pub trait IDragonRideShot: IMonoBehaviour {
Show 22 methods
// Provided methods
fn m_pre_position(self) -> Vector3 { ... }
fn set_m_pre_position(self, value: Vector3) { ... }
fn m_is_assist(self) -> bool { ... }
fn set_m_is_assist(self, value: bool) { ... }
fn m_is_penetrate(self) -> bool { ... }
fn set_m_is_penetrate(self, value: bool) { ... }
fn m_is_special_shot(self) -> bool { ... }
fn set_m_is_special_shot(self, value: bool) { ... }
fn m_is_maximum_assist(self) -> bool { ... }
fn set_m_is_maximum_assist(self, value: bool) { ... }
fn m_is_destroy(self) -> bool { ... }
fn set_m_is_destroy(self, value: bool) { ... }
fn m_diff_interp(self) -> InterpolatorFloat { ... }
fn set_m_diff_interp(self, value: InterpolatorFloat) { ... }
fn m_effect(self) -> GameObject { ... }
fn set_m_effect(self, value: GameObject) { ... }
fn m_check_ray_point(self) -> Array<Vector3> { ... }
fn set_m_check_ray_point(self, value: Array<Vector3>) { ... }
fn m_hit_check_ray(self) -> Ray { ... }
fn set_m_hit_check_ray(self, value: Ray) { ... }
fn m_life_timer(self) -> f32 { ... }
fn set_m_life_timer(self, value: f32) { ... }
}Provided Methods§
fn m_pre_position(self) -> Vector3
fn set_m_pre_position(self, value: Vector3)
fn m_is_assist(self) -> bool
fn set_m_is_assist(self, value: bool)
fn m_is_penetrate(self) -> bool
fn set_m_is_penetrate(self, value: bool)
fn m_is_special_shot(self) -> bool
fn set_m_is_special_shot(self, value: bool)
fn m_is_maximum_assist(self) -> bool
fn set_m_is_maximum_assist(self, value: bool)
fn m_is_destroy(self) -> bool
fn set_m_is_destroy(self, value: bool)
fn m_diff_interp(self) -> InterpolatorFloat
fn set_m_diff_interp(self, value: InterpolatorFloat)
fn m_effect(self) -> GameObject
fn set_m_effect(self, value: GameObject)
fn m_check_ray_point(self) -> Array<Vector3>
fn set_m_check_ray_point(self, value: Array<Vector3>)
fn m_hit_check_ray(self) -> Ray
fn set_m_hit_check_ray(self, value: Ray)
fn m_life_timer(self) -> f32
fn set_m_life_timer(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.