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EventDemoSequence

Struct EventDemoSequence 

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pub struct EventDemoSequence(/* private fields */);
Expand description

IL2CPP class: App.EventDemoSequence Inherits: ProcSceneSequence_1<crate::app::eventdemosequence::EventDemoSequence>

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impl EventDemoSequence

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impl EventDemoSequence

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impl EventDemoSequence

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pub fn find_game_object(name: impl Into<Il2CppString>) -> GameObject

FindGameObject(::unity::Il2CppString) overload

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pub fn for_each_components<M0: IlType + Copy + ClassIdentity>( action: impl Into<Action_1<M0>>, )

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pub fn create_bind( super_: impl Into<ProcInst>, mess_file_name_without_ext: impl Into<Il2CppString>, demo_name: impl Into<Il2CppString>, )

CreateBind(crate::app::procinst::ProcInst, ::unity::Il2CppString, ::unity::Il2CppString) overload

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pub fn get_god_reliance_mess_file_name( mess_file_name_without_ext: impl Into<Il2CppString>, demo_name: impl Into<Il2CppString>, ) -> Il2CppString

GetGodRelianceMessFileName(::unity::Il2CppString, ::unity::Il2CppString) overload

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impl EventDemoSequence

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pub fn analysis_cmd_text_method_info() -> &'static MethodInfo

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pub fn get_cmd_info_from_cmd_lines_method_info() -> &'static MethodInfo

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pub fn exec_event_cmd_method_info() -> &'static MethodInfo

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pub fn exec_event_cmd_impl_method_info() -> &'static MethodInfo

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pub fn func_label_method_info() -> &'static MethodInfo

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pub fn func_jump_method_info() -> &'static MethodInfo

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pub fn func_wait_method_info() -> &'static MethodInfo

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pub fn func_variant_method_info() -> &'static MethodInfo

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pub fn set_back_ground_method_info() -> &'static MethodInfo

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pub fn get_sky_box_material_name_auto_method_info() -> &'static MethodInfo

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pub fn func_set_back_ground_method_info() -> &'static MethodInfo

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pub fn func_set_back_ground_auto_method_info() -> &'static MethodInfo

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pub fn disable_cameras_method_info() -> &'static MethodInfo

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pub fn create_current_camera_method_info() -> &'static MethodInfo

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pub fn create_camera_method_info() -> &'static MethodInfo

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pub fn get_src_camera_method_info() -> &'static MethodInfo

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pub fn create_parent_object_of_camera_method_info() -> &'static MethodInfo

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pub fn set_camera_for_chara_method_info() -> &'static MethodInfo

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pub fn get_character_camera_adjust_object_method_info() -> &'static MethodInfo

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pub fn init_character_camera_adjust_transform_method_info() -> &'static MethodInfo

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pub fn set_camera_for_scene_method_info() -> &'static MethodInfo

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pub fn func_camera_set_chara_camera_method_info() -> &'static MethodInfo

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pub fn set_chara_camera_no_delay_method_info() -> &'static MethodInfo

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pub fn func_camera_set_scene_camera_method_info() -> &'static MethodInfo

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pub fn set_scene_camera_no_delay_method_info() -> &'static MethodInfo

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pub fn get_split_view_work_method_info() -> &'static MethodInfo

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pub fn func_split_view_begin_split_view_camera_only_method_info() -> &'static MethodInfo

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pub fn func_split_view_end_split_view_camera_only_method_info() -> &'static MethodInfo

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pub fn func_split_view_create_method_info() -> &'static MethodInfo

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pub fn func_split_view_set_chara_camera_method_info() -> &'static MethodInfo

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pub fn func_split_view_set_scene_camera_method_info() -> &'static MethodInfo

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pub fn func_split_view_set_active_method_info() -> &'static MethodInfo

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pub fn func_split_view_play_anim_method_info() -> &'static MethodInfo

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pub fn func_split_view_wait_anim_end_method_info() -> &'static MethodInfo

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pub fn disable_lights_method_info() -> &'static MethodInfo

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pub fn setup_light_method_info() -> &'static MethodInfo

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pub fn func_light_setup_method_info() -> &'static MethodInfo

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pub fn func_light_setup_auto_method_info() -> &'static MethodInfo

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pub fn set_light_common_method_info() -> &'static MethodInfo

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pub fn func_fade_in_method_info() -> &'static MethodInfo

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pub fn func_fade_out_method_info() -> &'static MethodInfo

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pub fn func_white_fade_in_method_info() -> &'static MethodInfo

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pub fn func_white_fade_out_method_info() -> &'static MethodInfo

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pub fn fade_in_out_impl_method_info() -> &'static MethodInfo

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pub fn get_character_work_method_info() -> &'static MethodInfo

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pub fn get_character_appearance_method_info() -> &'static MethodInfo

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pub fn get_character_locator_method_info() -> &'static MethodInfo

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pub fn get_character_method_info() -> &'static MethodInfo

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pub fn find_character_locator_method_info() -> &'static MethodInfo

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pub fn play_character_anim_method_info() -> &'static MethodInfo

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pub fn get_asset_table_method_info() -> &'static MethodInfo

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pub fn func_character_create_method_info() -> &'static MethodInfo

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pub fn func_character_delete_method_info() -> &'static MethodInfo

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pub fn func_character_adjust_pos_method_info() -> &'static MethodInfo

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pub fn func_character_show_hide_method_info() -> &'static MethodInfo

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pub fn func_character_set_animator_method_info() -> &'static MethodInfo

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pub fn func_character_play_motion_method_info() -> &'static MethodInfo

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pub fn func_character_wait_motion_method_info() -> &'static MethodInfo

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pub fn set_character_angle_method_info() -> &'static MethodInfo

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pub fn func_character_set_angle_method_info() -> &'static MethodInfo

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pub fn set_character_angle_2_method_info() -> &'static MethodInfo

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pub fn func_character_reset_angle_method_info() -> &'static MethodInfo

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pub fn func_character_set_rotate_method_info() -> &'static MethodInfo

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pub fn set_character_rotate_method_info() -> &'static MethodInfo

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pub fn func_character_equip_weapon_method_info() -> &'static MethodInfo

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pub fn func_character_equip_no_weapon_method_info() -> &'static MethodInfo

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pub fn func_character_equip_fishing_rod_method_info() -> &'static MethodInfo

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pub fn func_character_equip_no_fishing_rod_method_info() -> &'static MethodInfo

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pub fn get_effect_work_method_info() -> &'static MethodInfo

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pub fn func_create_effect_method_info() -> &'static MethodInfo

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pub fn func_delete_effect_method_info() -> &'static MethodInfo

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pub fn delete_telop_effect_method_info() -> &'static MethodInfo

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pub fn func_create_telop_effect_method_info() -> &'static MethodInfo

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pub fn func_delete_telop_effect_method_info() -> &'static MethodInfo

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pub fn func_pause_puppet_talk_method_info() -> &'static MethodInfo

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pub fn func_message_load_method_info() -> &'static MethodInfo

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pub fn func_talk_face_begin_method_info() -> &'static MethodInfo

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pub fn func_picture_show_method_info() -> &'static MethodInfo

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pub fn func_picture_hide_method_info() -> &'static MethodInfo

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pub fn func_chapter_title_show_method_info() -> &'static MethodInfo

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pub fn func_sound_event_method_info() -> &'static MethodInfo

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pub fn setup_commnads_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn find_game_object_method_info() -> &'static MethodInfo

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pub fn on_create_method_info() -> &'static MethodInfo

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pub fn on_dispose_method_info() -> &'static MethodInfo

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pub fn is_skip_method_info() -> &'static MethodInfo

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pub fn is_hero_female_method_info() -> &'static MethodInfo

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pub fn is_pid_hero_method_info() -> &'static MethodInfo

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pub fn is_loading_method_info() -> &'static MethodInfo

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pub fn push_fade_method_info() -> &'static MethodInfo

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pub fn pop_fade_method_info() -> &'static MethodInfo

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pub fn init_method_info() -> &'static MethodInfo

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pub fn end_method_info() -> &'static MethodInfo

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pub fn load_event_cmd_method_info() -> &'static MethodInfo

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pub fn unload_event_cmd_method_info() -> &'static MethodInfo

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pub fn load_demo_scene_method_info() -> &'static MethodInfo

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pub fn unload_demo_scene_method_info() -> &'static MethodInfo

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pub fn init_after_load_scene_method_info() -> &'static MethodInfo

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pub fn tick_method_info() -> &'static MethodInfo

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pub fn tick_impl_method_info() -> &'static MethodInfo

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pub fn persistent_method_info() -> &'static MethodInfo

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pub fn on_shutdown_method_info() -> &'static MethodInfo

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pub fn create_bind_method_info() -> &'static MethodInfo

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pub fn get_god_reliance_mess_file_name_method_info() -> &'static MethodInfo

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impl EventDemoSequence

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pub unsafe fn on_create(this: impl Into<IlInstance>)

Direct (non-virtual) call to EventDemoSequence’s own OnCreate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_dispose(this: impl Into<IlInstance>)

Direct (non-virtual) call to EventDemoSequence’s own OnDispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn on_shutdown(this: impl Into<IlInstance>)

Direct (non-virtual) call to EventDemoSequence’s own OnShutdown. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl EventDemoSequence

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pub fn new( mess_file_name_without_ext: Il2CppString, demo_name: Il2CppString, ) -> Self

.ctor(::unity::Il2CppString, ::unity::Il2CppString) — overload selector

Trait Implementations§

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impl ClassIdentity for EventDemoSequence

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const NAMESPACE: &'static str = "App"

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const NAME: &'static str = "EventDemoSequence"

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fn class() -> Class

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impl Clone for EventDemoSequence

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fn clone(&self) -> EventDemoSequence

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for EventDemoSequence

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl IEventDemoSequence for EventDemoSequence

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fn m_demo_name(self) -> Il2CppString

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fn set_m_demo_name(self, value: Il2CppString)

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fn m_mess_file_name(self) -> Il2CppString

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fn set_m_mess_file_name(self, value: Il2CppString)

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fn m_cur_mess_label_index(self) -> i32

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fn set_m_cur_mess_label_index(self, value: i32)

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fn m_cur_mess_label(self) -> Il2CppString

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fn set_m_cur_mess_label(self, value: Il2CppString)

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fn m_cmd_infos_exec_before(self) -> Array<EventDemoSequence_CmdInfo>

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fn set_m_cmd_infos_exec_before(self, value: Array<EventDemoSequence_CmdInfo>)

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fn m_cmd_infos_exec_after(self) -> Array<EventDemoSequence_CmdInfo>

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fn set_m_cmd_infos_exec_after(self, value: Array<EventDemoSequence_CmdInfo>)

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fn m_cur_cmd_info_index(self) -> i32

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fn set_m_cur_cmd_info_index(self, value: i32)

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fn m_event_cmd_seq(self) -> EventDemoSequence_EventCmdSeq

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fn set_m_event_cmd_seq(self, value: EventDemoSequence_EventCmdSeq)

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fn m_event_cmd_text_exec_before( self, ) -> Dictionary_2<Il2CppString, Il2CppString>

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fn set_m_event_cmd_text_exec_before( self, value: Dictionary_2<Il2CppString, Il2CppString>, )

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fn m_event_cmd_text_exec_after(self) -> Dictionary_2<Il2CppString, Il2CppString>

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fn set_m_event_cmd_text_exec_after( self, value: Dictionary_2<Il2CppString, Il2CppString>, )

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fn m_func_dictionary( self, ) -> Dictionary_2<Il2CppString, EventDemoSequence_CmdFunc>

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fn set_m_func_dictionary( self, value: Dictionary_2<Il2CppString, EventDemoSequence_CmdFunc>, )

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fn m_is_puppet_talk_pause(self) -> bool

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fn set_m_is_puppet_talk_pause(self, value: bool)

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fn m_is_fade_out_in_start(self) -> bool

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fn set_m_is_fade_out_in_start(self, value: bool)

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fn m_light_setup_info(self) -> EventDemoSequence_LightSetupInfo

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fn set_m_light_setup_info(self, value: EventDemoSequence_LightSetupInfo)

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fn m_cube_material_handle(self) -> ResourceHandle_2

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fn set_m_cube_material_handle(self, value: ResourceHandle_2)

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fn m_mess_loaded_list(self) -> List_1<Il2CppString>

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fn set_m_mess_loaded_list(self, value: List_1<Il2CppString>)

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fn m_character_work_dictionary( self, ) -> Dictionary_2<Il2CppString, EventDemoSequence_CharacterWork>

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fn set_m_character_work_dictionary( self, value: Dictionary_2<Il2CppString, EventDemoSequence_CharacterWork>, )

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fn m_split_view_work_dictionary( self, ) -> Dictionary_2<Il2CppString, EventDemoSequence_SplitViewWork>

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fn set_m_split_view_work_dictionary( self, value: Dictionary_2<Il2CppString, EventDemoSequence_SplitViewWork>, )

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fn m_effect_work_dictionary( self, ) -> Dictionary_2<Il2CppString, EventDemoSequence_EffectWork>

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fn set_m_effect_work_dictionary( self, value: Dictionary_2<Il2CppString, EventDemoSequence_EffectWork>, )

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fn m_telop_effect_resource_object(self) -> ResourceObject

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fn set_m_telop_effect_resource_object(self, value: ResourceObject)

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fn m_picture_controller(self) -> EventPictureController

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fn set_m_picture_controller(self, value: EventPictureController)

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impl IProcInst for EventDemoSequence

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impl ISingletonProcInst_1<EventDemoSequence> for EventDemoSequence

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fn m_is_loaded(self) -> bool

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fn set_m_is_loaded(self, value: bool)

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impl IlType for EventDemoSequence

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fn il_type() -> &'static Il2CppType

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impl Copy for EventDemoSequence

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impl IObject for EventDemoSequence

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impl IProcSceneSequence_1<EventDemoSequence> for EventDemoSequence

Auto Trait Implementations§

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impl Freeze for EventDemoSequence

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impl RefUnwindSafe for EventDemoSequence

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impl !Send for EventDemoSequence

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impl !Sync for EventDemoSequence

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impl Unpin for EventDemoSequence

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impl UnwindSafe for EventDemoSequence

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
where T: ClassIdentity,

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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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fn __injected_methods() -> Vec<InjectedMethodDescriptor>

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fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T0, __U> IArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, capacity: i32)
where Self: Sized,

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fn get_location_name(self) -> Il2CppString
where Self: Sized,

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where Self: Sized,

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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle

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fn ctor(self, op: AsyncOperationBase_1<T0>)
where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: Dictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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where Self: Sized,

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where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IEventDemoSequenceMethods for __T
where __T: IEventDemoSequence,

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fn analysis_cmd_text( self, cmd_texts: impl Into<Il2CppString>, ) -> Array<EventDemoSequence_CmdInfo>

AnalysisCmdText(::unity::Il2CppString) overload
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fn get_cmd_info_from_cmd_lines( self, cmd_line: impl Into<Il2CppString>, ) -> EventDemoSequence_CmdInfo

GetCmdInfoFromCmdLines(::unity::Il2CppString) overload
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fn exec_event_cmd( self, cmd_infos: impl Into<Array<EventDemoSequence_CmdInfo>>, cmd_info_index: impl Into<i32>, ) -> EventDemoSequence_EventCmdResult

ExecEventCmd(::unity::Array<crate::app::eventdemosequence::EventDemoSequence_CmdInfo>, i32) overload
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fn exec_event_cmd_impl( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

ExecEventCmdImpl(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_label( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncLabel(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_jump( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncJump(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_wait( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncWait(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_variant( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncVariant(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn set_back_ground(self, sky_box_material_name: impl Into<Il2CppString>)

SetBackGround(::unity::Il2CppString) overload
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fn get_sky_box_material_name_auto( self, base_name: impl Into<Il2CppString>, ) -> Il2CppString

GetSkyBoxMaterialNameAuto(::unity::Il2CppString) overload
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fn func_set_back_ground( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSetBackGround(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_set_back_ground_auto( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSetBackGroundAuto(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn disable_cameras(self)

DisableCameras() overload
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fn create_current_camera( self, src_camera_name: impl Into<Il2CppString>, is_chara_camera_target_hero_female: impl Into<bool>, is_split_view_camera: impl Into<bool>, ) -> Camera

CreateCurrentCamera(::unity::Il2CppString, bool, bool) overload
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fn create_camera( self, camera_name: impl Into<Il2CppString>, src_camera_name: impl Into<Il2CppString>, is_chara_camera_target_hero_female: impl Into<bool>, is_split_view_camera: impl Into<bool>, ) -> Camera

CreateCamera(::unity::Il2CppString, ::unity::Il2CppString, bool, bool) overload
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fn get_src_camera( self, src_camera_name: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> Camera

GetSrcCamera(::unity::Il2CppString, bool) overload
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fn create_parent_object_of_camera(self, camera: impl Into<Camera>) -> GameObject

CreateParentObjectOfCamera(crate::unity_engine::camera::Camera) overload
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fn set_camera_for_chara( self, camera: impl Into<Camera>, character: impl Into<Character>, )

SetCameraForChara(crate::unity_engine::camera::Camera, crate::combat::character::Character) overload
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fn get_character_camera_adjust_object( self, character: impl Into<Character>, ) -> GameObject

GetCharacterCameraAdjustObject(crate::combat::character::Character) overload
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fn init_character_camera_adjust_transform(self, character: impl Into<Character>)

InitCharacterCameraAdjustTransform(crate::combat::character::Character) overload
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fn set_camera_for_scene(self, camera: impl Into<Camera>)

SetCameraForScene(crate::unity_engine::camera::Camera) overload
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fn func_camera_set_chara_camera( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCameraSetCharaCamera(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn set_chara_camera_no_delay( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

SetCharaCameraNoDelay(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_camera_set_scene_camera( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCameraSetSceneCamera(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn set_scene_camera_no_delay( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

SetSceneCameraNoDelay(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn get_split_view_work( self, split_view_name: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> EventDemoSequence_SplitViewWork

GetSplitViewWork(::unity::Il2CppString, bool) overload
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fn func_split_view_begin_split_view_camera_only( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSplitViewBeginSplitViewCameraOnly(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_split_view_end_split_view_camera_only( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSplitViewEndSplitViewCameraOnly(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_split_view_create( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSplitViewCreate(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_split_view_set_chara_camera( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSplitViewSetCharaCamera(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_split_view_set_scene_camera( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSplitViewSetSceneCamera(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_split_view_set_active( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSplitViewSetActive(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_split_view_play_anim( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSplitViewPlayAnim(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_split_view_wait_anim_end( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSplitViewWaitAnimEnd(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn disable_lights(self)

DisableLights() overload
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fn setup_light( self, light_setup_info: impl Into<EventDemoSequence_LightSetupInfo>, )

SetupLight(crate::app::eventdemosequence::EventDemoSequence_LightSetupInfo) overload
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fn func_light_setup( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncLightSetup(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_light_setup_auto( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncLightSetupAuto(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn set_light_common( self, light_name: impl Into<Il2CppString>, rot_offset: impl Into<Vector3>, )

SetLightCommon(::unity::Il2CppString, crate::unity_engine::vector3::Vector3) overload
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fn func_fade_in( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncFadeIn(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_fade_out( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncFadeOut(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_white_fade_in( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncWhiteFadeIn(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_white_fade_out( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncWhiteFadeOut(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn fade_in_out_impl( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, color: impl Into<Color>, is_fade_in: impl Into<bool>, ) -> EventDemoSequence_EventCmdResult

FadeInOutImpl(crate::app::eventdemosequence::EventDemoSequence_CmdInfo, crate::unity_engine::color::Color, bool) overload
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fn get_character_work( self, pid: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> EventDemoSequence_CharacterWork

GetCharacterWork(::unity::Il2CppString, bool) overload
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fn get_character_appearance( self, pid: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> CharacterAppearance

GetCharacterAppearance(::unity::Il2CppString, bool) overload
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fn get_character_locator( self, pid: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> GameObject

GetCharacterLocator(::unity::Il2CppString, bool) overload
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fn get_character( self, pid: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> Character

GetCharacter(::unity::Il2CppString, bool) overload
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fn find_character_locator( self, pos_string: impl Into<Il2CppString>, ) -> GameObject

FindCharacterLocator(::unity::Il2CppString) overload
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fn play_character_anim( self, character: impl Into<Character>, facial_anim_name: impl Into<Il2CppString>, body_anim_name: impl Into<Il2CppString>, transition_duration: impl Into<f32>, )

PlayCharacterAnim(crate::combat::character::Character, ::unity::Il2CppString, ::unity::Il2CppString, f32) overload
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fn get_asset_table( self, pid: impl Into<Il2CppString>, cloth_type: impl Into<EventDemoSequence_ClothType>, ) -> AssetTable_Result

GetAssetTable(::unity::Il2CppString, crate::app::eventdemosequence::EventDemoSequence_ClothType) overload
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fn func_character_create( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterCreate(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_character_delete( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterDelete(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_character_adjust_pos( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterAdjustPos(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_character_show_hide( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterShowHide(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_character_set_animator( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterSetAnimator(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_character_play_motion( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterPlayMotion(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_character_wait_motion( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterWaitMotion(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn set_character_angle( self, character_self: impl Into<Character>, character_eye_target: impl Into<Character>, character_head_target: impl Into<Character>, )

SetCharacterAngle(crate::combat::character::Character, crate::combat::character::Character, crate::combat::character::Character) overload
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fn func_character_set_angle( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterSetAngle(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn set_character_angle_2( self, self_pid: impl Into<Il2CppString>, eye_target_pid: impl Into<Il2CppString>, head_target_pid: impl Into<Il2CppString>, ) -> EventDemoSequence_EventCmdResult

SetCharacterAngle(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overload
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fn func_character_reset_angle( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterResetAngle(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_character_set_rotate( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterSetRotate(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn set_character_rotate( self, character: impl Into<Character>, character_work: impl Into<EventDemoSequence_CharacterWork>, rotate_y: impl Into<f32>, sec: impl Into<f32>, )

SetCharacterRotate(crate::combat::character::Character, crate::app::eventdemosequence::EventDemoSequence_CharacterWork, f32, f32) overload
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fn func_character_equip_weapon( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterEquipWeapon(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_character_equip_no_weapon( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterEquipNoWeapon(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_character_equip_fishing_rod( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterEquipFishingRod(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_character_equip_no_fishing_rod( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCharacterEquipNoFishingRod(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn get_effect_work( self, effect_name: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> EventDemoSequence_EffectWork

GetEffectWork(::unity::Il2CppString, bool) overload
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fn func_create_effect( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCreateEffect(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_delete_effect( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncDeleteEffect(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn delete_telop_effect(self)

DeleteTelopEffect() overload
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fn func_create_telop_effect( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncCreateTelopEffect(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_delete_telop_effect( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncDeleteTelopEffect(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_pause_puppet_talk( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncPausePuppetTalk(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_message_load( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncMessageLoad(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_talk_face_begin( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncTalkFaceBegin(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_picture_show( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncPictureShow(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_picture_hide( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncPictureHide(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_chapter_title_show( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncChapterTitleShow(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn func_sound_event( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult

FuncSoundEvent(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overload
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fn setup_commnads(self)

SetupCommnads() overload
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fn ctor( self, mess_file_name_without_ext: impl Into<Il2CppString>, demo_name: impl Into<Il2CppString>, )

.ctor(::unity::Il2CppString, ::unity::Il2CppString) overload
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fn on_create(self)

OnCreate() overload
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fn on_dispose(self)

OnDispose() overload
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fn is_skip(self) -> bool

IsSkip() overload
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fn is_hero_female(self) -> bool

IsHeroFemale() overload
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fn is_pid_hero(self, pid: impl Into<Il2CppString>) -> bool

IsPidHero(::unity::Il2CppString) overload
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fn is_loading(self) -> bool

IsLoading() overload
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fn push_fade(self)

PushFade() overload
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fn pop_fade(self)

PopFade() overload
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fn init(self)

Init() overload
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fn end(self)

End() overload
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fn load_event_cmd(self)

LoadEventCmd() overload
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fn unload_event_cmd(self)

UnloadEventCmd() overload
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fn load_demo_scene(self)

LoadDemoScene() overload
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fn unload_demo_scene(self)

UnloadDemoScene() overload
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fn init_after_load_scene(self)

InitAfterLoadScene() overload
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fn tick(self)

Tick() overload
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fn tick_impl(self, label: impl Into<Il2CppString>) -> bool

TickImpl(::unity::Il2CppString) overload
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fn persistent(self)

Persistent() overload
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fn on_shutdown(self)

OnShutdown() overload
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impl<T0, __U> IExposedReference_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn resolve(self, resolver: IExposedPropertyTable) -> T0
where Self: Sized,

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impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: HashSet_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<__T> IProcInstMethods for __T
where __T: IProcInst,

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fn ctor(self)

.ctor() overload
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fn get_no_desc(self) -> Array<ProcDesc>

GetNoDesc() overload
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fn get_coroutine(self) -> Array<ProcDesc>

GetCoroutine() overload
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fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst

CreateNoDesc(crate::app::procinst::ProcInst) overload
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fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst

CreateCoroutine(crate::app::procinst::ProcInst) overload
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fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst

CreateBindNoDesc(crate::app::procinst::ProcInst) overload
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fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst

CreateBindCoroutine(crate::app::procinst::ProcInst) overload
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fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst

CreateRoot(::unity::Il2CppString) overload
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fn recursive_tick(self)

RecursiveTick() overload
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fn recursive_persistent_task(self)

RecursivePersistentTask() overload
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fn recursive_remove(self)

RecursiveRemove() overload
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fn get_super(self) -> ProcInst

GetSuper() overload
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fn get_child(self) -> ProcInst

GetChild() overload
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fn get_prev(self) -> ProcInst

GetPrev() overload
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fn get_next(self) -> ProcInst

GetNext() overload
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fn get_label(self) -> i32

GetLabel() overload
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fn get_wait_time(self) -> f32

GetWaitTime() overload
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fn is_wait(self) -> bool

IsWait() overload
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fn is_bind(self) -> bool

IsBind() overload
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fn is_dead(self) -> bool

IsDead() overload
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fn is_parent_bind(self) -> bool

IsParentBind() overload
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fn is_continue_execute(self) -> bool

IsContinueExecute() overload
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fn delete(self)

Delete() overload
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fn next(self)

Next() overload
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fn next_imm(self)

NextImm() overload
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fn jump(self, label: impl Into<i32>)

Jump(i32) overload
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fn jump_2(self, label: impl Into<ValueType>)

Jump(crate::system::valuetype::ValueType) overload
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fn try_jump(self, label: impl Into<ValueType>) -> bool

TryJump(crate::system::valuetype::ValueType) overload
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fn push_jump(self, label: impl Into<i32>)

PushJump(i32) overload
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fn push_jump_2(self, label: impl Into<ValueType>)

PushJump(crate::system::valuetype::ValueType) overload
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fn pop_jump(self)

PopJump() overload
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fn jump_imm(self, label: impl Into<i32>)

JumpImm(i32) overload
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fn jump_imm_2(self, label: impl Into<ValueType>)

JumpImm(crate::system::valuetype::ValueType) overload
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fn wait_time(self, time: impl Into<f32>)

WaitTime(f32) overload
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fn delete_child(self)

DeleteChild() overload
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fn yield(self)

Yield() overload
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fn assert(self)

Assert() overload
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fn find_next(self, is_first: impl Into<bool>) -> ProcInst

FindNext(bool) overload
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fn get_tick_time(self) -> f32

get_TickTime() overload
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fn set_tick_time(self, value: impl Into<f32>)

set_TickTime(f32) overload
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fn get_name(self) -> Il2CppString

get_Name() overload
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fn get_hash_code(self) -> i32

get_HashCode() overload
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fn get_persistent_method(self) -> ProcVoidMethod

get_PersistentMethod() overload
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fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)

set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overload
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fn get_desc(self) -> ProcDesc

get_Desc() overload
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fn get_desc_index(self) -> i32

get_DescIndex() overload
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fn get_desc_type(self) -> ProcDesc_Type

get_DescType() overload
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fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst

CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overload
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fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst

CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overload
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fn connect(self, super_: impl Into<ProcInst>)

Connect(crate::app::procinst::ProcInst) overload
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fn disconnect(self)

Disconnect() overload
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fn bind(self)

Bind() overload
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fn unbind(self)

Unbind() overload
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fn marking_death(self, is_first: impl Into<bool>)

MarkingDeath(bool) overload
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fn get_can_wait_skip(self) -> bool

get_CanWaitSkip() overload
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fn on_start(self)

OnStart() overload
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fn on_tick(self)

OnTick() overload
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fn on_coroutine(self) -> IEnumerator

OnCoroutine() overload
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fn on_persistent(self)

OnPersistent() overload
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fn on_create(self)

OnCreate() overload
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fn on_dispose(self)

OnDispose() overload
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fn on_bind(self)

OnBind() overload
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fn on_unbind(self)

OnUnbind() overload
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fn on_singleton_create(self)

OnSingletonCreate() overload
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fn on_singleton_dispose(self)

OnSingletonDispose() overload
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fn on_shutdown(self)

OnShutdown() overload
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fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)

OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overload
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fn get_debug_log(self) -> Il2CppString

GetDebugLog() overload
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fn shutdown(self)

Shutdown() overload
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fn shutdown_child(self)

ShutdownChild() overload
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fn draw_monitor(self, monitor: impl Into<DebugMonitor>)

DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload
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impl<T0, __U> IProcSceneSequence_1Methods<T0> for __U

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fn get_scene_name(self) -> Il2CppString
where Self: Sized,

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fn set_scene_name(self, value: Il2CppString)
where Self: Sized,

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fn get_scene_mode(self) -> LoadSceneMode
where Self: Sized,

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fn set_scene_mode(self, value: LoadSceneMode)
where Self: Sized,

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fn load_scene(self)
where Self: Sized,

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fn load_scene_2(self, name: Il2CppString, mode: LoadSceneMode)
where Self: Sized,

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fn unload_scene(self)
where Self: Sized,

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fn unload_scene_2(self, name: Il2CppString)
where Self: Sized,

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fn bind_loading(self)
where Self: Sized,

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fn unbind_loading(self)
where Self: Sized,

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fn get_loading_mode(self) -> LoadingManager_Modes
where Self: Sized,

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fn ctor(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, __U> ISingletonProcInst_1Methods<T0> for __U

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fn get_instance() -> T0

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fn on_singleton_create(self)
where Self: Sized,

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fn on_singleton_dispose(self)
where Self: Sized,

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fn get_is_resume(self) -> bool
where Self: Sized,

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fn set_is_resume(self, value: bool)
where Self: Sized,

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fn get_version(self) -> i32
where Self: Sized,

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fn resume_start(self)
where Self: Sized,

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fn resume_end(self)
where Self: Sized,

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fn serialize(stream: Stream_2)

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fn deserialize(stream: Stream_2)

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fn get_global_asset_path(self) -> Il2CppString
where Self: Sized,

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fn is_loading_global_asset(self) -> bool
where Self: Sized,

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fn release_global_asset(self)
where Self: Sized,

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fn instantiate_global_asset(self, parent: GameObject) -> GameObject
where Self: Sized,

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fn instantiate_global_asset_2(self, parent: Transform) -> GameObject
where Self: Sized,

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fn on_serialize(self, stream: Stream_2)
where Self: Sized,

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fn on_deserialize(self, stream: Stream_2, version: i32)
where Self: Sized,

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fn op_implicit(exists: SingletonProcInst_1<T0>) -> bool

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fn ctor(self)
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.