pub struct EffectData(/* private fields */);Expand description
IL2CPP class: App.EffectData
Inherits: StructData_1<crate::app::effectdata::EffectData>
Implementations§
Source§impl EffectData
impl EffectData
pub fn base(self) -> StructData_1<EffectData>
Source§impl EffectData
impl EffectData
pub fn s_binder() -> BindHolder
pub fn set_s_binder(value: BindHolder)
Source§impl EffectData
impl EffectData
Source§impl EffectData
impl EffectData
pub fn load_method_info() -> &'static MethodInfo
pub fn get_eid_method_info() -> &'static MethodInfo
pub fn set_eid_method_info() -> &'static MethodInfo
pub fn get_file_path_method_info() -> &'static MethodInfo
pub fn set_file_path_method_info() -> &'static MethodInfo
pub fn get_sound_label_method_info() -> &'static MethodInfo
pub fn set_sound_label_method_info() -> &'static MethodInfo
pub fn get_type_method_info() -> &'static MethodInfo
pub fn set_type_method_info() -> &'static MethodInfo
pub fn get_delay_time_method_info() -> &'static MethodInfo
pub fn set_delay_time_method_info() -> &'static MethodInfo
pub fn get_wait_time_method_info() -> &'static MethodInfo
pub fn set_wait_time_method_info() -> &'static MethodInfo
pub fn get_shake_time_method_info() -> &'static MethodInfo
pub fn set_shake_time_method_info() -> &'static MethodInfo
pub fn get_shake_magnitude_method_info() -> &'static MethodInfo
pub fn set_shake_magnitude_method_info() -> &'static MethodInfo
pub fn get_resident_method_info() -> &'static MethodInfo
pub fn set_resident_method_info() -> &'static MethodInfo
pub fn on_build_method_info() -> &'static MethodInfo
pub fn get_debug_name_method_info() -> &'static MethodInfo
pub fn get_path_method_info() -> &'static MethodInfo
pub fn play_combat_method_info() -> &'static MethodInfo
pub fn play_bmap_method_info() -> &'static MethodInfo
pub fn play_method_info() -> &'static MethodInfo
pub fn is_bind_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn cctor_method_info() -> &'static MethodInfo
Source§impl EffectData
impl EffectData
Sourcepub unsafe fn on_build(this: impl Into<IlInstance>)
pub unsafe fn on_build(this: impl Into<IlInstance>)
Direct (non-virtual) call to EffectData’s own OnBuild. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_debug_name(this: impl Into<IlInstance>) -> Il2CppString
pub unsafe fn get_debug_name(this: impl Into<IlInstance>) -> Il2CppString
Direct (non-virtual) call to EffectData’s own GetDebugName. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl EffectData
impl EffectData
Trait Implementations§
Source§impl ClassIdentity for EffectData
impl ClassIdentity for EffectData
Source§impl Clone for EffectData
impl Clone for EffectData
Source§fn clone(&self) -> EffectData
fn clone(&self) -> EffectData
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for EffectData
impl FromIlInstance for EffectData
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IEffectData for EffectData
impl IEffectData for EffectData
fn m_file_paths(self) -> Array<Il2CppString>
fn set_m_file_paths(self, value: Array<Il2CppString>)
Source§impl IStructBase for EffectData
impl IStructBase for EffectData
impl Copy for EffectData
impl IObject for EffectData
impl IStructData_1<EffectData> for EffectData
impl IStructTemplate_1<EffectData> for EffectData
Auto Trait Implementations§
impl Freeze for EffectData
impl RefUnwindSafe for EffectData
impl !Send for EffectData
impl !Sync for EffectData
impl Unpin for EffectData
impl UnwindSafe for EffectData
Blanket Implementations§
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Source§impl<__T> IEffectDataMethods for __Twhere
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impl<__T> IEffectDataMethods for __Twhere
__T: IEffectData,
Source§fn get_eid(self) -> Il2CppString
fn get_eid(self) -> Il2CppString
get_Eid() overloadSource§fn set_eid(self, value: impl Into<Il2CppString>)
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fn get_file_path(self) -> Il2CppString
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fn set_file_path(self, value: impl Into<Il2CppString>)
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fn get_sound_label(self) -> Il2CppString
get_SoundLabel() overloadSource§fn set_sound_label(self, value: impl Into<Il2CppString>)
fn set_sound_label(self, value: impl Into<Il2CppString>)
set_SoundLabel(::unity::Il2CppString) overloadSource§fn get_type(self) -> EffectData_Types
fn get_type(self) -> EffectData_Types
get_Type() overloadSource§fn set_type(self, value: impl Into<EffectData_Types>)
fn set_type(self, value: impl Into<EffectData_Types>)
set_Type(crate::app::effectdata::EffectData_Types) overloadSource§fn get_delay_time(self) -> f32
fn get_delay_time(self) -> f32
get_DelayTime() overloadSource§fn set_delay_time(self, value: impl Into<f32>)
fn set_delay_time(self, value: impl Into<f32>)
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fn get_shake_time(self) -> f32
get_ShakeTime() overloadSource§fn set_shake_time(self, value: impl Into<f32>)
fn set_shake_time(self, value: impl Into<f32>)
set_ShakeTime(f32) overloadSource§fn get_shake_magnitude(self) -> f32
fn get_shake_magnitude(self) -> f32
get_ShakeMagnitude() overloadSource§fn set_shake_magnitude(self, value: impl Into<f32>)
fn set_shake_magnitude(self, value: impl Into<f32>)
set_ShakeMagnitude(f32) overloadSource§fn get_resident(self) -> EffectData_Residents
fn get_resident(self) -> EffectData_Residents
get_Resident() overloadSource§fn set_resident(self, value: impl Into<EffectData_Residents>)
fn set_resident(self, value: impl Into<EffectData_Residents>)
set_Resident(crate::app::effectdata::EffectData_Residents) overloadSource§fn get_debug_name(self) -> Il2CppString
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GetDebugName() overloadSource§fn get_path(self, mode: impl Into<EffectData_Modes>) -> Il2CppString
fn get_path(self, mode: impl Into<EffectData_Modes>) -> Il2CppString
GetPath(crate::app::effectdata::EffectData_Modes) overloadSource§fn play_combat(self, parent: impl Into<GameObject>) -> ResourceObject
fn play_combat(self, parent: impl Into<GameObject>) -> ResourceObject
PlayCombat(crate::unity_engine::gameobject::GameObject) overloadSource§fn play_bmap(self, parent: impl Into<GameObject>) -> ResourceObject
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PlayBmap(crate::unity_engine::gameobject::GameObject) overloadSource§fn play(
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mode: impl Into<EffectData_Modes>,
parent: impl Into<GameObject>,
delay_time: impl Into<f32>,
) -> ResourceObject
fn play( self, mode: impl Into<EffectData_Modes>, parent: impl Into<GameObject>, delay_time: impl Into<f32>, ) -> ResourceObject
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Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IStructBaseMethods for __Twhere
__T: IStructBase,
impl<__T> IStructBaseMethods for __Twhere
__T: IStructBase,
Source§fn on_completed(self)
fn on_completed(self)
OnCompleted() overloadSource§fn on_completed_end(self)
fn on_completed_end(self)
OnCompletedEnd() overloadSource§fn on_release(self)
fn on_release(self)
OnRelease() overloadSource§fn get_debug_name(self) -> Il2CppString
fn get_debug_name(self) -> Il2CppString
GetDebugName() overload