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IDragonRideEffectManager_EffectReserver

Trait IDragonRideEffectManager_EffectReserver 

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pub trait IDragonRideEffectManager_EffectReserver: IObject {
    // Provided methods
    fn m_reserve(self) -> Array<GameObject> { ... }
    fn set_m_reserve(self, value: Array<GameObject>) { ... }
    fn m_type_name(self) -> Il2CppString { ... }
    fn set_m_type_name(self, value: Il2CppString) { ... }
    fn m_count_max(self) -> i32 { ... }
    fn set_m_count_max(self, value: i32) { ... }
    fn m_use_count(self) -> i32 { ... }
    fn set_m_use_count(self, value: i32) { ... }
    fn m_return_count(self) -> i32 { ... }
    fn set_m_return_count(self, value: i32) { ... }
}

Provided Methods§

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fn m_reserve(self) -> Array<GameObject>

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fn set_m_reserve(self, value: Array<GameObject>)

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fn m_type_name(self) -> Il2CppString

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fn set_m_type_name(self, value: Il2CppString)

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fn m_count_max(self) -> i32

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fn set_m_count_max(self, value: i32)

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fn m_use_count(self) -> i32

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fn set_m_use_count(self, value: i32)

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fn m_return_count(self) -> i32

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fn set_m_return_count(self, value: i32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§