pub trait IEffectShoot: IMonoBehaviour {
Show 22 methods
// Provided methods
fn m_start(self) -> Vector3 { ... }
fn set_m_start(self, value: Vector3) { ... }
fn m_goal(self) -> Vector3 { ... }
fn set_m_goal(self, value: Vector3) { ... }
fn m_time(self) -> f32 { ... }
fn set_m_time(self, value: f32) { ... }
fn m_total_time(self) -> f32 { ... }
fn set_m_total_time(self, value: f32) { ... }
fn m_delta_time(self) -> f32 { ... }
fn set_m_delta_time(self, value: f32) { ... }
fn m_position0(self) -> Vector3 { ... }
fn set_m_position0(self, value: Vector3) { ... }
fn m_position1(self) -> Vector3 { ... }
fn set_m_position1(self, value: Vector3) { ... }
fn m_position2(self) -> Vector3 { ... }
fn set_m_position2(self, value: Vector3) { ... }
fn m_position3(self) -> Vector3 { ... }
fn set_m_position3(self, value: Vector3) { ... }
fn m_callback(self) -> EffectShoot_Callback { ... }
fn set_m_callback(self, value: EffectShoot_Callback) { ... }
fn m_particle_systems(self) -> Array<ParticleSystem> { ... }
fn set_m_particle_systems(self, value: Array<ParticleSystem>) { ... }
}Provided Methods§
fn m_start(self) -> Vector3
fn set_m_start(self, value: Vector3)
fn m_goal(self) -> Vector3
fn set_m_goal(self, value: Vector3)
fn m_time(self) -> f32
fn set_m_time(self, value: f32)
fn m_total_time(self) -> f32
fn set_m_total_time(self, value: f32)
fn m_delta_time(self) -> f32
fn set_m_delta_time(self, value: f32)
fn m_position0(self) -> Vector3
fn set_m_position0(self, value: Vector3)
fn m_position1(self) -> Vector3
fn set_m_position1(self, value: Vector3)
fn m_position2(self) -> Vector3
fn set_m_position2(self, value: Vector3)
fn m_position3(self) -> Vector3
fn set_m_position3(self, value: Vector3)
fn m_callback(self) -> EffectShoot_Callback
fn set_m_callback(self, value: EffectShoot_Callback)
fn m_particle_systems(self) -> Array<ParticleSystem>
fn set_m_particle_systems(self, value: Array<ParticleSystem>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.