(u8) overloadSource§fn get_internal_level(self) -> i8
fn get_internal_level(self) -> i8
get_InternalLevel() overloadSource§fn set_internal_level(self, value: impl Into<i8>)
fn set_internal_level(self, value: impl Into<i8>)
set_InternalLevel(i8) overloadSource§fn get_flag(self) -> JobData_FlagField
fn get_flag(self) -> JobData_FlagField
get_Flag() overloadSource§fn set_flag(self, value: impl Into<JobData_FlagField>)
fn set_flag(self, value: impl Into<JobData_FlagField>)
set_Flag(crate::app::jobdata::JobData_FlagField) overloadSource§fn get_cc_items(self) -> Array<Il2CppString>
fn get_cc_items(self) -> Array<Il2CppString>
get_CCItems() overloadSource§fn set_cc_items(self, value: impl Into<Array<Il2CppString>>)
fn set_cc_items(self, value: impl Into<Array<Il2CppString>>)
set_CCItems(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_unique_items(self) -> Array<Il2CppString>
fn get_unique_items(self) -> Array<Il2CppString>
get_UniqueItems() overloadSource§fn set_unique_items(self, value: impl Into<Array<Il2CppString>>)
fn set_unique_items(self, value: impl Into<Array<Il2CppString>>)
set_UniqueItems(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_style(self) -> BattleStyle_Types
fn get_style(self) -> BattleStyle_Types
get_Style() overloadSource§fn set_style(self, value: impl Into<BattleStyle_Types>)
fn set_style(self, value: impl Into<BattleStyle_Types>)
set_Style(crate::app::battlestyle::BattleStyle_Types) overloadSource§fn get_weapon_none(self) -> i8
fn get_weapon_none(self) -> i8
get_WeaponNone() overloadSource§fn set_weapon_none(self, value: impl Into<i8>)
fn set_weapon_none(self, value: impl Into<i8>)
set_WeaponNone(i8) overloadSource§fn get_weapon_sword(self) -> i8
fn get_weapon_sword(self) -> i8
get_WeaponSword() overloadSource§fn set_weapon_sword(self, value: impl Into<i8>)
fn set_weapon_sword(self, value: impl Into<i8>)
set_WeaponSword(i8) overloadSource§fn get_weapon_lance(self) -> i8
fn get_weapon_lance(self) -> i8
get_WeaponLance() overloadSource§fn set_weapon_lance(self, value: impl Into<i8>)
fn set_weapon_lance(self, value: impl Into<i8>)
set_WeaponLance(i8) overloadSource§fn get_weapon_axe(self) -> i8
fn get_weapon_axe(self) -> i8
get_WeaponAxe() overloadSource§fn set_weapon_axe(self, value: impl Into<i8>)
fn set_weapon_axe(self, value: impl Into<i8>)
set_WeaponAxe(i8) overloadSource§fn get_weapon_bow(self) -> i8
fn get_weapon_bow(self) -> i8
get_WeaponBow() overloadSource§fn set_weapon_bow(self, value: impl Into<i8>)
fn set_weapon_bow(self, value: impl Into<i8>)
set_WeaponBow(i8) overloadSource§fn get_weapon_dagger(self) -> i8
fn get_weapon_dagger(self) -> i8
get_WeaponDagger() overloadSource§fn set_weapon_dagger(self, value: impl Into<i8>)
fn set_weapon_dagger(self, value: impl Into<i8>)
set_WeaponDagger(i8) overloadSource§fn get_weapon_magic(self) -> i8
fn get_weapon_magic(self) -> i8
get_WeaponMagic() overloadSource§fn set_weapon_magic(self, value: impl Into<i8>)
fn set_weapon_magic(self, value: impl Into<i8>)
set_WeaponMagic(i8) overloadSource§fn get_weapon_rod(self) -> i8
fn get_weapon_rod(self) -> i8
get_WeaponRod() overloadSource§fn set_weapon_rod(self, value: impl Into<i8>)
fn set_weapon_rod(self, value: impl Into<i8>)
set_WeaponRod(i8) overloadSource§fn get_weapon_fist(self) -> i8
fn get_weapon_fist(self) -> i8
get_WeaponFist() overloadSource§fn set_weapon_fist(self, value: impl Into<i8>)
fn set_weapon_fist(self, value: impl Into<i8>)
set_WeaponFist(i8) overloadSource§fn get_weapon_special(self) -> i8
fn get_weapon_special(self) -> i8
get_WeaponSpecial() overloadSource§fn set_weapon_special(self, value: impl Into<i8>)
fn set_weapon_special(self, value: impl Into<i8>)
set_WeaponSpecial(i8) overloadSource§fn get_weapon_tool(self) -> i8
fn get_weapon_tool(self) -> i8
get_WeaponTool() overloadSource§fn set_weapon_tool(self, value: impl Into<i8>)
fn set_weapon_tool(self, value: impl Into<i8>)
set_WeaponTool(i8) overloadSource§fn get_max_weapon_level_none(self) -> Il2CppString
fn get_max_weapon_level_none(self) -> Il2CppString
get_MaxWeaponLevelNone() overloadSource§fn set_max_weapon_level_none(self, value: impl Into<Il2CppString>)
fn set_max_weapon_level_none(self, value: impl Into<Il2CppString>)
set_MaxWeaponLevelNone(::unity::Il2CppString) overloadSource§fn get_max_weapon_level_sword(self) -> Il2CppString
fn get_max_weapon_level_sword(self) -> Il2CppString
get_MaxWeaponLevelSword() overloadSource§fn set_max_weapon_level_sword(self, value: impl Into<Il2CppString>)
fn set_max_weapon_level_sword(self, value: impl Into<Il2CppString>)
set_MaxWeaponLevelSword(::unity::Il2CppString) overloadSource§fn get_max_weapon_level_lance(self) -> Il2CppString
fn get_max_weapon_level_lance(self) -> Il2CppString
get_MaxWeaponLevelLance() overloadSource§fn set_max_weapon_level_lance(self, value: impl Into<Il2CppString>)
fn set_max_weapon_level_lance(self, value: impl Into<Il2CppString>)
set_MaxWeaponLevelLance(::unity::Il2CppString) overloadSource§fn get_max_weapon_level_axe(self) -> Il2CppString
fn get_max_weapon_level_axe(self) -> Il2CppString
get_MaxWeaponLevelAxe() overloadSource§fn set_max_weapon_level_axe(self, value: impl Into<Il2CppString>)
fn set_max_weapon_level_axe(self, value: impl Into<Il2CppString>)
set_MaxWeaponLevelAxe(::unity::Il2CppString) overloadSource§fn get_max_weapon_level_bow(self) -> Il2CppString
fn get_max_weapon_level_bow(self) -> Il2CppString
get_MaxWeaponLevelBow() overloadSource§fn set_max_weapon_level_bow(self, value: impl Into<Il2CppString>)
fn set_max_weapon_level_bow(self, value: impl Into<Il2CppString>)
set_MaxWeaponLevelBow(::unity::Il2CppString) overloadSource§fn get_max_weapon_level_magic(self) -> Il2CppString
fn get_max_weapon_level_magic(self) -> Il2CppString
get_MaxWeaponLevelMagic() overloadSource§fn set_max_weapon_level_magic(self, value: impl Into<Il2CppString>)
fn set_max_weapon_level_magic(self, value: impl Into<Il2CppString>)
set_MaxWeaponLevelMagic(::unity::Il2CppString) overloadSource§fn get_max_weapon_level_rod(self) -> Il2CppString
fn get_max_weapon_level_rod(self) -> Il2CppString
get_MaxWeaponLevelRod() overloadSource§fn set_max_weapon_level_rod(self, value: impl Into<Il2CppString>)
fn set_max_weapon_level_rod(self, value: impl Into<Il2CppString>)
set_MaxWeaponLevelRod(::unity::Il2CppString) overloadSource§fn get_max_weapon_level_dagger(self) -> Il2CppString
fn get_max_weapon_level_dagger(self) -> Il2CppString
get_MaxWeaponLevelDagger() overloadSource§fn set_max_weapon_level_dagger(self, value: impl Into<Il2CppString>)
fn set_max_weapon_level_dagger(self, value: impl Into<Il2CppString>)
set_MaxWeaponLevelDagger(::unity::Il2CppString) overloadSource§fn get_max_weapon_level_fist(self) -> Il2CppString
fn get_max_weapon_level_fist(self) -> Il2CppString
get_MaxWeaponLevelFist() overloadSource§fn set_max_weapon_level_fist(self, value: impl Into<Il2CppString>)
fn set_max_weapon_level_fist(self, value: impl Into<Il2CppString>)
set_MaxWeaponLevelFist(::unity::Il2CppString) overloadSource§fn get_max_weapon_level_special(self) -> Il2CppString
fn get_max_weapon_level_special(self) -> Il2CppString
get_MaxWeaponLevelSpecial() overloadSource§fn set_max_weapon_level_special(self, value: impl Into<Il2CppString>)
fn set_max_weapon_level_special(self, value: impl Into<Il2CppString>)
set_MaxWeaponLevelSpecial(::unity::Il2CppString) overloadSource§fn get_high_job1(self) -> Il2CppString
fn get_high_job1(self) -> Il2CppString
get_HighJob1() overloadSource§fn set_high_job1(self, value: impl Into<Il2CppString>)
fn set_high_job1(self, value: impl Into<Il2CppString>)
set_HighJob1(::unity::Il2CppString) overloadSource§fn get_high_job2(self) -> Il2CppString
fn get_high_job2(self) -> Il2CppString
get_HighJob2() overloadSource§fn set_high_job2(self, value: impl Into<Il2CppString>)
fn set_high_job2(self, value: impl Into<Il2CppString>)
set_HighJob2(::unity::Il2CppString) overloadSource§fn get_low_job(self) -> Il2CppString
fn get_low_job(self) -> Il2CppString
get_LowJob() overloadSource§fn set_low_job(self, value: impl Into<Il2CppString>)
fn set_low_job(self, value: impl Into<Il2CppString>)
set_LowJob(::unity::Il2CppString) overloadSource§fn get_base(self) -> Capability
fn get_base(self) -> Capability
get_Base() overloadSource§fn set_base(self, value: impl Into<Capability>)
fn set_base(self, value: impl Into<Capability>)
set_Base(crate::app::capability::Capability) overloadSource§fn get_limit(self) -> Capability
fn get_limit(self) -> Capability
get_Limit() overloadSource§fn set_limit(self, value: impl Into<Capability>)
fn set_limit(self, value: impl Into<Capability>)
set_Limit(crate::app::capability::Capability) overloadSource§fn get_base_grow(self) -> Capability
fn get_base_grow(self) -> Capability
get_BaseGrow() overloadSource§fn set_base_grow(self, value: impl Into<Capability>)
fn set_base_grow(self, value: impl Into<Capability>)
set_BaseGrow(crate::app::capability::Capability) overloadSource§fn get_diff_grow(self) -> CapabilitySbyte
fn get_diff_grow(self) -> CapabilitySbyte
get_DiffGrow() overloadSource§fn set_diff_grow(self, value: impl Into<CapabilitySbyte>)
fn set_diff_grow(self, value: impl Into<CapabilitySbyte>)
set_DiffGrow(crate::app::capabilitysbyte::CapabilitySbyte) overloadSource§fn get_diff_grow_normal(self) -> CapabilitySbyte
fn get_diff_grow_normal(self) -> CapabilitySbyte
get_DiffGrowNormal() overloadSource§fn set_diff_grow_normal(self, value: impl Into<CapabilitySbyte>)
fn set_diff_grow_normal(self, value: impl Into<CapabilitySbyte>)
set_DiffGrowNormal(crate::app::capabilitysbyte::CapabilitySbyte) overloadSource§fn get_diff_grow_hard(self) -> CapabilitySbyte
fn get_diff_grow_hard(self) -> CapabilitySbyte
get_DiffGrowHard() overloadSource§fn set_diff_grow_hard(self, value: impl Into<CapabilitySbyte>)
fn set_diff_grow_hard(self, value: impl Into<CapabilitySbyte>)
set_DiffGrowHard(crate::app::capabilitysbyte::CapabilitySbyte) overloadSource§fn get_diff_grow_lunatic(self) -> CapabilitySbyte
fn get_diff_grow_lunatic(self) -> CapabilitySbyte
get_DiffGrowLunatic() overloadSource§fn set_diff_grow_lunatic(self, value: impl Into<CapabilitySbyte>)
fn set_diff_grow_lunatic(self, value: impl Into<CapabilitySbyte>)
set_DiffGrowLunatic(crate::app::capabilitysbyte::CapabilitySbyte) overloadSource§fn get_short_name(self) -> Il2CppString
fn get_short_name(self) -> Il2CppString
get_ShortName() overloadSource§fn set_short_name(self, value: impl Into<Il2CppString>)
fn set_short_name(self, value: impl Into<Il2CppString>)
set_ShortName(::unity::Il2CppString) overloadSource§fn get_skills(self) -> Array<Il2CppString>
fn get_skills(self) -> Array<Il2CppString>
get_Skills() overloadSource§fn set_skills(self, value: impl Into<Array<Il2CppString>>)
fn set_skills(self, value: impl Into<Array<Il2CppString>>)
set_Skills(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_learning_skill(self) -> Il2CppString
fn get_learning_skill(self) -> Il2CppString
get_LearningSkill() overloadSource§fn set_learning_skill(self, value: impl Into<Il2CppString>)
fn set_learning_skill(self, value: impl Into<Il2CppString>)
set_LearningSkill(::unity::Il2CppString) overloadSource§fn get_lunatic_skill(self) -> Il2CppString
fn get_lunatic_skill(self) -> Il2CppString
get_LunaticSkill() overloadSource§fn set_lunatic_skill(self, value: impl Into<Il2CppString>)
fn set_lunatic_skill(self, value: impl Into<Il2CppString>)
set_LunaticSkill(::unity::Il2CppString) overloadSource§fn get_attrs(self) -> SkillData_Attrs
fn get_attrs(self) -> SkillData_Attrs
get_Attrs() overloadSource§fn set_attrs(self, value: impl Into<SkillData_Attrs>)
fn set_attrs(self, value: impl Into<SkillData_Attrs>)
set_Attrs(crate::app::skilldata::SkillData_Attrs) overloadSource§fn on_completed(self)
fn on_completed(self)
OnCompleted() overloadSource§fn get_prefixless_jid(self) -> Il2CppString
fn get_prefixless_jid(self) -> Il2CppString
GetPrefixlessJid() overloadSource§fn get_unit_icon_id(self, is_female: impl Into<bool>) -> Il2CppString
fn get_unit_icon_id(self, is_female: impl Into<bool>) -> Il2CppString
GetUnitIconID(bool) overloadSource§fn is_download(self) -> bool
fn is_download(self) -> bool
IsDownload() overloadSource§fn is_unknown(self) -> bool
fn is_unknown(self) -> bool
IsUnknown() overloadSource§fn has_high_jobs(self) -> bool
fn has_high_jobs(self) -> bool
HasHighJobs() overloadSource§fn get_high_jobs(self) -> List_1<JobData>
fn get_high_jobs(self) -> List_1<JobData>
GetHighJobs() overloadSource§fn get_low_jobs(self) -> List_1<JobData>
fn get_low_jobs(self) -> List_1<JobData>
GetLowJobs() overloadSource§fn is_enchant(self) -> bool
fn is_enchant(self) -> bool
IsEnchant() overloadSource§fn get_weapon_mask(
self,
mask: impl Into<WeaponMask>,
selected: impl Into<WeaponMask>,
) -> WeaponMask
fn get_weapon_mask( self, mask: impl Into<WeaponMask>, selected: impl Into<WeaponMask>, ) -> WeaponMask
GetWeaponMask(crate::app::weaponmask::WeaponMask, crate::app::weaponmask::WeaponMask) overloadSource§fn get_weapon_mask_2(self) -> WeaponMask
fn get_weapon_mask_2(self) -> WeaponMask
GetWeaponMask() overloadSource§fn get_selectable_weapon_mask(self) -> (WeaponMask, i32)
fn get_selectable_weapon_mask(self) -> (WeaponMask, i32)
GetSelectableWeaponMask(*muti32) overloadSource§fn get_equipable_weapon_kinds(self) -> Array<ItemData_Kinds>
fn get_equipable_weapon_kinds(self) -> Array<ItemData_Kinds>
GetEquipableWeaponKinds() overloadSource§fn get_max_level_weapons(
self,
weapon_mask: impl Into<WeaponMask>,
original_aptitude: impl Into<WeaponMask>,
) -> Array<ItemData_Kinds>
fn get_max_level_weapons( self, weapon_mask: impl Into<WeaponMask>, original_aptitude: impl Into<WeaponMask>, ) -> Array<ItemData_Kinds>
GetMaxLevelWeapons(crate::app::weaponmask::WeaponMask, crate::app::weaponmask::WeaponMask) overloadSource§fn is_equipable(self, kind: impl Into<ItemData_Kinds>) -> bool
fn is_equipable(self, kind: impl Into<ItemData_Kinds>) -> bool
IsEquipable(crate::app::itemdata::ItemData_Kinds) overloadSource§fn get_max_weapon_level(self, index: impl Into<i32>) -> WeaponLevel_Kind
fn get_max_weapon_level(self, index: impl Into<i32>) -> WeaponLevel_Kind
GetMaxWeaponLevel(i32) overloadSource§fn get_max_weapon_level_2(
self,
index: impl Into<i32>,
original_aptitude: impl Into<WeaponMask>,
) -> WeaponLevel_Kind
fn get_max_weapon_level_2( self, index: impl Into<i32>, original_aptitude: impl Into<WeaponMask>, ) -> WeaponLevel_Kind
GetMaxWeaponLevel(i32, crate::app::weaponmask::WeaponMask) overloadSource§fn get_level_plus_weapon_mask(self) -> WeaponMask
fn get_level_plus_weapon_mask(self) -> WeaponMask
GetLevelPlusWeaponMask() overloadSource§fn get_learn_job_skill_level(self) -> i32
fn get_learn_job_skill_level(self) -> i32
GetLearnJobSkillLevel() overloadSource§fn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overloadSource§fn get_mask_skill(self) -> SkillArray
fn get_mask_skill(self) -> SkillArray
get_MaskSkill() overloadSource§fn set_mask_skill(self, value: impl Into<SkillArray>)
fn set_mask_skill(self, value: impl Into<SkillArray>)
set_MaskSkill(crate::app::skillarray::SkillArray) overloadSource§fn dbg_verify(self)
fn dbg_verify(self)
DbgVerify() overloadSource§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IStructBaseMethods for __Twhere
__T: IStructBase,
impl<__T> IStructBaseMethods for __Twhere
__T: IStructBase,
Source§fn on_completed(self)
fn on_completed(self)
OnCompleted() overloadSource§fn on_completed_end(self)
fn on_completed_end(self)
OnCompletedEnd() overloadSource§fn on_release(self)
fn on_release(self)
OnRelease() overloadSource§fn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overload