pub trait IDishAllMenuContent: IMonoBehaviour {
Show 50 methods
// Provided methods
fn m_unit_select_menu_content(self) -> UnitSelectMenuContent_2 { ... }
fn set_m_unit_select_menu_content(self, value: UnitSelectMenuContent_2) { ... }
fn m_dish_select_menu_content(self) -> DishSelectMenuContent { ... }
fn set_m_dish_select_menu_content(self, value: DishSelectMenuContent) { ... }
fn m_foodstuff_menu_content(self) -> FoodstuffMenuContent { ... }
fn set_m_foodstuff_menu_content(self, value: FoodstuffMenuContent) { ... }
fn m_history_list(self) -> List_1<DishAllMenuContent_HistoryObject> { ... }
fn set_m_history_list(self, value: List_1<DishAllMenuContent_HistoryObject>) { ... }
fn m_cook_history(self) -> DishAllMenuContent_CookHistory { ... }
fn set_m_cook_history(self, value: DishAllMenuContent_CookHistory) { ... }
fn m_units_history(self) -> DishAllMenuContent_UnitsHistory { ... }
fn set_m_units_history(self, value: DishAllMenuContent_UnitsHistory) { ... }
fn m_dish_history(self) -> DishAllMenuContent_DishHistory { ... }
fn set_m_dish_history(self, value: DishAllMenuContent_DishHistory) { ... }
fn m_foodstuffs_history(self) -> DishAllMenuContent_FoodstuffsHistory { ... }
fn set_m_foodstuffs_history(
self,
value: DishAllMenuContent_FoodstuffsHistory,
) { ... }
fn m_unit_icon0(self) -> UnitIcon { ... }
fn set_m_unit_icon0(self, value: UnitIcon) { ... }
fn m_unit_name0(self) -> TextMeshProUGUI { ... }
fn set_m_unit_name0(self, value: TextMeshProUGUI) { ... }
fn m_unit_icon1(self) -> UnitIcon { ... }
fn set_m_unit_icon1(self, value: UnitIcon) { ... }
fn m_unit_name1(self) -> TextMeshProUGUI { ... }
fn set_m_unit_name1(self, value: TextMeshProUGUI) { ... }
fn m_food_name(self) -> TextMeshProUGUI { ... }
fn set_m_food_name(self, value: TextMeshProUGUI) { ... }
fn m_difficulty_icon(self) -> GameObject { ... }
fn set_m_difficulty_icon(self, value: GameObject) { ... }
fn m_food_difficulty(self) -> TextMeshProUGUI { ... }
fn set_m_food_difficulty(self, value: TextMeshProUGUI) { ... }
fn m_enhance_object_list(self) -> List_1<DishAllMenuContent_EnhanceObject> { ... }
fn set_m_enhance_object_list(
self,
value: List_1<DishAllMenuContent_EnhanceObject>,
) { ... }
fn m_foodstuff_item_list(self) -> List_1<GameObject> { ... }
fn set_m_foodstuff_item_list(self, value: List_1<GameObject>) { ... }
fn m_foodstuff_group(self) -> GameObject { ... }
fn set_m_foodstuff_group(self, value: GameObject) { ... }
fn m_cook_chef_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_cook_chef_title_text(self, value: TextMeshProUGUI) { ... }
fn m_friend_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_friend_title_text(self, value: TextMeshProUGUI) { ... }
fn m_cook_menu_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_cook_menu_title_text(self, value: TextMeshProUGUI) { ... }
fn m_basic_effect_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_basic_effect_title_text(self, value: TextMeshProUGUI) { ... }
fn m_cook_add_food_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_cook_add_food_title_text(self, value: TextMeshProUGUI) { ... }
fn m_cook_add_food_nothing_title_text(self) -> TextMeshProUGUI { ... }
fn set_m_cook_add_food_nothing_title_text(self, value: TextMeshProUGUI) { ... }
fn m_animator(self) -> Animator { ... }
fn set_m_animator(self, value: Animator) { ... }
}Provided Methods§
fn m_history_list(self) -> List_1<DishAllMenuContent_HistoryObject>
fn set_m_history_list(self, value: List_1<DishAllMenuContent_HistoryObject>)
fn m_cook_history(self) -> DishAllMenuContent_CookHistory
fn set_m_cook_history(self, value: DishAllMenuContent_CookHistory)
fn m_units_history(self) -> DishAllMenuContent_UnitsHistory
fn set_m_units_history(self, value: DishAllMenuContent_UnitsHistory)
fn m_dish_history(self) -> DishAllMenuContent_DishHistory
fn set_m_dish_history(self, value: DishAllMenuContent_DishHistory)
fn m_foodstuffs_history(self) -> DishAllMenuContent_FoodstuffsHistory
fn set_m_foodstuffs_history(self, value: DishAllMenuContent_FoodstuffsHistory)
fn m_unit_icon0(self) -> UnitIcon
fn set_m_unit_icon0(self, value: UnitIcon)
fn m_unit_name0(self) -> TextMeshProUGUI
fn set_m_unit_name0(self, value: TextMeshProUGUI)
fn m_unit_icon1(self) -> UnitIcon
fn set_m_unit_icon1(self, value: UnitIcon)
fn m_unit_name1(self) -> TextMeshProUGUI
fn set_m_unit_name1(self, value: TextMeshProUGUI)
fn m_food_name(self) -> TextMeshProUGUI
fn set_m_food_name(self, value: TextMeshProUGUI)
fn m_difficulty_icon(self) -> GameObject
fn set_m_difficulty_icon(self, value: GameObject)
fn m_food_difficulty(self) -> TextMeshProUGUI
fn set_m_food_difficulty(self, value: TextMeshProUGUI)
fn m_enhance_object_list(self) -> List_1<DishAllMenuContent_EnhanceObject>
fn set_m_enhance_object_list( self, value: List_1<DishAllMenuContent_EnhanceObject>, )
fn m_foodstuff_item_list(self) -> List_1<GameObject>
fn set_m_foodstuff_item_list(self, value: List_1<GameObject>)
fn m_foodstuff_group(self) -> GameObject
fn set_m_foodstuff_group(self, value: GameObject)
fn m_cook_chef_title_text(self) -> TextMeshProUGUI
fn set_m_cook_chef_title_text(self, value: TextMeshProUGUI)
fn m_friend_title_text(self) -> TextMeshProUGUI
fn set_m_friend_title_text(self, value: TextMeshProUGUI)
fn m_basic_effect_title_text(self) -> TextMeshProUGUI
fn set_m_basic_effect_title_text(self, value: TextMeshProUGUI)
fn m_cook_add_food_title_text(self) -> TextMeshProUGUI
fn set_m_cook_add_food_title_text(self, value: TextMeshProUGUI)
fn m_cook_add_food_nothing_title_text(self) -> TextMeshProUGUI
fn set_m_cook_add_food_nothing_title_text(self, value: TextMeshProUGUI)
fn m_animator(self) -> Animator
fn set_m_animator(self, value: Animator)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.