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ICharacterCollisionMethods

Trait ICharacterCollisionMethods 

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pub trait ICharacterCollisionMethods: ICharacterCollision {
    // Provided methods
    fn awake(self) { ... }
    fn on_enable(self) { ... }
    fn on_disable(self) { ... }
    fn get_kind(self) -> CharacterCollision_Kinds { ... }
    fn get_radius(self) -> f32 { ... }
    fn set_offset(
        self,
        move_offset: impl Into<f32>,
        size_offset: impl Into<f32>,
    ) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn awake(self)

Awake() overload

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fn on_enable(self)

OnEnable() overload

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fn on_disable(self)

OnDisable() overload

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fn get_kind(self) -> CharacterCollision_Kinds

GetKind() overload

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fn get_radius(self) -> f32

GetRadius() overload

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fn set_offset(self, move_offset: impl Into<f32>, size_offset: impl Into<f32>)

SetOffset(f32, f32) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ICharacterCollision> ICharacterCollisionMethods for __T

Available on crate feature app-charactercollision only.