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IFoodstuffMenuItemContent

Trait IFoodstuffMenuItemContent 

Source
pub trait IFoodstuffMenuItemContent: IBasicMenuItemContent {
Show 26 methods // Provided methods fn m_foodstuff_menu_item(self) -> FoodstuffMenu_FoodstuffMenuItem { ... } fn set_m_foodstuff_menu_item(self, value: FoodstuffMenu_FoodstuffMenuItem) { ... } fn m_type(self) -> FoodstuffMenu_FoodstuffMenuItem_Type { ... } fn set_m_type(self, value: FoodstuffMenu_FoodstuffMenuItem_Type) { ... } fn m_cursor(self) -> GameObject { ... } fn set_m_cursor(self, value: GameObject) { ... } fn m_check(self) -> GameObject { ... } fn set_m_check(self, value: GameObject) { ... } fn m_food(self) -> GameObject { ... } fn set_m_food(self, value: GameObject) { ... } fn m_name(self) -> GameObject { ... } fn set_m_name(self, value: GameObject) { ... } fn m_icon(self) -> GameObject { ... } fn set_m_icon(self, value: GameObject) { ... } fn m_stock(self) -> GameObject { ... } fn set_m_stock(self, value: GameObject) { ... } fn m_count(self) -> GameObject { ... } fn set_m_count(self, value: GameObject) { ... } fn m_name_text(self) -> TextMeshProUGUI { ... } fn set_m_name_text(self, value: TextMeshProUGUI) { ... } fn m_count_text(self) -> TextMeshProUGUI { ... } fn set_m_count_text(self, value: TextMeshProUGUI) { ... } fn m_decide_text(self) -> TextMeshProUGUI { ... } fn set_m_decide_text(self, value: TextMeshProUGUI) { ... } fn m_cursor_image(self) -> Image { ... } fn set_m_cursor_image(self, value: Image) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§