pub trait IClassChangeRoot: IMonoBehaviour {
// Provided methods
fn m_menu_content(self) -> ClassChangeJobMenuContent { ... }
fn set_m_menu_content(self, value: ClassChangeJobMenuContent) { ... }
fn m_unit_name(self) -> TextMeshProUGUI { ... }
fn set_m_unit_name(self, value: TextMeshProUGUI) { ... }
fn m_unit_info_before(self) -> UnitStatusSetter { ... }
fn set_m_unit_info_before(self, value: UnitStatusSetter) { ... }
fn m_unit_info_after(self) -> UnitStatusSetter { ... }
fn set_m_unit_info_after(self, value: UnitStatusSetter) { ... }
fn m_weapon_icon_list(self) -> List_1<Image> { ... }
fn set_m_weapon_icon_list(self, value: List_1<Image>) { ... }
}Provided Methods§
fn m_unit_name(self) -> TextMeshProUGUI
fn set_m_unit_name(self, value: TextMeshProUGUI)
fn m_unit_info_before(self) -> UnitStatusSetter
fn set_m_unit_info_before(self, value: UnitStatusSetter)
fn m_unit_info_after(self) -> UnitStatusSetter
fn set_m_unit_info_after(self, value: UnitStatusSetter)
fn m_weapon_icon_list(self) -> List_1<Image>
fn set_m_weapon_icon_list(self, value: List_1<Image>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.