pub trait IDishAllMenuContent_UnitsHistory: IDishAllMenuContent_HistoryObject {
// Provided methods
fn m_unit_icon0(self) -> UnitIcon { ... }
fn set_m_unit_icon0(self, value: UnitIcon) { ... }
fn m_unit_name0(self) -> TextMeshProUGUI { ... }
fn set_m_unit_name0(self, value: TextMeshProUGUI) { ... }
fn m_unit_icon1(self) -> UnitIcon { ... }
fn set_m_unit_icon1(self, value: UnitIcon) { ... }
fn m_unit_name1(self) -> TextMeshProUGUI { ... }
fn set_m_unit_name1(self, value: TextMeshProUGUI) { ... }
fn m_unit_grp(self) -> GameObject { ... }
fn set_m_unit_grp(self, value: GameObject) { ... }
fn m_blank(self) -> GameObject { ... }
fn set_m_blank(self, value: GameObject) { ... }
}Provided Methods§
fn m_unit_icon0(self) -> UnitIcon
fn set_m_unit_icon0(self, value: UnitIcon)
fn m_unit_name0(self) -> TextMeshProUGUI
fn set_m_unit_name0(self, value: TextMeshProUGUI)
fn m_unit_icon1(self) -> UnitIcon
fn set_m_unit_icon1(self, value: UnitIcon)
fn m_unit_name1(self) -> TextMeshProUGUI
fn set_m_unit_name1(self, value: TextMeshProUGUI)
fn m_unit_grp(self) -> GameObject
fn set_m_unit_grp(self, value: GameObject)
fn m_blank(self) -> GameObject
fn set_m_blank(self, value: GameObject)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.