pub trait IDragonRideResultUI: IObject {
Show 36 methods
// Provided methods
fn c_rank_node_list(self) -> Array<Il2CppString> { ... }
fn set_c_rank_node_list(self, value: Array<Il2CppString>) { ... }
fn c_target_node_list(self) -> Array<Il2CppString> { ... }
fn set_c_target_node_list(self, value: Array<Il2CppString>) { ... }
fn c_target_message_list(self) -> Array<Il2CppString> { ... }
fn set_c_target_message_list(self, value: Array<Il2CppString>) { ... }
fn m_root(self) -> GameObject { ... }
fn set_m_root(self, value: GameObject) { ... }
fn m_data(self) -> DragonRideResultUI_DataSet { ... }
fn set_m_data(self, value: DragonRideResultUI_DataSet) { ... }
fn m_timer(self) -> f64 { ... }
fn set_m_timer(self, value: f64) { ... }
fn m_phase(self) -> DragonRideResultUI_ResultPhase { ... }
fn set_m_phase(self, value: DragonRideResultUI_ResultPhase) { ... }
fn m_level_text(self) -> TextMeshProUGUI { ... }
fn set_m_level_text(self, value: TextMeshProUGUI) { ... }
fn m_broken_target_node(self) -> Transform { ... }
fn set_m_broken_target_node(self, value: Transform) { ... }
fn m_assist_node(self) -> Transform { ... }
fn set_m_assist_node(self, value: Transform) { ... }
fn m_score_node(self) -> Transform { ... }
fn set_m_score_node(self, value: Transform) { ... }
fn m_score_text(self) -> TextMeshProUGUI { ... }
fn set_m_score_text(self, value: TextMeshProUGUI) { ... }
fn m_rank_root(self) -> Transform { ... }
fn set_m_rank_root(self, value: Transform) { ... }
fn m_rank_node(self) -> Transform { ... }
fn set_m_rank_node(self, value: Transform) { ... }
fn m_best_score_node(self) -> Transform { ... }
fn set_m_best_score_node(self, value: Transform) { ... }
fn m_best_score_text(self) -> TextMeshProUGUI { ... }
fn set_m_best_score_text(self, value: TextMeshProUGUI) { ... }
fn m_new_record_node(self) -> Transform { ... }
fn set_m_new_record_node(self, value: Transform) { ... }
fn m_config(self) -> DragonRideConfig { ... }
fn set_m_config(self, value: DragonRideConfig) { ... }
}Provided Methods§
fn c_rank_node_list(self) -> Array<Il2CppString>
fn set_c_rank_node_list(self, value: Array<Il2CppString>)
fn c_target_node_list(self) -> Array<Il2CppString>
fn set_c_target_node_list(self, value: Array<Il2CppString>)
fn c_target_message_list(self) -> Array<Il2CppString>
fn set_c_target_message_list(self, value: Array<Il2CppString>)
fn m_root(self) -> GameObject
fn set_m_root(self, value: GameObject)
fn m_data(self) -> DragonRideResultUI_DataSet
fn set_m_data(self, value: DragonRideResultUI_DataSet)
fn m_timer(self) -> f64
fn set_m_timer(self, value: f64)
fn m_phase(self) -> DragonRideResultUI_ResultPhase
fn set_m_phase(self, value: DragonRideResultUI_ResultPhase)
fn m_level_text(self) -> TextMeshProUGUI
fn set_m_level_text(self, value: TextMeshProUGUI)
fn m_broken_target_node(self) -> Transform
fn set_m_broken_target_node(self, value: Transform)
fn m_assist_node(self) -> Transform
fn set_m_assist_node(self, value: Transform)
fn m_score_node(self) -> Transform
fn set_m_score_node(self, value: Transform)
fn m_score_text(self) -> TextMeshProUGUI
fn set_m_score_text(self, value: TextMeshProUGUI)
fn m_rank_root(self) -> Transform
fn set_m_rank_root(self, value: Transform)
fn m_rank_node(self) -> Transform
fn set_m_rank_node(self, value: Transform)
fn m_best_score_node(self) -> Transform
fn set_m_best_score_node(self, value: Transform)
fn m_best_score_text(self) -> TextMeshProUGUI
fn set_m_best_score_text(self, value: TextMeshProUGUI)
fn m_new_record_node(self) -> Transform
fn set_m_new_record_node(self, value: Transform)
fn m_config(self) -> DragonRideConfig
fn set_m_config(self, value: DragonRideConfig)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.