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IDebugMenu

Trait IDebugMenu 

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pub trait IDebugMenu: IProcInst {
Show 40 methods // Provided methods fn m_rect(self) -> Rect { ... } fn set_m_rect(self, value: Rect) { ... } fn m_select(self) -> i32 { ... } fn set_m_select(self, value: i32) { ... } fn m_orient(self) -> f32 { ... } fn set_m_orient(self, value: f32) { ... } fn m_color(self) -> Color { ... } fn set_m_color(self, value: Color) { ... } fn m_depth(self) -> i32 { ... } fn set_m_depth(self, value: i32) { ... } fn m_anchor(self) -> GX_Anchor { ... } fn set_m_anchor(self, value: GX_Anchor) { ... } fn m_prefab(self) -> GameObject { ... } fn set_m_prefab(self, value: GameObject) { ... } fn m_window(self) -> DebugWindow { ... } fn set_m_window(self, value: DebugWindow) { ... } fn m_bind_mode(self) -> DebugMenu_BindMode { ... } fn set_m_bind_mode(self, value: DebugMenu_BindMode) { ... } fn m_items(self) -> List_1<MenuItem> { ... } fn set_m_items(self, value: List_1<MenuItem>) { ... } fn m_is_first(self) -> bool { ... } fn set_m_is_first(self, value: bool) { ... } fn m_is_relay(self) -> bool { ... } fn set_m_is_relay(self, value: bool) { ... } fn m_is_calc_w(self) -> bool { ... } fn set_m_is_calc_w(self, value: bool) { ... } fn m_is_calc_h(self) -> bool { ... } fn set_m_is_calc_h(self, value: bool) { ... } fn m_is_move_page(self) -> bool { ... } fn set_m_is_move_page(self, value: bool) { ... } fn m_is_map_cursor(self) -> bool { ... } fn set_m_is_map_cursor(self, value: bool) { ... } fn m_record_key(self) -> Il2CppString { ... } fn set_m_record_key(self, value: Il2CppString) { ... } fn m_select_tick(self) -> i32 { ... } fn set_m_select_tick(self, value: i32) { ... } fn m_select_time(self) -> f32 { ... } fn set_m_select_time(self, value: f32) { ... } fn m_time_scale(self) -> f32 { ... } fn set_m_time_scale(self, value: f32) { ... }
}

Provided Methods§

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fn m_rect(self) -> Rect

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fn set_m_rect(self, value: Rect)

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fn m_select(self) -> i32

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fn set_m_select(self, value: i32)

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fn m_orient(self) -> f32

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fn set_m_orient(self, value: f32)

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fn m_color(self) -> Color

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fn set_m_color(self, value: Color)

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fn m_depth(self) -> i32

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fn set_m_depth(self, value: i32)

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fn m_anchor(self) -> GX_Anchor

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fn set_m_anchor(self, value: GX_Anchor)

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fn m_prefab(self) -> GameObject

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fn set_m_prefab(self, value: GameObject)

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fn m_window(self) -> DebugWindow

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fn set_m_window(self, value: DebugWindow)

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fn m_bind_mode(self) -> DebugMenu_BindMode

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fn set_m_bind_mode(self, value: DebugMenu_BindMode)

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fn m_items(self) -> List_1<MenuItem>

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fn set_m_items(self, value: List_1<MenuItem>)

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fn m_is_first(self) -> bool

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fn set_m_is_first(self, value: bool)

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fn m_is_relay(self) -> bool

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fn set_m_is_relay(self, value: bool)

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fn m_is_calc_w(self) -> bool

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fn set_m_is_calc_w(self, value: bool)

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fn m_is_calc_h(self) -> bool

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fn set_m_is_calc_h(self, value: bool)

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fn m_is_move_page(self) -> bool

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fn set_m_is_move_page(self, value: bool)

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fn m_is_map_cursor(self) -> bool

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fn set_m_is_map_cursor(self, value: bool)

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fn m_record_key(self) -> Il2CppString

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fn set_m_record_key(self, value: Il2CppString)

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fn m_select_tick(self) -> i32

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fn set_m_select_tick(self, value: i32)

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fn m_select_time(self) -> f32

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fn set_m_select_time(self, value: f32)

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fn m_time_scale(self) -> f32

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fn set_m_time_scale(self, value: f32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§