pub trait IEventDemoSequence: IProcSceneSequence_1<EventDemoSequence> {
Show 42 methods
// Provided methods
fn m_demo_name(self) -> Il2CppString { ... }
fn set_m_demo_name(self, value: Il2CppString) { ... }
fn m_mess_file_name(self) -> Il2CppString { ... }
fn set_m_mess_file_name(self, value: Il2CppString) { ... }
fn m_cur_mess_label_index(self) -> i32 { ... }
fn set_m_cur_mess_label_index(self, value: i32) { ... }
fn m_cur_mess_label(self) -> Il2CppString { ... }
fn set_m_cur_mess_label(self, value: Il2CppString) { ... }
fn m_cmd_infos_exec_before(self) -> Array<EventDemoSequence_CmdInfo> { ... }
fn set_m_cmd_infos_exec_before(
self,
value: Array<EventDemoSequence_CmdInfo>,
) { ... }
fn m_cmd_infos_exec_after(self) -> Array<EventDemoSequence_CmdInfo> { ... }
fn set_m_cmd_infos_exec_after(self, value: Array<EventDemoSequence_CmdInfo>) { ... }
fn m_cur_cmd_info_index(self) -> i32 { ... }
fn set_m_cur_cmd_info_index(self, value: i32) { ... }
fn m_event_cmd_seq(self) -> EventDemoSequence_EventCmdSeq { ... }
fn set_m_event_cmd_seq(self, value: EventDemoSequence_EventCmdSeq) { ... }
fn m_event_cmd_text_exec_before(
self,
) -> Dictionary_2<Il2CppString, Il2CppString> { ... }
fn set_m_event_cmd_text_exec_before(
self,
value: Dictionary_2<Il2CppString, Il2CppString>,
) { ... }
fn m_event_cmd_text_exec_after(
self,
) -> Dictionary_2<Il2CppString, Il2CppString> { ... }
fn set_m_event_cmd_text_exec_after(
self,
value: Dictionary_2<Il2CppString, Il2CppString>,
) { ... }
fn m_func_dictionary(
self,
) -> Dictionary_2<Il2CppString, EventDemoSequence_CmdFunc> { ... }
fn set_m_func_dictionary(
self,
value: Dictionary_2<Il2CppString, EventDemoSequence_CmdFunc>,
) { ... }
fn m_is_puppet_talk_pause(self) -> bool { ... }
fn set_m_is_puppet_talk_pause(self, value: bool) { ... }
fn m_is_fade_out_in_start(self) -> bool { ... }
fn set_m_is_fade_out_in_start(self, value: bool) { ... }
fn m_light_setup_info(self) -> EventDemoSequence_LightSetupInfo { ... }
fn set_m_light_setup_info(self, value: EventDemoSequence_LightSetupInfo) { ... }
fn m_cube_material_handle(self) -> ResourceHandle_2 { ... }
fn set_m_cube_material_handle(self, value: ResourceHandle_2) { ... }
fn m_mess_loaded_list(self) -> List_1<Il2CppString> { ... }
fn set_m_mess_loaded_list(self, value: List_1<Il2CppString>) { ... }
fn m_character_work_dictionary(
self,
) -> Dictionary_2<Il2CppString, EventDemoSequence_CharacterWork> { ... }
fn set_m_character_work_dictionary(
self,
value: Dictionary_2<Il2CppString, EventDemoSequence_CharacterWork>,
) { ... }
fn m_split_view_work_dictionary(
self,
) -> Dictionary_2<Il2CppString, EventDemoSequence_SplitViewWork> { ... }
fn set_m_split_view_work_dictionary(
self,
value: Dictionary_2<Il2CppString, EventDemoSequence_SplitViewWork>,
) { ... }
fn m_effect_work_dictionary(
self,
) -> Dictionary_2<Il2CppString, EventDemoSequence_EffectWork> { ... }
fn set_m_effect_work_dictionary(
self,
value: Dictionary_2<Il2CppString, EventDemoSequence_EffectWork>,
) { ... }
fn m_telop_effect_resource_object(self) -> ResourceObject { ... }
fn set_m_telop_effect_resource_object(self, value: ResourceObject) { ... }
fn m_picture_controller(self) -> EventPictureController { ... }
fn set_m_picture_controller(self, value: EventPictureController) { ... }
}Provided Methods§
fn m_demo_name(self) -> Il2CppString
fn set_m_demo_name(self, value: Il2CppString)
fn m_mess_file_name(self) -> Il2CppString
fn set_m_mess_file_name(self, value: Il2CppString)
fn m_cur_mess_label_index(self) -> i32
fn set_m_cur_mess_label_index(self, value: i32)
fn m_cur_mess_label(self) -> Il2CppString
fn set_m_cur_mess_label(self, value: Il2CppString)
fn m_cmd_infos_exec_before(self) -> Array<EventDemoSequence_CmdInfo>
fn set_m_cmd_infos_exec_before(self, value: Array<EventDemoSequence_CmdInfo>)
fn m_cmd_infos_exec_after(self) -> Array<EventDemoSequence_CmdInfo>
fn set_m_cmd_infos_exec_after(self, value: Array<EventDemoSequence_CmdInfo>)
fn m_cur_cmd_info_index(self) -> i32
fn set_m_cur_cmd_info_index(self, value: i32)
fn m_event_cmd_seq(self) -> EventDemoSequence_EventCmdSeq
fn set_m_event_cmd_seq(self, value: EventDemoSequence_EventCmdSeq)
fn m_event_cmd_text_exec_before( self, ) -> Dictionary_2<Il2CppString, Il2CppString>
fn set_m_event_cmd_text_exec_before( self, value: Dictionary_2<Il2CppString, Il2CppString>, )
fn m_event_cmd_text_exec_after(self) -> Dictionary_2<Il2CppString, Il2CppString>
fn set_m_event_cmd_text_exec_after( self, value: Dictionary_2<Il2CppString, Il2CppString>, )
fn m_func_dictionary( self, ) -> Dictionary_2<Il2CppString, EventDemoSequence_CmdFunc>
fn set_m_func_dictionary( self, value: Dictionary_2<Il2CppString, EventDemoSequence_CmdFunc>, )
fn m_is_puppet_talk_pause(self) -> bool
fn set_m_is_puppet_talk_pause(self, value: bool)
fn m_is_fade_out_in_start(self) -> bool
fn set_m_is_fade_out_in_start(self, value: bool)
fn m_light_setup_info(self) -> EventDemoSequence_LightSetupInfo
fn set_m_light_setup_info(self, value: EventDemoSequence_LightSetupInfo)
fn m_cube_material_handle(self) -> ResourceHandle_2
fn set_m_cube_material_handle(self, value: ResourceHandle_2)
fn m_mess_loaded_list(self) -> List_1<Il2CppString>
fn set_m_mess_loaded_list(self, value: List_1<Il2CppString>)
fn m_character_work_dictionary( self, ) -> Dictionary_2<Il2CppString, EventDemoSequence_CharacterWork>
fn set_m_character_work_dictionary( self, value: Dictionary_2<Il2CppString, EventDemoSequence_CharacterWork>, )
fn m_split_view_work_dictionary( self, ) -> Dictionary_2<Il2CppString, EventDemoSequence_SplitViewWork>
fn set_m_split_view_work_dictionary( self, value: Dictionary_2<Il2CppString, EventDemoSequence_SplitViewWork>, )
fn m_effect_work_dictionary( self, ) -> Dictionary_2<Il2CppString, EventDemoSequence_EffectWork>
fn set_m_effect_work_dictionary( self, value: Dictionary_2<Il2CppString, EventDemoSequence_EffectWork>, )
fn m_telop_effect_resource_object(self) -> ResourceObject
fn set_m_telop_effect_resource_object(self, value: ResourceObject)
fn m_picture_controller(self) -> EventPictureController
fn set_m_picture_controller(self, value: EventPictureController)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.