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IChapterDataMethods

Trait IChapterDataMethods 

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pub trait IChapterDataMethods: IChapterData {
Show 98 methods // Provided methods fn ctor(self) { ... } fn get_cid(self) -> Il2CppString { ... } fn set_cid(self, value: impl Into<Il2CppString>) { ... } fn get_name(self) -> Il2CppString { ... } fn set_name(self, value: impl Into<Il2CppString>) { ... } fn get_alpha(self) -> f32 { ... } fn set_alpha(self, value: impl Into<f32>) { ... } fn get_mess(self) -> Il2CppString { ... } fn set_mess(self, value: impl Into<Il2CppString>) { ... } fn get_event(self) -> Il2CppString { ... } fn set_event(self, value: impl Into<Il2CppString>) { ... } fn get_field(self) -> Il2CppString { ... } fn set_field(self, value: impl Into<Il2CppString>) { ... } fn get_script_bmap(self) -> Il2CppString { ... } fn set_script_bmap(self, value: impl Into<Il2CppString>) { ... } fn get_script_encount(self) -> Il2CppString { ... } fn set_script_encount(self, value: impl Into<Il2CppString>) { ... } fn get_script_kizuna(self) -> Il2CppString { ... } fn set_script_kizuna(self, value: impl Into<Il2CppString>) { ... } fn get_chapter_title(self) -> Il2CppString { ... } fn set_chapter_title(self, value: impl Into<Il2CppString>) { ... } fn get_terrain(self) -> Il2CppString { ... } fn set_terrain(self, value: impl Into<Il2CppString>) { ... } fn get_dispos(self) -> Il2CppString { ... } fn set_dispos(self, value: impl Into<Il2CppString>) { ... } fn get_next_chapter(self) -> Il2CppString { ... } fn set_next_chapter(self, value: impl Into<Il2CppString>) { ... } fn get_gmap_spot(self) -> Il2CppString { ... } fn set_gmap_spot(self, value: impl Into<Il2CppString>) { ... } fn get_gmap_spot_state(self) -> GmapSpot_State { ... } fn set_gmap_spot_state(self, value: impl Into<GmapSpot_State>) { ... } fn get_gmap_spot_open_condition(self) -> Il2CppString { ... } fn set_gmap_spot_open_condition(self, value: impl Into<Il2CppString>) { ... } fn get_gmap_spot_encount(self) -> GmapSpot_EncountType { ... } fn set_gmap_spot_encount(self, value: impl Into<GmapSpot_EncountType>) { ... } fn get_encount_jobs(self) -> Array<Il2CppString> { ... } fn set_encount_jobs(self, value: impl Into<Array<Il2CppString>>) { ... } fn get_reward(self) -> Il2CppString { ... } fn set_reward(self, value: impl Into<Il2CppString>) { ... } fn get_hold_level(self) -> u8 { ... } fn set_hold_level(self, value: impl Into<u8>) { ... } fn get_progress(self) -> u8 { ... } fn set_progress(self, value: impl Into<u8>) { ... } fn get_flag(self) -> ChapterData_Flags { ... } fn set_flag(self, value: impl Into<ChapterData_Flags>) { ... } fn get_sound_field_situation(self) -> Il2CppString { ... } fn set_sound_field_situation(self, value: impl Into<Il2CppString>) { ... } fn get_player_phase_bgm(self) -> Il2CppString { ... } fn set_player_phase_bgm(self, value: impl Into<Il2CppString>) { ... } fn get_enemy_phase_bgm(self) -> Il2CppString { ... } fn set_enemy_phase_bgm(self, value: impl Into<Il2CppString>) { ... } fn get_ally_phase_bgm(self) -> Il2CppString { ... } fn set_ally_phase_bgm(self, value: impl Into<Il2CppString>) { ... } fn get_player_encount_bgm(self) -> Il2CppString { ... } fn set_player_encount_bgm(self, value: impl Into<Il2CppString>) { ... } fn get_enemy_encount_bgm(self) -> Il2CppString { ... } fn set_enemy_encount_bgm(self, value: impl Into<Il2CppString>) { ... } fn get_sortie_bgm(self) -> Il2CppString { ... } fn set_sortie_bgm(self, value: impl Into<Il2CppString>) { ... } fn get_kizuna_bgm(self) -> Il2CppString { ... } fn set_kizuna_bgm(self, value: impl Into<Il2CppString>) { ... } fn get_help(self) -> Il2CppString { ... } fn set_help(self, value: impl Into<Il2CppString>) { ... } fn get_recommended_level(self) -> u8 { ... } fn set_recommended_level(self, value: impl Into<u8>) { ... } fn get_nation(self) -> Il2CppString { ... } fn set_nation(self, value: impl Into<Il2CppString>) { ... } fn get_nation_name(self) -> Il2CppString { ... } fn set_nation_name(self, value: impl Into<Il2CppString>) { ... } fn get_net_kill_bonus_index(self) -> u8 { ... } fn set_net_kill_bonus_index(self, value: impl Into<u8>) { ... } fn get_net_ranking_index(self) -> u8 { ... } fn set_net_ranking_index(self, value: impl Into<u8>) { ... } fn get_hub(self) -> Il2CppString { ... } fn set_hub(self, value: impl Into<Il2CppString>) { ... } fn get_place_name(self) -> Il2CppString { ... } fn get_prefixless_cid(self) -> Il2CppString { ... } fn is_flag(self, flags: impl Into<ChapterData_Flags>) -> bool { ... } fn get_cleared_flag_name(self) -> Il2CppString { ... } fn get_gmap_spot_flag_name(self) -> Il2CppString { ... } fn is_scenario(self) -> bool { ... } fn is_dlc(self) -> bool { ... } fn is_dlc_god(self) -> bool { ... } fn is_dlc_evil(self) -> bool { ... } fn is_last_evil(self) -> bool { ... } fn is_encountable_type(self) -> bool { ... } fn is_training(self) -> bool { ... } fn is_unknown(self) -> bool { ... } fn is_invalid(self) -> bool { ... } fn try_get_spot_state(self) -> (bool, GmapSpot_State) { ... } fn try_set_spot_state(self, state: impl Into<GmapSpot_State>) -> bool { ... } fn replace_label(self, name: impl Into<Il2CppString>) -> Il2CppString { ... } fn get_next_activating_sub_chapters(self) -> Array<ChapterData> { ... } fn get_encount_job(self, random: impl Into<Random_2>) -> Il2CppString { ... } fn on_build(self) { ... } fn get_debug_name(self) -> Il2CppString { ... } fn get_prefixless_nation(self) -> Il2CppString { ... } fn get_nation_level(self) -> i32 { ... }
}

Provided Methods§

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fn ctor(self)

.ctor() overload

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fn get_cid(self) -> Il2CppString

get_Cid() overload

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fn set_cid(self, value: impl Into<Il2CppString>)

set_Cid(::unity::Il2CppString) overload

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fn get_name(self) -> Il2CppString

get_Name() overload

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fn set_name(self, value: impl Into<Il2CppString>)

set_Name(::unity::Il2CppString) overload

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fn get_alpha(self) -> f32

get_Alpha() overload

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fn set_alpha(self, value: impl Into<f32>)

set_Alpha(f32) overload

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fn get_mess(self) -> Il2CppString

get_Mess() overload

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fn set_mess(self, value: impl Into<Il2CppString>)

set_Mess(::unity::Il2CppString) overload

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fn get_event(self) -> Il2CppString

get_Event() overload

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fn set_event(self, value: impl Into<Il2CppString>)

set_Event(::unity::Il2CppString) overload

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fn get_field(self) -> Il2CppString

get_Field() overload

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fn set_field(self, value: impl Into<Il2CppString>)

set_Field(::unity::Il2CppString) overload

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fn get_script_bmap(self) -> Il2CppString

get_ScriptBmap() overload

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fn set_script_bmap(self, value: impl Into<Il2CppString>)

set_ScriptBmap(::unity::Il2CppString) overload

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fn get_script_encount(self) -> Il2CppString

get_ScriptEncount() overload

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fn set_script_encount(self, value: impl Into<Il2CppString>)

set_ScriptEncount(::unity::Il2CppString) overload

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fn get_script_kizuna(self) -> Il2CppString

get_ScriptKizuna() overload

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fn set_script_kizuna(self, value: impl Into<Il2CppString>)

set_ScriptKizuna(::unity::Il2CppString) overload

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fn get_chapter_title(self) -> Il2CppString

get_ChapterTitle() overload

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fn set_chapter_title(self, value: impl Into<Il2CppString>)

set_ChapterTitle(::unity::Il2CppString) overload

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fn get_terrain(self) -> Il2CppString

get_Terrain() overload

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fn set_terrain(self, value: impl Into<Il2CppString>)

set_Terrain(::unity::Il2CppString) overload

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fn get_dispos(self) -> Il2CppString

get_Dispos() overload

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fn set_dispos(self, value: impl Into<Il2CppString>)

set_Dispos(::unity::Il2CppString) overload

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fn get_next_chapter(self) -> Il2CppString

get_NextChapter() overload

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fn set_next_chapter(self, value: impl Into<Il2CppString>)

set_NextChapter(::unity::Il2CppString) overload

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fn get_gmap_spot(self) -> Il2CppString

get_GmapSpot() overload

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fn set_gmap_spot(self, value: impl Into<Il2CppString>)

set_GmapSpot(::unity::Il2CppString) overload

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fn get_gmap_spot_state(self) -> GmapSpot_State

get_GmapSpotState() overload

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fn set_gmap_spot_state(self, value: impl Into<GmapSpot_State>)

set_GmapSpotState(crate::app::gmapspot::GmapSpot_State) overload

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fn get_gmap_spot_open_condition(self) -> Il2CppString

get_GmapSpotOpenCondition() overload

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fn set_gmap_spot_open_condition(self, value: impl Into<Il2CppString>)

set_GmapSpotOpenCondition(::unity::Il2CppString) overload

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fn get_gmap_spot_encount(self) -> GmapSpot_EncountType

get_GmapSpotEncount() overload

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fn set_gmap_spot_encount(self, value: impl Into<GmapSpot_EncountType>)

set_GmapSpotEncount(crate::app::gmapspot::GmapSpot_EncountType) overload

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fn get_encount_jobs(self) -> Array<Il2CppString>

get_EncountJobs() overload

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fn set_encount_jobs(self, value: impl Into<Array<Il2CppString>>)

set_EncountJobs(::unity::Array<::unity::Il2CppString>) overload

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fn get_reward(self) -> Il2CppString

get_Reward() overload

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fn set_reward(self, value: impl Into<Il2CppString>)

set_Reward(::unity::Il2CppString) overload

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fn get_hold_level(self) -> u8

get_HoldLevel() overload

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fn set_hold_level(self, value: impl Into<u8>)

set_HoldLevel(u8) overload

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fn get_progress(self) -> u8

get_Progress() overload

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fn set_progress(self, value: impl Into<u8>)

set_Progress(u8) overload

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fn get_flag(self) -> ChapterData_Flags

get_Flag() overload

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fn set_flag(self, value: impl Into<ChapterData_Flags>)

set_Flag(crate::app::chapterdata::ChapterData_Flags) overload

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fn get_sound_field_situation(self) -> Il2CppString

get_SoundFieldSituation() overload

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fn set_sound_field_situation(self, value: impl Into<Il2CppString>)

set_SoundFieldSituation(::unity::Il2CppString) overload

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fn get_player_phase_bgm(self) -> Il2CppString

get_PlayerPhaseBgm() overload

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fn set_player_phase_bgm(self, value: impl Into<Il2CppString>)

set_PlayerPhaseBgm(::unity::Il2CppString) overload

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fn get_enemy_phase_bgm(self) -> Il2CppString

get_EnemyPhaseBgm() overload

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fn set_enemy_phase_bgm(self, value: impl Into<Il2CppString>)

set_EnemyPhaseBgm(::unity::Il2CppString) overload

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fn get_ally_phase_bgm(self) -> Il2CppString

get_AllyPhaseBgm() overload

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fn set_ally_phase_bgm(self, value: impl Into<Il2CppString>)

set_AllyPhaseBgm(::unity::Il2CppString) overload

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fn get_player_encount_bgm(self) -> Il2CppString

get_PlayerEncountBgm() overload

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fn set_player_encount_bgm(self, value: impl Into<Il2CppString>)

set_PlayerEncountBgm(::unity::Il2CppString) overload

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fn get_enemy_encount_bgm(self) -> Il2CppString

get_EnemyEncountBgm() overload

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fn set_enemy_encount_bgm(self, value: impl Into<Il2CppString>)

set_EnemyEncountBgm(::unity::Il2CppString) overload

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fn get_sortie_bgm(self) -> Il2CppString

get_SortieBgm() overload

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fn set_sortie_bgm(self, value: impl Into<Il2CppString>)

set_SortieBgm(::unity::Il2CppString) overload

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fn get_kizuna_bgm(self) -> Il2CppString

get_KizunaBgm() overload

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fn set_kizuna_bgm(self, value: impl Into<Il2CppString>)

set_KizunaBgm(::unity::Il2CppString) overload

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fn get_help(self) -> Il2CppString

get_Help() overload

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fn set_help(self, value: impl Into<Il2CppString>)

set_Help(::unity::Il2CppString) overload

get_RecommendedLevel() overload

set_RecommendedLevel(u8) overload

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fn get_nation(self) -> Il2CppString

get_Nation() overload

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fn set_nation(self, value: impl Into<Il2CppString>)

set_Nation(::unity::Il2CppString) overload

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fn get_nation_name(self) -> Il2CppString

get_NationName() overload

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fn set_nation_name(self, value: impl Into<Il2CppString>)

set_NationName(::unity::Il2CppString) overload

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fn get_net_kill_bonus_index(self) -> u8

get_NetKillBonusIndex() overload

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fn set_net_kill_bonus_index(self, value: impl Into<u8>)

set_NetKillBonusIndex(u8) overload

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fn get_net_ranking_index(self) -> u8

get_NetRankingIndex() overload

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fn set_net_ranking_index(self, value: impl Into<u8>)

set_NetRankingIndex(u8) overload

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fn get_hub(self) -> Il2CppString

get_Hub() overload

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fn set_hub(self, value: impl Into<Il2CppString>)

set_Hub(::unity::Il2CppString) overload

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fn get_place_name(self) -> Il2CppString

GetPlaceName() overload

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fn get_prefixless_cid(self) -> Il2CppString

GetPrefixlessCid() overload

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fn is_flag(self, flags: impl Into<ChapterData_Flags>) -> bool

IsFlag(crate::app::chapterdata::ChapterData_Flags) overload

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fn get_cleared_flag_name(self) -> Il2CppString

GetClearedFlagName() overload

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fn get_gmap_spot_flag_name(self) -> Il2CppString

GetGmapSpotFlagName() overload

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fn is_scenario(self) -> bool

IsScenario() overload

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fn is_dlc(self) -> bool

IsDlc() overload

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fn is_dlc_god(self) -> bool

IsDlcGod() overload

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fn is_dlc_evil(self) -> bool

IsDlcEvil() overload

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fn is_last_evil(self) -> bool

IsLastEvil() overload

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fn is_encountable_type(self) -> bool

IsEncountableType() overload

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fn is_training(self) -> bool

IsTraining() overload

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fn is_unknown(self) -> bool

IsUnknown() overload

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fn is_invalid(self) -> bool

IsInvalid() overload

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fn try_get_spot_state(self) -> (bool, GmapSpot_State)

TryGetSpotState(*mutcrate::app::gmapspot::GmapSpot_State) overload

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fn try_set_spot_state(self, state: impl Into<GmapSpot_State>) -> bool

TrySetSpotState(crate::app::gmapspot::GmapSpot_State) overload

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fn replace_label(self, name: impl Into<Il2CppString>) -> Il2CppString

ReplaceLabel(::unity::Il2CppString) overload

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fn get_next_activating_sub_chapters(self) -> Array<ChapterData>

GetNextActivatingSubChapters() overload

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fn get_encount_job(self, random: impl Into<Random_2>) -> Il2CppString

GetEncountJob(crate::app::random_2::Random_2) overload

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fn on_build(self)

OnBuild() overload

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fn get_debug_name(self) -> Il2CppString

GetDebugName() overload

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fn get_prefixless_nation(self) -> Il2CppString

GetPrefixlessNation() overload

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fn get_nation_level(self) -> i32

GetNationLevel() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IChapterData> IChapterDataMethods for __T

Available on crate feature app-chapterdata only.