pub struct DynamicMesh(/* private fields */);Expand description
IL2CPP class: App.DynamicMesh
Inherits: Object
Implementations§
Source§impl DynamicMesh
impl DynamicMesh
pub fn stack_count() -> i32
pub fn set_stack_count(value: i32)
pub fn bounds() -> Bounds
pub fn set_bounds(value: Bounds)
Source§impl DynamicMesh
impl DynamicMesh
Source§impl DynamicMesh
impl DynamicMesh
pub fn ctor_method_info() -> &'static MethodInfo
pub fn ctor_2_method_info() -> &'static MethodInfo
pub fn ctor_3_method_info() -> &'static MethodInfo
pub fn finalize_method_info() -> &'static MethodInfo
pub fn setup_method_info() -> &'static MethodInfo
pub fn dispose_method_info() -> &'static MethodInfo
pub fn get_mesh_method_info() -> &'static MethodInfo
pub fn add_position_method_info() -> &'static MethodInfo
pub fn add_normal_method_info() -> &'static MethodInfo
pub fn add_tangents_method_info() -> &'static MethodInfo
pub fn add_color_method_info() -> &'static MethodInfo
pub fn add_uv_method_info() -> &'static MethodInfo
pub fn add_uv_2_method_info() -> &'static MethodInfo
pub fn add_vertex_method_info() -> &'static MethodInfo
pub fn add_vertex_2_method_info() -> &'static MethodInfo
pub fn add_vertex_3_method_info() -> &'static MethodInfo
pub fn strip_begin_method_info() -> &'static MethodInfo
pub fn strip_end_method_info() -> &'static MethodInfo
pub fn clear_method_info() -> &'static MethodInfo
pub fn create_scope_method_info() -> &'static MethodInfo
pub fn begin_method_info() -> &'static MethodInfo
pub fn end_method_info() -> &'static MethodInfo
pub fn get_common_mode_method_info() -> &'static MethodInfo
pub fn commit_method_info() -> &'static MethodInfo
pub fn copy_sub_mesh_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl DynamicMesh
impl DynamicMesh
Sourcepub unsafe fn finalize(this: impl Into<IlInstance>)
pub unsafe fn finalize(this: impl Into<IlInstance>)
Direct (non-virtual) call to DynamicMesh’s own Finalize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn dispose(this: impl Into<IlInstance>)
pub unsafe fn dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to DynamicMesh’s own Dispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl DynamicMesh
impl DynamicMesh
Sourcepub fn new_2(sub_mesh_count: i32, vertex_capacity: i32) -> Self
pub fn new_2(sub_mesh_count: i32, vertex_capacity: i32) -> Self
.ctor(i32, i32) — overload selector
Sourcepub fn new_3(go: GameObject, sub_mesh_count: i32, vertex_capacity: i32) -> Self
pub fn new_3(go: GameObject, sub_mesh_count: i32, vertex_capacity: i32) -> Self
.ctor(crate::unity_engine::gameobject::GameObject, i32, i32) — overload selector
Trait Implementations§
Source§impl ClassIdentity for DynamicMesh
impl ClassIdentity for DynamicMesh
Source§impl Clone for DynamicMesh
impl Clone for DynamicMesh
Source§fn clone(&self) -> DynamicMesh
fn clone(&self) -> DynamicMesh
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for DynamicMesh
impl FromIlInstance for DynamicMesh
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IDynamicMesh for DynamicMesh
impl IDynamicMesh for DynamicMesh
fn m_mesh(self) -> Mesh
fn set_m_mesh(self, value: Mesh)
fn m_positions(self) -> RawStructList_1<Vector3>
fn set_m_positions(self, value: RawStructList_1<Vector3>)
fn m_normals(self) -> RawStructList_1<Vector3>
fn set_m_normals(self, value: RawStructList_1<Vector3>)
fn m_tangents(self) -> RawStructList_1<Vector4>
fn set_m_tangents(self, value: RawStructList_1<Vector4>)
fn m_colors(self) -> RawStructList_1<Color>
fn set_m_colors(self, value: RawStructList_1<Color>)
fn m_uv0(self) -> RawStructList_1<Vector2>
fn set_m_uv0(self, value: RawStructList_1<Vector2>)
fn m_uv1(self) -> RawStructList_1<Vector2>
fn set_m_uv1(self, value: RawStructList_1<Vector2>)
fn m_u_vs(self) -> Array<RawStructList_1<Vector2>>
fn set_m_u_vs(self, value: Array<RawStructList_1<Vector2>>)
fn m_stack(self) -> Stack_1<DynamicMesh_State>
fn set_m_stack(self, value: Stack_1<DynamicMesh_State>)
fn m_states(self) -> Array<DynamicMesh_State>
fn set_m_states(self, value: Array<DynamicMesh_State>)
fn m_strip_index(self) -> i32
fn set_m_strip_index(self, value: i32)
impl Copy for DynamicMesh
impl IObject for DynamicMesh
Auto Trait Implementations§
impl Freeze for DynamicMesh
impl RefUnwindSafe for DynamicMesh
impl !Send for DynamicMesh
impl !Sync for DynamicMesh
impl Unpin for DynamicMesh
impl UnwindSafe for DynamicMesh
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Source§impl<__T> IDynamicMeshMethods for __Twhere
__T: IDynamicMesh,
impl<__T> IDynamicMeshMethods for __Twhere
__T: IDynamicMesh,
Source§fn ctor_2(self, sub_mesh_count: impl Into<i32>, vertex_capacity: impl Into<i32>)
fn ctor_2(self, sub_mesh_count: impl Into<i32>, vertex_capacity: impl Into<i32>)
.ctor(i32, i32) overloadSource§fn ctor_3(
self,
go: impl Into<GameObject>,
sub_mesh_count: impl Into<i32>,
vertex_capacity: impl Into<i32>,
)
fn ctor_3( self, go: impl Into<GameObject>, sub_mesh_count: impl Into<i32>, vertex_capacity: impl Into<i32>, )
.ctor(crate::unity_engine::gameobject::GameObject, i32, i32) overloadSource§fn setup(
self,
go: impl Into<GameObject>,
sub_mesh_count: impl Into<i32>,
vertex_capacity: impl Into<i32>,
)
fn setup( self, go: impl Into<GameObject>, sub_mesh_count: impl Into<i32>, vertex_capacity: impl Into<i32>, )
Setup(crate::unity_engine::gameobject::GameObject, i32, i32) overloadSource§fn add_position(self) -> Vector3
fn add_position(self) -> Vector3
AddPosition(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn add_normal(self) -> Vector3
fn add_normal(self) -> Vector3
AddNormal(*mutcrate::unity_engine::vector3::Vector3) overloadSource§fn add_tangents(self) -> Vector4
fn add_tangents(self) -> Vector4
AddTangents(*mutcrate::unity_engine::vector4::Vector4) overloadSource§fn add_uv_2(self, ch: impl Into<i32>) -> Vector2
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StripBegin() overloadSource§fn create_scope(
self,
mode: impl Into<DynamicMesh_Mode>,
sub_mesh_index: impl Into<i32>,
) -> DynamicMesh_Scope
fn create_scope( self, mode: impl Into<DynamicMesh_Mode>, sub_mesh_index: impl Into<i32>, ) -> DynamicMesh_Scope
CreateScope(crate::app::dynamicmesh::DynamicMesh_Mode, i32) overloadSource§fn begin(
self,
mode: impl Into<DynamicMesh_Mode>,
sub_mesh_index: impl Into<i32>,
)
fn begin( self, mode: impl Into<DynamicMesh_Mode>, sub_mesh_index: impl Into<i32>, )
Begin(crate::app::dynamicmesh::DynamicMesh_Mode, i32) overloadSource§fn get_common_mode(self) -> DynamicMesh_Mode
fn get_common_mode(self) -> DynamicMesh_Mode
GetCommonMode() overloadSource§fn copy_sub_mesh(
self,
src_mesh_index: impl Into<i32>,
dst_mesh_index: impl Into<i32>,
)
fn copy_sub_mesh( self, src_mesh_index: impl Into<i32>, dst_mesh_index: impl Into<i32>, )
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