pub trait IDragonRideEffectManager_EffectReserverMethods: IDragonRideEffectManager_EffectReserver {
// Provided methods
fn ctor(self) { ... }
fn create_reserve(
self,
type_name: impl Into<Il2CppString>,
path: impl Into<Il2CppString>,
root_obj: impl Into<GameObject>,
max: impl Into<i32>,
) { ... }
fn rental_obj(self) -> GameObject { ... }
fn return_obj(
self,
root_obj: impl Into<GameObject>,
obj: impl Into<GameObject>,
) { ... }
fn destruct(self) { ... }
}Provided Methods§
Sourcefn create_reserve(
self,
type_name: impl Into<Il2CppString>,
path: impl Into<Il2CppString>,
root_obj: impl Into<GameObject>,
max: impl Into<i32>,
)
fn create_reserve( self, type_name: impl Into<Il2CppString>, path: impl Into<Il2CppString>, root_obj: impl Into<GameObject>, max: impl Into<i32>, )
CreateReserve(::unity::Il2CppString, ::unity::Il2CppString, crate::unity_engine::gameobject::GameObject, i32) overload
Sourcefn rental_obj(self) -> GameObject
fn rental_obj(self) -> GameObject
RentalObj() overload
Sourcefn return_obj(self, root_obj: impl Into<GameObject>, obj: impl Into<GameObject>)
fn return_obj(self, root_obj: impl Into<GameObject>, obj: impl Into<GameObject>)
ReturnObj(crate::unity_engine::gameobject::GameObject, crate::unity_engine::gameobject::GameObject) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IDragonRideEffectManager_EffectReserver> IDragonRideEffectManager_EffectReserverMethods for __T
Available on crate feature
app-dragonrideeffectmanager only.