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IList_1

Trait IList_1 

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pub trait IList_1<T0: ClassIdentity>: IObject {
    // Provided methods
    fn items(self) -> Array<T0> { ... }
    fn set_items(self, value: Array<T0>) { ... }
    fn size(self) -> i32 { ... }
    fn set_size(self, value: i32) { ... }
    fn version(self) -> i32 { ... }
    fn set_version(self, value: i32) { ... }
    fn sync_root(self) -> IlInstance { ... }
    fn set_sync_root(self, value: IlInstance) { ... }
}

Provided Methods§

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fn items(self) -> Array<T0>

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fn set_items(self, value: Array<T0>)

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fn size(self) -> i32

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fn set_size(self, value: i32)

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fn version(self) -> i32

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fn set_version(self, value: i32)

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fn sync_root(self) -> IlInstance

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fn set_sync_root(self, value: IlInstance)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl IList_1<AssetTable_Accessory> for AssetTable_AccessoryList

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impl IList_1<BattleInfo_SupportData> for BattleInfo_SupportList

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impl IList_1<GameSaveDataHeaderReader_Handle> for GameSaveDataHeaderReader_HandleList

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impl IList_1<MapBackup> for MapBackupList

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impl IList_1<MapDispos_ActualData> for MapDispos_ActualDataList

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impl IList_1<MapDispos_Pos> for MapDispos_PosList

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impl IList_1<MapLayer_Data> for MapLayer_List

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impl IList_1<MapMind_Target> for MapMind_MultiTargets

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impl IList_1<MapObject_RigidInfo> for MapObject_RigidList

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impl IList_1<Map_Pos> for Map_FillList

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impl IList_1<ProfileCard> for ProfileList

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impl IList_1<RingListSequence_PageData> for RingListSequence_PageDataList

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impl IList_1<Unit> for ItemUseSequence_EnchantedUnitList

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impl IList_1<Unit> for MapSequenceBattle_RangeWarpTargets

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impl IList_1<Unit> for MapSequenceBattle_UnitList

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impl IList_1<Unit> for MapSkill_SkillCalculator_UnitList

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impl IList_1<Decorator> for Decorators

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impl IList_1<Phase> for PhaseArray

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impl IList_1<DynValue> for ClosureContext

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impl IList_1<Object> for Ut_EnumList

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impl IList_1<Camera> for ScriptSystem_CameraList

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impl IList_1<GameObject> for ObjectEnumerator

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impl IList_1<f32> for MapArrow

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impl IList_1<i32> for CalculatorTable

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impl<T0: ClassIdentity> IList_1<CommonBattleSequence_1_Reliance<T0>> for CommonBattleSequence_1_RelianceList<T0>

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impl<T0: ClassIdentity> IList_1<StructDataArrayList_1<T0>> for StructArrayList_1<T0>

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impl<T0: ClassIdentity> IList_1<T0> for StructDataArrayList_1<T0>

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impl<T0: ClassIdentity> IList_1<T0> for StructList_1<T0>

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impl<T0: ClassIdentity> IList_1<T0> for FastStackDynamic_1<T0>

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impl<T0: ClassIdentity> IList_1<T0> for List_1<T0>