pub trait IChapterDataMethods: IChapterData {
Show 98 methods
// Provided methods
fn ctor(self) { ... }
fn get_cid(self) -> Il2CppString { ... }
fn set_cid(self, value: impl Into<Il2CppString>) { ... }
fn get_name(self) -> Il2CppString { ... }
fn set_name(self, value: impl Into<Il2CppString>) { ... }
fn get_alpha(self) -> f32 { ... }
fn set_alpha(self, value: impl Into<f32>) { ... }
fn get_mess(self) -> Il2CppString { ... }
fn set_mess(self, value: impl Into<Il2CppString>) { ... }
fn get_event(self) -> Il2CppString { ... }
fn set_event(self, value: impl Into<Il2CppString>) { ... }
fn get_field(self) -> Il2CppString { ... }
fn set_field(self, value: impl Into<Il2CppString>) { ... }
fn get_script_bmap(self) -> Il2CppString { ... }
fn set_script_bmap(self, value: impl Into<Il2CppString>) { ... }
fn get_script_encount(self) -> Il2CppString { ... }
fn set_script_encount(self, value: impl Into<Il2CppString>) { ... }
fn get_script_kizuna(self) -> Il2CppString { ... }
fn set_script_kizuna(self, value: impl Into<Il2CppString>) { ... }
fn get_chapter_title(self) -> Il2CppString { ... }
fn set_chapter_title(self, value: impl Into<Il2CppString>) { ... }
fn get_terrain(self) -> Il2CppString { ... }
fn set_terrain(self, value: impl Into<Il2CppString>) { ... }
fn get_dispos(self) -> Il2CppString { ... }
fn set_dispos(self, value: impl Into<Il2CppString>) { ... }
fn get_next_chapter(self) -> Il2CppString { ... }
fn set_next_chapter(self, value: impl Into<Il2CppString>) { ... }
fn get_gmap_spot(self) -> Il2CppString { ... }
fn set_gmap_spot(self, value: impl Into<Il2CppString>) { ... }
fn get_gmap_spot_state(self) -> GmapSpot_State { ... }
fn set_gmap_spot_state(self, value: impl Into<GmapSpot_State>) { ... }
fn get_gmap_spot_open_condition(self) -> Il2CppString { ... }
fn set_gmap_spot_open_condition(self, value: impl Into<Il2CppString>) { ... }
fn get_gmap_spot_encount(self) -> GmapSpot_EncountType { ... }
fn set_gmap_spot_encount(self, value: impl Into<GmapSpot_EncountType>) { ... }
fn get_encount_jobs(self) -> Array<Il2CppString> { ... }
fn set_encount_jobs(self, value: impl Into<Array<Il2CppString>>) { ... }
fn get_reward(self) -> Il2CppString { ... }
fn set_reward(self, value: impl Into<Il2CppString>) { ... }
fn get_hold_level(self) -> u8 { ... }
fn set_hold_level(self, value: impl Into<u8>) { ... }
fn get_progress(self) -> u8 { ... }
fn set_progress(self, value: impl Into<u8>) { ... }
fn get_flag(self) -> ChapterData_Flags { ... }
fn set_flag(self, value: impl Into<ChapterData_Flags>) { ... }
fn get_sound_field_situation(self) -> Il2CppString { ... }
fn set_sound_field_situation(self, value: impl Into<Il2CppString>) { ... }
fn get_player_phase_bgm(self) -> Il2CppString { ... }
fn set_player_phase_bgm(self, value: impl Into<Il2CppString>) { ... }
fn get_enemy_phase_bgm(self) -> Il2CppString { ... }
fn set_enemy_phase_bgm(self, value: impl Into<Il2CppString>) { ... }
fn get_ally_phase_bgm(self) -> Il2CppString { ... }
fn set_ally_phase_bgm(self, value: impl Into<Il2CppString>) { ... }
fn get_player_encount_bgm(self) -> Il2CppString { ... }
fn set_player_encount_bgm(self, value: impl Into<Il2CppString>) { ... }
fn get_enemy_encount_bgm(self) -> Il2CppString { ... }
fn set_enemy_encount_bgm(self, value: impl Into<Il2CppString>) { ... }
fn get_sortie_bgm(self) -> Il2CppString { ... }
fn set_sortie_bgm(self, value: impl Into<Il2CppString>) { ... }
fn get_kizuna_bgm(self) -> Il2CppString { ... }
fn set_kizuna_bgm(self, value: impl Into<Il2CppString>) { ... }
fn get_help(self) -> Il2CppString { ... }
fn set_help(self, value: impl Into<Il2CppString>) { ... }
fn get_recommended_level(self) -> u8 { ... }
fn set_recommended_level(self, value: impl Into<u8>) { ... }
fn get_nation(self) -> Il2CppString { ... }
fn set_nation(self, value: impl Into<Il2CppString>) { ... }
fn get_nation_name(self) -> Il2CppString { ... }
fn set_nation_name(self, value: impl Into<Il2CppString>) { ... }
fn get_net_kill_bonus_index(self) -> u8 { ... }
fn set_net_kill_bonus_index(self, value: impl Into<u8>) { ... }
fn get_net_ranking_index(self) -> u8 { ... }
fn set_net_ranking_index(self, value: impl Into<u8>) { ... }
fn get_hub(self) -> Il2CppString { ... }
fn set_hub(self, value: impl Into<Il2CppString>) { ... }
fn get_place_name(self) -> Il2CppString { ... }
fn get_prefixless_cid(self) -> Il2CppString { ... }
fn is_flag(self, flags: impl Into<ChapterData_Flags>) -> bool { ... }
fn get_cleared_flag_name(self) -> Il2CppString { ... }
fn get_gmap_spot_flag_name(self) -> Il2CppString { ... }
fn is_scenario(self) -> bool { ... }
fn is_dlc(self) -> bool { ... }
fn is_dlc_god(self) -> bool { ... }
fn is_dlc_evil(self) -> bool { ... }
fn is_last_evil(self) -> bool { ... }
fn is_encountable_type(self) -> bool { ... }
fn is_training(self) -> bool { ... }
fn is_unknown(self) -> bool { ... }
fn is_invalid(self) -> bool { ... }
fn try_get_spot_state(self) -> (bool, GmapSpot_State) { ... }
fn try_set_spot_state(self, state: impl Into<GmapSpot_State>) -> bool { ... }
fn replace_label(self, name: impl Into<Il2CppString>) -> Il2CppString { ... }
fn get_next_activating_sub_chapters(self) -> Array<ChapterData> { ... }
fn get_encount_job(self, random: impl Into<Random_2>) -> Il2CppString { ... }
fn on_build(self) { ... }
fn get_debug_name(self) -> Il2CppString { ... }
fn get_prefixless_nation(self) -> Il2CppString { ... }
fn get_nation_level(self) -> i32 { ... }
}Provided Methods§
Sourcefn get_cid(self) -> Il2CppString
fn get_cid(self) -> Il2CppString
get_Cid() overload
Sourcefn set_cid(self, value: impl Into<Il2CppString>)
fn set_cid(self, value: impl Into<Il2CppString>)
set_Cid(::unity::Il2CppString) overload
Sourcefn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overload
Sourcefn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_Name(::unity::Il2CppString) overload
Sourcefn get_mess(self) -> Il2CppString
fn get_mess(self) -> Il2CppString
get_Mess() overload
Sourcefn set_mess(self, value: impl Into<Il2CppString>)
fn set_mess(self, value: impl Into<Il2CppString>)
set_Mess(::unity::Il2CppString) overload
Sourcefn get_event(self) -> Il2CppString
fn get_event(self) -> Il2CppString
get_Event() overload
Sourcefn set_event(self, value: impl Into<Il2CppString>)
fn set_event(self, value: impl Into<Il2CppString>)
set_Event(::unity::Il2CppString) overload
Sourcefn get_field(self) -> Il2CppString
fn get_field(self) -> Il2CppString
get_Field() overload
Sourcefn set_field(self, value: impl Into<Il2CppString>)
fn set_field(self, value: impl Into<Il2CppString>)
set_Field(::unity::Il2CppString) overload
Sourcefn get_script_bmap(self) -> Il2CppString
fn get_script_bmap(self) -> Il2CppString
get_ScriptBmap() overload
Sourcefn set_script_bmap(self, value: impl Into<Il2CppString>)
fn set_script_bmap(self, value: impl Into<Il2CppString>)
set_ScriptBmap(::unity::Il2CppString) overload
Sourcefn get_script_encount(self) -> Il2CppString
fn get_script_encount(self) -> Il2CppString
get_ScriptEncount() overload
Sourcefn set_script_encount(self, value: impl Into<Il2CppString>)
fn set_script_encount(self, value: impl Into<Il2CppString>)
set_ScriptEncount(::unity::Il2CppString) overload
Sourcefn get_script_kizuna(self) -> Il2CppString
fn get_script_kizuna(self) -> Il2CppString
get_ScriptKizuna() overload
Sourcefn set_script_kizuna(self, value: impl Into<Il2CppString>)
fn set_script_kizuna(self, value: impl Into<Il2CppString>)
set_ScriptKizuna(::unity::Il2CppString) overload
Sourcefn get_chapter_title(self) -> Il2CppString
fn get_chapter_title(self) -> Il2CppString
get_ChapterTitle() overload
Sourcefn set_chapter_title(self, value: impl Into<Il2CppString>)
fn set_chapter_title(self, value: impl Into<Il2CppString>)
set_ChapterTitle(::unity::Il2CppString) overload
Sourcefn get_terrain(self) -> Il2CppString
fn get_terrain(self) -> Il2CppString
get_Terrain() overload
Sourcefn set_terrain(self, value: impl Into<Il2CppString>)
fn set_terrain(self, value: impl Into<Il2CppString>)
set_Terrain(::unity::Il2CppString) overload
Sourcefn get_dispos(self) -> Il2CppString
fn get_dispos(self) -> Il2CppString
get_Dispos() overload
Sourcefn set_dispos(self, value: impl Into<Il2CppString>)
fn set_dispos(self, value: impl Into<Il2CppString>)
set_Dispos(::unity::Il2CppString) overload
Sourcefn get_next_chapter(self) -> Il2CppString
fn get_next_chapter(self) -> Il2CppString
get_NextChapter() overload
Sourcefn set_next_chapter(self, value: impl Into<Il2CppString>)
fn set_next_chapter(self, value: impl Into<Il2CppString>)
set_NextChapter(::unity::Il2CppString) overload
Sourcefn get_gmap_spot(self) -> Il2CppString
fn get_gmap_spot(self) -> Il2CppString
get_GmapSpot() overload
Sourcefn set_gmap_spot(self, value: impl Into<Il2CppString>)
fn set_gmap_spot(self, value: impl Into<Il2CppString>)
set_GmapSpot(::unity::Il2CppString) overload
Sourcefn get_gmap_spot_state(self) -> GmapSpot_State
fn get_gmap_spot_state(self) -> GmapSpot_State
get_GmapSpotState() overload
Sourcefn set_gmap_spot_state(self, value: impl Into<GmapSpot_State>)
fn set_gmap_spot_state(self, value: impl Into<GmapSpot_State>)
set_GmapSpotState(crate::app::gmapspot::GmapSpot_State) overload
Sourcefn get_gmap_spot_open_condition(self) -> Il2CppString
fn get_gmap_spot_open_condition(self) -> Il2CppString
get_GmapSpotOpenCondition() overload
Sourcefn set_gmap_spot_open_condition(self, value: impl Into<Il2CppString>)
fn set_gmap_spot_open_condition(self, value: impl Into<Il2CppString>)
set_GmapSpotOpenCondition(::unity::Il2CppString) overload
Sourcefn get_gmap_spot_encount(self) -> GmapSpot_EncountType
fn get_gmap_spot_encount(self) -> GmapSpot_EncountType
get_GmapSpotEncount() overload
Sourcefn set_gmap_spot_encount(self, value: impl Into<GmapSpot_EncountType>)
fn set_gmap_spot_encount(self, value: impl Into<GmapSpot_EncountType>)
set_GmapSpotEncount(crate::app::gmapspot::GmapSpot_EncountType) overload
Sourcefn get_encount_jobs(self) -> Array<Il2CppString>
fn get_encount_jobs(self) -> Array<Il2CppString>
get_EncountJobs() overload
Sourcefn set_encount_jobs(self, value: impl Into<Array<Il2CppString>>)
fn set_encount_jobs(self, value: impl Into<Array<Il2CppString>>)
set_EncountJobs(::unity::Array<::unity::Il2CppString>) overload
Sourcefn get_reward(self) -> Il2CppString
fn get_reward(self) -> Il2CppString
get_Reward() overload
Sourcefn set_reward(self, value: impl Into<Il2CppString>)
fn set_reward(self, value: impl Into<Il2CppString>)
set_Reward(::unity::Il2CppString) overload
Sourcefn get_hold_level(self) -> u8
fn get_hold_level(self) -> u8
get_HoldLevel() overload
Sourcefn set_hold_level(self, value: impl Into<u8>)
fn set_hold_level(self, value: impl Into<u8>)
set_HoldLevel(u8) overload
Sourcefn get_progress(self) -> u8
fn get_progress(self) -> u8
get_Progress() overload
Sourcefn set_progress(self, value: impl Into<u8>)
fn set_progress(self, value: impl Into<u8>)
set_Progress(u8) overload
Sourcefn get_flag(self) -> ChapterData_Flags
fn get_flag(self) -> ChapterData_Flags
get_Flag() overload
Sourcefn set_flag(self, value: impl Into<ChapterData_Flags>)
fn set_flag(self, value: impl Into<ChapterData_Flags>)
set_Flag(crate::app::chapterdata::ChapterData_Flags) overload
Sourcefn get_sound_field_situation(self) -> Il2CppString
fn get_sound_field_situation(self) -> Il2CppString
get_SoundFieldSituation() overload
Sourcefn set_sound_field_situation(self, value: impl Into<Il2CppString>)
fn set_sound_field_situation(self, value: impl Into<Il2CppString>)
set_SoundFieldSituation(::unity::Il2CppString) overload
Sourcefn get_player_phase_bgm(self) -> Il2CppString
fn get_player_phase_bgm(self) -> Il2CppString
get_PlayerPhaseBgm() overload
Sourcefn set_player_phase_bgm(self, value: impl Into<Il2CppString>)
fn set_player_phase_bgm(self, value: impl Into<Il2CppString>)
set_PlayerPhaseBgm(::unity::Il2CppString) overload
Sourcefn get_enemy_phase_bgm(self) -> Il2CppString
fn get_enemy_phase_bgm(self) -> Il2CppString
get_EnemyPhaseBgm() overload
Sourcefn set_enemy_phase_bgm(self, value: impl Into<Il2CppString>)
fn set_enemy_phase_bgm(self, value: impl Into<Il2CppString>)
set_EnemyPhaseBgm(::unity::Il2CppString) overload
Sourcefn get_ally_phase_bgm(self) -> Il2CppString
fn get_ally_phase_bgm(self) -> Il2CppString
get_AllyPhaseBgm() overload
Sourcefn set_ally_phase_bgm(self, value: impl Into<Il2CppString>)
fn set_ally_phase_bgm(self, value: impl Into<Il2CppString>)
set_AllyPhaseBgm(::unity::Il2CppString) overload
Sourcefn get_player_encount_bgm(self) -> Il2CppString
fn get_player_encount_bgm(self) -> Il2CppString
get_PlayerEncountBgm() overload
Sourcefn set_player_encount_bgm(self, value: impl Into<Il2CppString>)
fn set_player_encount_bgm(self, value: impl Into<Il2CppString>)
set_PlayerEncountBgm(::unity::Il2CppString) overload
Sourcefn get_enemy_encount_bgm(self) -> Il2CppString
fn get_enemy_encount_bgm(self) -> Il2CppString
get_EnemyEncountBgm() overload
Sourcefn set_enemy_encount_bgm(self, value: impl Into<Il2CppString>)
fn set_enemy_encount_bgm(self, value: impl Into<Il2CppString>)
set_EnemyEncountBgm(::unity::Il2CppString) overload
Sourcefn get_sortie_bgm(self) -> Il2CppString
fn get_sortie_bgm(self) -> Il2CppString
get_SortieBgm() overload
Sourcefn set_sortie_bgm(self, value: impl Into<Il2CppString>)
fn set_sortie_bgm(self, value: impl Into<Il2CppString>)
set_SortieBgm(::unity::Il2CppString) overload
Sourcefn get_kizuna_bgm(self) -> Il2CppString
fn get_kizuna_bgm(self) -> Il2CppString
get_KizunaBgm() overload
Sourcefn set_kizuna_bgm(self, value: impl Into<Il2CppString>)
fn set_kizuna_bgm(self, value: impl Into<Il2CppString>)
set_KizunaBgm(::unity::Il2CppString) overload
Sourcefn get_help(self) -> Il2CppString
fn get_help(self) -> Il2CppString
get_Help() overload
Sourcefn set_help(self, value: impl Into<Il2CppString>)
fn set_help(self, value: impl Into<Il2CppString>)
set_Help(::unity::Il2CppString) overload
Sourcefn get_recommended_level(self) -> u8
fn get_recommended_level(self) -> u8
get_RecommendedLevel() overload
Sourcefn set_recommended_level(self, value: impl Into<u8>)
fn set_recommended_level(self, value: impl Into<u8>)
set_RecommendedLevel(u8) overload
Sourcefn get_nation(self) -> Il2CppString
fn get_nation(self) -> Il2CppString
get_Nation() overload
Sourcefn set_nation(self, value: impl Into<Il2CppString>)
fn set_nation(self, value: impl Into<Il2CppString>)
set_Nation(::unity::Il2CppString) overload
Sourcefn get_nation_name(self) -> Il2CppString
fn get_nation_name(self) -> Il2CppString
get_NationName() overload
Sourcefn set_nation_name(self, value: impl Into<Il2CppString>)
fn set_nation_name(self, value: impl Into<Il2CppString>)
set_NationName(::unity::Il2CppString) overload
Sourcefn get_net_kill_bonus_index(self) -> u8
fn get_net_kill_bonus_index(self) -> u8
get_NetKillBonusIndex() overload
Sourcefn set_net_kill_bonus_index(self, value: impl Into<u8>)
fn set_net_kill_bonus_index(self, value: impl Into<u8>)
set_NetKillBonusIndex(u8) overload
Sourcefn get_net_ranking_index(self) -> u8
fn get_net_ranking_index(self) -> u8
get_NetRankingIndex() overload
Sourcefn set_net_ranking_index(self, value: impl Into<u8>)
fn set_net_ranking_index(self, value: impl Into<u8>)
set_NetRankingIndex(u8) overload
Sourcefn get_hub(self) -> Il2CppString
fn get_hub(self) -> Il2CppString
get_Hub() overload
Sourcefn set_hub(self, value: impl Into<Il2CppString>)
fn set_hub(self, value: impl Into<Il2CppString>)
set_Hub(::unity::Il2CppString) overload
Sourcefn get_place_name(self) -> Il2CppString
fn get_place_name(self) -> Il2CppString
GetPlaceName() overload
Sourcefn get_prefixless_cid(self) -> Il2CppString
fn get_prefixless_cid(self) -> Il2CppString
GetPrefixlessCid() overload
Sourcefn is_flag(self, flags: impl Into<ChapterData_Flags>) -> bool
fn is_flag(self, flags: impl Into<ChapterData_Flags>) -> bool
IsFlag(crate::app::chapterdata::ChapterData_Flags) overload
Sourcefn get_cleared_flag_name(self) -> Il2CppString
fn get_cleared_flag_name(self) -> Il2CppString
GetClearedFlagName() overload
Sourcefn get_gmap_spot_flag_name(self) -> Il2CppString
fn get_gmap_spot_flag_name(self) -> Il2CppString
GetGmapSpotFlagName() overload
Sourcefn is_scenario(self) -> bool
fn is_scenario(self) -> bool
IsScenario() overload
Sourcefn is_dlc_god(self) -> bool
fn is_dlc_god(self) -> bool
IsDlcGod() overload
Sourcefn is_dlc_evil(self) -> bool
fn is_dlc_evil(self) -> bool
IsDlcEvil() overload
Sourcefn is_last_evil(self) -> bool
fn is_last_evil(self) -> bool
IsLastEvil() overload
Sourcefn is_encountable_type(self) -> bool
fn is_encountable_type(self) -> bool
IsEncountableType() overload
Sourcefn is_training(self) -> bool
fn is_training(self) -> bool
IsTraining() overload
Sourcefn is_unknown(self) -> bool
fn is_unknown(self) -> bool
IsUnknown() overload
Sourcefn is_invalid(self) -> bool
fn is_invalid(self) -> bool
IsInvalid() overload
Sourcefn try_get_spot_state(self) -> (bool, GmapSpot_State)
fn try_get_spot_state(self) -> (bool, GmapSpot_State)
TryGetSpotState(*mutcrate::app::gmapspot::GmapSpot_State) overload
Sourcefn try_set_spot_state(self, state: impl Into<GmapSpot_State>) -> bool
fn try_set_spot_state(self, state: impl Into<GmapSpot_State>) -> bool
TrySetSpotState(crate::app::gmapspot::GmapSpot_State) overload
Sourcefn replace_label(self, name: impl Into<Il2CppString>) -> Il2CppString
fn replace_label(self, name: impl Into<Il2CppString>) -> Il2CppString
ReplaceLabel(::unity::Il2CppString) overload
Sourcefn get_next_activating_sub_chapters(self) -> Array<ChapterData>
fn get_next_activating_sub_chapters(self) -> Array<ChapterData>
GetNextActivatingSubChapters() overload
Sourcefn get_encount_job(self, random: impl Into<Random_2>) -> Il2CppString
fn get_encount_job(self, random: impl Into<Random_2>) -> Il2CppString
GetEncountJob(crate::app::random_2::Random_2) overload
Sourcefn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overload
Sourcefn get_prefixless_nation(self) -> Il2CppString
fn get_prefixless_nation(self) -> Il2CppString
GetPrefixlessNation() overload
Sourcefn get_nation_level(self) -> i32
fn get_nation_level(self) -> i32
GetNationLevel() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IChapterData> IChapterDataMethods for __T
app-chapterdata only.