pub trait IDebugMenu: IProcInst {
Show 40 methods
// Provided methods
fn m_rect(self) -> Rect { ... }
fn set_m_rect(self, value: Rect) { ... }
fn m_select(self) -> i32 { ... }
fn set_m_select(self, value: i32) { ... }
fn m_orient(self) -> f32 { ... }
fn set_m_orient(self, value: f32) { ... }
fn m_color(self) -> Color { ... }
fn set_m_color(self, value: Color) { ... }
fn m_depth(self) -> i32 { ... }
fn set_m_depth(self, value: i32) { ... }
fn m_anchor(self) -> GX_Anchor { ... }
fn set_m_anchor(self, value: GX_Anchor) { ... }
fn m_prefab(self) -> GameObject { ... }
fn set_m_prefab(self, value: GameObject) { ... }
fn m_window(self) -> DebugWindow { ... }
fn set_m_window(self, value: DebugWindow) { ... }
fn m_bind_mode(self) -> DebugMenu_BindMode { ... }
fn set_m_bind_mode(self, value: DebugMenu_BindMode) { ... }
fn m_items(self) -> List_1<MenuItem> { ... }
fn set_m_items(self, value: List_1<MenuItem>) { ... }
fn m_is_first(self) -> bool { ... }
fn set_m_is_first(self, value: bool) { ... }
fn m_is_relay(self) -> bool { ... }
fn set_m_is_relay(self, value: bool) { ... }
fn m_is_calc_w(self) -> bool { ... }
fn set_m_is_calc_w(self, value: bool) { ... }
fn m_is_calc_h(self) -> bool { ... }
fn set_m_is_calc_h(self, value: bool) { ... }
fn m_is_move_page(self) -> bool { ... }
fn set_m_is_move_page(self, value: bool) { ... }
fn m_is_map_cursor(self) -> bool { ... }
fn set_m_is_map_cursor(self, value: bool) { ... }
fn m_record_key(self) -> Il2CppString { ... }
fn set_m_record_key(self, value: Il2CppString) { ... }
fn m_select_tick(self) -> i32 { ... }
fn set_m_select_tick(self, value: i32) { ... }
fn m_select_time(self) -> f32 { ... }
fn set_m_select_time(self, value: f32) { ... }
fn m_time_scale(self) -> f32 { ... }
fn set_m_time_scale(self, value: f32) { ... }
}Provided Methods§
fn m_rect(self) -> Rect
fn set_m_rect(self, value: Rect)
fn m_select(self) -> i32
fn set_m_select(self, value: i32)
fn m_orient(self) -> f32
fn set_m_orient(self, value: f32)
fn m_color(self) -> Color
fn set_m_color(self, value: Color)
fn m_depth(self) -> i32
fn set_m_depth(self, value: i32)
fn m_anchor(self) -> GX_Anchor
fn set_m_anchor(self, value: GX_Anchor)
fn m_prefab(self) -> GameObject
fn set_m_prefab(self, value: GameObject)
fn m_window(self) -> DebugWindow
fn set_m_window(self, value: DebugWindow)
fn m_bind_mode(self) -> DebugMenu_BindMode
fn set_m_bind_mode(self, value: DebugMenu_BindMode)
fn m_items(self) -> List_1<MenuItem>
fn set_m_items(self, value: List_1<MenuItem>)
fn m_is_first(self) -> bool
fn set_m_is_first(self, value: bool)
fn m_is_relay(self) -> bool
fn set_m_is_relay(self, value: bool)
fn m_is_calc_w(self) -> bool
fn set_m_is_calc_w(self, value: bool)
fn m_is_calc_h(self) -> bool
fn set_m_is_calc_h(self, value: bool)
fn m_is_move_page(self) -> bool
fn set_m_is_move_page(self, value: bool)
fn m_is_map_cursor(self) -> bool
fn set_m_is_map_cursor(self, value: bool)
fn m_record_key(self) -> Il2CppString
fn set_m_record_key(self, value: Il2CppString)
fn m_select_tick(self) -> i32
fn set_m_select_tick(self, value: i32)
fn m_select_time(self) -> f32
fn set_m_select_time(self, value: f32)
fn m_time_scale(self) -> f32
fn set_m_time_scale(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.