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IEventDemoSequence

Trait IEventDemoSequence 

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pub trait IEventDemoSequence: IProcSceneSequence_1<EventDemoSequence> {
Show 42 methods // Provided methods fn m_demo_name(self) -> Il2CppString { ... } fn set_m_demo_name(self, value: Il2CppString) { ... } fn m_mess_file_name(self) -> Il2CppString { ... } fn set_m_mess_file_name(self, value: Il2CppString) { ... } fn m_cur_mess_label_index(self) -> i32 { ... } fn set_m_cur_mess_label_index(self, value: i32) { ... } fn m_cur_mess_label(self) -> Il2CppString { ... } fn set_m_cur_mess_label(self, value: Il2CppString) { ... } fn m_cmd_infos_exec_before(self) -> Array<EventDemoSequence_CmdInfo> { ... } fn set_m_cmd_infos_exec_before( self, value: Array<EventDemoSequence_CmdInfo>, ) { ... } fn m_cmd_infos_exec_after(self) -> Array<EventDemoSequence_CmdInfo> { ... } fn set_m_cmd_infos_exec_after(self, value: Array<EventDemoSequence_CmdInfo>) { ... } fn m_cur_cmd_info_index(self) -> i32 { ... } fn set_m_cur_cmd_info_index(self, value: i32) { ... } fn m_event_cmd_seq(self) -> EventDemoSequence_EventCmdSeq { ... } fn set_m_event_cmd_seq(self, value: EventDemoSequence_EventCmdSeq) { ... } fn m_event_cmd_text_exec_before( self, ) -> Dictionary_2<Il2CppString, Il2CppString> { ... } fn set_m_event_cmd_text_exec_before( self, value: Dictionary_2<Il2CppString, Il2CppString>, ) { ... } fn m_event_cmd_text_exec_after( self, ) -> Dictionary_2<Il2CppString, Il2CppString> { ... } fn set_m_event_cmd_text_exec_after( self, value: Dictionary_2<Il2CppString, Il2CppString>, ) { ... } fn m_func_dictionary( self, ) -> Dictionary_2<Il2CppString, EventDemoSequence_CmdFunc> { ... } fn set_m_func_dictionary( self, value: Dictionary_2<Il2CppString, EventDemoSequence_CmdFunc>, ) { ... } fn m_is_puppet_talk_pause(self) -> bool { ... } fn set_m_is_puppet_talk_pause(self, value: bool) { ... } fn m_is_fade_out_in_start(self) -> bool { ... } fn set_m_is_fade_out_in_start(self, value: bool) { ... } fn m_light_setup_info(self) -> EventDemoSequence_LightSetupInfo { ... } fn set_m_light_setup_info(self, value: EventDemoSequence_LightSetupInfo) { ... } fn m_cube_material_handle(self) -> ResourceHandle_2 { ... } fn set_m_cube_material_handle(self, value: ResourceHandle_2) { ... } fn m_mess_loaded_list(self) -> List_1<Il2CppString> { ... } fn set_m_mess_loaded_list(self, value: List_1<Il2CppString>) { ... } fn m_character_work_dictionary( self, ) -> Dictionary_2<Il2CppString, EventDemoSequence_CharacterWork> { ... } fn set_m_character_work_dictionary( self, value: Dictionary_2<Il2CppString, EventDemoSequence_CharacterWork>, ) { ... } fn m_split_view_work_dictionary( self, ) -> Dictionary_2<Il2CppString, EventDemoSequence_SplitViewWork> { ... } fn set_m_split_view_work_dictionary( self, value: Dictionary_2<Il2CppString, EventDemoSequence_SplitViewWork>, ) { ... } fn m_effect_work_dictionary( self, ) -> Dictionary_2<Il2CppString, EventDemoSequence_EffectWork> { ... } fn set_m_effect_work_dictionary( self, value: Dictionary_2<Il2CppString, EventDemoSequence_EffectWork>, ) { ... } fn m_telop_effect_resource_object(self) -> ResourceObject { ... } fn set_m_telop_effect_resource_object(self, value: ResourceObject) { ... } fn m_picture_controller(self) -> EventPictureController { ... } fn set_m_picture_controller(self, value: EventPictureController) { ... }
}

Provided Methods§

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fn m_demo_name(self) -> Il2CppString

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fn set_m_demo_name(self, value: Il2CppString)

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fn m_mess_file_name(self) -> Il2CppString

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fn set_m_mess_file_name(self, value: Il2CppString)

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fn m_cur_mess_label_index(self) -> i32

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fn set_m_cur_mess_label_index(self, value: i32)

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fn m_cur_mess_label(self) -> Il2CppString

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fn set_m_cur_mess_label(self, value: Il2CppString)

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fn m_cmd_infos_exec_before(self) -> Array<EventDemoSequence_CmdInfo>

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fn set_m_cmd_infos_exec_before(self, value: Array<EventDemoSequence_CmdInfo>)

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fn m_cmd_infos_exec_after(self) -> Array<EventDemoSequence_CmdInfo>

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fn set_m_cmd_infos_exec_after(self, value: Array<EventDemoSequence_CmdInfo>)

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fn m_cur_cmd_info_index(self) -> i32

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fn set_m_cur_cmd_info_index(self, value: i32)

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fn m_event_cmd_seq(self) -> EventDemoSequence_EventCmdSeq

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fn set_m_event_cmd_seq(self, value: EventDemoSequence_EventCmdSeq)

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fn m_event_cmd_text_exec_before( self, ) -> Dictionary_2<Il2CppString, Il2CppString>

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fn set_m_event_cmd_text_exec_before( self, value: Dictionary_2<Il2CppString, Il2CppString>, )

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fn m_event_cmd_text_exec_after(self) -> Dictionary_2<Il2CppString, Il2CppString>

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fn set_m_event_cmd_text_exec_after( self, value: Dictionary_2<Il2CppString, Il2CppString>, )

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fn m_func_dictionary( self, ) -> Dictionary_2<Il2CppString, EventDemoSequence_CmdFunc>

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fn set_m_func_dictionary( self, value: Dictionary_2<Il2CppString, EventDemoSequence_CmdFunc>, )

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fn m_is_puppet_talk_pause(self) -> bool

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fn set_m_is_puppet_talk_pause(self, value: bool)

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fn m_is_fade_out_in_start(self) -> bool

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fn set_m_is_fade_out_in_start(self, value: bool)

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fn m_light_setup_info(self) -> EventDemoSequence_LightSetupInfo

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fn set_m_light_setup_info(self, value: EventDemoSequence_LightSetupInfo)

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fn m_cube_material_handle(self) -> ResourceHandle_2

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fn set_m_cube_material_handle(self, value: ResourceHandle_2)

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fn m_mess_loaded_list(self) -> List_1<Il2CppString>

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fn set_m_mess_loaded_list(self, value: List_1<Il2CppString>)

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fn m_character_work_dictionary( self, ) -> Dictionary_2<Il2CppString, EventDemoSequence_CharacterWork>

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fn set_m_character_work_dictionary( self, value: Dictionary_2<Il2CppString, EventDemoSequence_CharacterWork>, )

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fn m_split_view_work_dictionary( self, ) -> Dictionary_2<Il2CppString, EventDemoSequence_SplitViewWork>

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fn set_m_split_view_work_dictionary( self, value: Dictionary_2<Il2CppString, EventDemoSequence_SplitViewWork>, )

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fn m_effect_work_dictionary( self, ) -> Dictionary_2<Il2CppString, EventDemoSequence_EffectWork>

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fn set_m_effect_work_dictionary( self, value: Dictionary_2<Il2CppString, EventDemoSequence_EffectWork>, )

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fn m_telop_effect_resource_object(self) -> ResourceObject

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fn set_m_telop_effect_resource_object(self, value: ResourceObject)

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fn m_picture_controller(self) -> EventPictureController

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fn set_m_picture_controller(self, value: EventPictureController)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§