pub trait IEatUnitsSelectMenuRelianceContentMethods: IEatUnitsSelectMenuRelianceContent {
// Provided methods
fn update_list(
self,
selected_units: impl Into<List_1<Unit>>,
now_cursor_unit: impl Into<Unit>,
) { ... }
fn is_same_units(
self,
selected_units: impl Into<List_1<Unit>>,
now_cursor_unit: impl Into<Unit>,
) -> bool { ... }
fn set_unit_info(
self,
together_list_item_object: impl Into<GameObject>,
unit: impl Into<Unit>,
) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn update_list(
self,
selected_units: impl Into<List_1<Unit>>,
now_cursor_unit: impl Into<Unit>,
)
fn update_list( self, selected_units: impl Into<List_1<Unit>>, now_cursor_unit: impl Into<Unit>, )
UpdateList(crate::system::collections::generic::list_1::List_1<crate::app::unit::Unit>, crate::app::unit::Unit) overload
Sourcefn is_same_units(
self,
selected_units: impl Into<List_1<Unit>>,
now_cursor_unit: impl Into<Unit>,
) -> bool
fn is_same_units( self, selected_units: impl Into<List_1<Unit>>, now_cursor_unit: impl Into<Unit>, ) -> bool
IsSameUnits(crate::system::collections::generic::list_1::List_1<crate::app::unit::Unit>, crate::app::unit::Unit) overload
Sourcefn set_unit_info(
self,
together_list_item_object: impl Into<GameObject>,
unit: impl Into<Unit>,
)
fn set_unit_info( self, together_list_item_object: impl Into<GameObject>, unit: impl Into<Unit>, )
SetUnitInfo(crate::unity_engine::gameobject::GameObject, crate::app::unit::Unit) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IEatUnitsSelectMenuRelianceContent> IEatUnitsSelectMenuRelianceContentMethods for __T
Available on crate feature
app-eatunitsselectmenureliancecontent only.