pub struct BattleMath(/* private fields */);Expand description
IL2CPP class: App.BattleMath
Inherits: Object
Implementations§
Source§impl BattleMath
impl BattleMath
pub fn s_current_probability100() -> BattleMath_Probability
pub fn set_s_current_probability100(value: BattleMath_Probability)
pub fn s_current_probability_hit() -> BattleMath_Probability
pub fn set_s_current_probability_hit(value: BattleMath_Probability)
pub fn s_probability100() -> BattleMath_Probability
pub fn set_s_probability100(value: BattleMath_Probability)
pub fn s_probability_hit() -> BattleMath_Probability
pub fn set_s_probability_hit(value: BattleMath_Probability)
pub fn s_probability_true() -> BattleMath_Probability
pub fn set_s_probability_true(value: BattleMath_Probability)
pub fn s_probability_false() -> BattleMath_Probability
pub fn set_s_probability_false(value: BattleMath_Probability)
pub fn s_random_seed() -> Stack_1<RandomSeed>
pub fn set_s_random_seed(value: Stack_1<RandomSeed>)
pub fn s_simulationed() -> i32
pub fn set_s_simulationed(value: i32)
Source§impl BattleMath
impl BattleMath
Sourcepub fn is_probability100(ratio: impl Into<i32>) -> bool
pub fn is_probability100(ratio: impl Into<i32>) -> bool
_IsProbability100(i32) overload
Sourcepub fn is_probability_hit(ratio: impl Into<i32>) -> bool
pub fn is_probability_hit(ratio: impl Into<i32>) -> bool
_IsProbabilityHit(i32) overload
Sourcepub fn is_probability_true(ratio: impl Into<i32>) -> bool
pub fn is_probability_true(ratio: impl Into<i32>) -> bool
_IsProbabilityTrue(i32) overload
Sourcepub fn is_probability_false(ratio: impl Into<i32>) -> bool
pub fn is_probability_false(ratio: impl Into<i32>) -> bool
_IsProbabilityFalse(i32) overload
Sourcepub fn set_simulation(enable: impl Into<bool>)
pub fn set_simulation(enable: impl Into<bool>)
SetSimulation(bool) overload
Sourcepub fn random_check100(percent: impl Into<i32>) -> bool
pub fn random_check100(percent: impl Into<i32>) -> bool
RandomCheck100(i32) overload
Sourcepub fn push_random_seed()
pub fn push_random_seed()
PushRandomSeed() overload
Sourcepub fn pop_random_seed()
pub fn pop_random_seed()
PopRandomSeed() overload
Sourcepub fn push_simulation()
pub fn push_simulation()
PushSimulation() overload
Sourcepub fn pop_simulation()
pub fn pop_simulation()
PopSimulation() overload
Sourcepub fn random_check_hit(ratio: impl Into<i32>) -> bool
pub fn random_check_hit(ratio: impl Into<i32>) -> bool
RandomCheckHit(i32) overload
Sourcepub fn get_hit_ratio10000(ratio: impl Into<i32>) -> i32
pub fn get_hit_ratio10000(ratio: impl Into<i32>) -> i32
GetHitRatio10000(i32) overload
Sourcepub fn get_hit_real_ratio(ratio: impl Into<i32>) -> f32
pub fn get_hit_real_ratio(ratio: impl Into<i32>) -> f32
GetHitRealRatio(i32) overload
Sourcepub fn get_random(num: impl Into<i32>) -> i32
pub fn get_random(num: impl Into<i32>) -> i32
GetRandom(i32) overload
Sourcepub fn get_random_2(min: impl Into<i32>, max: impl Into<i32>) -> i32
pub fn get_random_2(min: impl Into<i32>, max: impl Into<i32>) -> i32
GetRandom(i32, i32) overload
Source§impl BattleMath
impl BattleMath
pub fn is_probability100_method_info() -> &'static MethodInfo
pub fn is_probability_hit_method_info() -> &'static MethodInfo
pub fn is_probability_true_method_info() -> &'static MethodInfo
pub fn is_probability_false_method_info() -> &'static MethodInfo
pub fn set_simulation_method_info() -> &'static MethodInfo
pub fn random_check100_method_info() -> &'static MethodInfo
pub fn push_random_seed_method_info() -> &'static MethodInfo
pub fn pop_random_seed_method_info() -> &'static MethodInfo
pub fn push_simulation_method_info() -> &'static MethodInfo
pub fn pop_simulation_method_info() -> &'static MethodInfo
pub fn random_check_hit_method_info() -> &'static MethodInfo
pub fn get_hit_ratio10000_method_info() -> &'static MethodInfo
pub fn get_hit_real_ratio_method_info() -> &'static MethodInfo
pub fn get_random_method_info() -> &'static MethodInfo
pub fn get_random_2_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl BattleMath
impl BattleMath
Trait Implementations§
Source§impl ClassIdentity for BattleMath
impl ClassIdentity for BattleMath
Source§impl Clone for BattleMath
impl Clone for BattleMath
Source§fn clone(&self) -> BattleMath
fn clone(&self) -> BattleMath
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for BattleMath
impl FromIlInstance for BattleMath
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for BattleMath
impl IBattleMath for BattleMath
impl IObject for BattleMath
Auto Trait Implementations§
impl Freeze for BattleMath
impl RefUnwindSafe for BattleMath
impl !Send for BattleMath
impl !Sync for BattleMath
impl Unpin for BattleMath
impl UnwindSafe for BattleMath
Blanket Implementations§
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Source§impl<__T> IBattleMathMethods for __Twhere
__T: IBattleMath,
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