pub trait IAchieveDataMethods: IAchieveData {
Show 32 methods
// Provided methods
fn get_aid(self) -> Il2CppString { ... }
fn set_aid(self, value: impl Into<Il2CppString>) { ... }
fn get_name(self) -> Il2CppString { ... }
fn set_name(self, value: impl Into<Il2CppString>) { ... }
fn get_category(self) -> AchieveData_Categories { ... }
fn set_category(self, value: impl Into<AchieveData_Categories>) { ... }
fn get_kind(self) -> AchieveData_Kinds { ... }
fn set_kind(self, value: impl Into<AchieveData_Kinds>) { ... }
fn get_count(self) -> i32 { ... }
fn set_count(self, value: impl Into<i32>) { ... }
fn get_arg(self) -> Il2CppString { ... }
fn set_arg(self, value: impl Into<Il2CppString>) { ... }
fn get_count_unit(self) -> Il2CppString { ... }
fn set_count_unit(self, value: impl Into<Il2CppString>) { ... }
fn get_kizuna_reward(self) -> i32 { ... }
fn set_kizuna_reward(self, value: impl Into<i32>) { ... }
fn get_chapter(self) -> Il2CppString { ... }
fn set_chapter(self, value: impl Into<Il2CppString>) { ... }
fn on_build(self) { ... }
fn get_debug_name(self) -> Il2CppString { ... }
fn get_arg_type(self) -> AchieveData_ArgType { ... }
fn get_person(self) -> PersonData { ... }
fn get_god(self) -> GodData { ... }
fn get_status(self) -> AchieveData_Status { ... }
fn set_cleared(self) -> bool { ... }
fn set_showed(self) -> bool { ... }
fn set_complete(self) -> bool { ... }
fn is_can_get(self) -> bool { ... }
fn set_status(self, status: impl Into<AchieveData_Status>) { ... }
fn get_value(self) -> i32 { ... }
fn get_count_current(self, footer: impl Into<Il2CppString>) -> i32 { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_aid(self) -> Il2CppString
fn get_aid(self) -> Il2CppString
get_Aid() overload
Sourcefn set_aid(self, value: impl Into<Il2CppString>)
fn set_aid(self, value: impl Into<Il2CppString>)
set_Aid(::unity::Il2CppString) overload
Sourcefn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overload
Sourcefn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_Name(::unity::Il2CppString) overload
Sourcefn get_category(self) -> AchieveData_Categories
fn get_category(self) -> AchieveData_Categories
get_Category() overload
Sourcefn set_category(self, value: impl Into<AchieveData_Categories>)
fn set_category(self, value: impl Into<AchieveData_Categories>)
set_Category(crate::app::achievedata::AchieveData_Categories) overload
Sourcefn get_kind(self) -> AchieveData_Kinds
fn get_kind(self) -> AchieveData_Kinds
get_Kind() overload
Sourcefn set_kind(self, value: impl Into<AchieveData_Kinds>)
fn set_kind(self, value: impl Into<AchieveData_Kinds>)
set_Kind(crate::app::achievedata::AchieveData_Kinds) overload
Sourcefn get_arg(self) -> Il2CppString
fn get_arg(self) -> Il2CppString
get_Arg() overload
Sourcefn set_arg(self, value: impl Into<Il2CppString>)
fn set_arg(self, value: impl Into<Il2CppString>)
set_Arg(::unity::Il2CppString) overload
Sourcefn get_count_unit(self) -> Il2CppString
fn get_count_unit(self) -> Il2CppString
get_CountUnit() overload
Sourcefn set_count_unit(self, value: impl Into<Il2CppString>)
fn set_count_unit(self, value: impl Into<Il2CppString>)
set_CountUnit(::unity::Il2CppString) overload
Sourcefn get_kizuna_reward(self) -> i32
fn get_kizuna_reward(self) -> i32
get_KizunaReward() overload
Sourcefn set_kizuna_reward(self, value: impl Into<i32>)
fn set_kizuna_reward(self, value: impl Into<i32>)
set_KizunaReward(i32) overload
Sourcefn get_chapter(self) -> Il2CppString
fn get_chapter(self) -> Il2CppString
get_Chapter() overload
Sourcefn set_chapter(self, value: impl Into<Il2CppString>)
fn set_chapter(self, value: impl Into<Il2CppString>)
set_Chapter(::unity::Il2CppString) overload
Sourcefn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overload
Sourcefn get_arg_type(self) -> AchieveData_ArgType
fn get_arg_type(self) -> AchieveData_ArgType
GetArgType() overload
Sourcefn get_person(self) -> PersonData
fn get_person(self) -> PersonData
GetPerson() overload
Sourcefn get_status(self) -> AchieveData_Status
fn get_status(self) -> AchieveData_Status
GetStatus() overload
Sourcefn set_cleared(self) -> bool
fn set_cleared(self) -> bool
SetCleared() overload
Sourcefn set_showed(self) -> bool
fn set_showed(self) -> bool
SetShowed() overload
Sourcefn set_complete(self) -> bool
fn set_complete(self) -> bool
SetComplete() overload
Sourcefn is_can_get(self) -> bool
fn is_can_get(self) -> bool
IsCanGet() overload
Sourcefn set_status(self, status: impl Into<AchieveData_Status>)
fn set_status(self, status: impl Into<AchieveData_Status>)
SetStatus(crate::app::achievedata::AchieveData_Status) overload
Sourcefn get_count_current(self, footer: impl Into<Il2CppString>) -> i32
fn get_count_current(self, footer: impl Into<Il2CppString>) -> i32
GetCountCurrent(::unity::Il2CppString) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IAchieveData> IAchieveDataMethods for __T
app-achievedata only.