pub struct EventDemoSequence(/* private fields */);Expand description
IL2CPP class: App.EventDemoSequence
Inherits: ProcSceneSequence_1<crate::app::eventdemosequence::EventDemoSequence>
Implementations§
Source§impl EventDemoSequence
impl EventDemoSequence
pub fn base(self) -> ProcSceneSequence_1<EventDemoSequence>
Source§impl EventDemoSequence
impl EventDemoSequence
pub fn camera_group_name() -> Il2CppString
pub fn set_camera_group_name(value: Il2CppString)
pub fn current_camera_name() -> Il2CppString
pub fn set_current_camera_name(value: Il2CppString)
pub fn light_default_rotate_offset_x() -> f32
pub fn set_light_default_rotate_offset_x(value: f32)
pub fn light_default_rotate_offset_y() -> f32
pub fn set_light_default_rotate_offset_y(value: f32)
pub fn light_default_rotate_offset_z() -> f32
pub fn set_light_default_rotate_offset_z(value: f32)
pub fn light_group_name() -> Il2CppString
pub fn set_light_group_name(value: Il2CppString)
pub fn current_light_name() -> Il2CppString
pub fn set_current_light_name(value: Il2CppString)
pub fn use_scene_name() -> Il2CppString
pub fn set_use_scene_name(value: Il2CppString)
pub fn use_layer_name() -> Il2CppString
pub fn set_use_layer_name(value: Il2CppString)
Source§impl EventDemoSequence
impl EventDemoSequence
Sourcepub fn find_game_object(name: impl Into<Il2CppString>) -> GameObject
pub fn find_game_object(name: impl Into<Il2CppString>) -> GameObject
FindGameObject(::unity::Il2CppString) overload
pub fn for_each_components<M0: IlType + Copy + ClassIdentity>( action: impl Into<Action_1<M0>>, )
Sourcepub fn create_bind(
super_: impl Into<ProcInst>,
mess_file_name_without_ext: impl Into<Il2CppString>,
demo_name: impl Into<Il2CppString>,
)
pub fn create_bind( super_: impl Into<ProcInst>, mess_file_name_without_ext: impl Into<Il2CppString>, demo_name: impl Into<Il2CppString>, )
CreateBind(crate::app::procinst::ProcInst, ::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcepub fn get_god_reliance_mess_file_name(
mess_file_name_without_ext: impl Into<Il2CppString>,
demo_name: impl Into<Il2CppString>,
) -> Il2CppString
pub fn get_god_reliance_mess_file_name( mess_file_name_without_ext: impl Into<Il2CppString>, demo_name: impl Into<Il2CppString>, ) -> Il2CppString
GetGodRelianceMessFileName(::unity::Il2CppString, ::unity::Il2CppString) overload
Source§impl EventDemoSequence
impl EventDemoSequence
pub fn analysis_cmd_text_method_info() -> &'static MethodInfo
pub fn get_cmd_info_from_cmd_lines_method_info() -> &'static MethodInfo
pub fn exec_event_cmd_method_info() -> &'static MethodInfo
pub fn exec_event_cmd_impl_method_info() -> &'static MethodInfo
pub fn func_label_method_info() -> &'static MethodInfo
pub fn func_jump_method_info() -> &'static MethodInfo
pub fn func_wait_method_info() -> &'static MethodInfo
pub fn func_variant_method_info() -> &'static MethodInfo
pub fn set_back_ground_method_info() -> &'static MethodInfo
pub fn get_sky_box_material_name_auto_method_info() -> &'static MethodInfo
pub fn func_set_back_ground_method_info() -> &'static MethodInfo
pub fn func_set_back_ground_auto_method_info() -> &'static MethodInfo
pub fn disable_cameras_method_info() -> &'static MethodInfo
pub fn create_current_camera_method_info() -> &'static MethodInfo
pub fn create_camera_method_info() -> &'static MethodInfo
pub fn get_src_camera_method_info() -> &'static MethodInfo
pub fn create_parent_object_of_camera_method_info() -> &'static MethodInfo
pub fn set_camera_for_chara_method_info() -> &'static MethodInfo
pub fn get_character_camera_adjust_object_method_info() -> &'static MethodInfo
pub fn init_character_camera_adjust_transform_method_info() -> &'static MethodInfo
pub fn set_camera_for_scene_method_info() -> &'static MethodInfo
pub fn func_camera_set_chara_camera_method_info() -> &'static MethodInfo
pub fn set_chara_camera_no_delay_method_info() -> &'static MethodInfo
pub fn func_camera_set_scene_camera_method_info() -> &'static MethodInfo
pub fn set_scene_camera_no_delay_method_info() -> &'static MethodInfo
pub fn get_split_view_work_method_info() -> &'static MethodInfo
pub fn func_split_view_begin_split_view_camera_only_method_info() -> &'static MethodInfo
pub fn func_split_view_end_split_view_camera_only_method_info() -> &'static MethodInfo
pub fn func_split_view_create_method_info() -> &'static MethodInfo
pub fn func_split_view_set_chara_camera_method_info() -> &'static MethodInfo
pub fn func_split_view_set_scene_camera_method_info() -> &'static MethodInfo
pub fn func_split_view_set_active_method_info() -> &'static MethodInfo
pub fn func_split_view_play_anim_method_info() -> &'static MethodInfo
pub fn func_split_view_wait_anim_end_method_info() -> &'static MethodInfo
pub fn disable_lights_method_info() -> &'static MethodInfo
pub fn setup_light_method_info() -> &'static MethodInfo
pub fn func_light_setup_method_info() -> &'static MethodInfo
pub fn func_light_setup_auto_method_info() -> &'static MethodInfo
pub fn set_light_common_method_info() -> &'static MethodInfo
pub fn func_fade_in_method_info() -> &'static MethodInfo
pub fn func_fade_out_method_info() -> &'static MethodInfo
pub fn func_white_fade_in_method_info() -> &'static MethodInfo
pub fn func_white_fade_out_method_info() -> &'static MethodInfo
pub fn fade_in_out_impl_method_info() -> &'static MethodInfo
pub fn get_character_work_method_info() -> &'static MethodInfo
pub fn get_character_appearance_method_info() -> &'static MethodInfo
pub fn get_character_locator_method_info() -> &'static MethodInfo
pub fn get_character_method_info() -> &'static MethodInfo
pub fn find_character_locator_method_info() -> &'static MethodInfo
pub fn play_character_anim_method_info() -> &'static MethodInfo
pub fn get_asset_table_method_info() -> &'static MethodInfo
pub fn func_character_create_method_info() -> &'static MethodInfo
pub fn func_character_delete_method_info() -> &'static MethodInfo
pub fn func_character_adjust_pos_method_info() -> &'static MethodInfo
pub fn func_character_show_hide_method_info() -> &'static MethodInfo
pub fn func_character_set_animator_method_info() -> &'static MethodInfo
pub fn func_character_play_motion_method_info() -> &'static MethodInfo
pub fn func_character_wait_motion_method_info() -> &'static MethodInfo
pub fn set_character_angle_method_info() -> &'static MethodInfo
pub fn func_character_set_angle_method_info() -> &'static MethodInfo
pub fn set_character_angle_2_method_info() -> &'static MethodInfo
pub fn func_character_reset_angle_method_info() -> &'static MethodInfo
pub fn func_character_set_rotate_method_info() -> &'static MethodInfo
pub fn set_character_rotate_method_info() -> &'static MethodInfo
pub fn func_character_equip_weapon_method_info() -> &'static MethodInfo
pub fn func_character_equip_no_weapon_method_info() -> &'static MethodInfo
pub fn func_character_equip_fishing_rod_method_info() -> &'static MethodInfo
pub fn func_character_equip_no_fishing_rod_method_info() -> &'static MethodInfo
pub fn get_effect_work_method_info() -> &'static MethodInfo
pub fn func_create_effect_method_info() -> &'static MethodInfo
pub fn func_delete_effect_method_info() -> &'static MethodInfo
pub fn delete_telop_effect_method_info() -> &'static MethodInfo
pub fn func_create_telop_effect_method_info() -> &'static MethodInfo
pub fn func_delete_telop_effect_method_info() -> &'static MethodInfo
pub fn func_pause_puppet_talk_method_info() -> &'static MethodInfo
pub fn func_message_load_method_info() -> &'static MethodInfo
pub fn func_talk_face_begin_method_info() -> &'static MethodInfo
pub fn func_picture_show_method_info() -> &'static MethodInfo
pub fn func_picture_hide_method_info() -> &'static MethodInfo
pub fn func_chapter_title_show_method_info() -> &'static MethodInfo
pub fn func_sound_event_method_info() -> &'static MethodInfo
pub fn setup_commnads_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn find_game_object_method_info() -> &'static MethodInfo
pub fn on_create_method_info() -> &'static MethodInfo
pub fn on_dispose_method_info() -> &'static MethodInfo
pub fn is_skip_method_info() -> &'static MethodInfo
pub fn is_hero_female_method_info() -> &'static MethodInfo
pub fn is_pid_hero_method_info() -> &'static MethodInfo
pub fn is_loading_method_info() -> &'static MethodInfo
pub fn push_fade_method_info() -> &'static MethodInfo
pub fn pop_fade_method_info() -> &'static MethodInfo
pub fn init_method_info() -> &'static MethodInfo
pub fn end_method_info() -> &'static MethodInfo
pub fn load_event_cmd_method_info() -> &'static MethodInfo
pub fn unload_event_cmd_method_info() -> &'static MethodInfo
pub fn load_demo_scene_method_info() -> &'static MethodInfo
pub fn unload_demo_scene_method_info() -> &'static MethodInfo
pub fn init_after_load_scene_method_info() -> &'static MethodInfo
pub fn tick_method_info() -> &'static MethodInfo
pub fn tick_impl_method_info() -> &'static MethodInfo
pub fn persistent_method_info() -> &'static MethodInfo
pub fn on_shutdown_method_info() -> &'static MethodInfo
pub fn create_bind_method_info() -> &'static MethodInfo
pub fn get_god_reliance_mess_file_name_method_info() -> &'static MethodInfo
Source§impl EventDemoSequence
impl EventDemoSequence
Sourcepub unsafe fn on_create(this: impl Into<IlInstance>)
pub unsafe fn on_create(this: impl Into<IlInstance>)
Direct (non-virtual) call to EventDemoSequence’s own OnCreate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_dispose(this: impl Into<IlInstance>)
pub unsafe fn on_dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to EventDemoSequence’s own OnDispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_shutdown(this: impl Into<IlInstance>)
pub unsafe fn on_shutdown(this: impl Into<IlInstance>)
Direct (non-virtual) call to EventDemoSequence’s own OnShutdown. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl EventDemoSequence
impl EventDemoSequence
Sourcepub fn new(
mess_file_name_without_ext: Il2CppString,
demo_name: Il2CppString,
) -> Self
pub fn new( mess_file_name_without_ext: Il2CppString, demo_name: Il2CppString, ) -> Self
.ctor(::unity::Il2CppString, ::unity::Il2CppString) — overload selector
Trait Implementations§
Source§impl ClassIdentity for EventDemoSequence
impl ClassIdentity for EventDemoSequence
Source§impl Clone for EventDemoSequence
impl Clone for EventDemoSequence
Source§fn clone(&self) -> EventDemoSequence
fn clone(&self) -> EventDemoSequence
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for EventDemoSequence
impl FromIlInstance for EventDemoSequence
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IEventDemoSequence for EventDemoSequence
impl IEventDemoSequence for EventDemoSequence
fn m_demo_name(self) -> Il2CppString
fn set_m_demo_name(self, value: Il2CppString)
fn m_mess_file_name(self) -> Il2CppString
fn set_m_mess_file_name(self, value: Il2CppString)
fn m_cur_mess_label_index(self) -> i32
fn set_m_cur_mess_label_index(self, value: i32)
fn m_cur_mess_label(self) -> Il2CppString
fn set_m_cur_mess_label(self, value: Il2CppString)
fn m_cmd_infos_exec_before(self) -> Array<EventDemoSequence_CmdInfo>
fn set_m_cmd_infos_exec_before(self, value: Array<EventDemoSequence_CmdInfo>)
fn m_cmd_infos_exec_after(self) -> Array<EventDemoSequence_CmdInfo>
fn set_m_cmd_infos_exec_after(self, value: Array<EventDemoSequence_CmdInfo>)
fn m_cur_cmd_info_index(self) -> i32
fn set_m_cur_cmd_info_index(self, value: i32)
fn m_event_cmd_seq(self) -> EventDemoSequence_EventCmdSeq
fn set_m_event_cmd_seq(self, value: EventDemoSequence_EventCmdSeq)
fn m_event_cmd_text_exec_before( self, ) -> Dictionary_2<Il2CppString, Il2CppString>
fn set_m_event_cmd_text_exec_before( self, value: Dictionary_2<Il2CppString, Il2CppString>, )
fn m_event_cmd_text_exec_after(self) -> Dictionary_2<Il2CppString, Il2CppString>
fn set_m_event_cmd_text_exec_after( self, value: Dictionary_2<Il2CppString, Il2CppString>, )
fn m_func_dictionary( self, ) -> Dictionary_2<Il2CppString, EventDemoSequence_CmdFunc>
fn set_m_func_dictionary( self, value: Dictionary_2<Il2CppString, EventDemoSequence_CmdFunc>, )
fn m_is_puppet_talk_pause(self) -> bool
fn set_m_is_puppet_talk_pause(self, value: bool)
fn m_is_fade_out_in_start(self) -> bool
fn set_m_is_fade_out_in_start(self, value: bool)
fn m_light_setup_info(self) -> EventDemoSequence_LightSetupInfo
fn set_m_light_setup_info(self, value: EventDemoSequence_LightSetupInfo)
fn m_cube_material_handle(self) -> ResourceHandle_2
fn set_m_cube_material_handle(self, value: ResourceHandle_2)
fn m_mess_loaded_list(self) -> List_1<Il2CppString>
fn set_m_mess_loaded_list(self, value: List_1<Il2CppString>)
fn m_character_work_dictionary( self, ) -> Dictionary_2<Il2CppString, EventDemoSequence_CharacterWork>
fn set_m_character_work_dictionary( self, value: Dictionary_2<Il2CppString, EventDemoSequence_CharacterWork>, )
fn m_split_view_work_dictionary( self, ) -> Dictionary_2<Il2CppString, EventDemoSequence_SplitViewWork>
fn set_m_split_view_work_dictionary( self, value: Dictionary_2<Il2CppString, EventDemoSequence_SplitViewWork>, )
fn m_effect_work_dictionary( self, ) -> Dictionary_2<Il2CppString, EventDemoSequence_EffectWork>
fn set_m_effect_work_dictionary( self, value: Dictionary_2<Il2CppString, EventDemoSequence_EffectWork>, )
fn m_telop_effect_resource_object(self) -> ResourceObject
fn set_m_telop_effect_resource_object(self, value: ResourceObject)
fn m_picture_controller(self) -> EventPictureController
fn set_m_picture_controller(self, value: EventPictureController)
Source§impl IProcInst for EventDemoSequence
impl IProcInst for EventDemoSequence
fn m_descs(self) -> Array<ProcDesc>
fn set_m_descs(self, value: Array<ProcDesc>)
fn m_desc_index(self) -> i32
fn set_m_desc_index(self, value: i32)
fn m_name(self) -> Il2CppString
fn set_m_name(self, value: Il2CppString)
fn m_hash_code(self) -> i32
fn set_m_hash_code(self, value: i32)
fn m_super(self) -> ProcInst
fn set_m_super(self, value: ProcInst)
fn m_child(self) -> ProcInst
fn set_m_child(self, value: ProcInst)
fn m_prev(self) -> ProcInst
fn set_m_prev(self, value: ProcInst)
fn m_next(self) -> ProcInst
fn set_m_next(self, value: ProcInst)
fn m_persistent(self) -> ProcVoidMethod
fn set_m_persistent(self, value: ProcVoidMethod)
fn m_state(self) -> ProcInst_State
fn set_m_state(self, value: ProcInst_State)
fn m_suspend(self) -> i32
fn set_m_suspend(self, value: i32)
fn m_wait_time(self) -> f32
fn set_m_wait_time(self, value: f32)
fn m_tick_time(self) -> f32
fn set_m_tick_time(self, value: f32)
fn m_stack(self) -> RawValueStack
fn set_m_stack(self, value: RawValueStack)
Source§impl ISingletonProcInst_1<EventDemoSequence> for EventDemoSequence
impl ISingletonProcInst_1<EventDemoSequence> for EventDemoSequence
fn m_is_loaded(self) -> bool
fn set_m_is_loaded(self, value: bool)
impl Copy for EventDemoSequence
impl IObject for EventDemoSequence
impl IProcSceneSequence_1<EventDemoSequence> for EventDemoSequence
Auto Trait Implementations§
impl Freeze for EventDemoSequence
impl RefUnwindSafe for EventDemoSequence
impl !Send for EventDemoSequence
impl !Sync for EventDemoSequence
impl Unpin for EventDemoSequence
impl UnwindSafe for EventDemoSequence
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
§unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_item(self, index: i32) -> T0where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn unchecked_add(self, item: T0)where
Self: Sized,
fn ensure_capacity(self, minimum: i32)where
Self: Sized,
Source§impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IAsyncOperationHandle_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IEventDemoSequenceMethods for __Twhere
__T: IEventDemoSequence,
impl<__T> IEventDemoSequenceMethods for __Twhere
__T: IEventDemoSequence,
Source§fn analysis_cmd_text(
self,
cmd_texts: impl Into<Il2CppString>,
) -> Array<EventDemoSequence_CmdInfo>
fn analysis_cmd_text( self, cmd_texts: impl Into<Il2CppString>, ) -> Array<EventDemoSequence_CmdInfo>
AnalysisCmdText(::unity::Il2CppString) overloadSource§fn get_cmd_info_from_cmd_lines(
self,
cmd_line: impl Into<Il2CppString>,
) -> EventDemoSequence_CmdInfo
fn get_cmd_info_from_cmd_lines( self, cmd_line: impl Into<Il2CppString>, ) -> EventDemoSequence_CmdInfo
GetCmdInfoFromCmdLines(::unity::Il2CppString) overloadSource§fn exec_event_cmd(
self,
cmd_infos: impl Into<Array<EventDemoSequence_CmdInfo>>,
cmd_info_index: impl Into<i32>,
) -> EventDemoSequence_EventCmdResult
fn exec_event_cmd( self, cmd_infos: impl Into<Array<EventDemoSequence_CmdInfo>>, cmd_info_index: impl Into<i32>, ) -> EventDemoSequence_EventCmdResult
ExecEventCmd(::unity::Array<crate::app::eventdemosequence::EventDemoSequence_CmdInfo>, i32) overloadSource§fn exec_event_cmd_impl(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn exec_event_cmd_impl( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
ExecEventCmdImpl(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_label(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_label( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncLabel(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_jump(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_jump( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncJump(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_wait(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_wait( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncWait(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_variant(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_variant( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncVariant(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn set_back_ground(self, sky_box_material_name: impl Into<Il2CppString>)
fn set_back_ground(self, sky_box_material_name: impl Into<Il2CppString>)
SetBackGround(::unity::Il2CppString) overloadSource§fn get_sky_box_material_name_auto(
self,
base_name: impl Into<Il2CppString>,
) -> Il2CppString
fn get_sky_box_material_name_auto( self, base_name: impl Into<Il2CppString>, ) -> Il2CppString
GetSkyBoxMaterialNameAuto(::unity::Il2CppString) overloadSource§fn func_set_back_ground(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_set_back_ground( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSetBackGround(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_set_back_ground_auto(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_set_back_ground_auto( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSetBackGroundAuto(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn disable_cameras(self)
fn disable_cameras(self)
DisableCameras() overloadSource§fn create_current_camera(
self,
src_camera_name: impl Into<Il2CppString>,
is_chara_camera_target_hero_female: impl Into<bool>,
is_split_view_camera: impl Into<bool>,
) -> Camera
fn create_current_camera( self, src_camera_name: impl Into<Il2CppString>, is_chara_camera_target_hero_female: impl Into<bool>, is_split_view_camera: impl Into<bool>, ) -> Camera
CreateCurrentCamera(::unity::Il2CppString, bool, bool) overloadSource§fn create_camera(
self,
camera_name: impl Into<Il2CppString>,
src_camera_name: impl Into<Il2CppString>,
is_chara_camera_target_hero_female: impl Into<bool>,
is_split_view_camera: impl Into<bool>,
) -> Camera
fn create_camera( self, camera_name: impl Into<Il2CppString>, src_camera_name: impl Into<Il2CppString>, is_chara_camera_target_hero_female: impl Into<bool>, is_split_view_camera: impl Into<bool>, ) -> Camera
CreateCamera(::unity::Il2CppString, ::unity::Il2CppString, bool, bool) overloadSource§fn get_src_camera(
self,
src_camera_name: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> Camera
fn get_src_camera( self, src_camera_name: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> Camera
GetSrcCamera(::unity::Il2CppString, bool) overloadSource§fn create_parent_object_of_camera(self, camera: impl Into<Camera>) -> GameObject
fn create_parent_object_of_camera(self, camera: impl Into<Camera>) -> GameObject
CreateParentObjectOfCamera(crate::unity_engine::camera::Camera) overloadSource§fn set_camera_for_chara(
self,
camera: impl Into<Camera>,
character: impl Into<Character>,
)
fn set_camera_for_chara( self, camera: impl Into<Camera>, character: impl Into<Character>, )
SetCameraForChara(crate::unity_engine::camera::Camera, crate::combat::character::Character) overloadSource§fn get_character_camera_adjust_object(
self,
character: impl Into<Character>,
) -> GameObject
fn get_character_camera_adjust_object( self, character: impl Into<Character>, ) -> GameObject
GetCharacterCameraAdjustObject(crate::combat::character::Character) overloadSource§fn init_character_camera_adjust_transform(self, character: impl Into<Character>)
fn init_character_camera_adjust_transform(self, character: impl Into<Character>)
InitCharacterCameraAdjustTransform(crate::combat::character::Character) overloadSource§fn set_camera_for_scene(self, camera: impl Into<Camera>)
fn set_camera_for_scene(self, camera: impl Into<Camera>)
SetCameraForScene(crate::unity_engine::camera::Camera) overloadSource§fn func_camera_set_chara_camera(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_camera_set_chara_camera( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCameraSetCharaCamera(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn set_chara_camera_no_delay(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn set_chara_camera_no_delay( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
SetCharaCameraNoDelay(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_camera_set_scene_camera(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_camera_set_scene_camera( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCameraSetSceneCamera(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn set_scene_camera_no_delay(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn set_scene_camera_no_delay( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
SetSceneCameraNoDelay(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn get_split_view_work(
self,
split_view_name: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> EventDemoSequence_SplitViewWork
fn get_split_view_work( self, split_view_name: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> EventDemoSequence_SplitViewWork
GetSplitViewWork(::unity::Il2CppString, bool) overloadSource§fn func_split_view_begin_split_view_camera_only(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_split_view_begin_split_view_camera_only( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSplitViewBeginSplitViewCameraOnly(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_split_view_end_split_view_camera_only(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_split_view_end_split_view_camera_only( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSplitViewEndSplitViewCameraOnly(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_split_view_create(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_split_view_create( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSplitViewCreate(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_split_view_set_chara_camera(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_split_view_set_chara_camera( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSplitViewSetCharaCamera(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_split_view_set_scene_camera(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_split_view_set_scene_camera( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSplitViewSetSceneCamera(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_split_view_set_active(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_split_view_set_active( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSplitViewSetActive(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_split_view_play_anim(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_split_view_play_anim( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSplitViewPlayAnim(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_split_view_wait_anim_end(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_split_view_wait_anim_end( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSplitViewWaitAnimEnd(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn disable_lights(self)
fn disable_lights(self)
DisableLights() overloadSource§fn setup_light(
self,
light_setup_info: impl Into<EventDemoSequence_LightSetupInfo>,
)
fn setup_light( self, light_setup_info: impl Into<EventDemoSequence_LightSetupInfo>, )
SetupLight(crate::app::eventdemosequence::EventDemoSequence_LightSetupInfo) overloadSource§fn func_light_setup(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_light_setup( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncLightSetup(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_light_setup_auto(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_light_setup_auto( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncLightSetupAuto(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn set_light_common(
self,
light_name: impl Into<Il2CppString>,
rot_offset: impl Into<Vector3>,
)
fn set_light_common( self, light_name: impl Into<Il2CppString>, rot_offset: impl Into<Vector3>, )
SetLightCommon(::unity::Il2CppString, crate::unity_engine::vector3::Vector3) overloadSource§fn func_fade_in(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_fade_in( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncFadeIn(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_fade_out(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_fade_out( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncFadeOut(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_white_fade_in(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_white_fade_in( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncWhiteFadeIn(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_white_fade_out(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_white_fade_out( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncWhiteFadeOut(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn fade_in_out_impl(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
color: impl Into<Color>,
is_fade_in: impl Into<bool>,
) -> EventDemoSequence_EventCmdResult
fn fade_in_out_impl( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, color: impl Into<Color>, is_fade_in: impl Into<bool>, ) -> EventDemoSequence_EventCmdResult
FadeInOutImpl(crate::app::eventdemosequence::EventDemoSequence_CmdInfo, crate::unity_engine::color::Color, bool) overloadSource§fn get_character_work(
self,
pid: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> EventDemoSequence_CharacterWork
fn get_character_work( self, pid: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> EventDemoSequence_CharacterWork
GetCharacterWork(::unity::Il2CppString, bool) overloadSource§fn get_character_appearance(
self,
pid: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> CharacterAppearance
fn get_character_appearance( self, pid: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> CharacterAppearance
GetCharacterAppearance(::unity::Il2CppString, bool) overloadSource§fn get_character_locator(
self,
pid: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> GameObject
fn get_character_locator( self, pid: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> GameObject
GetCharacterLocator(::unity::Il2CppString, bool) overloadSource§fn get_character(
self,
pid: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> Character
fn get_character( self, pid: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> Character
GetCharacter(::unity::Il2CppString, bool) overloadSource§fn find_character_locator(
self,
pos_string: impl Into<Il2CppString>,
) -> GameObject
fn find_character_locator( self, pos_string: impl Into<Il2CppString>, ) -> GameObject
FindCharacterLocator(::unity::Il2CppString) overloadSource§fn play_character_anim(
self,
character: impl Into<Character>,
facial_anim_name: impl Into<Il2CppString>,
body_anim_name: impl Into<Il2CppString>,
transition_duration: impl Into<f32>,
)
fn play_character_anim( self, character: impl Into<Character>, facial_anim_name: impl Into<Il2CppString>, body_anim_name: impl Into<Il2CppString>, transition_duration: impl Into<f32>, )
PlayCharacterAnim(crate::combat::character::Character, ::unity::Il2CppString, ::unity::Il2CppString, f32) overloadSource§fn get_asset_table(
self,
pid: impl Into<Il2CppString>,
cloth_type: impl Into<EventDemoSequence_ClothType>,
) -> AssetTable_Result
fn get_asset_table( self, pid: impl Into<Il2CppString>, cloth_type: impl Into<EventDemoSequence_ClothType>, ) -> AssetTable_Result
GetAssetTable(::unity::Il2CppString, crate::app::eventdemosequence::EventDemoSequence_ClothType) overloadSource§fn func_character_create(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_create( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterCreate(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_character_delete(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_delete( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterDelete(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_character_adjust_pos(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_adjust_pos( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterAdjustPos(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_character_show_hide(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_show_hide( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterShowHide(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_character_set_animator(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_set_animator( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterSetAnimator(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_character_play_motion(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_play_motion( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterPlayMotion(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_character_wait_motion(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_wait_motion( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterWaitMotion(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn set_character_angle(
self,
character_self: impl Into<Character>,
character_eye_target: impl Into<Character>,
character_head_target: impl Into<Character>,
)
fn set_character_angle( self, character_self: impl Into<Character>, character_eye_target: impl Into<Character>, character_head_target: impl Into<Character>, )
SetCharacterAngle(crate::combat::character::Character, crate::combat::character::Character, crate::combat::character::Character) overloadSource§fn func_character_set_angle(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_set_angle( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterSetAngle(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn set_character_angle_2(
self,
self_pid: impl Into<Il2CppString>,
eye_target_pid: impl Into<Il2CppString>,
head_target_pid: impl Into<Il2CppString>,
) -> EventDemoSequence_EventCmdResult
fn set_character_angle_2( self, self_pid: impl Into<Il2CppString>, eye_target_pid: impl Into<Il2CppString>, head_target_pid: impl Into<Il2CppString>, ) -> EventDemoSequence_EventCmdResult
SetCharacterAngle(::unity::Il2CppString, ::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn func_character_reset_angle(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_reset_angle( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterResetAngle(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_character_set_rotate(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_set_rotate( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterSetRotate(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn set_character_rotate(
self,
character: impl Into<Character>,
character_work: impl Into<EventDemoSequence_CharacterWork>,
rotate_y: impl Into<f32>,
sec: impl Into<f32>,
)
fn set_character_rotate( self, character: impl Into<Character>, character_work: impl Into<EventDemoSequence_CharacterWork>, rotate_y: impl Into<f32>, sec: impl Into<f32>, )
SetCharacterRotate(crate::combat::character::Character, crate::app::eventdemosequence::EventDemoSequence_CharacterWork, f32, f32) overloadSource§fn func_character_equip_weapon(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_equip_weapon( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterEquipWeapon(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_character_equip_no_weapon(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_equip_no_weapon( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterEquipNoWeapon(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_character_equip_fishing_rod(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_equip_fishing_rod( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterEquipFishingRod(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_character_equip_no_fishing_rod(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_character_equip_no_fishing_rod( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCharacterEquipNoFishingRod(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn get_effect_work(
self,
effect_name: impl Into<Il2CppString>,
is_warning: impl Into<bool>,
) -> EventDemoSequence_EffectWork
fn get_effect_work( self, effect_name: impl Into<Il2CppString>, is_warning: impl Into<bool>, ) -> EventDemoSequence_EffectWork
GetEffectWork(::unity::Il2CppString, bool) overloadSource§fn func_create_effect(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_create_effect( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCreateEffect(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_delete_effect(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_delete_effect( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncDeleteEffect(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn delete_telop_effect(self)
fn delete_telop_effect(self)
DeleteTelopEffect() overloadSource§fn func_create_telop_effect(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_create_telop_effect( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncCreateTelopEffect(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_delete_telop_effect(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_delete_telop_effect( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncDeleteTelopEffect(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_pause_puppet_talk(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_pause_puppet_talk( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncPausePuppetTalk(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_message_load(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_message_load( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncMessageLoad(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_talk_face_begin(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_talk_face_begin( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncTalkFaceBegin(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_picture_show(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_picture_show( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncPictureShow(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_picture_hide(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_picture_hide( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncPictureHide(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_chapter_title_show(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_chapter_title_show( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncChapterTitleShow(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn func_sound_event(
self,
cmd_info: impl Into<EventDemoSequence_CmdInfo>,
) -> EventDemoSequence_EventCmdResult
fn func_sound_event( self, cmd_info: impl Into<EventDemoSequence_CmdInfo>, ) -> EventDemoSequence_EventCmdResult
FuncSoundEvent(crate::app::eventdemosequence::EventDemoSequence_CmdInfo) overloadSource§fn setup_commnads(self)
fn setup_commnads(self)
SetupCommnads() overloadSource§fn ctor(
self,
mess_file_name_without_ext: impl Into<Il2CppString>,
demo_name: impl Into<Il2CppString>,
)
fn ctor( self, mess_file_name_without_ext: impl Into<Il2CppString>, demo_name: impl Into<Il2CppString>, )
.ctor(::unity::Il2CppString, ::unity::Il2CppString) overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn is_hero_female(self) -> bool
fn is_hero_female(self) -> bool
IsHeroFemale() overloadSource§fn is_pid_hero(self, pid: impl Into<Il2CppString>) -> bool
fn is_pid_hero(self, pid: impl Into<Il2CppString>) -> bool
IsPidHero(::unity::Il2CppString) overloadSource§fn is_loading(self) -> bool
fn is_loading(self) -> bool
IsLoading() overloadSource§fn load_event_cmd(self)
fn load_event_cmd(self)
LoadEventCmd() overloadSource§fn unload_event_cmd(self)
fn unload_event_cmd(self)
UnloadEventCmd() overloadSource§fn load_demo_scene(self)
fn load_demo_scene(self)
LoadDemoScene() overloadSource§fn unload_demo_scene(self)
fn unload_demo_scene(self)
UnloadDemoScene() overloadSource§fn init_after_load_scene(self)
fn init_after_load_scene(self)
InitAfterLoadScene() overloadSource§fn tick_impl(self, label: impl Into<Il2CppString>) -> bool
fn tick_impl(self, label: impl Into<Il2CppString>) -> bool
TickImpl(::unity::Il2CppString) overloadSource§fn persistent(self)
fn persistent(self)
Persistent() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
impl<__T> IProcInstMethods for __Twhere
__T: IProcInst,
Source§fn get_no_desc(self) -> Array<ProcDesc>
fn get_no_desc(self) -> Array<ProcDesc>
GetNoDesc() overloadSource§fn get_coroutine(self) -> Array<ProcDesc>
fn get_coroutine(self) -> Array<ProcDesc>
GetCoroutine() overloadSource§fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_no_desc(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindNoDesc(crate::app::procinst::ProcInst) overloadSource§fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
fn create_bind_coroutine(self, super_: impl Into<ProcInst>) -> ProcInst
CreateBindCoroutine(crate::app::procinst::ProcInst) overloadSource§fn create(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
Create(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_bind(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_bind( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateBind(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
fn create_root(self, name: impl Into<Il2CppString>) -> ProcInst
CreateRoot(::unity::Il2CppString) overloadSource§fn recursive_tick(self)
fn recursive_tick(self)
RecursiveTick() overloadSource§fn recursive_persistent_task(self)
fn recursive_persistent_task(self)
RecursivePersistentTask() overloadSource§fn recursive_remove(self)
fn recursive_remove(self)
RecursiveRemove() overloadSource§fn get_wait_time(self) -> f32
fn get_wait_time(self) -> f32
GetWaitTime() overloadSource§fn is_parent_bind(self) -> bool
fn is_parent_bind(self) -> bool
IsParentBind() overloadSource§fn is_continue_execute(self) -> bool
fn is_continue_execute(self) -> bool
IsContinueExecute() overloadSource§fn jump_2(self, label: impl Into<ValueType>)
fn jump_2(self, label: impl Into<ValueType>)
Jump(crate::system::valuetype::ValueType) overloadSource§fn try_jump(self, label: impl Into<ValueType>) -> bool
fn try_jump(self, label: impl Into<ValueType>) -> bool
TryJump(crate::system::valuetype::ValueType) overloadSource§fn push_jump_2(self, label: impl Into<ValueType>)
fn push_jump_2(self, label: impl Into<ValueType>)
PushJump(crate::system::valuetype::ValueType) overloadSource§fn jump_imm_2(self, label: impl Into<ValueType>)
fn jump_imm_2(self, label: impl Into<ValueType>)
JumpImm(crate::system::valuetype::ValueType) overloadSource§fn delete_child(self)
fn delete_child(self)
DeleteChild() overloadSource§fn get_tick_time(self) -> f32
fn get_tick_time(self) -> f32
get_TickTime() overloadSource§fn set_tick_time(self, value: impl Into<f32>)
fn set_tick_time(self, value: impl Into<f32>)
set_TickTime(f32) overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
get_HashCode() overloadSource§fn get_persistent_method(self) -> ProcVoidMethod
fn get_persistent_method(self) -> ProcVoidMethod
get_PersistentMethod() overloadSource§fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
fn set_persistent_method(self, value: impl Into<ProcVoidMethod>)
set_PersistentMethod(crate::app::procvoidmethod::ProcVoidMethod) overloadSource§fn get_desc_index(self) -> i32
fn get_desc_index(self) -> i32
get_DescIndex() overloadSource§fn get_desc_type(self) -> ProcDesc_Type
fn get_desc_type(self) -> ProcDesc_Type
get_DescType() overloadSource§fn create_internal(
self,
super_: impl Into<ProcInst>,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
is_bind: impl Into<bool>,
) -> ProcInst
fn create_internal( self, super_: impl Into<ProcInst>, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, is_bind: impl Into<bool>, ) -> ProcInst
CreateInternal(crate::app::procinst::ProcInst, ::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString, bool) overloadSource§fn create_internal_2(
self,
descs: impl Into<Array<ProcDesc>>,
name: impl Into<Il2CppString>,
) -> ProcInst
fn create_internal_2( self, descs: impl Into<Array<ProcDesc>>, name: impl Into<Il2CppString>, ) -> ProcInst
CreateInternal(::unity::Array<crate::app::procdesc::ProcDesc>, ::unity::Il2CppString) overloadSource§fn connect(self, super_: impl Into<ProcInst>)
fn connect(self, super_: impl Into<ProcInst>)
Connect(crate::app::procinst::ProcInst) overloadSource§fn disconnect(self)
fn disconnect(self)
Disconnect() overloadSource§fn marking_death(self, is_first: impl Into<bool>)
fn marking_death(self, is_first: impl Into<bool>)
MarkingDeath(bool) overloadSource§fn get_can_wait_skip(self) -> bool
fn get_can_wait_skip(self) -> bool
get_CanWaitSkip() overloadSource§fn on_coroutine(self) -> IEnumerator
fn on_coroutine(self) -> IEnumerator
OnCoroutine() overloadSource§fn on_persistent(self)
fn on_persistent(self)
OnPersistent() overloadSource§fn on_dispose(self)
fn on_dispose(self)
OnDispose() overloadSource§fn on_singleton_create(self)
fn on_singleton_create(self)
OnSingletonCreate() overloadSource§fn on_singleton_dispose(self)
fn on_singleton_dispose(self)
OnSingletonDispose() overloadSource§fn on_shutdown(self)
fn on_shutdown(self)
OnShutdown() overloadSource§fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn on_draw_monitor(self, monitor: impl Into<DebugMonitor>)
OnDrawMonitor(crate::app::debugmonitor::DebugMonitor) overloadSource§fn get_debug_log(self) -> Il2CppString
fn get_debug_log(self) -> Il2CppString
GetDebugLog() overloadSource§fn shutdown_child(self)
fn shutdown_child(self)
ShutdownChild() overloadSource§fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
fn draw_monitor(self, monitor: impl Into<DebugMonitor>)
DrawMonitor(crate::app::debugmonitor::DebugMonitor) overload