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IDragonRideEventFader

Trait IDragonRideEventFader 

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pub trait IDragonRideEventFader: IMonoBehaviour {
Show 16 methods // Provided methods fn m_color(self) -> Color { ... } fn set_m_color(self, value: Color) { ... } fn m_layer(self) -> GameObject { ... } fn set_m_layer(self, value: GameObject) { ... } fn m_image(self) -> Image { ... } fn set_m_image(self, value: Image) { ... } fn m_timer(self) -> f32 { ... } fn set_m_timer(self, value: f32) { ... } fn m_finish_time(self) -> f32 { ... } fn set_m_finish_time(self, value: f32) { ... } fn is_fade_in(self) -> bool { ... } fn set_is_fade_in(self, value: bool) { ... } fn is_run(self) -> bool { ... } fn set_is_run(self, value: bool) { ... } fn m_fade_time_list(self) -> Array<f32> { ... } fn set_m_fade_time_list(self, value: Array<f32>) { ... }
}

Provided Methods§

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fn m_color(self) -> Color

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fn set_m_color(self, value: Color)

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fn m_layer(self) -> GameObject

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fn set_m_layer(self, value: GameObject)

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fn m_image(self) -> Image

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fn set_m_image(self, value: Image)

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fn m_timer(self) -> f32

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fn set_m_timer(self, value: f32)

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fn m_finish_time(self) -> f32

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fn set_m_finish_time(self, value: f32)

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fn is_fade_in(self) -> bool

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fn set_is_fade_in(self, value: bool)

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fn is_run(self) -> bool

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fn set_is_run(self, value: bool)

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fn m_fade_time_list(self) -> Array<f32>

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fn set_m_fade_time_list(self, value: Array<f32>)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§