pub trait IFoodstuffMenuItemContent: IBasicMenuItemContent {
Show 26 methods
// Provided methods
fn m_foodstuff_menu_item(self) -> FoodstuffMenu_FoodstuffMenuItem { ... }
fn set_m_foodstuff_menu_item(self, value: FoodstuffMenu_FoodstuffMenuItem) { ... }
fn m_type(self) -> FoodstuffMenu_FoodstuffMenuItem_Type { ... }
fn set_m_type(self, value: FoodstuffMenu_FoodstuffMenuItem_Type) { ... }
fn m_cursor(self) -> GameObject { ... }
fn set_m_cursor(self, value: GameObject) { ... }
fn m_check(self) -> GameObject { ... }
fn set_m_check(self, value: GameObject) { ... }
fn m_food(self) -> GameObject { ... }
fn set_m_food(self, value: GameObject) { ... }
fn m_name(self) -> GameObject { ... }
fn set_m_name(self, value: GameObject) { ... }
fn m_icon(self) -> GameObject { ... }
fn set_m_icon(self, value: GameObject) { ... }
fn m_stock(self) -> GameObject { ... }
fn set_m_stock(self, value: GameObject) { ... }
fn m_count(self) -> GameObject { ... }
fn set_m_count(self, value: GameObject) { ... }
fn m_name_text(self) -> TextMeshProUGUI { ... }
fn set_m_name_text(self, value: TextMeshProUGUI) { ... }
fn m_count_text(self) -> TextMeshProUGUI { ... }
fn set_m_count_text(self, value: TextMeshProUGUI) { ... }
fn m_decide_text(self) -> TextMeshProUGUI { ... }
fn set_m_decide_text(self, value: TextMeshProUGUI) { ... }
fn m_cursor_image(self) -> Image { ... }
fn set_m_cursor_image(self, value: Image) { ... }
}Provided Methods§
fn m_type(self) -> FoodstuffMenu_FoodstuffMenuItem_Type
fn set_m_type(self, value: FoodstuffMenu_FoodstuffMenuItem_Type)
fn m_cursor(self) -> GameObject
fn set_m_cursor(self, value: GameObject)
fn m_check(self) -> GameObject
fn set_m_check(self, value: GameObject)
fn m_food(self) -> GameObject
fn set_m_food(self, value: GameObject)
fn m_name(self) -> GameObject
fn set_m_name(self, value: GameObject)
fn m_icon(self) -> GameObject
fn set_m_icon(self, value: GameObject)
fn m_stock(self) -> GameObject
fn set_m_stock(self, value: GameObject)
fn m_count(self) -> GameObject
fn set_m_count(self, value: GameObject)
fn m_name_text(self) -> TextMeshProUGUI
fn set_m_name_text(self, value: TextMeshProUGUI)
fn m_count_text(self) -> TextMeshProUGUI
fn set_m_count_text(self, value: TextMeshProUGUI)
fn m_decide_text(self) -> TextMeshProUGUI
fn set_m_decide_text(self, value: TextMeshProUGUI)
fn m_cursor_image(self) -> Image
fn set_m_cursor_image(self, value: Image)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.