Skip to main content

IAccessoryShopChangeRoot

Trait IAccessoryShopChangeRoot 

Source
pub trait IAccessoryShopChangeRoot: IMonoBehaviour {
Show 32 methods // Provided methods fn m_menu_object(self) -> GameObject { ... } fn set_m_menu_object(self, value: GameObject) { ... } fn m_unit_name_object(self) -> GameObject { ... } fn set_m_unit_name_object(self, value: GameObject) { ... } fn m_unit_name(self) -> TextMeshProUGUI { ... } fn set_m_unit_name(self, value: TextMeshProUGUI) { ... } fn m_equipment_info_window_object(self) -> GameObject { ... } fn set_m_equipment_info_window_object(self, value: GameObject) { ... } fn m_detail_info_window_object(self) -> GameObject { ... } fn set_m_detail_info_window_object(self, value: GameObject) { ... } fn m_key_help_all_object(self) -> GameObject { ... } fn set_m_key_help_all_object(self, value: GameObject) { ... } fn m_key_help_all_animator(self) -> Animator { ... } fn set_m_key_help_all_animator(self, value: Animator) { ... } fn m_watching_mode_key_help_controller(self) -> KeyHelpController { ... } fn set_m_watching_mode_key_help_controller(self, value: KeyHelpController) { ... } fn m_accessory_shop_change_root_proc(self) -> AccessoryShopChangeRootProc { ... } fn set_m_accessory_shop_change_root_proc( self, value: AccessoryShopChangeRootProc, ) { ... } fn m_unit(self) -> Unit { ... } fn set_m_unit(self, value: Unit) { ... } fn m_accessory_shop_change_menu(self) -> AccessoryShopChangeMenu { ... } fn set_m_accessory_shop_change_menu(self, value: AccessoryShopChangeMenu) { ... } fn m_accessory_equipment_info_window(self) -> AccessoryEquipmentInfo { ... } fn set_m_accessory_equipment_info_window( self, value: AccessoryEquipmentInfo, ) { ... } fn m_accessory_detail_info_window(self) -> AccessoryDetailInfoWindow { ... } fn set_m_accessory_detail_info_window( self, value: AccessoryDetailInfoWindow, ) { ... } fn m_return_event_handler( self, ) -> AccessoryShopChangeRoot_ReturnEventHandler { ... } fn set_m_return_event_handler( self, value: AccessoryShopChangeRoot_ReturnEventHandler, ) { ... } fn m_accessory_data(self) -> AccessoryData { ... } fn set_m_accessory_data(self, value: AccessoryData) { ... } fn m_changed(self) -> bool { ... } fn set_m_changed(self, value: bool) { ... }
}

Provided Methods§

Source

fn m_menu_object(self) -> GameObject

Source

fn set_m_menu_object(self, value: GameObject)

Source

fn m_unit_name_object(self) -> GameObject

Source

fn set_m_unit_name_object(self, value: GameObject)

Source

fn m_unit_name(self) -> TextMeshProUGUI

Source

fn set_m_unit_name(self, value: TextMeshProUGUI)

Source

fn m_equipment_info_window_object(self) -> GameObject

Source

fn set_m_equipment_info_window_object(self, value: GameObject)

Source

fn m_detail_info_window_object(self) -> GameObject

Source

fn set_m_detail_info_window_object(self, value: GameObject)

Source

fn m_key_help_all_object(self) -> GameObject

Source

fn set_m_key_help_all_object(self, value: GameObject)

Source

fn m_key_help_all_animator(self) -> Animator

Source

fn set_m_key_help_all_animator(self, value: Animator)

Source

fn m_watching_mode_key_help_controller(self) -> KeyHelpController

Source

fn set_m_watching_mode_key_help_controller(self, value: KeyHelpController)

Source

fn m_accessory_shop_change_root_proc(self) -> AccessoryShopChangeRootProc

Source

fn set_m_accessory_shop_change_root_proc( self, value: AccessoryShopChangeRootProc, )

Source

fn m_unit(self) -> Unit

Source

fn set_m_unit(self, value: Unit)

Source

fn m_accessory_shop_change_menu(self) -> AccessoryShopChangeMenu

Source

fn set_m_accessory_shop_change_menu(self, value: AccessoryShopChangeMenu)

Source

fn m_accessory_equipment_info_window(self) -> AccessoryEquipmentInfo

Source

fn set_m_accessory_equipment_info_window(self, value: AccessoryEquipmentInfo)

Source

fn m_accessory_detail_info_window(self) -> AccessoryDetailInfoWindow

Source

fn set_m_accessory_detail_info_window(self, value: AccessoryDetailInfoWindow)

Source

fn m_return_event_handler(self) -> AccessoryShopChangeRoot_ReturnEventHandler

Source

fn set_m_return_event_handler( self, value: AccessoryShopChangeRoot_ReturnEventHandler, )

Source

fn m_accessory_data(self) -> AccessoryData

Source

fn set_m_accessory_data(self, value: AccessoryData)

Source

fn m_changed(self) -> bool

Source

fn set_m_changed(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§