pub struct UnitStatusSetter(/* private fields */);Expand description
IL2CPP class: App.UnitStatusSetter
Inherits: MonoBehaviour
Implementations§
Source§impl UnitStatusSetter
impl UnitStatusSetter
pub fn base(self) -> MonoBehaviour
Source§impl UnitStatusSetter
impl UnitStatusSetter
Sourcepub fn get_ring_color(type: impl Into<UnitStatusSetter_RingType>) -> Color
pub fn get_ring_color(type: impl Into<UnitStatusSetter_RingType>) -> Color
GetRingColor(crate::app::unitstatussetter::UnitStatusSetter_RingType) overload
Sourcepub fn get_ring_sprite(
setter: impl Into<UnitStatusSetter>,
type: impl Into<UnitStatusSetter_RingType>,
) -> Sprite
pub fn get_ring_sprite( setter: impl Into<UnitStatusSetter>, type: impl Into<UnitStatusSetter_RingType>, ) -> Sprite
GetRingSprite(crate::app::unitstatussetter::UnitStatusSetter, crate::app::unitstatussetter::UnitStatusSetter_RingType) overload
Sourcepub fn set_arrow_sprite(
setter: impl Into<UnitStatusSetter>,
image: impl Into<Image>,
diff: impl Into<i32>,
)
pub fn set_arrow_sprite( setter: impl Into<UnitStatusSetter>, image: impl Into<Image>, diff: impl Into<i32>, )
SetArrowSprite(crate::app::unitstatussetter::UnitStatusSetter, crate::unity_engine::ui::image::Image, i32) overload
Sourcepub fn set_text_color(
text: impl Into<TextMeshProUGUI>,
diff: impl Into<i32>,
is_limit: impl Into<bool>,
)
pub fn set_text_color( text: impl Into<TextMeshProUGUI>, diff: impl Into<i32>, is_limit: impl Into<bool>, )
SetTextColor(crate::tm_pro::textmeshprougui::TextMeshProUGUI, i32, bool) overload
Sourcepub fn get_unit_ring_type(unit: impl Into<Unit>) -> UnitStatusSetter_RingType
pub fn get_unit_ring_type(unit: impl Into<Unit>) -> UnitStatusSetter_RingType
GetUnitRingType(crate::app::unit::Unit) overload
Source§impl UnitStatusSetter
impl UnitStatusSetter
pub fn get_ring_color_method_info() -> &'static MethodInfo
pub fn get_ring_sprite_method_info() -> &'static MethodInfo
pub fn set_arrow_sprite_method_info() -> &'static MethodInfo
pub fn set_text_color_method_info() -> &'static MethodInfo
pub fn get_unit_ring_type_method_info() -> &'static MethodInfo
pub fn init_method_info() -> &'static MethodInfo
pub fn set_data_method_info() -> &'static MethodInfo
pub fn set_data_impl_method_info() -> &'static MethodInfo
pub fn set_data_temp_ring_method_info() -> &'static MethodInfo
pub fn set_data_no_enhance_method_info() -> &'static MethodInfo
pub fn set_data_class_change_method_info() -> &'static MethodInfo
pub fn set_god_name_method_info() -> &'static MethodInfo
pub fn set_image_color_method_info() -> &'static MethodInfo
pub fn set_god_info_method_info() -> &'static MethodInfo
pub fn set_item_icons_method_info() -> &'static MethodInfo
pub fn set_skill_method_info() -> &'static MethodInfo
pub fn set_level_method_info() -> &'static MethodInfo
pub fn set_sp_method_info() -> &'static MethodInfo
pub fn set_efficacy_method_info() -> &'static MethodInfo
pub fn set_weapon_level_method_info() -> &'static MethodInfo
pub fn set_battle_status_method_info() -> &'static MethodInfo
pub fn set_capability_method_info() -> &'static MethodInfo
pub fn set_attack_title_method_info() -> &'static MethodInfo
pub fn get_efficacy_skill_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for UnitStatusSetter
impl ClassIdentity for UnitStatusSetter
Source§impl Clone for UnitStatusSetter
impl Clone for UnitStatusSetter
Source§fn clone(&self) -> UnitStatusSetter
fn clone(&self) -> UnitStatusSetter
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for UnitStatusSetter
impl FromIlInstance for UnitStatusSetter
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IObject_2 for UnitStatusSetter
impl IObject_2 for UnitStatusSetter
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
Source§impl IUnitStatusSetter for UnitStatusSetter
impl IUnitStatusSetter for UnitStatusSetter
fn m_frame_image(self) -> Image
fn set_m_frame_image(self, value: Image)
fn m_wdw_image(self) -> Image
fn set_m_wdw_image(self, value: Image)
fn m_item_image(self) -> Image
fn set_m_item_image(self, value: Image)
fn m_skill_image(self) -> Image
fn set_m_skill_image(self, value: Image)
fn m_frame_sprites(self) -> Array<Sprite>
fn set_m_frame_sprites(self, value: Array<Sprite>)
fn m_wdw_sprites(self) -> Array<Sprite>
fn set_m_wdw_sprites(self, value: Array<Sprite>)
fn m_content_sprites(self) -> Array<Sprite>
fn set_m_content_sprites(self, value: Array<Sprite>)
fn m_hp_sprites(self) -> Array<Sprite>
fn set_m_hp_sprites(self, value: Array<Sprite>)
fn m_god_buf_sprites(self) -> Array<Sprite>
fn set_m_god_buf_sprites(self, value: Array<Sprite>)
fn m_hp_stock_sprites(self) -> Array<Sprite>
fn set_m_hp_stock_sprites(self, value: Array<Sprite>)
fn m_arrow_sprites(self) -> Array<Sprite>
fn set_m_arrow_sprites(self, value: Array<Sprite>)
fn m_unit_icon(self) -> GameObject
fn set_m_unit_icon(self, value: GameObject)
fn m_god_icon(self) -> GameObject
fn set_m_god_icon(self, value: GameObject)
fn m_is_ring_name_show(self) -> bool
fn set_m_is_ring_name_show(self, value: bool)
fn m_unit_name_root(self) -> GameObject
fn set_m_unit_name_root(self, value: GameObject)
fn m_unit_name(self) -> TextMeshProUGUI
fn set_m_unit_name(self, value: TextMeshProUGUI)
fn m_god_name_root(self) -> GameObject
fn set_m_god_name_root(self, value: GameObject)
fn m_god_name(self) -> TextMeshProUGUI
fn set_m_god_name(self, value: TextMeshProUGUI)
fn m_job_name(self) -> TextMeshProUGUI
fn set_m_job_name(self, value: TextMeshProUGUI)
fn m_style_name(self) -> TextMeshProUGUI
fn set_m_style_name(self, value: TextMeshProUGUI)
fn m_god_info_root(self) -> GameObject
fn set_m_god_info_root(self, value: GameObject)
fn m_bond_level_value(self) -> TextMeshProUGUI
fn set_m_bond_level_value(self, value: TextMeshProUGUI)
fn m_bond_level_gauge(self) -> GameObject
fn set_m_bond_level_gauge(self, value: GameObject)
fn m_enchant_icon(self) -> GameObject
fn set_m_enchant_icon(self, value: GameObject)
fn m_job_root(self) -> GameObject
fn set_m_job_root(self, value: GameObject)
fn m_efficacy_icons(self) -> List_1<Image>
fn set_m_efficacy_icons(self, value: List_1<Image>)
fn m_weapon_level(self) -> List_1<UnitStatusSetter_WeaponLevelSetter>
fn set_m_weapon_level(self, value: List_1<UnitStatusSetter_WeaponLevelSetter>)
fn m_item_root(self) -> GameObject
fn set_m_item_root(self, value: GameObject)
fn m_item_height_min(self) -> f32
fn set_m_item_height_min(self, value: f32)
fn m_item_height_element(self) -> f32
fn set_m_item_height_element(self, value: f32)
fn m_item(self) -> Array<UnitStatusSetter_ItemSetter>
fn set_m_item(self, value: Array<UnitStatusSetter_ItemSetter>)
fn m_skill_root(self) -> GameObject
fn set_m_skill_root(self, value: GameObject)
fn m_skill_height_min(self) -> f32
fn set_m_skill_height_min(self, value: f32)
fn m_skill_height_element(self) -> f32
fn set_m_skill_height_element(self, value: f32)
fn m_skill(self) -> List_1<UnitStatusSetter_SkillSetter>
fn set_m_skill(self, value: List_1<UnitStatusSetter_SkillSetter>)
fn m_param_root(self) -> GameObject
fn set_m_param_root(self, value: GameObject)
fn m_capability(self) -> List_1<UnitStatusSetter_CapabilityValueParam>
fn set_m_capability(self, value: List_1<UnitStatusSetter_CapabilityValueParam>)
fn m_rating(self) -> UnitStatusSetter_ValueParam
fn set_m_rating(self, value: UnitStatusSetter_ValueParam)
fn m_attack(self) -> UnitStatusSetter_ValueParam
fn set_m_attack(self, value: UnitStatusSetter_ValueParam)
fn m_hit(self) -> UnitStatusSetter_ValueParam
fn set_m_hit(self, value: UnitStatusSetter_ValueParam)
fn m_avoid(self) -> UnitStatusSetter_ValueParam
fn set_m_avoid(self, value: UnitStatusSetter_ValueParam)
fn m_crit(self) -> UnitStatusSetter_ValueParam
fn set_m_crit(self, value: UnitStatusSetter_ValueParam)
fn m_secure(self) -> UnitStatusSetter_ValueParam
fn set_m_secure(self, value: UnitStatusSetter_ValueParam)
fn m_max_hp(self) -> TextMeshProUGUI
fn set_m_max_hp(self, value: TextMeshProUGUI)
fn m_now_hp(self) -> TextMeshProUGUI
fn set_m_now_hp(self, value: TextMeshProUGUI)
fn m_hp_gauge(self) -> GameObject
fn set_m_hp_gauge(self, value: GameObject)
fn m_hp_gauge_image(self) -> Image
fn set_m_hp_gauge_image(self, value: Image)
fn m_hp_arrow(self) -> Image
fn set_m_hp_arrow(self, value: Image)
fn m_lv(self) -> UnitStatusSetter_ValueParam
fn set_m_lv(self, value: UnitStatusSetter_ValueParam)
fn m_exp_gauge(self) -> GameObject
fn set_m_exp_gauge(self, value: GameObject)
fn m_sp_root(self) -> GameObject
fn set_m_sp_root(self, value: GameObject)
fn m_sp_value(self) -> TextMeshProUGUI
fn set_m_sp_value(self, value: TextMeshProUGUI)
fn m_hp_stock_root(self) -> GameObject
fn set_m_hp_stock_root(self, value: GameObject)
fn m_hp_stock(self) -> Array<Image>
fn set_m_hp_stock(self, value: Array<Image>)
fn m_is_init(self) -> bool
fn set_m_is_init(self, value: bool)
fn m_is_simple_ui(self) -> bool
fn set_m_is_simple_ui(self, value: bool)
fn m_prev_unit(self) -> Unit
fn set_m_prev_unit(self, value: Unit)
impl Copy for UnitStatusSetter
impl IBehaviour for UnitStatusSetter
impl IComponent for UnitStatusSetter
impl IMonoBehaviour for UnitStatusSetter
impl IObject for UnitStatusSetter
Auto Trait Implementations§
impl Freeze for UnitStatusSetter
impl RefUnwindSafe for UnitStatusSetter
impl !Send for UnitStatusSetter
impl !Sync for UnitStatusSetter
impl Unpin for UnitStatusSetter
impl UnwindSafe for UnitStatusSetter
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Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, q: Queue_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IScriptPlayable_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_null() -> ScriptPlayable_1<T0>
fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>
fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>
fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle
fn create_script_instance() -> Object
fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object
fn clone_script_instance_from_engine_object(source: Object_2) -> Object
fn ctor(self, handle: PlayableHandle)where
Self: Sized,
fn get_handle(self) -> PlayableHandlewhere
Self: Sized,
fn get_behaviour(self) -> T0where
Self: Sized,
fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable
fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>
fn equals(self, other: ScriptPlayable_1<T0>) -> boolwhere
Self: Sized,
fn cctor()
Source§impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(
self,
dictionary: SortedDictionary_2<T0, T1>,
get_enumerator_ret_type: i32,
)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Array<T0>)where
Self: Sized,
fn ctor_2(self, capacity: i32)where
Self: Sized,
fn ctor_3(self, capacity: i32, rollover_size: i32)where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn get_rollover_size(self) -> i32where
Self: Sized,
fn set_rollover_size(self, value: i32)where
Self: Sized,
fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)
fn clear(self)where
Self: Sized,
fn set_default_2(self, item: T0)where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn remove(self) -> T0where
Self: Sized,
fn push(self, item: T0)where
Self: Sized,
fn pop(self) -> T0where
Self: Sized,
fn peek(self) -> T0where
Self: Sized,
fn current_item(self) -> T0where
Self: Sized,
fn previous_item(self) -> T0where
Self: Sized,
Source§impl<__T> IUnitStatusSetterMethods for __Twhere
__T: IUnitStatusSetter,
impl<__T> IUnitStatusSetterMethods for __Twhere
__T: IUnitStatusSetter,
Source§fn set_data(self, unit: impl Into<Unit>, flags: impl Into<BattleInfo_Flags>)
fn set_data(self, unit: impl Into<Unit>, flags: impl Into<BattleInfo_Flags>)
SetData(crate::app::unit::Unit, crate::app::battleinfo::BattleInfo_Flags) overloadSource§fn set_data_impl(self, unit: impl Into<Unit>)
fn set_data_impl(self, unit: impl Into<Unit>)
SetDataImpl(crate::app::unit::Unit) overloadSource§fn set_data_temp_ring(
self,
unit: impl Into<Unit>,
god: impl Into<GodUnit>,
ring: impl Into<UnitRing>,
)
fn set_data_temp_ring( self, unit: impl Into<Unit>, god: impl Into<GodUnit>, ring: impl Into<UnitRing>, )
SetDataTempRing(crate::app::unit::Unit, crate::app::godunit::GodUnit, crate::app::unitring::UnitRing) overloadSource§fn set_data_no_enhance(self, unit: impl Into<Unit>)
fn set_data_no_enhance(self, unit: impl Into<Unit>)
SetDataNoEnhance(crate::app::unit::Unit) overloadSource§fn set_data_class_change(self, before: impl Into<Unit>, after: impl Into<Unit>)
fn set_data_class_change(self, before: impl Into<Unit>, after: impl Into<Unit>)
SetDataClassChange(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn set_god_name(
self,
unit: impl Into<Unit>,
god: impl Into<GodUnit>,
ring: impl Into<UnitRing>,
)
fn set_god_name( self, unit: impl Into<Unit>, god: impl Into<GodUnit>, ring: impl Into<UnitRing>, )
SetGodName(crate::app::unit::Unit, crate::app::godunit::GodUnit, crate::app::unitring::UnitRing) overloadSource§fn set_image_color(self, unit: impl Into<Unit>, god: impl Into<GodUnit>)
fn set_image_color(self, unit: impl Into<Unit>, god: impl Into<GodUnit>)
SetImageColor(crate::app::unit::Unit, crate::app::godunit::GodUnit) overloadSource§fn set_god_info(self, unit: impl Into<Unit>, god: impl Into<GodUnit>)
fn set_god_info(self, unit: impl Into<Unit>, god: impl Into<GodUnit>)
SetGodInfo(crate::app::unit::Unit, crate::app::godunit::GodUnit) overloadSource§fn set_item_icons(self, unit: impl Into<Unit>)
fn set_item_icons(self, unit: impl Into<Unit>)
SetItemIcons(crate::app::unit::Unit) overloadSource§fn set_level(self, unit: impl Into<Unit>, unit_no_enhance: impl Into<Unit>)
fn set_level(self, unit: impl Into<Unit>, unit_no_enhance: impl Into<Unit>)
SetLevel(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn set_efficacy(self, unit: impl Into<Unit>)
fn set_efficacy(self, unit: impl Into<Unit>)
SetEfficacy(crate::app::unit::Unit) overloadSource§fn set_weapon_level(
self,
base_unit: impl Into<Unit>,
temp_unit: impl Into<Unit>,
)
fn set_weapon_level( self, base_unit: impl Into<Unit>, temp_unit: impl Into<Unit>, )
SetWeaponLevel(crate::app::unit::Unit, crate::app::unit::Unit) overloadSource§fn set_battle_status(
self,
unit: impl Into<Unit>,
is_god_change: impl Into<bool>,
)
fn set_battle_status( self, unit: impl Into<Unit>, is_god_change: impl Into<bool>, )
SetBattleStatus(crate::app::unit::Unit, bool) overloadSource§fn set_capability(
self,
unit: impl Into<Unit>,
unit_no_enhance: impl Into<Unit>,
is_god_change: impl Into<bool>,
is_no_enhance: impl Into<bool>,
)
fn set_capability( self, unit: impl Into<Unit>, unit_no_enhance: impl Into<Unit>, is_god_change: impl Into<bool>, is_no_enhance: impl Into<bool>, )
SetCapability(crate::app::unit::Unit, crate::app::unit::Unit, bool, bool) overloadSource§fn set_attack_title(self, unit: impl Into<Unit>)
fn set_attack_title(self, unit: impl Into<Unit>)
SetAttackTitle(crate::app::unit::Unit) overloadSource§fn get_efficacy_skill(
self,
unit: impl Into<Unit>,
icon_index: impl Into<i32>,
) -> SkillData
fn get_efficacy_skill( self, unit: impl Into<Unit>, icon_index: impl Into<i32>, ) -> SkillData
GetEfficacySkill(crate::app::unit::Unit, i32) overload