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IDragonRideResultUI

Trait IDragonRideResultUI 

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pub trait IDragonRideResultUI: IObject {
Show 36 methods // Provided methods fn c_rank_node_list(self) -> Array<Il2CppString> { ... } fn set_c_rank_node_list(self, value: Array<Il2CppString>) { ... } fn c_target_node_list(self) -> Array<Il2CppString> { ... } fn set_c_target_node_list(self, value: Array<Il2CppString>) { ... } fn c_target_message_list(self) -> Array<Il2CppString> { ... } fn set_c_target_message_list(self, value: Array<Il2CppString>) { ... } fn m_root(self) -> GameObject { ... } fn set_m_root(self, value: GameObject) { ... } fn m_data(self) -> DragonRideResultUI_DataSet { ... } fn set_m_data(self, value: DragonRideResultUI_DataSet) { ... } fn m_timer(self) -> f64 { ... } fn set_m_timer(self, value: f64) { ... } fn m_phase(self) -> DragonRideResultUI_ResultPhase { ... } fn set_m_phase(self, value: DragonRideResultUI_ResultPhase) { ... } fn m_level_text(self) -> TextMeshProUGUI { ... } fn set_m_level_text(self, value: TextMeshProUGUI) { ... } fn m_broken_target_node(self) -> Transform { ... } fn set_m_broken_target_node(self, value: Transform) { ... } fn m_assist_node(self) -> Transform { ... } fn set_m_assist_node(self, value: Transform) { ... } fn m_score_node(self) -> Transform { ... } fn set_m_score_node(self, value: Transform) { ... } fn m_score_text(self) -> TextMeshProUGUI { ... } fn set_m_score_text(self, value: TextMeshProUGUI) { ... } fn m_rank_root(self) -> Transform { ... } fn set_m_rank_root(self, value: Transform) { ... } fn m_rank_node(self) -> Transform { ... } fn set_m_rank_node(self, value: Transform) { ... } fn m_best_score_node(self) -> Transform { ... } fn set_m_best_score_node(self, value: Transform) { ... } fn m_best_score_text(self) -> TextMeshProUGUI { ... } fn set_m_best_score_text(self, value: TextMeshProUGUI) { ... } fn m_new_record_node(self) -> Transform { ... } fn set_m_new_record_node(self, value: Transform) { ... } fn m_config(self) -> DragonRideConfig { ... } fn set_m_config(self, value: DragonRideConfig) { ... }
}

Provided Methods§

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fn c_rank_node_list(self) -> Array<Il2CppString>

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fn set_c_rank_node_list(self, value: Array<Il2CppString>)

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fn c_target_node_list(self) -> Array<Il2CppString>

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fn set_c_target_node_list(self, value: Array<Il2CppString>)

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fn c_target_message_list(self) -> Array<Il2CppString>

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fn set_c_target_message_list(self, value: Array<Il2CppString>)

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fn m_root(self) -> GameObject

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fn set_m_root(self, value: GameObject)

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fn m_data(self) -> DragonRideResultUI_DataSet

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fn set_m_data(self, value: DragonRideResultUI_DataSet)

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fn m_timer(self) -> f64

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fn set_m_timer(self, value: f64)

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fn m_phase(self) -> DragonRideResultUI_ResultPhase

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fn set_m_phase(self, value: DragonRideResultUI_ResultPhase)

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fn m_level_text(self) -> TextMeshProUGUI

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fn set_m_level_text(self, value: TextMeshProUGUI)

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fn m_broken_target_node(self) -> Transform

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fn set_m_broken_target_node(self, value: Transform)

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fn m_assist_node(self) -> Transform

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fn set_m_assist_node(self, value: Transform)

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fn m_score_node(self) -> Transform

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fn set_m_score_node(self, value: Transform)

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fn m_score_text(self) -> TextMeshProUGUI

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fn set_m_score_text(self, value: TextMeshProUGUI)

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fn m_rank_root(self) -> Transform

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fn set_m_rank_root(self, value: Transform)

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fn m_rank_node(self) -> Transform

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fn set_m_rank_node(self, value: Transform)

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fn m_best_score_node(self) -> Transform

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fn set_m_best_score_node(self, value: Transform)

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fn m_best_score_text(self) -> TextMeshProUGUI

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fn set_m_best_score_text(self, value: TextMeshProUGUI)

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fn m_new_record_node(self) -> Transform

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fn set_m_new_record_node(self, value: Transform)

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fn m_config(self) -> DragonRideConfig

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fn set_m_config(self, value: DragonRideConfig)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§