pub trait IDynamicMesh: IObject {
Show 22 methods
// Provided methods
fn m_mesh(self) -> Mesh { ... }
fn set_m_mesh(self, value: Mesh) { ... }
fn m_positions(self) -> RawStructList_1<Vector3> { ... }
fn set_m_positions(self, value: RawStructList_1<Vector3>) { ... }
fn m_normals(self) -> RawStructList_1<Vector3> { ... }
fn set_m_normals(self, value: RawStructList_1<Vector3>) { ... }
fn m_tangents(self) -> RawStructList_1<Vector4> { ... }
fn set_m_tangents(self, value: RawStructList_1<Vector4>) { ... }
fn m_colors(self) -> RawStructList_1<Color> { ... }
fn set_m_colors(self, value: RawStructList_1<Color>) { ... }
fn m_uv0(self) -> RawStructList_1<Vector2> { ... }
fn set_m_uv0(self, value: RawStructList_1<Vector2>) { ... }
fn m_uv1(self) -> RawStructList_1<Vector2> { ... }
fn set_m_uv1(self, value: RawStructList_1<Vector2>) { ... }
fn m_u_vs(self) -> Array<RawStructList_1<Vector2>> { ... }
fn set_m_u_vs(self, value: Array<RawStructList_1<Vector2>>) { ... }
fn m_stack(self) -> Stack_1<DynamicMesh_State> { ... }
fn set_m_stack(self, value: Stack_1<DynamicMesh_State>) { ... }
fn m_states(self) -> Array<DynamicMesh_State> { ... }
fn set_m_states(self, value: Array<DynamicMesh_State>) { ... }
fn m_strip_index(self) -> i32 { ... }
fn set_m_strip_index(self, value: i32) { ... }
}Provided Methods§
fn m_mesh(self) -> Mesh
fn set_m_mesh(self, value: Mesh)
fn m_positions(self) -> RawStructList_1<Vector3>
fn set_m_positions(self, value: RawStructList_1<Vector3>)
fn m_normals(self) -> RawStructList_1<Vector3>
fn set_m_normals(self, value: RawStructList_1<Vector3>)
fn m_tangents(self) -> RawStructList_1<Vector4>
fn set_m_tangents(self, value: RawStructList_1<Vector4>)
fn m_colors(self) -> RawStructList_1<Color>
fn set_m_colors(self, value: RawStructList_1<Color>)
fn m_uv0(self) -> RawStructList_1<Vector2>
fn set_m_uv0(self, value: RawStructList_1<Vector2>)
fn m_uv1(self) -> RawStructList_1<Vector2>
fn set_m_uv1(self, value: RawStructList_1<Vector2>)
fn m_u_vs(self) -> Array<RawStructList_1<Vector2>>
fn set_m_u_vs(self, value: Array<RawStructList_1<Vector2>>)
fn m_stack(self) -> Stack_1<DynamicMesh_State>
fn set_m_stack(self, value: Stack_1<DynamicMesh_State>)
fn m_states(self) -> Array<DynamicMesh_State>
fn set_m_states(self, value: Array<DynamicMesh_State>)
fn m_strip_index(self) -> i32
fn set_m_strip_index(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.