pub trait IDragonRideEffectManager_EffectReserver: IObject {
// Provided methods
fn m_reserve(self) -> Array<GameObject> { ... }
fn set_m_reserve(self, value: Array<GameObject>) { ... }
fn m_type_name(self) -> Il2CppString { ... }
fn set_m_type_name(self, value: Il2CppString) { ... }
fn m_count_max(self) -> i32 { ... }
fn set_m_count_max(self, value: i32) { ... }
fn m_use_count(self) -> i32 { ... }
fn set_m_use_count(self, value: i32) { ... }
fn m_return_count(self) -> i32 { ... }
fn set_m_return_count(self, value: i32) { ... }
}Provided Methods§
fn m_reserve(self) -> Array<GameObject>
fn set_m_reserve(self, value: Array<GameObject>)
fn m_type_name(self) -> Il2CppString
fn set_m_type_name(self, value: Il2CppString)
fn m_count_max(self) -> i32
fn set_m_count_max(self, value: i32)
fn m_use_count(self) -> i32
fn set_m_use_count(self, value: i32)
fn m_return_count(self) -> i32
fn set_m_return_count(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.