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IDragonRideShot

Trait IDragonRideShot 

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pub trait IDragonRideShot: IMonoBehaviour {
Show 22 methods // Provided methods fn m_pre_position(self) -> Vector3 { ... } fn set_m_pre_position(self, value: Vector3) { ... } fn m_is_assist(self) -> bool { ... } fn set_m_is_assist(self, value: bool) { ... } fn m_is_penetrate(self) -> bool { ... } fn set_m_is_penetrate(self, value: bool) { ... } fn m_is_special_shot(self) -> bool { ... } fn set_m_is_special_shot(self, value: bool) { ... } fn m_is_maximum_assist(self) -> bool { ... } fn set_m_is_maximum_assist(self, value: bool) { ... } fn m_is_destroy(self) -> bool { ... } fn set_m_is_destroy(self, value: bool) { ... } fn m_diff_interp(self) -> InterpolatorFloat { ... } fn set_m_diff_interp(self, value: InterpolatorFloat) { ... } fn m_effect(self) -> GameObject { ... } fn set_m_effect(self, value: GameObject) { ... } fn m_check_ray_point(self) -> Array<Vector3> { ... } fn set_m_check_ray_point(self, value: Array<Vector3>) { ... } fn m_hit_check_ray(self) -> Ray { ... } fn set_m_hit_check_ray(self, value: Ray) { ... } fn m_life_timer(self) -> f32 { ... } fn set_m_life_timer(self, value: f32) { ... }
}

Provided Methods§

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fn m_pre_position(self) -> Vector3

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fn set_m_pre_position(self, value: Vector3)

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fn m_is_assist(self) -> bool

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fn set_m_is_assist(self, value: bool)

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fn m_is_penetrate(self) -> bool

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fn set_m_is_penetrate(self, value: bool)

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fn m_is_special_shot(self) -> bool

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fn set_m_is_special_shot(self, value: bool)

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fn m_is_maximum_assist(self) -> bool

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fn set_m_is_maximum_assist(self, value: bool)

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fn m_is_destroy(self) -> bool

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fn set_m_is_destroy(self, value: bool)

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fn m_diff_interp(self) -> InterpolatorFloat

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fn set_m_diff_interp(self, value: InterpolatorFloat)

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fn m_effect(self) -> GameObject

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fn set_m_effect(self, value: GameObject)

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fn m_check_ray_point(self) -> Array<Vector3>

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fn set_m_check_ray_point(self, value: Array<Vector3>)

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fn m_hit_check_ray(self) -> Ray

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fn set_m_hit_check_ray(self, value: Ray)

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fn m_life_timer(self) -> f32

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fn set_m_life_timer(self, value: f32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§