pub trait IDragonRideEventFader: IMonoBehaviour {
Show 16 methods
// Provided methods
fn m_color(self) -> Color { ... }
fn set_m_color(self, value: Color) { ... }
fn m_layer(self) -> GameObject { ... }
fn set_m_layer(self, value: GameObject) { ... }
fn m_image(self) -> Image { ... }
fn set_m_image(self, value: Image) { ... }
fn m_timer(self) -> f32 { ... }
fn set_m_timer(self, value: f32) { ... }
fn m_finish_time(self) -> f32 { ... }
fn set_m_finish_time(self, value: f32) { ... }
fn is_fade_in(self) -> bool { ... }
fn set_is_fade_in(self, value: bool) { ... }
fn is_run(self) -> bool { ... }
fn set_is_run(self, value: bool) { ... }
fn m_fade_time_list(self) -> Array<f32> { ... }
fn set_m_fade_time_list(self, value: Array<f32>) { ... }
}Provided Methods§
fn m_color(self) -> Color
fn set_m_color(self, value: Color)
fn m_layer(self) -> GameObject
fn set_m_layer(self, value: GameObject)
fn m_image(self) -> Image
fn set_m_image(self, value: Image)
fn m_timer(self) -> f32
fn set_m_timer(self, value: f32)
fn m_finish_time(self) -> f32
fn set_m_finish_time(self, value: f32)
fn is_fade_in(self) -> bool
fn set_is_fade_in(self, value: bool)
fn is_run(self) -> bool
fn set_is_run(self, value: bool)
fn m_fade_time_list(self) -> Array<f32>
fn set_m_fade_time_list(self, value: Array<f32>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.