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IEffectShoot

Trait IEffectShoot 

Source
pub trait IEffectShoot: IMonoBehaviour {
Show 22 methods // Provided methods fn m_start(self) -> Vector3 { ... } fn set_m_start(self, value: Vector3) { ... } fn m_goal(self) -> Vector3 { ... } fn set_m_goal(self, value: Vector3) { ... } fn m_time(self) -> f32 { ... } fn set_m_time(self, value: f32) { ... } fn m_total_time(self) -> f32 { ... } fn set_m_total_time(self, value: f32) { ... } fn m_delta_time(self) -> f32 { ... } fn set_m_delta_time(self, value: f32) { ... } fn m_position0(self) -> Vector3 { ... } fn set_m_position0(self, value: Vector3) { ... } fn m_position1(self) -> Vector3 { ... } fn set_m_position1(self, value: Vector3) { ... } fn m_position2(self) -> Vector3 { ... } fn set_m_position2(self, value: Vector3) { ... } fn m_position3(self) -> Vector3 { ... } fn set_m_position3(self, value: Vector3) { ... } fn m_callback(self) -> EffectShoot_Callback { ... } fn set_m_callback(self, value: EffectShoot_Callback) { ... } fn m_particle_systems(self) -> Array<ParticleSystem> { ... } fn set_m_particle_systems(self, value: Array<ParticleSystem>) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§