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IDishAllMenuContent

Trait IDishAllMenuContent 

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pub trait IDishAllMenuContent: IMonoBehaviour {
Show 50 methods // Provided methods fn m_unit_select_menu_content(self) -> UnitSelectMenuContent_2 { ... } fn set_m_unit_select_menu_content(self, value: UnitSelectMenuContent_2) { ... } fn m_dish_select_menu_content(self) -> DishSelectMenuContent { ... } fn set_m_dish_select_menu_content(self, value: DishSelectMenuContent) { ... } fn m_foodstuff_menu_content(self) -> FoodstuffMenuContent { ... } fn set_m_foodstuff_menu_content(self, value: FoodstuffMenuContent) { ... } fn m_history_list(self) -> List_1<DishAllMenuContent_HistoryObject> { ... } fn set_m_history_list(self, value: List_1<DishAllMenuContent_HistoryObject>) { ... } fn m_cook_history(self) -> DishAllMenuContent_CookHistory { ... } fn set_m_cook_history(self, value: DishAllMenuContent_CookHistory) { ... } fn m_units_history(self) -> DishAllMenuContent_UnitsHistory { ... } fn set_m_units_history(self, value: DishAllMenuContent_UnitsHistory) { ... } fn m_dish_history(self) -> DishAllMenuContent_DishHistory { ... } fn set_m_dish_history(self, value: DishAllMenuContent_DishHistory) { ... } fn m_foodstuffs_history(self) -> DishAllMenuContent_FoodstuffsHistory { ... } fn set_m_foodstuffs_history( self, value: DishAllMenuContent_FoodstuffsHistory, ) { ... } fn m_unit_icon0(self) -> UnitIcon { ... } fn set_m_unit_icon0(self, value: UnitIcon) { ... } fn m_unit_name0(self) -> TextMeshProUGUI { ... } fn set_m_unit_name0(self, value: TextMeshProUGUI) { ... } fn m_unit_icon1(self) -> UnitIcon { ... } fn set_m_unit_icon1(self, value: UnitIcon) { ... } fn m_unit_name1(self) -> TextMeshProUGUI { ... } fn set_m_unit_name1(self, value: TextMeshProUGUI) { ... } fn m_food_name(self) -> TextMeshProUGUI { ... } fn set_m_food_name(self, value: TextMeshProUGUI) { ... } fn m_difficulty_icon(self) -> GameObject { ... } fn set_m_difficulty_icon(self, value: GameObject) { ... } fn m_food_difficulty(self) -> TextMeshProUGUI { ... } fn set_m_food_difficulty(self, value: TextMeshProUGUI) { ... } fn m_enhance_object_list(self) -> List_1<DishAllMenuContent_EnhanceObject> { ... } fn set_m_enhance_object_list( self, value: List_1<DishAllMenuContent_EnhanceObject>, ) { ... } fn m_foodstuff_item_list(self) -> List_1<GameObject> { ... } fn set_m_foodstuff_item_list(self, value: List_1<GameObject>) { ... } fn m_foodstuff_group(self) -> GameObject { ... } fn set_m_foodstuff_group(self, value: GameObject) { ... } fn m_cook_chef_title_text(self) -> TextMeshProUGUI { ... } fn set_m_cook_chef_title_text(self, value: TextMeshProUGUI) { ... } fn m_friend_title_text(self) -> TextMeshProUGUI { ... } fn set_m_friend_title_text(self, value: TextMeshProUGUI) { ... } fn m_cook_menu_title_text(self) -> TextMeshProUGUI { ... } fn set_m_cook_menu_title_text(self, value: TextMeshProUGUI) { ... } fn m_basic_effect_title_text(self) -> TextMeshProUGUI { ... } fn set_m_basic_effect_title_text(self, value: TextMeshProUGUI) { ... } fn m_cook_add_food_title_text(self) -> TextMeshProUGUI { ... } fn set_m_cook_add_food_title_text(self, value: TextMeshProUGUI) { ... } fn m_cook_add_food_nothing_title_text(self) -> TextMeshProUGUI { ... } fn set_m_cook_add_food_nothing_title_text(self, value: TextMeshProUGUI) { ... } fn m_animator(self) -> Animator { ... } fn set_m_animator(self, value: Animator) { ... }
}

Provided Methods§

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fn m_unit_select_menu_content(self) -> UnitSelectMenuContent_2

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fn set_m_unit_select_menu_content(self, value: UnitSelectMenuContent_2)

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fn m_dish_select_menu_content(self) -> DishSelectMenuContent

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fn set_m_dish_select_menu_content(self, value: DishSelectMenuContent)

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fn m_foodstuff_menu_content(self) -> FoodstuffMenuContent

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fn set_m_foodstuff_menu_content(self, value: FoodstuffMenuContent)

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fn m_history_list(self) -> List_1<DishAllMenuContent_HistoryObject>

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fn set_m_history_list(self, value: List_1<DishAllMenuContent_HistoryObject>)

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fn m_cook_history(self) -> DishAllMenuContent_CookHistory

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fn set_m_cook_history(self, value: DishAllMenuContent_CookHistory)

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fn m_units_history(self) -> DishAllMenuContent_UnitsHistory

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fn set_m_units_history(self, value: DishAllMenuContent_UnitsHistory)

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fn m_dish_history(self) -> DishAllMenuContent_DishHistory

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fn set_m_dish_history(self, value: DishAllMenuContent_DishHistory)

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fn m_foodstuffs_history(self) -> DishAllMenuContent_FoodstuffsHistory

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fn set_m_foodstuffs_history(self, value: DishAllMenuContent_FoodstuffsHistory)

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fn m_unit_icon0(self) -> UnitIcon

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fn set_m_unit_icon0(self, value: UnitIcon)

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fn m_unit_name0(self) -> TextMeshProUGUI

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fn set_m_unit_name0(self, value: TextMeshProUGUI)

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fn m_unit_icon1(self) -> UnitIcon

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fn set_m_unit_icon1(self, value: UnitIcon)

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fn m_unit_name1(self) -> TextMeshProUGUI

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fn set_m_unit_name1(self, value: TextMeshProUGUI)

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fn m_food_name(self) -> TextMeshProUGUI

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fn set_m_food_name(self, value: TextMeshProUGUI)

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fn m_difficulty_icon(self) -> GameObject

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fn set_m_difficulty_icon(self, value: GameObject)

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fn m_food_difficulty(self) -> TextMeshProUGUI

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fn set_m_food_difficulty(self, value: TextMeshProUGUI)

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fn m_enhance_object_list(self) -> List_1<DishAllMenuContent_EnhanceObject>

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fn set_m_enhance_object_list( self, value: List_1<DishAllMenuContent_EnhanceObject>, )

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fn m_foodstuff_item_list(self) -> List_1<GameObject>

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fn set_m_foodstuff_item_list(self, value: List_1<GameObject>)

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fn m_foodstuff_group(self) -> GameObject

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fn set_m_foodstuff_group(self, value: GameObject)

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fn m_cook_chef_title_text(self) -> TextMeshProUGUI

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fn set_m_cook_chef_title_text(self, value: TextMeshProUGUI)

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fn m_friend_title_text(self) -> TextMeshProUGUI

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fn set_m_friend_title_text(self, value: TextMeshProUGUI)

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fn m_cook_menu_title_text(self) -> TextMeshProUGUI

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fn set_m_cook_menu_title_text(self, value: TextMeshProUGUI)

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fn m_basic_effect_title_text(self) -> TextMeshProUGUI

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fn set_m_basic_effect_title_text(self, value: TextMeshProUGUI)

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fn m_cook_add_food_title_text(self) -> TextMeshProUGUI

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fn set_m_cook_add_food_title_text(self, value: TextMeshProUGUI)

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fn m_cook_add_food_nothing_title_text(self) -> TextMeshProUGUI

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fn set_m_cook_add_food_nothing_title_text(self, value: TextMeshProUGUI)

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fn m_animator(self) -> Animator

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fn set_m_animator(self, value: Animator)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§