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ICommonBattleSequence_1Methods

Trait ICommonBattleSequence_1Methods 

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pub trait ICommonBattleSequence_1Methods<T0: ClassIdentity>: ClassIdentity {
Show 21 methods // Provided methods fn ctor(self) where Self: Sized { ... } fn get_can_wait_skip(self) -> bool where Self: Sized { ... } fn on_create(self) where Self: Sized { ... } fn on_dispose(self) where Self: Sized { ... } fn get_side(self, side: BattleSide_Type) -> BattleInfoSide where Self: Sized { ... } fn get_offense_side(self) -> BattleInfoSide where Self: Sized { ... } fn get_defense_side(self) -> BattleInfoSide where Self: Sized { ... } fn get_unit(self, side: BattleSide_Type) -> Unit where Self: Sized { ... } fn get_offense_unit(self) -> Unit where Self: Sized { ... } fn get_defense_unit(self) -> Unit where Self: Sized { ... } fn get_win_side(self) -> BattleInfoSide where Self: Sized { ... } fn get_dead_side(self) -> BattleInfoSide where Self: Sized { ... } fn is_event(self) -> bool where Self: Sized { ... } fn is_skip(self) -> bool where Self: Sized { ... } fn is_dead(self, unit: Unit) -> bool where Self: Sized { ... } fn can_gain_reliance(self, unit: Unit) -> bool where Self: Sized { ... } fn gain_reliance(self) where Self: Sized { ... } fn add_battle_reliance(self, unit: Unit) where Self: Sized { ... } fn add_rod_reliance(self, unit: Unit, target: Unit) where Self: Sized { ... } fn add_dance_reliance(self, unit: Unit, target: Unit) where Self: Sized { ... } fn can_gain_situation(self) -> bool where Self: Sized { ... }
}

Provided Methods§

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fn ctor(self)
where Self: Sized,

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fn get_can_wait_skip(self) -> bool
where Self: Sized,

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fn on_create(self)
where Self: Sized,

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fn on_dispose(self)
where Self: Sized,

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fn get_side(self, side: BattleSide_Type) -> BattleInfoSide
where Self: Sized,

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fn get_offense_side(self) -> BattleInfoSide
where Self: Sized,

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fn get_defense_side(self) -> BattleInfoSide
where Self: Sized,

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fn get_unit(self, side: BattleSide_Type) -> Unit
where Self: Sized,

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fn get_offense_unit(self) -> Unit
where Self: Sized,

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fn get_defense_unit(self) -> Unit
where Self: Sized,

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fn get_win_side(self) -> BattleInfoSide
where Self: Sized,

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fn get_dead_side(self) -> BattleInfoSide
where Self: Sized,

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fn is_event(self) -> bool
where Self: Sized,

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fn is_skip(self) -> bool
where Self: Sized,

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fn is_dead(self, unit: Unit) -> bool
where Self: Sized,

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fn can_gain_reliance(self, unit: Unit) -> bool
where Self: Sized,

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fn gain_reliance(self)
where Self: Sized,

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fn add_battle_reliance(self, unit: Unit)
where Self: Sized,

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fn add_rod_reliance(self, unit: Unit, target: Unit)
where Self: Sized,

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fn add_dance_reliance(self, unit: Unit, target: Unit)
where Self: Sized,

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fn can_gain_situation(self) -> bool
where Self: Sized,

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§