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IDebugMipmapVisualizer

Trait IDebugMipmapVisualizer 

Source
pub trait IDebugMipmapVisualizer: ISingletonMonoBehaviour_1<DebugMipmapVisualizer> {
    // Provided methods
    fn m_shader(self) -> Shader { ... }
    fn set_m_shader(self, value: Shader) { ... }
    fn m_mipmap_texture(self) -> Texture2D { ... }
    fn set_m_mipmap_texture(self, value: Texture2D) { ... }
    fn m_backup(self) -> Dictionary_2<Renderer, Array<Material>> { ... }
    fn set_m_backup(self, value: Dictionary_2<Renderer, Array<Material>>) { ... }
    fn m_mipmap_texture_index_prop(self) -> i32 { ... }
    fn set_m_mipmap_texture_index_prop(self, value: i32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§